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Mortal Online

Mortal Online 

General Discussion  » MO Weather Effects Videos

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21 posts found
  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

 
6/05/10 12:56:48 PM#1

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Saerain

Advanced Member

Joined: 3/27/06
Posts: 830

6/05/10 1:07:29 PM#2

So beautiful. Thanks.

Favorites: EVE, VG, LotRO, AoC, TOR | Playing: None | Awaiting: WoD, ArcheAge, 0x10^c

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

 
6/05/10 1:12:29 PM#3

I make no comment about the quality of the weather effects but I did find 1:20 and 2:20 of the first video interesting.  Also.. what is with all the Xyson comments (pro and against).  This is the MO forum..

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  funkmastaD

Novice Member

Joined: 5/23/10
Posts: 731

6/05/10 1:15:28 PM#4



Originally posted by Chile267
Not bad for visuals and sound but can it do these things?

Environment
The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.

Four seasons: Winter, Spring, Summer, Fall.

Realistic sun path and shadows.

Realistic moon cycle and moonlight.

Volumetric and dynamic layered cloud system.

Night sky with an accurate star map and constellations.

Accumulating snow.

Weather effects: Rain, Snow, Hail, Sleet.

Terrain surface affects movement.

Creatures react to adverse and favorable weather.

Weather conditions affect player actions and item durability.


check this out:
http://www.mortalonline.com/news/weather-system-explained
 


MO Main Page
 The weather system in Mortal Online is a complex yet fairly simple simulation of real weather mechanics. The world of Nave is divided into “weather regions”, each with its own unique properties such as moisture level, average temperature and more; just enough properties to define a desert as a desert, a jungle as a jungle, a mountaintop as a mountaintop and so on. Every region is then linked by what could be described as “weather paths” to all of its neighbours. These paths describe the relationship between the neighbours, how large the altitude difference is, if there is a mountain in the way and how long the borders between them are. By doing this we have formed a graph describing the terrain from a weather perspective:
 

[[ I fail at images, check out the link to see the zones ]]


 
With this graph we can now calculate the weather; all we need is the wind, time of year (global average temperature) and a starting condition. The wind is the only random element in this simulation. The direction of the wind changes slowly and the magnitude also differs between every update. The starting condition is simply set to what the weather could be like in the different regions, during the particular season and time of day.

As the weather system is activated, all we have got to do is let it evolve. With every update, the wind blows through the regions and the weather changes slowly. For instance, if the wind is blowing through a region with a high temperature, it will carry heat and humidity into the neighbouring regions in the wind direction. A high humidity forms into clouds, which in turn may create low atmospheric pressure, causing rain to pour down. The low pressure will then spread to other regions causing a front to pass over the world. After some time you may begin to see these patterns in the weather, and you may also try to predict them:
- Maybe you have seen the storm in the south, thinking it might drift to you in a few hours as the wind blows in your direction. Maybe now is a good time to put on some sturdy clothes to protect you from the rain?

- Maybe the region you live in have a tendency to produce heavy fog during the morning hours. Knowing this could be useful when moving valuable goods, or, eventually, for moving huge equipment unnoticed.
However the weather system isn't limited to affecting you as a player, or the creatures of the world for that matter. The main benefit of having a dynamic system as opposed to a “scripted” or predefined one is that it can react to things. Events in the world which are based on player actions may trigger the properties of the weather at any time. And instead of just waiting for the morning fog, or hoping for a huge thundercloud to appear above your enemies keep - eventually you may start to look for ways to affect the weather yourself...  



  Heretique

Apprentice Member

Joined: 2/02/07
Posts: 653

Most of my posts get deleted.

6/05/10 3:23:13 PM#5


Originally posted by Slapshot1188
http://www.youtube.com/watch?v=Iqbm7uFsyNc Taken today June 5th
 
 
 
 

This was pretty decent in game, I don't remember lightning being a Pink Floyd lightshow but it's a start.

Originally posted by salsa41
are you have problem ?

  BuddyT4nk

Novice Member

Joined: 2/17/09
Posts: 78

6/05/10 3:58:34 PM#6
Originally posted by Slapshot1188

http://www.youtube.com/watch?v=ZmXGy1lGvBc  Taken June 1st

 

http://www.youtube.com/watch?v=Iqbm7uFsyNc Taken today June 5th

 

 

 

 

I suppose you "missed" this better brightness version of June 5th video, though it's the one that people have been linking and was also mentioned at info-box...

http://www.youtube.com/watch?v=LHEwLpj33CM&fmt=22

  BuddyT4nk

Novice Member

Joined: 2/17/09
Posts: 78

6/05/10 4:01:22 PM#7
Originally posted by Chile267

Not bad for visuals and sound but can it do these things?

Environment

The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.

Four seasons: Winter, Spring, Summer, Fall.
Realistic sun path and shadows.
Realistic moon cycle and moonlight.
Volumetric and dynamic layered cloud system.
Night sky with an accurate star map and constellations.
Accumulating snow.
Weather effects: Rain, Snow, Hail, Sleet.
Terrain surface affects movement.
Creatures react to adverse and favorable weather.
Weather conditions affect player actions and item durability.

Propably not all of those but who cares??(and I doubt that even 3 of those actually work in xsyon) This discussion isn't about comparing MO and xsyon.

  BigMango

Apprentice Member

Joined: 10/10/06
Posts: 1780

6/05/10 4:15:54 PM#8

Woaw.

Compared to Darkfall, this is awesome. You can even hear the character breathing. This is what I call immersion.

After 1 year Darkfall still has absolutely NO world sounds (when it rains, when you stand next to a waterfall, walk in the forests, etc... there is no sound).

Kudos to the MO developpers. The game still hasn't launched yet and they already have a great sound system. I hope they'll get around to ironing the bugs soon.

  Comnitus

Advanced Member

Joined: 6/03/09
Posts: 2507

Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.

6/05/10 4:22:31 PM#9

StarVault did something right. The sound in the second video was awesome, and the visual effects aren't horrible. Perhaps a little less lightning, yeah. The first video's rain seemed a little plain, but it's still decent.

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4397

6/05/10 4:29:04 PM#10

I really liked how the environments looked in the first video. Really immersive.

I'm starting to pity this game, so much potential...

  Toferio

Elite Member

Joined: 11/26/09
Posts: 1073

6/05/10 4:32:11 PM#11

Good start imho. There are two problems I have with visuals, these are that lighting should be less of a flash, maybe last bit longer and not so frequent. Another thing is that rain should really limit how far you can. Otherwise it's quite a nice start.

  indiramourn

Apprentice Member

Joined: 12/13/05
Posts: 860

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

6/05/10 4:51:01 PM#12

Too bad the thunder has only one volume even though lightening flashes are happening both far away and nearby.  Good start though.

  Aragon100

Novice Member

Joined: 2/06/08
Posts: 1687

6/05/10 4:56:14 PM#13
Originally posted by indiramourn

Too bad the thunder has only one volume even though lightening flashes are happening both far away and nearby.  Good start though.

 Guess it depends on what sound system you have. My comfy chair started vibrating from those lowest sounds.

Aragon - Member of B@D guild

  Fledo

Novice Member

Joined: 10/09/09
Posts: 71

6/05/10 8:06:08 PM#14
Originally posted by Aragon100
Originally posted by indiramourn

Too bad the thunder has only one volume even though lightening flashes are happening both far away and nearby.  Good start though.

 Guess it depends on what sound system you have. My comfy chair started vibrating from those lowest sounds.

lol indiramourn got told :)

  biplex

Novice Member

Joined: 11/04/04
Posts: 272

6/06/10 3:19:25 AM#15

Watched second movie.
Black screen for the win! :)


http://www.teraonline.info.pl Polski Poradnik Gry Tera Online

  User Deleted
6/06/10 3:29:30 AM#16

If they build it, we will come....

  Thorii

Novice Member

Joined: 6/05/10
Posts: 87

6/06/10 3:59:25 AM#17
Originally posted by biplex

Watched second movie.
Black screen for the win! :)

It's night time there, you're supposed to carry a torch.

  Neoptolemus

Hard Core Member

Joined: 2/12/10
Posts: 245

6/07/10 2:05:38 AM#18
Originally posted by Thorii
Originally posted by biplex

Watched second movie.
Black screen for the win! :)

It's night time there, you're supposed to carry a torch.

It still looks ugly and unrealistic. The first video in particular looks revolting with the contrast between the bright sky and white snow on the pitch-black terrain.

  stayontarget

Guide

Joined: 10/04/08
Posts: 5819

Girlfriends come and go but Epic battles are Soulbound

6/07/10 2:18:15 AM#19

Nice job by the indy dev's IMO.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1486

6/07/10 2:24:44 AM#20

Not bad. Weird though that you have the same viewing distance regardless of the weather (and that it rains as much if you stand under a tree compared to standing in the open).

Let's play Fallen Earth (from launch to present)

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