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TERA: Rising

TERA 

General Discussion  » Am I the only one blown away?

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59 posts found
  Realbigdeal

Elite Member

Joined: 9/28/08
Posts: 1445

4/11/10 8:20:10 PM#41
Originally posted by Mannish

Originally posted by Toquio3

There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

The Chronicles of Spellborn also had players aim their attacks, but no TERA hype levels. Why? Maybe because the characters in Spellborn didnt look like cheap under aged whores.

 

 

There are not alot of people talkin about this game because its not close to being released yet. Just wait till this game gets its offical Western release date and US Beta dates. You say people can expect little from Korean games but I always ask this same question. Where are all these great Western MMOs? Name me one great western mmo that has released in the last 5 years.

I wont answer your question, but i have a question for you. How much korean mmorpg's are free? So tell me, whats worst then being free seriously? Then, try to count the succesful korean mmorpg's out there. There are even free korean mmorpg's under development. I dont see western doing free mmorpg's when the game is not even release yet.

After all, even if western have less mmorpg then asian, thats not the only type of game we make. The same argument can fall in the amount of RPG games asian make. Western on the RPG part, we only have few ones and once they release, they sales over millions of copy. Asian dont have the right to make FPS games because its against the law(I talk about japonies) So Asian cant win on that part. Asian fails at making RTS games. I dont know any asian RTS game anyway, but still, starcraft and some other RTS are ruled by Koreans. Western still gather all that money.

The truth, Asian find something that work. If it work the 1st time, they make plenty of that same game. (Final fantazy 1 to 14. Whats next?) Western developers are simply more innovative and they make more by making less. Quality over quantity.

On the RPG part, the last RPG asian made is White knight. The game is already forgoten. I bought it the day it was release, hated it and sold it to get 35$ back.

C:\Users\FF\Desktop\spin move.gif

  Realbigdeal

Elite Member

Joined: 9/28/08
Posts: 1445

4/11/10 8:31:43 PM#42
Originally posted by rav3n2

Originally posted by Torgrim


Why people don't get hyped with this game?

 

Well it's quite simple, if you have played one Korean MMO you have played them all, only the graphics change but all the rest is there, same character animation, same "sword  fight" fireworks graphics, same grind, same pointless boring quests, simplistic crafting,ect.

 

And you ask why people don't get hyped over Tera?

 

In that context we could also say that, if you played WoW you have played all Western MMOs there is really nothing to be hyped about, everyone knows that besides WoW and EVE all western mmos are a big pile of dung, with 90% WoW features and some uninteresting twist on the top so they can call it something else and dont get sued by Blizzard.

I think at this point our best hopes of a good game are with Korean grinders, or Blizzard's next MMO because following the trend of western MMOs since WoW's release everything has been a pile of crap and I doubt its going to change any time soon. Actually we can conclude at this point from putting together data from the last 6 years that Western companies besides Blizzard are utterly incompetent or physically incapable of making a good MMORPG.

Cant really wait until people start calling SWTOR just another WoW its going to be fun!

You you could not say that once we played wow, we played all Western mmorpg's.

You got Wow, Eve, Warhammer, Darkfall, Mortal online (soon), Ultima online(for some that are still at it) Asheron Call, WW2,  earth rise (soon), SWTOR(If you say SWTOR will be a clone of war, you are wrong, Bioware have their own method of making games) I could go on, but il stop here.

None of these game seem to be like each others. Dont even try to say that wow is same as warhammer if you didnt play both of them long enough.

C:\Users\FF\Desktop\spin move.gif

  VastoHorde

Elite Member

Joined: 9/03/08
Posts: 3237

Developers forgot what made mmos special. Until we get that back the genre wont move forward.

4/11/10 9:00:21 PM#43
Originally posted by Realbigdeal
Originally posted by Mannish

Originally posted by Toquio3

There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

The Chronicles of Spellborn also had players aim their attacks, but no TERA hype levels. Why? Maybe because the characters in Spellborn didnt look like cheap under aged whores.

 

 

There are not alot of people talkin about this game because its not close to being released yet. Just wait till this game gets its offical Western release date and US Beta dates. You say people can expect little from Korean games but I always ask this same question. Where are all these great Western MMOs? Name me one great western mmo that has released in the last 5 years.

I wont answer your question, but i have a question for you. How much korean mmorpg's are free? So tell me, whats worst then being free seriously? Then, try to count the succesful korean mmorpg's out there. There are even free korean mmorpg's under development. I dont see western doing free mmorpg's when the game is not even release yet.

After all, even if western have less mmorpg then asian, thats not the only type of game we make. The same argument can fall in the amount of RPG games asian make. Western on the RPG part, we only have few ones and once they release, they sales over millions of copy. Asian dont have the right to make FPS games because its against the law(I talk about japonies) So Asian cant win on that part. Asian fails at making RTS games. I dont know any asian RTS game anyway, but still, starcraft and some other RTS are ruled by Koreans. Western still gather all that money.

The truth, Asian find something that work. If it work the 1st time, they make plenty of that same game. (Final fantazy 1 to 14. Whats next?) Western developers are simply more innovative and they make more by making less. Quality over quantity.

On the RPG part, the last RPG asian made is White knight. The game is already forgoten. I bought it the day it was release, hated it and sold it to get 35$ back.

 You are totally on a different subject. I could care less about console games or stratagy games. I am talking about MMOs and there has not been anything released since World Of Warcraft 6 years ago thats been considered a great game. I am not saying that Asain is better but we have come to not expect much from the West as well as the East.


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  disownation

Apprentice Member

Joined: 5/13/08
Posts: 236

4/11/10 9:04:42 PM#44

Honestly, the graphics do look amazing. However graphics is not what makes for a great game. If it only offers a limited linear path (and it probably will...like all other post-WoW MMOs), then I will not even be remotely interested in it.

 

It seems that, in the attmpt to water down everything in MMOs of today, developers have forgotten all about dynamics and the freedom of choice path to do or become whatever you want.

  Realbigdeal

Elite Member

Joined: 9/28/08
Posts: 1445

4/11/10 9:32:18 PM#45
Originally posted by Mannish

Originally posted by Realbigdeal
Originally posted by Mannish

Originally posted by Toquio3

There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

The Chronicles of Spellborn also had players aim their attacks, but no TERA hype levels. Why? Maybe because the characters in Spellborn didnt look like cheap under aged whores.

 

 

There are not alot of people talkin about this game because its not close to being released yet. Just wait till this game gets its offical Western release date and US Beta dates. You say people can expect little from Korean games but I always ask this same question. Where are all these great Western MMOs? Name me one great western mmo that has released in the last 5 years.

I wont answer your question, but i have a question for you. How much korean mmorpg's are free? So tell me, whats worst then being free seriously? Then, try to count the succesful korean mmorpg's out there. There are even free korean mmorpg's under development. I dont see western doing free mmorpg's when the game is not even release yet.

After all, even if western have less mmorpg then asian, thats not the only type of game we make. The same argument can fall in the amount of RPG games asian make. Western on the RPG part, we only have few ones and once they release, they sales over millions of copy. Asian dont have the right to make FPS games because its against the law(I talk about japonies) So Asian cant win on that part. Asian fails at making RTS games. I dont know any asian RTS game anyway, but still, starcraft and some other RTS are ruled by Koreans. Western still gather all that money.

The truth, Asian find something that work. If it work the 1st time, they make plenty of that same game. (Final fantazy 1 to 14. Whats next?) Western developers are simply more innovative and they make more by making less. Quality over quantity.

On the RPG part, the last RPG asian made is White knight. The game is already forgoten. I bought it the day it was release, hated it and sold it to get 35$ back.

 You are totally on a different subject. I could care less about console games or stratagy games. I am talking about MMOs and there has not been anything released since World Of Warcraft 6 years ago thats been considered a great game. I am not saying that Asain is better but we have come to not expect much from the West as well as the East.

Why do you have to consider wow as the only western great game? Because of the subs count? Dont get fooled by numbers. There are more kids then any other type of players in wow. Parents buy wow for their kids. Aoc is a great game, but only adult play that. 15+ kids only play aoc if they start working because i dont think a parent will pay AOC for their child.

C:\Users\FF\Desktop\spin move.gif

  User Deleted
4/11/10 9:34:42 PM#46
Originally posted by disownation

Honestly, the graphics do look amazing. However graphics is not what makes for a great game. If it only offers a limited linear path (and it probably will...like all other post-WoW MMOs), then I will not even be remotely interested in it.

 

It seems that, in the attmpt to water down everything in MMOs of today, developers have forgotten all about dynamics and the freedom of choice path to do or become whatever you want.

 This.   I am not excited about TERA just as I am not excited about any MMO anymore.   Im passively trying a few out this year.  If one impresses me, cool.  If not, I dont think Im going to lose sleep over not subscribing to an MMO in 2010, or even 2011.

  Rambo621

Novice Member

Joined: 8/03/08
Posts: 29

4/17/10 3:09:32 AM#47

I think TERA looks pretty awesome, although I also played Aion and was... "dicksappointed". Turned into yet another grind-fest, aka the lazy way to develop a game. I agree with many people that the graphics are great and they seem to be making something that could develop into a very enjoyable game, however I will always remain skeptical until I can get some sort of hands-on test (like a beta). And even then, I may not be fully sold because in Aion I found it mostly fun in the beta, though I should have noticed the hints around level 25~30 that the game was becoming a bore. I've experienced more than my fair share of MMO failures (Tabula Rasa, Dark and Light, blah blah blah more and more) so I will take a trailer for what it's worth. But, I must say the trailers sure look good (pics included... nude pics, JK!) .

  wfSeg

Novice Member

Joined: 3/13/09
Posts: 96

Have fun.

4/17/10 6:30:51 AM#48

My #1 thought while playing Aion is "WTB Lineage III". And after reading this article on mmorpg.com, I don't care if bluehole robbed ncsoft, the game looks fun and that's enough reason for me to try it. I also think the reason why there isn't much hype about this game is because it's a Korean developed game. Some people have lost faith in Korean developers' ability to deliver a new experience. Well, the best way to not be disappointed is to not expect much.

With games like FFXIV, SWTOR, and GW2 on the horizon, Tera is easily overshadowed.

"I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you."
-Empress Jamyl Sarum I

  Zefiris8

Novice Member

Joined: 5/31/09
Posts: 13

4/17/10 9:24:32 AM#49

I'll have to agree that if Tera releases too close to the three listed above, then it won't be able to compete that well.  Personally, I'll be playing FF14 before any of these others if they all come out about the same time.  Only have time for one.

  qotsa

Novice Member

Joined: 6/14/04
Posts: 830

4/17/10 9:49:44 AM#50
Originally posted by smaklaga


it seems that the naysayers of this game have more of a problem with Asian art style than with anything else.  If that is the case, then (as with most arguments on the interwebs) this argument is pointless.  It is a question of different tastes.

It isn't pointless when the OP wrote 2 paragraphs. One asking if anyone else was excited and the second stating how good the art in the game looks. Not saying anything about the game until I've played it. Pretty games can suck like Aion. That game was one of the worst mmo's I've ever played. Ranks up there with Star Trek.

  sn0wblind00

Novice Member

Joined: 2/07/09
Posts: 383

4/17/10 9:52:57 AM#51

I would say visually, this game looks good.  The combat looks ok....at least more interesting than darkfall.  I would say given the company location, it is easy to generalize that a few things will negatively impact the game:

1. account security will become an issue

2. game security will become an issue (i.e. hacks will be widely available)

3. there will be a completely pointless grind without much point to the game other than leveling up.

4. unoriginality.  minus the combat, it looks to ripoff certain japanese games with the oversized swords, lancer class, etc...

#1 and 2 are just assumptions, and I couldnt find anything that told me otherwise of #3.  #4 is pretty much expected, as the only original thing to come out of an eastern mmo was possibly the combat system in Atlantica Online.  Personally I will be very skeptical of this game.

  GreenLanternFan

Novice Member

Joined: 9/06/08
Posts: 380

4/18/10 10:04:07 AM#52
Originally posted by Azureal

Originally posted by Emorexia

I'm trying not to get too hyped over Tera like I did with Aion and AoC. The constant following and searching for new news every single day made me feel like i knew the game before I even installed it on my PC.

I'm watching Tera.. but in considerable amounts. Very excited.. Not overly hyped.

 Ironic coming from someone with a TERA avatar, and a TERA signature.

Lol, so I wasn't the only one that saw the irony in that post.

Your fail comment, failed.

  Honeymoon69

Novice Member

Joined: 11/30/07
Posts: 668

4/26/10 11:07:02 AM#53

yep plenty of quest like :  plz kill x 1000 times and repeat 1000 times then u can trade in for a weapon, good luck.

  User Deleted
5/02/10 2:52:17 PM#54
Originally posted by Edli
Originally posted by GTwander

Originally posted by Toquio3


There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

 


I hope not. Lineage 2 is the perfect example of the way koreans develop their games. Grinding like there is no tomorrow with no lore at all. L2 was not a mmo role playing game. Your character had no story to be part of. The moment you started your aventure you killed a mob (with no particular reason) and then a few more mobs, and more and more. After 10000 killed mobs you get your cool equipments, pvp some peoples and that's all.

They changed it somehow with Aion (which I enjoyed) and I hope they keep going that way. A mmorpg should give you a sense of adventure, story and war betwen players and not make it a literally mindless work.

 

If you judged L2 entirely based on its grind and that you "got gear and pvp some people" then you never fully got to appreciate what the game offered.

To me, the grind, the gear and the random PvP encounters were merely the tip of what made the game brilliant... and that is the way it is based around PvP to its core. Everything in the game, in some way, either influenced or was influenced by PvP... whether it be direct combat, or whether it be competition over something.

Raid encounters, which could otherwise have become just another routine "ho hum, do the same raid boss over and over again" event became a focal point for mass PvP to happen because they often dropped gear that was very beneficial to those who received it and it was as important for a given clan to have their members obtain it as it was to make sure their enemies didn't.

Castle sieges provided a great source of conflict as the winner would have control over a given region, set the taxes, set up the manor system, etc. An owner who did a good job with both the taxes and a well-configured manor system could actually have people fighting to help them keep the castle because they liked the setup as it was.

The dynamic nature of how alliances would change, how your enemies this week might end up being your allies next... and so on, has been unmatched in any PvP MMO I've personally played. Half the server would unite to help take down a single mega-power that was gaining more control than people were happy with...

The way you could be xp'ing with clan-mates, or even alone, and then be ganked by another player... only to have your clan/ally mates come out to assist you which could often lead to some great small to mid-scale PvP going on.

To be sure, the brilliance of L2 is not in its PvE content, or in how it "led people by the nose", funneling them into pre-determined factions, with clearly defined "enemy territories", etc. But in how it provided content to set the stage for PvP to take place, and then got out of the way, letting the players decide the ebb and flow of power and influence in the game. And that particular landscape is always changing.

To put it another way... I can't stand endless grind in a MMO. However... in L2, with all else that it encompasses, the grind was merely a means to an end... something you're doing while hanging out, yapping away with clan-mates, etc.

Personally, L2 is the standard by which I judge any PvP MMO and, personally,  hope that TERA *does* capture that same style of gameplay.

Using "you" in general here... If you can't get past females in skimpy outfits and the fact that it was made in Korea enough to get into what a game offers otherwise... well... that's pretty sad.

  User Deleted
5/02/10 3:13:45 PM#55
Originally posted by Harabeck
Originally posted by stayontarget

Originally posted by Hrothmund


Asian grinder with that generic,  horrible 'mangaesque' look.

 

No thanks.

1)  All games have grind.

But Asian games are made with the pay-as-you-play method in mind. That means they have much larger grinds than western games that use the subscription model.

Not all Asian games are designed that way. Lineage 2 has a straight up subscription model. TERA, per their website, is slated to have a straight-up sub model. Aion has a straight-up sub model...  The MMORPGs that are designed to be 'AAA' type titles will stick with the subscription model.

People will spend the same amount of time grinding away in WoW as they do in any other MMO... Korean or otherwise.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14590

5/02/10 3:15:28 PM#56
Originally posted by WSIMike
Originally posted by Edli
Originally posted by GTwander

Originally posted by Toquio3


There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

 


I hope not. Lineage 2 is the perfect example of the way koreans develop their games. Grinding like there is no tomorrow with no lore at all. L2 was not a mmo role playing game. Your character had no story to be part of. The moment you started your aventure you killed a mob (with no particular reason) and then a few more mobs, and more and more. After 10000 killed mobs you get your cool equipments, pvp some peoples and that's all.

They changed it somehow with Aion (which I enjoyed) and I hope they keep going that way. A mmorpg should give you a sense of adventure, story and war betwen players and not make it a literally mindless work.

 

If you judged L2 entirely based on its grind and that you "got gear and pvp some people" then you never fully got to appreciate what the game offered.

To me, the grind, the gear and the random PvP encounters were merely the tip of what made the game brilliant... and that is the way it is based around PvP to its core. Everything in the game, in some way, either influenced or was influenced by PvP... whether it be direct combat, or whether it be competition over something.

Raid encounters, which could otherwise have become just another routine "ho hum, do the same raid boss over and over again" event became a focal point for mass PvP to happen because they often dropped gear that was very beneficial to those who received it and it was as important for a given clan to have their members obtain it as it was to make sure their enemies didn't.

Castle sieges provided a great source of conflict as the winner would have control over a given region, set the taxes, set up the manor system, etc. An owner who did a good job with both the taxes and a well-configured manor system could actually have people fighting to help them keep the castle because they liked the setup as it was.

The dynamic nature of how alliances would change, how your enemies this week might end up being your allies next... and so on, has been unmatched in any PvP MMO I've personally played. Half the server would unite to help take down a single mega-power that was gaining more control than people were happy with...

The way you could be xp'ing with clan-mates, or even alone, and then be ganked by another player... only to have your clan/ally mates come out to assist you which could often lead to some great small to mid-scale PvP going on.

To be sure, the brilliance of L2 is not in its PvE content, or in how it "led people by the nose", funneling them into pre-determined factions, with clearly defined "enemy territories", etc. But in how it provided content to set the stage for PvP to take place, and then got out of the way, letting the players decide the ebb and flow of power and influence in the game. And that particular landscape is always changing.

To put it another way... I can't stand endless grind in a MMO. However... in L2, with all else that it encompasses, the grind was merely a means to an end... something you're doing while hanging out, yapping away with clan-mates, etc.

Personally, L2 is the standard by which I judge any PvP MMO and, personally,  hope that TERA *does* capture that same style of gameplay.

Using "you" in general here... If you can't get past females in skimpy outfits and the fact that it was made in Korea enough to get into what a game offers otherwise... well... that's pretty sad.

I agree with all of this.

  Raven

Apprentice Member

Joined: 5/20/06
Posts: 1941

"Only the dead have seen the end of war" Plato

5/03/10 9:22:34 AM#57
Originally posted by WSIMike
Originally posted by Edli
Originally posted by GTwander

Originally posted by Toquio3


There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

 


I hope not. Lineage 2 is the perfect example of the way koreans develop their games. Grinding like there is no tomorrow with no lore at all. L2 was not a mmo role playing game. Your character had no story to be part of. The moment you started your aventure you killed a mob (with no particular reason) and then a few more mobs, and more and more. After 10000 killed mobs you get your cool equipments, pvp some peoples and that's all.

They changed it somehow with Aion (which I enjoyed) and I hope they keep going that way. A mmorpg should give you a sense of adventure, story and war betwen players and not make it a literally mindless work.

 

If you judged L2 entirely based on its grind and that you "got gear and pvp some people" then you never fully got to appreciate what the game offered.

To me, the grind, the gear and the random PvP encounters were merely the tip of what made the game brilliant... and that is the way it is based around PvP to its core. Everything in the game, in some way, either influenced or was influenced by PvP... whether it be direct combat, or whether it be competition over something.

Raid encounters, which could otherwise have become just another routine "ho hum, do the same raid boss over and over again" event became a focal point for mass PvP to happen because they often dropped gear that was very beneficial to those who received it and it was as important for a given clan to have their members obtain it as it was to make sure their enemies didn't.

Castle sieges provided a great source of conflict as the winner would have control over a given region, set the taxes, set up the manor system, etc. An owner who did a good job with both the taxes and a well-configured manor system could actually have people fighting to help them keep the castle because they liked the setup as it was.

The dynamic nature of how alliances would change, how your enemies this week might end up being your allies next... and so on, has been unmatched in any PvP MMO I've personally played. Half the server would unite to help take down a single mega-power that was gaining more control than people were happy with...

The way you could be xp'ing with clan-mates, or even alone, and then be ganked by another player... only to have your clan/ally mates come out to assist you which could often lead to some great small to mid-scale PvP going on.

To be sure, the brilliance of L2 is not in its PvE content, or in how it "led people by the nose", funneling them into pre-determined factions, with clearly defined "enemy territories", etc. But in how it provided content to set the stage for PvP to take place, and then got out of the way, letting the players decide the ebb and flow of power and influence in the game. And that particular landscape is always changing.

To put it another way... I can't stand endless grind in a MMO. However... in L2, with all else that it encompasses, the grind was merely a means to an end... something you're doing while hanging out, yapping away with clan-mates, etc.

Personally, L2 is the standard by which I judge any PvP MMO and, personally,  hope that TERA *does* capture that same style of gameplay.

Using "you" in general here... If you can't get past females in skimpy outfits and the fact that it was made in Korea enough to get into what a game offers otherwise... well... that's pretty sad.

I agree with this 100%, also lemme add,  what a barbaric thing to say that L2 does not have any Lore, sure it did not push you from one quest to the other with dialogues but there is plenty of lore to be read and alot of interesting stuff around the world,

Everything and every area has some meaning within the game world and within the lore, from elven ruins being overtaken in Talking Island to the angels stopping people from reaching Baium in Tower of Insolence everything has a menaing, you have to look for it however, also NPCs do provide alot of information if you speak with them about whats going on and the lore of the region, again you have to speak with them and actually be interested.

Forest of the dead is another example with lore all over it, anyway look it up, before actually saying stupid stuff.

  User Deleted
5/04/10 5:33:48 AM#58
Originally posted by rav3n2

 

I agree with this 100%, also lemme add,  what a barbaric thing to say that L2 does not have any Lore, sure it did not push you from one quest to the other with dialogues but there is plenty of lore to be read and alot of interesting stuff around the world,

Everything and every area has some meaning within the game world and within the lore, from elven ruins being overtaken in Talking Island to the angels stopping people from reaching Baium in Tower of Insolence everything has a menaing, you have to look for it however, also NPCs do provide alot of information if you speak with them about whats going on and the lore of the region, again you have to speak with them and actually be interested.

Forest of the dead is another example with lore all over it, anyway look it up, before actually saying stupid stuff.

 

Oh yeah, L2 has amazing lore. I've read through the entire thing on their site, and have caught tidbits of it in-game gas well. You can tell areas have some significance just by looking at them many times. And in many cases, it's immediately obvious... You *know* Giant architecture when you see it, for example and so, know that they had some impact or relevance to that part of the world at some point.

The two things that, to me, hurt L2 was how absurd the crafting could become. While I liked the structure of the crafting system... having to craft the components of an item before crafting the item itself, oftentimes going 2 tiers deep. What bugged me was the *quantity* of what you needed for a single item... only to have it fail on you if you didn't have a 100% rec. This actually led to the prevalence of the next, and most obvious issue...

The other part, of course, is NC's "Absentee Landlord" presence on botting and cheating in the game. They totally and completely dropped the ball on that, continuously. When a community comes to depend on the existence of bots to keep costs down... that's a sign that the developers screwed up somewhere. They'd do token bannings from time to time... and it actually pissed players off, because now there was no one to farm the mats 24/7, keeping the prices down, until the bots got back up to full force.

Those two things - mostly the 2nd one, since the crafting *is* at least part of the game play - are the things that drive me nuts in an otherwise awesome game.

  Galthon

Advanced Member

Joined: 3/05/10
Posts: 45

5/04/10 5:54:14 AM#59

I'm interested in TERA... but my default outlook on any MMO these days is "pessimistically hopeful". No matter how good it looks or how interesting the system seem; a stupid design decision, horrible bug, or bot dominiation will likely ruin it for me.

The one good thing Aion did for me was made me realize that Asian-style graphics don't suck. As for the skimpy "schoolgirl fantasy" outfits on the female avatars... most games are like that, even WoW. Just in WoW, no one really wants to see, the models aren't all that good/interesting, at least on the human attraction front.

The crafting in Aion is what utterly killed it for me... I'm all for it being "hard" to be a crafter, but having the deciding factor between trash and profit be the RNG and nothing but the RNG... yeah, no thanks. Make me work my ass to make something good, no problem. Make me work my ass off only to go "LOL, vendor trash!", well, I'm just gonna go out to my real forge. At least when that comes out as crap, it's my fault, not just the RNG deciding I must be the guy who badtouched it as a young code snippet.

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