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5/17/10 5:58:50 PM#41
Originally posted by Cecropia I didn't use the term "EQ clone" because WoW and the other games I mentioned are way different than EQ, definately not clones. I guess games like DaoC and FFXI could be considered EQ clones, but imo they had enough differences to not be clones. Games like AoC and LotR are extremely similar to WoW, so unless there's another game like WoW released before it WoW clone is right.
Celtic Frost ftw, btw. :p |
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5/17/10 6:14:12 PM#42
Originally posted by TaoMcDohl Yeah, to any specific terms regarding any particular game, NGE wins hands down.
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's. |
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5/17/10 6:45:08 PM#43
Originally posted by Cecropia The term "EQ clone" most likely would have been coined if the game had breached the mainstream. It didn't, so most MMO players don't know or don't care about EQ, and obviously aren't going to be referencing it. Yay! WoW wins! You win! Yay.. But yeah.. WoW is a clone of EQ and other earlier mmorpgs. Wait, what was the topic? Yeah, the worst MMO memory. Eh, it was probably EQ. Some corpse runs were horrible. You wait in PoK for hours, looking for buffs. Then finally you find some nice cleric, shaman, druid... give them your plat for the awesome buffs. Then travel to some distant zone, go into a dungeon, cast invisibility, go looking for some named - bam, some mob sees through invis. You get agro, start running, in 1 second you already know the death is inevitable. Get 50 mobs on your back, all screaming with their faces twisted in anger, whacking at you. LOADING, PLEASE WAIT... then the corpse run just starts :) But you know, i loved the game. it was sometimes hard but it felt, like everything MATTERS. I can't remember any bad memories in WoW, the gameplay was mostly just dull. Also some deaths in open world PvP in EQ2 made me scream. I mistakenly expected some justice in PvP. I also hated the questing in EQ2. In pvp server you had to quest to get more AAs. I got too many alts and i did too many quests, even thinking about a quest based game makes me sick now. And i hated the graphics in EQ2, it looked very artificial to me. I hated how some equipment looked in Anarchy online. It was just.. comic. How about a weapon.. a pillow in your each hand. Or a tight shorts on a muscular male body. Although it was more of a humorous value than the real equipment. |
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5/17/10 7:04:48 PM#44
Originally posted by EverSkelly How about a weapon.. a pillow in your each hand.
That was part of the awesome that was AO ....
Beating a L120 mob to death with 'scenery' Beating an actual player to death in PvP with said 'fluff items' was even more hilarious ......
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5/17/10 7:18:26 PM#45
LOTRO: Quest chains which send you to the same place 4 or 5 times. That place is of course, all the way on the other end of the map. A map filled with wolves/wargs/boars. Shadowbane: As mentioned before, they lovely ability to put in grueling hours to build a city, then have it destroyed at 4AM on a Monday morning by an enormous alliance that you wouldn't be able to fight off anyway. Bloody brilliant, Wolfpack. Still miss my confessor, though. WoW: Same as everyone, get to the end and grind, grind, grind. EVE: MINING. Large alliances preventing the little guys from entering null sec. Gatecamps. Self-righteous community. Waiting days or weeks for skills to finish training. CoH/CoV: Repetition of environments. Trying to come up with a snazzy hero/villain name that isn't taken already or sounds completely moronic. Gimped powersets. E&B: Mining an asteroid when a large critter jumps out of it and smooshes you like a bug. Other than that, no problems. Miss my trader. SWG: Oh wow, never thought I'd see someone bend the Star Wars IP over a table and have their way with it quite so thoroughly. A part of my soul died when I tried this. The other part died when I saw Episode 3. |
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5/17/10 7:32:29 PM#46
Thought of another one. EQ - Camping the guy in lower guk minotaurs area for the Monk epic. |
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5/17/10 7:57:55 PM#47
FFXI - Playonline...Grinding levels. LotRO - Deeds...Goblins in the Lone Lands...the Lone Lands DDO - Playing in a city of doors... AoC - OP casters...Hallowed Vaults...update 1.05 PLAYING: NOTHING!!! WAITING FOR: Dust 514 |
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5/17/10 9:40:32 PM#48
Originally posted by Axehilt EQ's biggest flaw was that it was almost entirely balanced for group play. Most gamers were in a for a rude awakening when they found out around level 10 that their class couldn't solo. The 2 or 3 classes that could solo had horrendous downtime in between every single fight. Just a giant, humongous, collossal missed opportunity from the Verant/SOE dev team. |
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5/18/10 12:40:54 AM#49
WoW - *sigh* where to begin? Let's see...cringe memories: When they added BGs and I first realized that there would be hardly any more Tauren Mill / Southshore "football games," and that hardly anyone would ever want to just raid Stormwind, Darnassus, or IF any more just for fun.
The first time I had to trade in epic armor on common armor that was better.....GD that pissed me off. Armor that I had had to raid to get, losing the rolls repeatedly (we didn't use a DKP system) and FINALLY getting it after so so SO many hours of raiding and then taking it off to put on a common item from a quest reward. F.U. Blizzard.
The day they sealed the fate of the server-wide community once and for all by adding the Looking for Cross Server PuG tool. LFD tool, pffft....whatever.
EQ2 The original crafting that required so many combines and stuff made by people that were never available when you needed them and therefore you had to pay a King's Ransom for help from someone outside of your guild. Grrrrr. Let's put it this way...when SoE changed that....I LITERALLY danced.
LotRO Trying to solo with a minstrel because the game is so top heavy and there really isn't any incentive for anyone to help a lowbie (or at least there wasn't when I was playing).
WAR Holy hell....from grinding soul-less BGs in WoW to grinding scenarios in WAR. WTF? I thought this game was going to be better than it was, and the disappointment still tastes like sulfur in my mouth when I remember. And it always seemed the game was stuck on popping the SAME scenario. The game world felt about the size of a pea because to level, most of your time was spent in a virtual box....a tiny tiny area. BLAH.
Allods Introduction of the FoD debuff. Oh sure.....that's brilliant. NOT.
Perfect World Finally reaching level 30 when open PvP really starts and realizing that you're up against people that are paying real money to have a character that will kick your butt any way but sideways while never running out of power or health. And I was really enjoying myself up until then.
Runes of Magic I'm sorry, but having to level the same character twice through the same content almost immediately after having done it just to make sure your secondary class is viable....is an exercise in tedium. I'd rather just level ONE class and then make an alt LATER. At least THAT way I've had time to sort of forget the content in those early levels.
Fallen Earth The moment I realized that it was going to take me about 10 years (this is only a small exaggeration) to build my motorcycle. I'm semi-patient with most things in games, but seriously....that just took the wind completely out of my sails after having worked so hard to get all the crafting skills high enough to start making the motorcycle parts.
You know....I probably have at least ONE of these moments in every single MMO I've played, so before this becomes yet another of my TL:DR comments...I'll stop here.
President of The Marvelously Meowhead Fan Club |
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5/18/10 12:48:39 AM#50
Originally posted by girlgeek Just a little input about RoM. There were actually 2 main "areas" ranging from level 1 on up that you could play in in order to level both sides of your character, and various areas branching of ffrom those 2 main starting zones. Each of the 2 areas featured different mobs, different types of quests, and completely different settings/scenery. If you were replaying the same content in order to level your 2nd class, thats simply a failure on your part to learn anything about the game, or even ask simple questions like "is there anywhere better to go level my 2nd class". In fact, when you get your 2nd class, i believe it even gives you a teleport skill to go directly to that 2nd area. I made the same mistake my first couple times through, and discovering that whole other half of the game made it so much more fun to play through the 2nd class, or even just leveling a new alt. Though granted, its kind of a failure on the devs part too to not even really give you notice of that other area. About 2/3 of the people i talked to in the game had no idea the 2nd area even existed, and i happened to stumble across it myself accidentally. Should have given you an option to start in either place at creation or something,might have mad epeople more aware of it. |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
5/18/10 3:06:50 AM#51
Originally posted by Kyleran I'm under the impression now that no matter what the game developer actually does, you're always sure to be disappointed about the final product. |
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5/18/10 3:07:15 AM#52
I don't really understand how you can hate "quest hubs" I.E. leveling based on quests. What would you rather do, go back to the whole "kill 5,000 monsters of slightly lower level to advance" thing? Because that was absolutely mind-numbing. |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
5/18/10 3:13:07 AM#53
Originally posted by LotosSlayer Now if that isnt a huge hint, I dont know what it. I give you another: its the same game of which EQ2 and Vanguard are clones... |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
5/18/10 3:22:27 AM#54
About the thread question itself, nope. Not going to play Lineage 2 or Guild Wars ever again. Well OK GW is free, but still its hella boring. Definitely planning on trying Vanguard again. Only reason I left was because of lack of players. |
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5/18/10 3:28:57 AM#55
Biggest of them all was for me SOE and CU (NGE) in SWG. This takes the prize for me. And the launch of warhammer ... age of registration(took days for them to sort it out). |
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5/18/10 9:02:12 AM#56
Originally posted by saebrin Yes, aslong as it's in groups and the battles are challenging like in FFXI. Group grinding is way funner than questing. You'd have to have played oldschool MMOs and singleplayer RPGs to see why MMO quests are utter crap. |
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5/18/10 5:24:09 PM#57
EQ : I hated the corpse runs. Nothing like leaving a bunch of bodies in the zone because you kept dying trying to get to the first. I also tried one of the PvP servers. Nothing like being crossteamed, sure you couldn't attack someone of your faction but you sure could heal and buff them. Horizions : Everything lol. I wanted the game to be like it was going to be before "the blackout". FFXI : Waiting for hours for a group. I also hated that everyone wanted to hunt in the same zones. So many zones of the same level, but I guess we'll go hunt in the same zone that s overcamped anyways. /sigh DDO: Creatures don't drop loot, instanced everything, no world to speak of. WoW : I didn't like the quest hubs either. I like exploring and the quest hubs take away that feeling. At least take oway the giant ! over their heads. Runescape: I thought WoW had an immature playerbase, RS takes the cake. WaR : I thought it was going to be a sweet PvP game. INstead everyone was doing battlegrounds. /shudder EQ2 : I am currently playing EQ2. I'm still only a lowbie (high 30s) but I don't like how all the towns feel like ghost towns. |
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WoW: The Loremaster achievement...I though I blocked that out for good, but it was just hiding behind all the endless rep grinding, daily doing, token farming, raid researching, stat calculating other crap. WoW: My account was stolen in BC and goldfarmers played my character to 80 in Wrath, I got it back with Wrath added to the account and was like 'cool' its not all bad i guess, until the farmers made a chargeback for the WoTLK expansion, and blizzard told me my account was now frozen until I payed them for the expansion plus one month. Not so much a cringe, more of a fuck that, and thank you for ending my addiction. :) |
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5/18/10 6:15:57 PM#59
the long.long.long.long and tedious, tedious Master level raids in TOA. OMG, all i remember is auto following peeps, and the raid leaders constantly screaming at you, with most people afk. i loved daoc, but TOA eventually drove me to the classic servers. live long and prosper if urgent do it yourself |
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5/18/10 6:23:07 PM#60
The realization I had last week that I was in my 30s, married with children and a fulltime job and would likely never be able to re-recreate all the MMORPG fun I had before I was married and when I had more free time. That and well the newness factor is a bit burnt out of most everything out there. All the new MMOs have nothing new to learn. We need an MMO paradignm shift. Though my first MMO memory is within 5 mins of starting Everquest mistakenly attacking a guard and dieing and having no idea what happened. |
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