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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
5/26/10 11:46:17 PM#61
The info we have received so far is just the begining. They still have classes to unfold, crafting and more on what has already been mentioned. |
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chakalaka
Hard Core Member
Joined: 5/01/10
The thing is... you're important to a lot of people. |
5/27/10 12:27:39 AM#62
Really great info, just reading all of this brings back such great memories with the first... oh and for anyone who says "cheap and second option" take a look back =) |
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5/27/10 12:44:22 AM#63
Originally posted by Synthetick Pfft, no. We'll come on here and flame the devs for not including feature X... |
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5/27/10 12:48:35 AM#64
Originally posted by twrule SAd but true. Well hopefully the majority of us are more than satisfied with the game and we will all be ingame having a blast while the people who cant live without X Feature no matter what else is in the game sit here arguing amongst themselves :-P |
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5/27/10 2:37:37 AM#65
Originally posted by kaiser3282 It's already more then the standard traditional MMO. A follow up to a great successful game, and from an amazing dev team. Thats good enough for me, I still can't believe they have tons more to tell us, including 7 of 8 classes. Was totally worth waiting all these months. |
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5/27/10 2:43:42 AM#66
This looks amazing. I think it may prove to be more engrossing than SW The old republic when it comes to story and character choice. This really looks like its taking it back to the old days of PnP where it is more than just a class and and a race. Here we see a real character with many options to choose from. |
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5/27/10 3:21:49 AM#67
Good Lord! Well, as a follow up to the articles on the dynamic quest system, this is plain exciting. And to be frank, it is making TOR look dated before it is even launched. The thing I liked most about the information revealed - apart from your home city instance reflecting your personal story - is the section about the rewards. Good decision I think and strikes a rather brilliant balance between solo-oriented play and strong rewards for the group-oriented play in the wider world. I've now seen several of the screenshots and costumes and I am really impressed with the art work. It has a style of its own, and it is busy and colourful. Can someone who has been around longer than I have explain the history of Anet and this game? Did I read above that these guys were linked to Blizzard? More details (or a link) please. :) Also, does Guild Wars have a cash shop of any description? |
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5/27/10 3:22:12 AM#68
This system could be really amazing but it sounds difficult to implement and I am not sure they will do a good job on it... We'll have to see. I do have confidence in ArenaNet though, I love GW1 and GW2 sounds great so far. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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5/27/10 3:35:23 AM#69
Originally posted by Strap http://en.wikipedia.org/wiki/ArenaNet link provided about cash shop . yes there is a cash shop . A fair one! It not a place you need to go to play and enjoy the game , not even to be competitive, it simply just give some more options.
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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5/27/10 4:30:11 AM#70
Originally posted by jondifool
Thank you kindly. Some interesting history there.
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5/27/10 4:42:27 AM#71
Short answer is that the connection they have to Blizzard is that ArenaNet is run by the people that designed Battle.net, WarCraft, StarCraft, the sequels, and Vanilla World of WarCraft. They left Blizzard quite a while back after some corporate nonsense. They are, to my mind, the reigning masters of balance. GW often feels more like a single player game or an online battle arena than an immersive game, but it was never really designed to be a MMORPG in the way we think of them. That lack is one reason they were so keen to make a new GW, with more elements that would appeal to multiplayer RPG type people. But it is extremely balanced as a PvP game, and a lot of that comes from being the people that designed some of the best RTS games out there. "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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5/27/10 4:55:56 AM#72
Originally posted by Korithian Am I the only one who is not that hyped about SW:ToR?
GW on the other hand. Very looking forward to more info :) ~Awesome Tr!x |
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5/27/10 5:08:02 AM#73
Originally posted by brokenss We'll see. Open world PvP will make it or break it for me. Soloable PvE is no enticement. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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5/27/10 7:03:48 AM#74
In my experience features don't mean much until you see them in action - it's just like buying a house; you have to step inside to see if it's really to your liking. Though, in and of themselves, these do really show an understanding of the shortcomings of the reigning MMO paradigm. |
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5/27/10 7:15:09 AM#75
they also mentioned red hair. you can never go wrong with a red head. kudos Anet. :D i really hope they pull this thing off. I need more vespene gas. |
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5/27/10 7:16:48 AM#76
Originally posted by MMO_Doubter i'm pretty sure there will be none. reference: my gut. I need more vespene gas. |
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5/27/10 7:26:28 AM#77
Just wow....It's seem rather unbelievable that this game is gonna be a B2P. Tbh this is (according to features) one of few games I would be happily willing to pay monthly fees:D This also comes in hand with a buggy launch or delayed features - B2P, so you can look how things are going any time you want...Just brilliant!:)) After years of pure scepticism about every introduced MMO, this is my breaking point...I didnt know about this game one month ago and now I am actually becoming a hardcore blindnessly following fan:D |
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5/27/10 7:27:07 AM#78
I am sure we will see more in the coming months, but does anyone know about the direction of GW2 after level 20? Is it going to be PvP tournaments similar to GW? |
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5/27/10 7:36:52 AM#79
Originally posted by fansede The lvl cap will definitely be higher. They were even thinking about no cap but I believe they scrapped that idea. There is going to be structured pvp similar to GvG in GW1. You enter it and you get max lvl char to play. There will also be WvW which is basicaly some kind of realm vs realm battles. |
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5/27/10 7:46:43 AM#80
Originally posted by Zyllos From what I gather, there is an overarching storyline, but it's not compulsory. If you ever played TES IV: Oblivion, I think it's rather like the guilds vs. main quest in that. The main story was there, but for the majority of players, the focus was on getting their characters through the smaller story lines. I think that's how the Orders work here, though perhaps more tightly connected to what's going on than Oblivion. If you played Oblivion, you'll remember that each of the guilds had a storyline, but that they really didn't reflect what was going on in the world. I think the Orders in GW2 are connected to the events of the world (given that the orders are based on their opinions of how this thing should be tackled), but I don't suppose they are what brings about the story conclusion for the character, making the two separate entities. Of course, this is only conjecture. you mention that what you want is to have each character have it's own unique storyline. If you had a truly unique system, it would be a single player game. You wouldn't be able to discuss with other players, and you would never have the sense of working together for something great. It would be disjointed. |
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