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Age of Conan: Unchained

Age of Conan 

General Discussion  » First PvP 10 (max level) in Age of Conan (in less than 1 month and by doing less than 1k kills) !!! PvP content is working as intended :S

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44 posts found
  SirPaco

Novice Member

Joined: 10/19/09
Posts: 363

Light is beatyfull when surrounded by darkness!

 
5/04/10 7:17:31 AM#1

 


From level 5 to level 10 he done less then 1000 kills!

before: http://aoc.yg.com/profile?h=Vdcep_qt PvP Kills: 16,698
after: http://aoc.yg.com/profile?h=vSFzDhp1 17,611

 

I've posted this before, and I'll post it again because it still holds :

 

Originally posted by SirPaco

This is what I posted on the official forums.

 

On this thread :

 

http://forums-eu.ageofconan.com/showthread.php?t=145043&page=36

 

I think it fits in this topic. I have played in Bori for many hours each day since it hit live. I have played alone, in small groups, in huge zergs.

 

I have PvPed there, I have ganked, I have fought long battles, and I have also spent hours upon hours just farming the nodes and running to the shrines.

 

Funcom, after extensively participating in your new PvP content (and I do mean extensively), here is my personal comment which I guess you won't care about :


This content sucks.

And it sucks because it rewards situations when there is no PvP and punishes situations when there is PvP.

So basically, the less PvP there is in the zone, the more tokens will be distributed to the participants (on empty servers, at 6 am, or whenever there is no opposition).

In the end, you will get a bunch of noobs who hardly ever did a fight because they farm when zone is safe and get mini tokens without fighting also since all enemies go afk or leave @ pvp 10 with all the gear.

If I was to rate this content, I'd give it a 3/10, and you get 3 points only because your intentions were clearly good, since you stated many times that this was intended for small group pvp.

But intentions are not good enough, and you are not my friends, you are professionals who do this for a living, so I have no reason to "pity" your meager attempts at installing a good PvP system.

It's a huge failure.

 

this is his guild doing some crazy pvp :)

http://www.youtube.com/watch?v=qQZH9hMaVcs&feature=youtube_gdata

 

And just to show some examples :

 

Before Bori -->

http://aoc.yg.com/profile?h=zo50AN3D

PvP Level: 3 PvP Kills: 12,143 PvP Deaths: 7,549

 

http://aoc.yg.com/profile?h=VHBLMrI5

PvP Level: 5
PvP Kills: 53,722
PvP Deaths: 12,231

 

http://aoc.yg.com/profile?h=NcxUFuhP

PvP Level: 5
PvP Kills: 23,730
PvP Deaths: 11,584

 

 

 

After Bori -->

http://aoc.yg.com/profile?h=T8Mj-Cp7

PvP Level: 7 PvP Kills: 1,243 PvP Deaths: 1,310

 

http://aoc.yg.com/profile?h=U07mjkAJ

PvP Level: 5
PvP Kills: 23
PvP Deaths: 98

 

http://aoc.yg.com/profile?h=-bpfUzZ2

PvP Level: 3
PvP Kills: 2
PvP Deaths: 12

 

 

and the list goes on and on

 

 

now some interesting posts from players on the "feedback thread"

 

http://forums-eu.ageofconan.com/showthread.php?t=145871&page=2

Tikume vbmenu_register("postmenu_1593469", true);
Priest of Mitra Aquilonian
   
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Rise of the Mobslayer

English server Fury PvP
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stop derailing the real issue, which is that on the server with most pvp you get least pvp rewards.

More PvP has to mean more Bori tokens, its supposed to be a PvP content!
 
Old 6th April 2010, 17:00   Report Post   Tikume is offline   #44
Tikume vbmenu_register("postmenu_1594290", true);
Priest of Mitra Aquilonian
   
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Rise of the Mobslayer

English server Fury PvP
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In other MMOs players transfer to populated servers beacuse there is no way to progress in PvP without PvP, but right now in AoC you transfer to a dead server beacuse there is no way to progress in PvP when there is PvP going on.

(ya I know it's same guy, but it's interesting post)

 

Old 9th April 2010, 12:04   Report Post   Silirrion is offline   #70
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Funcom

(cut)

However all that said we will of course continue to monitor the situation and see how it develops.
__________________
Craig 'Silirrion' Morrison
Game Director

 

Old 9th April 2010, 12:50   Report Post   Haydyn is offline   #76
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English server Fury PvP
Default

Quote:
 
You are missing the point.

peopel are transferring to the lesser powerful PvE server to farm the Bori tokens. you know the "PvP" content that requires no PvP?

They are doing this so they can do it in a non competitve environment and then transfer back to Fury as fully equppied PvP 10 with t2 gear.

Tell is this how you expected your pvp content to be played? I hear over and over that you wanted to create conflict zones well peopel are escaping the conflict tget the tokens then go back to the conflict after getting their tokens the easy way.

You either have to block return transfers to Fury or you have to make PvP t2 or bori tokens non transferable between servers.

their "valid reason" is they want to get the tokens easily without having to do ANY PvP or compete in CE for the tokens then transfer back fully equipped.

Again is this how your PvP concept of Bori was supposed to be played out?

 

Old 10th April 2010, 16:39   Report Post   Liuli is offline   #119
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Conqueror Cimmerian
   
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Domus Serpentis

English server Hyrkania PvE-RP
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Quote:
Originally Posted by Silirrion View Post
It's not that we don't appreciate the point of view, we do understand that people dislike a more powerful player block arriving on the server and disrupting the status quo, but blocking transfer from Fury for this reason alone is not something that sits comfortably with us at this stage.
A truely disappointing response. I have a feeling Hyrkanians were relatively quiet up until now as we thought an official word on this matter might put things in a new light, but for this to be the official word...

I think this is devestating to the Hyrkania server morale. The PvP situation is horrible in of itself, as with the exception of one guild that absorbed Fury players into it all the rest of the people that used to enjoy PvP on the server are now blocked from any PvP content. They cannot do much in Cimmerian End, and in Mini-games they end against a premade that also has 2~ people planted in their own team that leave the game immediately as it starts. PvP used to be a fun activity on Hyrkania, now there is basically no real PvP on Hyrkania.

 

 

And from this (41 page thread on Bori feedback itself)

http://forums-eu.ageofconan.com/showthread.php?t=145043

 

Rikkos vbmenu_register("postmenu_1583120", true);
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AD/Nastrandir

English server Fury PvP
Thumbs down

Shrines of Boring?

new pvp content no hell way. you need to farm **** loads of materials which is still pvp mats but ITS FARMING **** wrong go funcom im sorry.
 
 
Old 30th March 2010, 23:34   Report Post   kingslime is online now   #41
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Futilez

English server Fury PvP
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2 words
1)farming
2)lag

Hell If I wanted those two I would go play Aion on a Funcom server,...and seriously wth was in the devs heads when they impelented farming in a PvP patch,....

so in conclusion FAIL!

 

Old 31st March 2010, 01:08   Report Post   Gnothe is offline   #47
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Clan Koragg

English server Aquilonia PvP-RP
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First impressions, then:

* More lag than usual, not unplayable.
* Way too much boring running, but surprisingly that is where the good action is.
* Not really defensible spots, far from any spawn. Way too easy to zerg, and too hard to use small numbers to advantage. Kheshatta is much easier to go guerilla in.
* Most of the terrain favours ranged heavily. Not really a surprise, but still.. Too many crowded spots where AoE shines and melee can't reach the target... again!
* Calculations of rewards seem to indicate that the best possibly solutions is to avoid fighting and play in awkward hours. I want to be rewarded for fighting, but not for zerging.
* The destroy glowing altar for points is a nice objective, since it skips out on all the gathering, but leans towards long downtimes.
* The respads seem nonsensically placed. You'd want them related to the shrines.

All in all, I guess I had a bit high expectations, because it sounded like a lot of fun. But to be honest, it was dead boring as a whole. Precious little fighting with little or no reward, running around doing gathering and then getting grinded down by a random zerg.

 

Old 31st March 2010, 12:56   Report Post   Silirrion is offline   #70
Silirrion vbmenu_register("postmenu_1584255", true);
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Funcom

From what we saw on the live servers yesterday I think most seemed to be engaging in the new game-play and for the most part enjoying it.

Will it be to everyone's tastes? No, of course it won't. It is an objective orientated PVP system aimed at small to mid sized groups. If that isn't your favorite flavor of PVP that's fine. It doesn't mean that other's aren't enjoying it.

As I said yesterday, it has also been out less than 24 hours as I write this, and if experience has taught us anything, it is that we need to wait and see how you folk adapt to it, and see what tactics you develop before we go considering any changes. I saw very different approaches with very different results on the different servers last night alone as an example. Some players had already figure out more optimal methods (even with stiff competition for the shrine from an enthusiastic first day crowd), so I think it would be foolish to be rash with any changes.

If, once people have settled down into the system, we believe that there are changes we could make to improve the system further, or we need to tweak the level of rewards up or down, then we will do so.

It is ok though that this more objective and task based PVP isn't to your personal tastes. It is not the last PVP update we will do, and maybe next time we might consider a new mini-game or a change to existing ones to allow for more players. For example, I think we would definitely consider a possible 12v12 option in the future.
__________________
Craig 'Silirrion' Morrison
Game Director
 
edit --> lol, I wrote much  much more and it didn't get posted because I guess the post was too long, I'll updated it when I have time :XD
realsirpaco Xfire Miniprofile
  Falfeir

Novice Member

Joined: 5/09/05
Posts: 494

Omnia mutantur; nihil interit.

5/04/10 7:30:11 AM#2

http://aoc.yg.com/profile?h=-bpfUzZ2

PvP Level: 3
PvP Kills: 2
PvP Deaths: 12

 

 

OMG, is this for real?

2! i mean 2! and i was thinking Aion had the most idiotic pvp rewards with its pve abyss point instances.

a positive note though, most of the players left are pve folks and they seem happy figuring from the number of kappas around. Nothing says cimmerian brute like a kappa following you around

I need more vespene gas.

  Krewel

Novice Member

Joined: 12/26/08
Posts: 424

Chairman Meow approves of planned economy

5/04/10 8:52:50 AM#3

Once upon a time it took a genocide to get to pvp level 5. I quit long before I managed to accumulate so much, the grind was absolutely horrible for me. My guildies and forum dwellers even announced (partly due to Funcom's initial plans) that 5 more levels would come and that after level 5 your xp would go down if you lost to your opponent. A friend of mine even boasted about this supposed plan, saying how AoC will soon have an unmatched pvp system, totally hardcore!

Along comes 1.7 and it is now possible to get to pvp level 3 by doing 2 pvp kills. If this isn't a joke, then I don't know what is...

But then again, I don't care anymore about the pvp. The expansion is pure pve and I'm sure they didn't screw it up in toto. And since I'm such a sucker for gear, I also welcome the accumulation of pvp gear sets by doing as little pvp as possible :D

  finaticd

Apprentice Member

Joined: 1/28/09
Posts: 882

5/04/10 10:11:53 AM#4

Check out the profile in my sig that I added a couple days ago;p  Age of Conan is not a PvP game and the new developer hates PvP and goes out of his way to deter it plus they seem to have zero clue as to what PvP should be like.  Minning nodes for PvP gear?

Two years latter PvP is 100 times worse than at launch and it was all developed under Sirlion, the new lead developer. It may apeal to AoC's current casual PvE market just like free levels for staying subscribed but there are a myriad of poor design decisions in regard to PvP which I take to mean they just don't know or care about PvP.

Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  taus01

Apprentice Member

Joined: 4/12/06
Posts: 893

5/06/10 10:41:03 AM#5
Originally posted by finaticd

Check out the profile in my sig that I added a couple days ago;p  Age of Conan is not a PvP game and the new developer hates PvP and goes out of his way to deter it plus they seem to have zero clue as to what PvP should be like.  Minning nodes for PvP gear?

Two years latter PvP is 100 times worse than at launch and it was all developed under Sirlion, the new lead developer. It may apeal to AoC's current casual PvE market just like free levels for staying subscribed but there are a myriad of poor design decisions in regard to PvP which I take to mean they just don't know or care about PvP.

They have zero clue as to what an MMO should be like.

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  BadMedicine

Novice Member

Joined: 7/17/09
Posts: 87

5/06/10 1:21:35 PM#6

 The annoying thing is that AoC is pretty nice these days, and I'm enjoying myself - this one 'feature' does a lot to spoil that.

The Edge... there is no honest way to explain it because the only people who really know where it is are the ones who have gone over.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1258

5/08/10 6:57:59 AM#7

Sounds like fun... and by fun I mean blatant idiocy.

"The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways

  Aercus

Novice Member

Joined: 8/28/09
Posts: 800

5/08/10 7:20:36 AM#8

A couple of general questions:

If they only counted PKs towards PvP xp, why would anyone actually participate in the content offered?

What they are attempting to do is to make all parties happy, i.e. PvP'ers who hate gathering can focus on defending/attacking, the others which doesn't mind gathering can do that while they actually earn PvP xp. I think its a pretty neat take to ensure that the content can be enjoyed by everybody. However.. not everything is working as intended, which leads to the second question:

How would you improve it?

Complaining about how something, in your opinion, doesn't work without coming up with any ideas for improvement is just whining..

  Beanpuie

Apprentice Member

Joined: 6/15/07
Posts: 616

5/08/10 7:36:11 AM#9

Well, Funcom tried,  oh did they ever tried,  did they ever.   not good enough.

What do you expect to squeeze something out like this in a short amount of time just to calm down the pvp player base?

Nah, i am certain that they were more content of just doing Khesh battles all day, they were MORE than happy to wait as long as

possible for this content to actually be useful.

I should of placed money on this Circus Event,

  TheNinjaboy

Novice Member

Joined: 2/12/09
Posts: 254

5/08/10 10:12:37 AM#10

Just came back recently and I gotta say Bori is a lot of fun on Tyranny.

Look forward to the other guilds and players coming back for the expansion.

 

They'll tweak the exploits, as in almost every MMO there's always someone that will figure out a way to bot, exploit, cheat, etc.

This isn't exclusive to Age of Conan.

  SirPaco

Novice Member

Joined: 10/19/09
Posts: 363

Light is beatyfull when surrounded by darkness!

 
5/10/10 12:36:53 AM#11
Originally posted by TheNinjaboy

Just came back recently and I gotta say Bori is a lot of fun on Tyranny.

Look forward to the other guilds and players coming back for the expansion.

 

They'll tweak the exploits, as in almost every MMO there's always someone that will figure out a way to bot, exploit, cheat, etc.

This isn't exclusive to Age of Conan.

 

exploits?? Cheats?????? What are you talking about?? All of this is legit and intended. Those guys did not get high pvp level without kills by exploiting or cheating, they used this pvp content without fighting for it. If you are a little confused, let me know I can maybe elaborate or make a drawing :xD
realsirpaco Xfire Miniprofile
  Krewel

Novice Member

Joined: 12/26/08
Posts: 424

Chairman Meow approves of planned economy

5/10/10 2:39:07 AM#12

TheNinjaBoy assumes this situation can equate easily with the "pvp xp" exploits back in 1.4 (I think it was then) when lots of players got to pvp level 5 by doing something illegitimate. Funcom responded by rolling back the levels by many players. The problem now is that pvp level 10 can be obtained by just farming, doing little to no pvp, so it's basically even worse than that exploited months back. And now this is, of course, completely legitimate, Funcom will do no re-rolls.

  TheNinjaboy

Novice Member

Joined: 2/12/09
Posts: 254

5/10/10 2:46:21 AM#13
Originally posted by SirPaco
Originally posted by TheNinjaboy

Just came back recently and I gotta say Bori is a lot of fun on Tyranny.

Look forward to the other guilds and players coming back for the expansion.

 

They'll tweak the exploits, as in almost every MMO there's always someone that will figure out a way to bot, exploit, cheat, etc.

This isn't exclusive to Age of Conan.

 

exploits?? Cheats?????? What are you talking about?? All of this is legit and intended. Those guys did not get high pvp level without kills by exploiting or cheating, they used this pvp content without fighting for it. If you are a little confused, let me know I can maybe elaborate or make a drawing :xD

Instead of making a drawing to help me out why don't you save yourself some time and re-read the post then my reply then make a comment that makes sense.

  TheNinjaboy

Novice Member

Joined: 2/12/09
Posts: 254

5/10/10 2:48:47 AM#14
Originally posted by Krewel

TheNinjaBoy assumes this situation can equate easily with the "pvp xp" exploits back in 1.4 (I think it was then) when lots of players got to pvp level 5 by doing something illegitimate. Funcom responded by rolling back the levels by many players. The problem now is that pvp level 10 can be obtained by just farming, doing little to no pvp, so it's basically even worse than that exploited months back. And now this is, of course, completely legitimate, Funcom will do no re-rolls

 

 

I was simply replying to someone who was stating that exploits, cheats, etc exist (which they do albeit maybe not in the OP's case / scenario example).

Please make sure you read both the original comment and the follow up reply. If there's something you don't understand I can help you out instead of having you assume I said something that I didn't.

  Boompje

Novice Member

Joined: 8/26/05
Posts: 140

5/10/10 2:52:13 AM#15

If those people gain pvp lvl 10 this way what effect do they have on the pvp or do they suddenly start participating in pvp when they have reached this lvl and have an unfair advantage?

  Falfeir

Novice Member

Joined: 5/09/05
Posts: 494

Omnia mutantur; nihil interit.

5/10/10 2:57:35 AM#16

http://aoc.yg.com/profile?h=-bpfUzZ2

PvP Level: 3
PvP Kills: 2
PvP Deaths: 12

 

 

If the player is not using any cheats, hacks etc, this makes no sense, however you put it. You can accuse people for using glitches, trying to farm each other even accuse them crashing the server(lol) but this, this has no excuse.

 

I need more vespene gas.

  Seffren

Novice Member

Joined: 2/25/09
Posts: 789

It's ok.

5/10/10 3:08:47 AM#17

I restarted a while ago and am really having a blast.

Got my *ss handed out on a platter on muliple occasions during the beginning levels.

Sometimes it's frustrating, but you know it's all part of getting better at it and knowing one day you will be the one that's standing laughing over their smashed up body.

Now I'm starting to become a menace to others.

What I'm trying to say is, I earn my pvp status, by killing and being killed, and having fun in the process,

 

but this is just not right:

 

http://aoc.yg.com/profile?h=-bpfUzZ2

PvP Level: 3
PvP Kills: 2
PvP Deaths: 12

 

I even wonder why they want this gear if they're not gonna fight anyway.

Would be interesting to run into these people on the battlefield and see how they handle themselves.

 

I.

  Falfeir

Novice Member

Joined: 5/09/05
Posts: 494

Omnia mutantur; nihil interit.

5/10/10 3:09:38 AM#18
Originally posted by TheNinjaboy
Originally posted by Krewel

TheNinjaBoy assumes this situation can equate easily with the "pvp xp" exploits back in 1.4 (I think it was then) when lots of players got to pvp level 5 by doing something illegitimate. Funcom responded by rolling back the levels by many players. The problem now is that pvp level 10 can be obtained by just farming, doing little to no pvp, so it's basically even worse than that exploited months back. And now this is, of course, completely legitimate, Funcom will do no re-rolls

 

 

I was simply replying to someone who was stating that exploits, cheats, etc exist (which they do albeit maybe not in the OP's case / scenario example).

Please make sure you read both the original comment and the follow up reply. If there's something you don't understand I can help you out instead of having you assume I said something that I didn't.

you are the first person to use words "exploit" and  "cheat" on this thread. can you quote the text you are replying to

I need more vespene gas.

  SirPaco

Novice Member

Joined: 10/19/09
Posts: 363

Light is beatyfull when surrounded by darkness!

 
5/10/10 8:57:47 AM#19
Point is : it is possible to get the highest PvP level without getting ANY kills by using the content as intended by Failcom. Now that is just one sentence Ninjababy, do you get it now???? No exploits, no cheating.
realsirpaco Xfire Miniprofile
  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7366

5/10/10 9:10:46 AM#20

op!explain the purpose of this tread!was it to show that some went in the pvp but stayed hidden while other killed and

it made those you showed abuse the system.hell why do you think i hate instance so mutch and i ve been promoting 

vanilla wow ,there was no issue like that in vanilla wow because you were in the world so these issue never happened

 one big reason i try to stick to game without instancing with massive pvp like aika.its not perfect but way less annoying then going in

warsong gulch and see player staying where they spawn while you try to win the fight

or go in av and spawn in the cave to see 5 to 10 player staying there .yes it is bad a lot of game have those.

probably all of them in  fact!true it would be nice if there was a detection system that detected you didnt move for say 20 second and it warned you you had 5 second to move or you would be booted ,yes the system would still be abused

but it would be a lesser evil since now once they are in instance or whatchemacallit.they can pretty much spawn and go listen to tv till its finished then do it all over again all day touching keyboard every half hour if your in av.

ps:hahaha !i read a bit on the aoc forum!basicly their version is pretty mutch whats been going on for year in silkroad

find the least populated server and the one with the most bot or either one, then go farm mode till max!

lol just another version of  post -vanilla wow(bc,wotlk)the worst is there probably isnt any solution to it lol!

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