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5/04/10 11:17:28 AM#41
Well, from my perspective, since I never played EQ1, and even trying it recently I can't figure out what is so popular about it, my ideas are based off of EQ2, which I enjoy save for the few things I mentioned. Lack of "immersion" due to instancing and NO viable LORE besides reading it in some electronic book. BORING. Heck, they even realize this because they are adding the "Golden Path" and storyline UI update this month to appease folks like myself who wonder where the stinking story is. |
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5/04/10 11:21:10 AM#42
TRAINS I would like to see "trains" again. (i.e., "Trains" are monsters that can aggro others outside your group by simple proximity from a bad pull). I also think that with "trains", instead of using customer service to keep them from being abused or excessive, you could simply have heavy faction hits if someone outside your group dies from your "train." This would keep abuses to a minimum, but still give us the atmosphere in which you have to watch your step when entering certain dangerous areas, and also allows for some fun mischief in the game. |
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5/04/10 11:21:27 AM#43
i tried underfoot(last eq1 expension)its a great game with the new graphic i loved it but what killed it for me is the sheer size vs the amount of player its about 5 time bigger then wow but with a lot less player, so you can say it is the soloest feeling mmo of them all if you want a mmo that feels like a solo game ,this is the perfect title! great game i like it but it has to go f2p model so there is more player in game lot of content cannot be finished anymore even if you wanted to!too hard to be done even in group and you will rarelly be able to find a raid group! |
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5/04/10 11:26:16 AM#44
Originally posted by elocke In EQ, early EQ that is, the feeling was that you were in a "world" which pretty much did not care whether or not you existed. In other words, you were not "special" and were not "the chosen one". However, through good gameplay and hard work, you could become special, at least to the community, if not to the gameworld overall. I don't know about you, but I am tired of "you-are-the-chosen-one-and-have-to-save-the-world" themes in games (and badly written movies too). I much prefer to "exist" within the world and to have opportunties to carve out my own destiny. This can be very immersive. You ask where the "story" is? Well, you make your own story, just like you do in RL. Is it not better to make your own choices rather than be forced to follow some pre-mapped destiny (like in RL if your parents chose your college major, your mate, your opinions, etc...)? |
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5/04/10 11:29:27 AM#45
Originally posted by gavving Giving EQ1 a complete and thorough graphical update isn't just about a make-over, it would breath new life into a tired old and dated game, old zones would suddenly become something new to explore, not to the extent that Freeport became, but in that your looking at a completely new game world. Admittedly veteran players would have seen and done it all numerous times, but EQ1 is it's own worst enemy due to the amount of content and it's age, revitalise the graphics into something familar and smooth and you will probably see new players flocking to the game. I've returned to the game numerous times, but have always been put off by the look of the game, after playing other triple A titles it's so hard to get back into EQ1 as it is. |
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5/04/10 11:40:52 AM#46
EQ1 with AoC or FE graphics, I'd be sold. I miss the community of EQ... back in the day, if you were a jerk, you either rerolled or became a loner because people wouldn't tolerate you. People respected other players for the most part. People took pride in their guild and their accomplishments. And to think, all of this before Team Speak or Vent... 100 man raids and no voice communications, imagine that... |
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5/04/10 12:10:00 PM#47
Originally posted by Laughing-man Vanguard also had a ton more problems. The twelve points above are great. VG failed so no one bothers to look at it for newer games but it had some good ideas. Unfortunately McQuaid and company sat on their duffs until the last six months of development and Microsoft kicked 'em to the curb to be picked up by SOE and shoved in the corner. VG's failure was in the management and the total lack of QA not the game idea. Most people know that if VG had done half of what it promised that it would've been a success and it would be considered the spiritual successor to EQ1. A bunch of people stood by that desire for another EQ but to be bigger and graphically enhanced but neither EQII nor VG did it for them. That fanbase is still out there. Not sure if SOE will listnen to us or go for some console like game with a cash store. I hope for Banne's vision for EQ III. |
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5/04/10 12:14:06 PM#48
it would be easy to unshatter the land. Why not do EQIII as a prequal to EQ. We could actually live out the lore we have read about. I miss the days of traveling from qeynos tp freeport then waiting for a ship. Yes I could die from most things when i first set on the trip at lvl 6 to deliver mail but thats what made it fun. Magic is impressive, but now Minsc leads! Swords for everyone! |
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5/04/10 12:19:08 PM#49
Nope. Not for me. I play games, watch movies, read books for entertainment. No story makes me feel like I'm wasting my time. RL has enough of the choices you are talking about, I just want to play a game, relax, enjoy the artwork and sound/music created to bring that world to life. I also want to be part of those grandiose stories that NEVER happen in RL, because RL is pretty boring in that respect. I understand your viewpoint, and more power to you if you find the game you are asking for. Better yet, THE game will be the one that incorporates both our viewpoints. A themepark/sandbox hybrid if you will. |
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5/04/10 12:19:09 PM#50
Originally posted by Abraxos Aye, VG was a great idea. Problem is Microsoft bailed on the game because Sigil was missing deadlines and progress was really slow. Sigil tried to save the game by going to SOE, but it was just too late and they were running out of time. I think Smed and the rest of SOE saw the potential in VG but at the same time didn't want to have an outside title in their lineup that would challenge their own EQ games. So I think SOE let VG slide to where it is while using it as a test bed to see what they could do to improve the game as well as make it friendlier to the masses without scaring away its base. If EQ Next happened to copy a LOT of VG, I wouldnt be suprised (in fact I would probably welcome as many others would). EQ needs to be a massive world with more emphasis on exploration, challenge and character development that isnt strictly tied to 'uber epics'. |
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5/04/10 12:22:37 PM#51
dont know if you went as of late (underfoot)but the job soe undertook to redo the graphic is monumental this is one big game i travelled from one zone (newer redone)to an old zone.men the game is so vast it take a lot of time to walk from anywhere to anywhere!so when soe say they are redoing the graphic on eq1 its an epic job to do.but i love what they have done so far !some say its just a skin change but even with just a skin change going from 680x480 to todays res means the game look very good now and its still not a ressource hog! |
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5/04/10 12:30:09 PM#52
EQ was really my first MMO. My first love i guess you could say.
I think the reason that i liked it so much was 50% game. But 50% community. I know in this day and age most people dont "want" to group. They want to be able to solo anything and everything. EQ you didnt "have" to group. But it made it damm hard if you didnt. So you typically grouped. I liked this becuase you learned to like your fellow gamers.
So grouping for me is a wish. Guild halls. Again this comes back to community. But to add to this, a hall that other guilds can see and as your guild gets bigger and better so does your guild hall so others have that ohhh & ahhh feel!
I personally liked the lvl progression & the AA abilitys i woulndt mind seeing that back. Crafting. More eq2 style. I enjoyed the fact that you didnt press a button and you were done. Having to pay attention was nice :)
Lots i have missed but im at work "working" |
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5/04/10 12:46:33 PM#53
I agree also on the idea of putting Norath back together and setting the time line before the events of EQ1 or 2. EQ2 always felt like the breaking wasn't implemented because it was cool but because they couldn't build the world like it was in EQ1 with the EQ2 engine. It always felt forced and detached. What if we had an EQ1 like game play but with improved graphics, AI, UI etc but set during the time when the Euridites were blowing stuff up (Like the Hole) or when the Ogre's were still smart and strong? By the 5th expansion you would see the timeline advancing. Maybe run into an ascestor of Flippy or Sgt Slate? Maybe see Lord Mistmoore pre-Vamp? Much like Knights of the Old Republic, if you go back far enough you can use the lore as a building block without worrying too much about stepping on EQ1 or 2's toes. |
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5/04/10 1:17:52 PM#54
Originally posted by Abraxos Two words for you: Columbine Empire. Base the game as the Empire is being created (by the players) or as it is falling, sort of like ancient rogue. |
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5/04/10 1:22:53 PM#55
If you don't think Wow Priests can deal large amounts of damage then you don't know what the hell you are talking about. |
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5/04/10 1:25:31 PM#56
Look. Here is the bottom line. Eq2 had a great story line. The Gods breaking the world because of the arrogance of the races. Great story. It was just a terrible game built around the story. I think eq3 very well could be a prequal. However that has kind of been done with Eq online adventures.
Bottom line there was nothing wrong with the EQ2 story. Sony just dropped the ball with it. |
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5/04/10 1:26:04 PM#57
Funny A lot of the requests from these boards sound like wanting a game like Vanguard |
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5/04/10 1:35:28 PM#58
for everquest 3 Id wish they would leave Norrath. they sure need a new "everquest"
could see some simple lore, in a more fullfilling version. the big big hero´es of Norrath need to find new home, since world keep self destruct....or was it some dragons ow well. either way in EQ2 alot keep complaint it aint EQ1, which it aint and doubt they would make a real sequal, so why not just set sail for new adventures instead of try make those who want to redo their already done adventures....am really not so sure ppl would want things as they claim - in gameplay yes. in story and shape of zones....I really do not think so.
edit: well or go like deputy suggested :P |
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5/04/10 1:36:37 PM#59
I didn't play Vanguard. I think that if EQ2 had been a bit more like Eq1 instead of something totally diffrent it would have been much more sucessful in attracting those eq1 players. I couldn't play eq2 very long because I hated the game. It looking nothing like the old game that I loved. |
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Vannor
Hard Core Member
Joined: 8/11/03
Willfully turning |
5/04/10 1:42:11 PM#60
Originally posted by SwampRob Asheron's Call did this.. though it didn't really have a cap for determine end game.. and the vassel system was perfect for encouraging group play, even though it wasn't always needed. Someone needs to mimic the guild/alligence system that AC uses... it was perfect... |