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Collision Detection ... Does Guild Wars 2 has it? Any clues yet? Would you like it? Would you hate it? Do you care? I certainly like collision detection as it makes fights more tactical than when you/mobs/other players can just run through your 'line of warriors' for exaple. CD would make positioning important in a fight, or at least, more important than without it. Those are my thoughys. What are your thoughts (see poll too). Results of the poll after 175 votes (for guests): Body Block ..
Eaglix |
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5/28/10 7:26:20 AM#2
The prob with body block is that it's just as unrealistic as moving through mobs/players. While you realistically can't expect to run through creatures you'll have an equally hard time to remain stationary and block a 350 pound Charr in battlearmor that has decided he wants to go past you or an asura dodging around you. So thanks, but no thanks. My Signature |
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5/28/10 7:28:49 AM#3
As much as it was very irritating getting stuck in a bunch of mobs or npcs in GW1, I think it's good for PvP regardless and would like to see it in game. "If all you can say is... "It's awful, it's not innovative, it's ugly, it's blah.." Then you're an unimaginative and unpolished excuse for human life" -eburn |
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5/28/10 8:13:27 AM#4
Originally posted by TheNitewolf Even though I voted yes I must agree... Asura blocking Charr is quite ridiculous:) |
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5/28/10 8:24:15 AM#5
could you please call it character collision? your choice of words make my brain hurt. yes it should be in, but possibly more casual. It could possibly stop players temporarily unless people try to keep walking through causing the character to pass through each other. |
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5/28/10 8:25:23 AM#6
age of conan has it. in a perfect world it would be awesome but its not practical. You cant gather alot of people at the same location when you have this feature. Think about the calculations the server will have to make. Normally your location with the time stamp is just 4 numbers.[x-y-z-time] When its calculating spells, attacks etc. it will just make simple distance calculations. When you make yourself a circle instead of a dot, the number of calculations and their complexity increases. This coupled with increasing number of people will increase number calculations exponentially which will result in a crash,lag etc. I need more vespene gas. |
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5/28/10 8:29:31 AM#7
It's called collision detection, not body block. |
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5/28/10 8:37:44 AM#8
Originally posted by maacaaviityy If you tell 10 random ppl 'collision detection' - 8 of them will ask 'what is that?' Body Block is more clear.
Pointless reply is pointless - like mine :] /ON I voted YES btw. GW 2 Build Calculator
Skyrim is NOT Guild Wars 2 „You had a SPLIT SECOND to tell me the release date!” |
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5/28/10 8:49:03 AM#9
Originally posted by Draftbeer 8 people replied here so far. 2 already mentioned they knew collision detection. I know, appearently you know. That makes 4 of us. Dilbert get here you slacker;
add one more to pointless replies :) I need more vespene gas. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I beleive in life before death... So dont forget to enjoy it while you still can. |
5/28/10 9:22:40 AM#10
I love the way Dungeons and dragons online handles this. So a big yes.
I hate in WoW when fighting 20 mobs and they all try and stand in the same spot. Currently i am a super hero in DCUO. |
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5/28/10 10:26:09 AM#11
When I read this I kind of thought, 'well with all the other amazingly innovative features they've put in this game, maybe they can figure out a way to bring body blocking (or whatever you choose to call it) into GW2 successfully'.
But unfortunately that's just it. IMO it's better to have no body block than a body block that works badly - if it did work realistically it would add a whole new element to the game (although balancing races because of size may become an issue) but unless it is realistic its a definitive NO. |
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5/28/10 10:43:59 AM#12
Originally posted by maacaaviityy ty lol was about to post the same thing. Had no idea what the OP meant by body block at first till I read his post then I couldn't help but lol. And yes lol it's called collision detection lol. Please use that instead of body block as most will probably think your talking about some kind of skill or something XD. |
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5/28/10 10:49:27 AM#13
IMO that's what keeps a PvP in a very high tactical level, like in GW1. Bad part of it was that if you played at over a 200 ms latency you'd face rubberbanding, and the worst part was when your client wouldn't recognize your real location until you were dead, say, in a GvG you were the flag runner and you got blocked but in your client you're still moving around and taking damage from nowhere until the monk shouts on Vent "IDIOT! I AM NOT HEALING YOU ANYMORE, YOU'RE STAYING STILL AND MY MANA IS RUNNING OUT". They could make it more realistic according to size, strength, magical means, etc, but I guess they won't for the same reason every race will have the same movement speed, probably jumping height, etc. |
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5/28/10 10:50:51 AM#14
Originally posted by Falfeir Darkfall called, they want to know what sad game you played where you can't get many people together with collision detection, because the 600 man battles in Darkfall beg to differ :) |
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5/28/10 7:45:23 PM#15
I definitely want to see it included. It adds significantly to team strategy, e.g. melee and middies blocking enemy melee from getting to your backline. In 5x5 it may not be quite as effective, but I don't see any reason not include it. With body blocking, you have to pay more attention to your positioning than you would otherwise. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I beleive in life before death... So dont forget to enjoy it while you still can. |
5/29/10 2:52:30 AM#16
I think someone should ask the developers. I really would love to know the answer. Currently i am a super hero in DCUO. |
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Edited. Always used the term body block until now, didn't know the official term was collision detection. Eaglix |
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5/30/10 9:06:33 AM#18
Ofc YES! It makes the game more tactical and realistic if implemented right. For example dividing characters/monsters in size categories (small/medium/large/huge/etc...) and beeing able to "block" only equal sized/cant "block" bigger sizes/cant be "blocked" by smaller sizes. Though this will add more calculations for the servers to manage... |
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5/30/10 9:11:17 AM#19
Yes. Collision detection is a very good thing - IF it doesn't make too much of a demand on the game engine. I think this is a major factor in WH Online's poor performance. I loved having it in NWN, and really missed it when I moved to WoW. You could do a partial implementation by giving a 'block' ability to tank classes only. That would give them value in PvP. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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5/30/10 9:12:26 AM#20
Originally posted by Spawn_GR Yes. That would be a great system, but as you said - what cost in terms of server performance? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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