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5/08/10 10:17:24 AM#321
We didn't say LONG downtime, ANY downtime, or any social dynamics at all, gives people a chance to socialize. When the fastest way to level or do anything is to solo, theres no social aspect to a game. "gives people a chance to socialize" is NOT the same as forcing them to chat because there is nothing to do. Having a GAME with periods of "nothing to do" is a BAD idea. People don't play games just to chat. You can always chat up people in any MMOs, including WOW. If you think there is no socialization in WOW, you are mistaken. Where are all the guild and guild chat comes from? You do NOT need down-time .. any down-time .. to have a chance to socialize. |
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5/08/10 10:37:34 AM#322
I miss the timesi n DAoC when we had to sit on the pad with our medallion on, waiting on the NPC to come down to port us to the enemy frontier, all the chatting, joking and regular siege check was actually quite good, met some of my good online friends in that pad! |
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5/08/10 3:48:00 PM#323
Originally posted by Khalathwyr Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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5/08/10 3:53:48 PM#324
Originally posted by Daywolf Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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5/08/10 4:00:00 PM#325
Originally posted by Pedrob That is fine for you. But if you force me to do this I will do mean things to you, since you are trying to torture me and waste my time.
Many people want to force everyone into this or they feel that the mechanic itself won't work. Well that is fine for you because you clearly value one benefit over the other penalty. But if anyone tries to play the petty tyrant against me like that they will a gigantic "FUCK YOU".
Realize this, these sorts of constraints are chains you are putting on other people. This may or may not be a good idea. But whenever you do this you better be really careful. People are not stupid, they often act stupid but are not actually stupid, they can smell this stuff a mile away and they will only tolerate it for a VERY good reason especially the NA market. I hate to bring culture into this but culture is extremely important because in essence that is what we are taking about; the laws and procedures of a community.
Anyone from a country that has a high amount of beuracracy foisted upon the common person will be more likely to tolerate this sort of stuff, simply because to them that will be the way of the world. A few rare individuals will hate it even more than someone from an NA market, but by and large the population of a highly regulated and controling country will react very differently.
But in the end you are sitting on your high seat getting to decide what I will be forced to tolerate? No think again. I am not your bitch. Everytime you envision games trying to do this you need to ask yourself "Will people be my bitch in exchange for the benefit? Do I really want to make people my bitch anyway, maybe there is a better way to get the same effect?" |
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5/08/10 4:14:03 PM#326
Originally posted by Cephus404 And you have to deal with the point that there are more people out there than you want that like old school style games. No matter how much you try to trivialize it. As others have said those features ar slowly creeping their way back in because your current style of games aren't making the cut and getting the WoW numbers. And your claims of "minor playstyle" are utter rubbish when considered that the freakish variable of WoW, whose numbers are greatly composed of "social and hip" people who play because Paris Hilton says "it's hot (tm)" and Mr. T. says to get a Nightelf Mohawk, yeah, marketing genious I'll give them that but it disqulifies it to be used in these talks. Heh, yeah, "your group" has alot more money, and you turn around and keep putting it back into WoW. That should tell investors something right there: You ain't leaving WoW for something that mirrors it (which has been tried multiple times) so try something very different. That said, comparing Eve to other themeparks whos subs are more toward the norm, there is a sizeable market. We're just going to have to look at CCP as the only AAA old schooler company out there and if they maintain that with World of Darkness Online continue to support them. Eve continues to grow (at 350K+ now) and considering its hindrance (no avatars and it's been proven people prefer to play with avatars) it's doing quite well. Now, that's not to say that you have to like it or even admit to it (which I doubt you ever would). But I've demonstrated to you that an old-school type game (Eve) has that money making potential. Yet I still don't understand why you and others champion so much trying to shout down anyone who says they'd like to see more of this variety. The only thing I can conclude is that you want every single AAA game that comes out to be made for you. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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5/08/10 5:32:04 PM#327
If that were the case one could always just play an older MMO. I know several that are still in existence. I play Ryzom and it wsa released around the time of WoW and has some of the features I have come to really enjoy from the older generation of MMOs. I happen to think that older MMOs are the better ones. www.ryzom.com |
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5/08/10 5:44:10 PM#328
Originally posted by Cephus404 So now it's no one to one person. There is just no reasoning, end of line. M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's. |
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5/08/10 5:55:06 PM#329
In the end it boils down to one of two things: 1. There us no old school MMO because there isn't a market for it. 2. No company has been smart enough to exploit the huge potential market. Why hasn't there been a true old school for 10 years and hundreds of game launches? My bet is on number 1. If you think number 2 is true you have an excellent opportunity to get rich. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
5/08/10 6:21:14 PM#330
Originally posted by Khalathwyr Really Khal? You wanna play that "We are innocent card"?
How many "if you dont enjoy sandbox games you are an idiot" threads have you spouted out in alone? It is an epidemic on this site....the same threads basically re-gurgitated ad-nauseum. The bottom line is this....even before WoW, themeparks controlled the NA subs charts thanks to my native EQ1. The thing it did share with old sandboxes was the persistent open world. Later themeparks have gotten away from it to their detriment. Instead many went with instance hubs, thus further diminishing the role of communites. With the influx of new gamers, of the WoW generation, it has further pushed the ratios of those who prefer directed content vs those who are content to sit around the camp fire telling stories. Which goes back to the analogy I ripped from a DnD book I once read....Role Play vs Roll Play. Roll players(be it PVE or PVP) far outnumber the Role players(tradeskills and dedicated role players). The proportions arent even close. As far as what constitutes the AAA rating...I would disagree. I would think of it more in terms of budget used to produce a game. The sandbox crowd should be looking to indie developers. CCP as a prime example of what happens if folks support their sandbox style. Pity other games havent had that fortune(Ryzom/DF/etc). Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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5/08/10 6:43:26 PM#331
Originally posted by Aercus
Well said. I would place money on #1 too. Note that these old school stuff have been TRIED. It is not like they are new or innovative or anything. There are good reasons why they are abandoned. |
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5/08/10 6:57:05 PM#332
Originally posted by nariusseldon Neither of these options is right. No, there is no HUGE potential market to be exploited... There is just no market in which a HUGE profit can be attained. Make no mistake... there is a market for old school (walked uphill both ways in the snow) gaming values . It's just a small market. Oh snap I said the "S" word. It was abandoned because it isn't going to make stockholders obscenely wealthy due to the fact that old school stuff does not cater to the lowest common intellectual denominator. You know the people that don't actually know anything just look everything up on google. The current trend is developing for no-patience, no-thinking, no-time to game gamers. Of which there are more of those than patient, thinking, dedicated hard core gamers. The kids that do actually have the time to play, have never been exposed to games that actually take some effort, so you can't blame them, they are just innocent bystanders sucked up in the whirlwind or money hungry game companies, and since they know nothing else, they are also less likely to accept something different. That, my friends, is the real reason, the reason which governs almost everything... the almighty $. |
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5/08/10 7:09:42 PM#333
Originally posted by Farulosonoth Oh please, get off your high horse. There was no more intellect needed for old school games, just more patience. I played MMO's before I started college and after I finished college. I have enjoyd the ones after I finished a lot more than the once i played before. By most standards I have become more intellectual after my education thus negating your point from my situation. Gamas are not made by charitable organizations, nor have they ever been. So yes, it's all about the dollars. Just like its always been. |
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5/08/10 7:14:05 PM#334
Originally posted by Moaky07 You get back into the bad formula, this "WoW generation" (fork in the road) is locked onto World of Warcraft. Many of these only started playing mmo's because Blizzard got into the market, hear of Warcraft, Diablo, Star Craft? RTS's and Hanck-n-Slash, not mmorpg's. But it's Blizzard, so they took the carrot, and nothing else will do no matter how much they pester other game companies into doing their bidding. M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demo’s & indie alpha's. |
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5/08/10 7:21:26 PM#335
Originally posted by Aercus
I know... the truth hurts. Try not to take it too personally. Even in your rebuttle, you confirmed my entire post with your last sentence. We are all entitled to our opinions, even the impatient. I find it amusing and disturbing that anyone who appreciates thought provoking, patience and critical thinking are pounced upon with such disdain when speaking against the masses.
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5/08/10 7:21:43 PM#336
Originally posted by Farulosonoth ^This.
Despite the ridiculous arguments between console players and pc players, game developers have been saying for years that every genre has been growing every single year to date. If there were 5 million mmo players, or old school, pre-WoW, there are probably more than 20 million after WoW. Of course the AAA companies know that it was the casual themepark nature of WoW that brought most of those players. And they are just going to chase that money. But to say there is zero market, or even more ridiculous, that that style was dying, is absurd. This threat asked a simple question directed to people who currently don't have many options to their style of play. And not surprisingly, the same 4 to 5 members show up to tear it down, and turn it into an argument. You really don't understand why these threads pop up? You have literally, as stated by yourselves, hundreds of choices. We have, what... 3? And they are all bloody FFA PvP games, which I don't care for personally. If the answer is because some old schoolers belittle the new players, yeah, I agree its taken too far often. But in the same light, most of your counter-arguments ( again, why does it always have to devolve into arguments when you already have tons of games in your playstyle? ) are taking the most extreme forms of the old game, or even better, mechanics which didn't work, and brushing the whole genre with those. Open FFA PvP, huge worthless downtime ( 30 min boat rides or whatever ), harsh death penalties and spawn camping does not have to represent the old mechanics, just as pointless kill boars quests, cartoony graphics and instanced only battlegrounds do not represent themeparks. Those are all just flawed designs that should be improved. I would bet even your favorite game has stuff in it you don't like. As always, people devolve into arguing for the sake of arguing, with exaggerated facts and idiotic conclusions. Bravo. |
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5/08/10 7:34:53 PM#337
Originally posted by Cephus404 If you played as much as you type in forums, you would be a hardcore gamer. In fact I don't think you should have an issue with downtime to chat in a game. That is what we do on these forums and we keep coming back. |
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5/08/10 7:58:37 PM#338
First off a game can't and shouldn't please both. I can honestly say I do hate 80 % + of Wowplayers. They know nothing about MMORPG's but still claiming they'd have a clue, its obvious most of them don't. This thread is the best proof for the big of returning old school mechanics. If things like long downtime, campspots, no instances and slow progression are keeping people like uquipu, Aercus, nariusseldon and Cephus away --->instant better community. If I've learned one thing from the ez-mode MMO's (they aren't really MMORPG's) its this: give the instant crowd one finger and they'll ask for the full hand -->endless dumbing down. Hell this whole thing wouldn't even be a problem, if our beloved games were still the same but because of some stupid greedy companies they all got dumbed down to please a crowd that already has a game. Vanguard could have become our new home its so sad what happened to this game, hopefully FF14 will be our next savior without having to deal with the ROLLplaying crow, we want to play ROLEplaying games. If you can't deal with down time, camp spots and slow progression leave the game alone better for everyone :)
as a side note: had WAR tried a more oldschool (Daoc fashioned) skin the game wouldn't gimp at a 100k base, they'd have 500k + and a loyal playerbase. There is a really big market for oldschool games just the stupid big dogs are blindsided by the game that shall not be named. |
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5/08/10 8:45:44 PM#339
Originally posted by Khalathwyr Prove it. Where is your evidence? Where is your market research? Come on, you're making a claim, now back it up or stop making the claim. I'll wait. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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5/08/10 8:51:08 PM#340
Originally posted by nariusseldon Exactly. If there was a huge market for old-school MMOs, people would be making old-school MMOs. The market goes where the money is. If there is no money in old-school MMOs, which clearly there isn't, then the market won't go there. It's not difficult if you actually think about it, but a lot of these people are reacting entirely emotionally, not intellectually. They want it, whether or not they have any rational reason to think they can get it. Then they treat it like a giant conspiracy by the MMO industry to specifically deny them these wildly popular games that would make billions if anyone ever made them, but they're not, just out of spite. Give me a break. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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