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5/10/10 6:00:12 PM#81
DAOC was my first love. I played it for 4 years, and quit shortly after TOA came out. I would love to see a DAOC2, if it wasn't made by Mythic. After what they did to Warhammer, I'll not buy another Mythic made game ever. My random thoughts... DAOC is mostly perfect the way it is. What it does need is a substantial UI overhaul. I mean seriously, tooltips and not having to click special keys to view item properties please. The UI customization was a cool idea, but it didn't go far enough. Look at all the WoW mods out there, some of the most useful, graphically brilliant, stuff out there. So much so that Blizzard sees fit to implement some of the mods themselves (though usually not as good). My opinion of what killed DAOC was a combination of things.. First, the /level 20/30 bullcrap. (The population was already in a downward spiral by this point but this didn't help) New players couldn't learn from more experienced players because there was no one to group with anymore. The experienced players just went to the capitol city and /leveled thier way to 20 or 30. Secondly, TOA was a HUGE failure. Raiding is one thing.. Raiding on that scale was just rediculous. Encounters like that needed to be instanced. Third, was the lack of keeping up with the industry. Mythic plans to put no more money into this game and will ride out the subscriptions until the last person cancels. I for one absolutely LOVE DAOC, I miss it. I think it has one of the richest set of quests and characters in any game I have ever played. I loved the community (though I despise the VN boards). I loved the idea of RvR, and even participated in it. But honestly, PvE is why I play.. I will always remember the first time I saw a Salisbury giant, or got killed by a purple wisp at level 1 cause I didn't understand the con system yet. The tons of grave markers that littered the landscape.. DAOC was original, and one of the greatest games I've ever had the pleasure of playing. It's just too bad they can't do it again without effing it up. |
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5/10/10 6:02:54 PM#82
Originally posted by Garvon3 Who cares what (stupid) people think? Evidence is what matters.
TOA came out in Oct, 2003. Subs then went up and plateaud (as in - did not go down at all) for over one whole year until WOW came out at the end of 2004, which then caused DAOC's subs to plummet like a stone.
There is zero doubt that WOW killed DAOC. TOA was a tiny contributor at best. Anyone who says different needs to spend more time studying the sub numbers and less time crying about why they personally didn't like TOA.
DAOC UI and movement mechanics are horrid. You can't bind arbitrary keys/mouse controls to arbitrary actions, base character movement is horrid (even after having buffed the hell out of when WOW came out), character movement lag is so common that using it to your advantage is part of standard gameplay (lag-casting, spiralling).
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5/10/10 6:07:11 PM#83
Originally posted by Angorim No it didn't. I was playing then as well. |
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5/10/10 6:07:56 PM#84
I miss that game so much. I still have it installed on this computer, but no one I know plays anymore. I wish they would really come out with a DOAC 2! |
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tempestormer
Novice Member
Joined: 1/23/07
Cooking is a gift from god, spice is a gift from the devil. |
5/10/10 6:12:26 PM#85
I played DAoC from beta upward through Lab, and while ToA did put a few kinks in the system and cause players to get frustrated, I do not agree that it was the end-all for the game in general. Try to remember what made DAoC so great: The seemless lands for all 3 realms where finding a group could be as a easy as just passing some people by on your way to your camp. And actually getting an open camp through competitiveness with other groups or people; now I know some may not agree with this, but player interaction in PERSON was key, not interaction through global chat. And what killed all of this? Task Dungeons. Those damned task dungeons killed what made DAoC fun to begin with, which was grouping with some of the nicest people I had met to date in any mmo community. I remember running around Salisbury Plains looking for little fairy camps (at the clumps of trees) and saw a group doing the giants; they let me join and after that I never felt so involved..... Grouping was fun, but it's the conversations we had that made the experience a golden memory for me. Instancing killed the seemless experience, and lets be honest, I didn't and still do not pick up MMO's to solo, it's retarded. DAoC 2 would sadly only attract mainly the old-timers of MMO's up and foremost. There will be others that will sub for it as well I am sure, but to truly enjoy what the OP suggests as a second DAoC, they would have to make it exactly or pretty damned close to the original game to hit it mainstream. The UI would def have to undergo a facelift, but I am sure that WoW has already set this bar as a necessity for any game to "really" succeed. |
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5/10/10 6:16:29 PM#86
Originally posted by Polarisation Man, I'm starting to wonder if you ever played DAoC. Yes, ToA wasn't a big deal at all, I mean, it's not like Mythic launched classic servers excluding the entire Trials of Atlantis expansion pack due to public outcry, its not like these servers were the most populated for years. Know what else launched in late 2004 that most people didn't like? New Frontiers. Know what New Frontiers emphasized? How unbalanced the game had become with the ToA items. Check mate.
And I still have no idea what's wrong with the UI, its FULLY CUSTOMIZABLE. The ENTIRE thing, not that you even need it, there's nothing WRONG with it. As for the controls, funny, DAoC had a long list of control setups, one is the EXACT same setup used for WoW. Guess WoW controls suck too. |
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5/10/10 6:20:29 PM#87
Originally posted by Polarisation I beg to differ. Perhaps it was an exaggeration on my part about the immediate cancellations but it became increasingly hard to put together any groups for the ToA encounters to the point I gave up trying and ultimately left myself. |
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5/10/10 6:28:44 PM#88
Originally posted by Garvon3 |
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cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
5/10/10 6:53:24 PM#89
daoc 2 rememeber when ppl said WAR will be daoc2 there you have daoc 2 |
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5/10/10 7:17:58 PM#90
Great write up! |
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5/10/10 7:30:56 PM#91
It's certainly one of the games which is so unique that it feels like it deserves a sequel to redo things properly. From my point of view, Shrouded Isles is where things were great, Trials of Atlantis turned the game from a hobby into a full time job with artifacts. Instead of being with your realm in trying to fight the enemy, you were turned into fighting against your own realm just to try and get the artifacts you wanted by camping them. If they ever did a DAoC2, perhaps they shouldn't go down the entire route of making the game so friendly that anyone could solo quests. Make the game a group game again and highlight this as a strong point. Don't do instancing, it doesn't help build communities. Put the epic quest encounters back near areas where people would be likely to be levelling so they're more likely to come and help you instead of ignore you. Most important thing - don't do a WAR and reinvent the things which worked well. |
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5/10/10 7:39:15 PM#92
Sorry but I can't just ignore the defending of Trials of Atlantis that the article tries to attempt. That was a major factor in the game's downfall. The attempt to try and make the game more like Everquest at the time did not work and was not wanted at all. It made it so those that could spend hours and hours more in the game were at a significant advantage over everyone else. DAoC wasn't a pure PvE game with high level raids. It was a PvPvE game. Even the focus on keeps and outpost weren't bad I felt. The best way to defend a location is with range but once the doors or walls were down melees were front in center. It makes sense. That change I don't think was ever a big problem. It gave everyone something important to do and it didn't stop field battles from what I could tell. ToA deserves a lot of blame as does Mythic for refusing to address it until it was to late and even then they never really did and the damage was done.
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5/10/10 7:48:51 PM#93
Was in the beta for DAoC, it was great, loved it for a time. Expansions channged things... A basic problem with Class/Level based games. I would love a DAoC2, it could be wonderful. |
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5/10/10 8:22:20 PM#94
would be great, DAoC was before my time, as far as gaming goes so i would love to play the second one. |
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5/10/10 8:34:04 PM#95
Originally posted by Garvon3 |
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5/10/10 8:35:35 PM#96
Originally posted by Angorim
I'm sorry, but you are wrong.. So wrong its almost scary, Its well noted that the Population increased by about 20k after TOA came out, It was like that for over a YEAR before it went down along with every other MMO did to WoW. TOA/NF had nothing to do with DAOC's demise, WoW did..
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5/10/10 8:39:00 PM#97
Daoc2 isnt going to happen yet because the first is still going:) and if you think about it if the 2nd came out the 1st would die!!...But what if the 2nd one was bad? there would be no going back to the old 1servers would be closed down due to cost :/....one thing i do hope for (even tho i dont play it any more) is it goes on and on for years to come because it real is the greatest game of all time |
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Stellos
Novice Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
5/10/10 8:46:59 PM#98
I never played DAoC. But I have read a lot about the concepts and it sounds like it had a good formula. If they made a DAoC2 I think I would jump all over it. Hopefully they consider it. |
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5/10/10 9:06:10 PM#99
Originally posted by Khalathwyr I agree completely, the amount of classes is needed in my opinion. WoW was fine for awhile, but anybody that has played since launch can attest that one of the reason's to get that game in the first place was the fact that more classes and even hero classes were coming, and that never happened until DK's. That's an aweful long time with the same few classes, now no matter what WoW does I can never go back until they put in something new to play, and that ain't happening anytime soon. One of the things that I loved about DAoC was the variety, the majority of the people that played that game, played the classes they wanted to and didn't care about the 'best of' variety. Sure you might not get into a goon squad party roaming Emain, but you could still go out there and have fun with your class and help your realm. The realm pride was 2nd to none, and has never been duplicated in any game since, Darkness Falls was it, you wanted DF, you did what you could to get DF, and you had a blast cleaning out the enemy realm when you got it. People needed DF, crafters, leveling toon's what have you, best place for xp, best place to delve for mats, great place to get gear that wasn't the best but good enough. |
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5/10/10 9:21:43 PM#100
ex-daoc community is the worst mmorpg community. it is a waste of time to please them because you never would. |
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