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4/30/10 12:10:00 AM#81
1 out of 20 quests is hardly a small portion. Well shave my back and call me an elf! -- Oghren |
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4/30/10 12:10:50 AM#82
Originally posted by chrisel No. That's not correct. Kill xp is divided. Quest chains are a nightmare to synchronize, and random drop quests take forever. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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4/30/10 12:18:01 AM#83
PLease tell me what this game is called , because I do not believe you ? I have played most of the new MMO's on the market part from the asian Free to play games, but many of those aswell, In none of them I have had the urge to stay longer than the free month or maybe a few months after that.. The proof for this is all in the latest crop of games, that let's you solo all the way to the top but also has a small portion group content available like LOTRO, Age Of Conan, Champions Online, Star Trek Online etc. These games all have more solo content than group content, basically in some of them you are even "forced to do some solo quest chains to reach some group quest, ofcourse you can easily add a few friends to help you out on your solo missin but that will make this content so trivial it's not even funny, basically forced solo play :) |
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4/30/10 3:13:46 AM#84
So all the other F2P games which now have no population and were solo orientated, what about them? |
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4/30/10 5:44:46 AM#85
Originally posted by Dixi01 WoW made a genious move which funnily is what all idiots complain about... periodic gear sweeping balances. with every patch they introduced new, better gear easily available for the solo crowd equivalent or even better than the former "top" gear , so everybody can face the new content with a chance to do it, instead of continuously lagging behind to the point where its just not worth it to play anymore.
stupid games that dont do this? warhammer, once you hit tier 4 (32) you are playing in the same field with the rest of RR80 full sovereign dudes, who chop you and your whole party to pieces in 0,0004 seconds flat...and you'll have to deal with that for the whole year that will take you to get to the point where they are.
there's a reason to why games like WoW have kept millions of subs for years, and games like WAR hit the rock bottom and STILL are bleeding subs like a hemophiliac whose arm was axed |
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4/30/10 7:16:06 AM#86
Originally posted by arcdevil yes yes! to bad haters gonna hate |
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5/02/10 4:12:16 AM#87
Originally posted by Shedarii I think if we are deciding that lower end content needs to be done quickly to get up to speed with all other players, then there should be no levels. Why not just have a game start where normally people consider the finish line where gear collection begins from dungeons and raids? If leveling has to be trivial, fast, and solo. I don't even want to do it. Why have it if it means nothing. |
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5/02/10 4:13:39 AM#88
Originally posted by astrob0y Internet Gangster! |
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5/02/10 5:05:13 AM#89
to me an MMO should be full time forced grouping, for combat, have the solo content be something completely diffrent but still give something to advance in, it is one of the aspects that makes MMOs great, that there is choices in what to do, never played SWG, but reading about it would wish MMOdevs would put the same kind of efford into non combat side of their game....without sacrifice combat group content. know that a full time group only combat MMO properbly wouldnt have the big community tho...since its oh so painful to spend 10 min on gather a group, and sure if you dont advance in combat you ofc dont fell like you got anywhere at all right. would say its bad design tho if there is absolutely nothing to do solo. did quite like it how it used to be in EQ2 at release where you could fight solo but you would lvl very slow, with just a few quests to do(which is changed, alot of old group quests been made solo), join a group and the game suddenly much more fun and xp going way faster too, which is the realistic compromise. lvling to top lvl solo is just boring, especially because all the mobs you kill is extremely easy, unless you d consider it hard because you cant figure to get 1 at the time, if aint geared or lvled to take more than that. but if its the most effective or close to as effective ppl like me wont group because of the lazyness, and ofc arh just missing 3 of the 10 rats to get that uber item in the quest....the group content drops will be out dated in 10 min anyway, so why care to make the group. ofc then some sit whine there aint any groups, or never any groups that need there class. but would never dream of starting one themself. more forced grouping in MMOs please. well not forced just make it the clearly best choice for progression in your combat class. |
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5/02/10 6:16:34 AM#90
Originally posted by arcdevil IMO WoW has kept their subs because it's a SOLO easy game dumbed down to the lowest denominator.. They keep using the same "chase the carrot" mechanics that 90% have player base keep chasing thinking they are going to catch it.. lmao I will give credit to Blizzard tho for attracting the simplest of minds and getting them hooked.. Great marketing tool.. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
5/03/10 1:16:51 PM#91
Originally posted by Buttermilch There is another reason why enforced grouping does not work for you !!!!!!! People should play games as designed if they do not suit your playstyle or available time then you are playing the wrong game. Unless as many you are a standard carebear who wants games to pander to your vision, whilst this is fine it is not practical for the developers, Please play to the developers vision anything else ruins games. You will not get the problem above playing solo games designed to meet your available gametime.
I personally feel the genre as was is near dead, the MMOs out today are just not the same genre I used to play. Gameplay and fun has dissapeared, and the majority of players seem to want such dumbed down gameplay it is not worth the effort.
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5/03/10 2:12:21 PM#92
When i log for 30 mins in a MMO, what i like to do personally is crafting and/or gathering, not grouping or soloing. Of course that implies that the game should have a decent crafting system. That's why i like my MMOs to have everything, PvP, PvE, crafting, events, roleplaying - like they used to. |
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5/03/10 2:40:40 PM#93
To me MMORPG's should be about freedom and nothing should be forced but alway's a choice. So to me anything forced isn't what I want from my MMORPG experiance. We already have and I also play tons of regular multiplayer games to get that forced feel which suites that genre. |
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5/03/10 2:42:52 PM#94
I'm wondering why everyone wants their games to be mediocre.
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5/03/10 2:46:56 PM#95
Remove FFXI's Asian player base and what have you? How much is it thriving in EU and the US, because thats all that matters. How well a game is doing must be based on how its received in every market. |
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5/03/10 3:25:42 PM#96
Remove FFXI's Asian player base and you have...about 250,000 players, which is better than 90% of MMORPGs. SE does a census every year and the player base is consistently around 50% Western. Incidentally, why are EU and the US "all that matters"? And don't say "because they pay subscription fees" because FFXI's Asian (Japanese, actually, FFXI was never released in Asia outside of Japan) players pay exactly the same subscription fees as US and EU players. BTW, if a game must be based on how it's received in *every* market, it follows that ones with *no* Asian player base are likewise worthless, correct? |
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5/04/10 9:25:04 PM#97
Originally posted by Plutonicwoes I didn't play FFXI. But as far as I know the reason why FFXI works is because people are forced to relevel sub class. You can't expect every MMO to work that way. And to the poster above me. FFXI isn't even realse is Asia(besides Japan of crouse). There's no chinese version of FFXI. People in chinese Area cant' even register for FFXI without using proxy. And North America FFXI don't even accept 95% of the chinese credit card. |
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MelonCrazy
Novice Member
Joined: 5/03/10
For every WOW fanatic that says each time 11 million+fun you owe me a dollar each incident. |
5/06/10 1:39:05 PM#98
Originally posted by thark And look how all those MMOs turned out especially STO, AOC, Champions, And WAR not doing so well are they? |
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MelonCrazy
Novice Member
Joined: 5/03/10
For every WOW fanatic that says each time 11 million+fun you owe me a dollar each incident. |
5/06/10 1:42:11 PM#99
Originally posted by scuubeedoo But you know we can't have good things like that when there are other players whining about not having time to do these things so they want them removed or dumbed down to the point they become trivial useless features. |
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5/06/10 2:00:47 PM#100
Why do we need Multiplayer games if all you wanna do is soloing anyway . Just go play some single player game n solo all ur way thru it . A Multiplayer game needs a reason to not solo, and that would be make grouping worth it. Give Bigger rewards loot and Xp wise . Keep Soloing an option for ppls that just logon for 30 mins if the urge is there but ultimatively make it Group friendlier. If all you wanna do is just solo and never group you dont need a Multiplayer Game at all. But if u ever wanna group you need a reason to do so wich would be cause its worth it . Soloing is for the weak who just likes everything now princesses and princes . Yea sure get your raid loot solo and what else, just for what reason if everyone can solo the best and the fastest why should anyone even group at all. So all just solo and the Multiplayer part would be just to Compare ur gear but u actually would never put it to use with somone else its all just for show. Solo is the downfall of todays Mmorpgs . Every game that lets u reach the ultimate goals solo surely doesnt life long. I kinda dont see the reason why grouping would be bad for a Mmorpg its actually the opposite. Its not about forcing its about make it worthwhile more then soloing if that doesnt fit ur taste ...just go play single player ... mantra repeat 3th i guess its all about the fucking PVP wich is a new feature of every stupid new game PVP Yes so we get the crowd ohh yea .and to be strong in pvp i need to be able to solo fast to max n gear up so i can roxxors the others i cant waiiiit. Put in some castel raids for meaningless rewards and some grindpoints ..and then watch your customer Side A Raid Castle B And Side B Raid Castle A and vice versa till all the castle belonged to everyone about 100000 million times ..and all been happy about mass slaugthering without brain .. if at least that part would need some tactics ( i didn play Daoc in RvR ever ) at lamx lvl all i do is collect more gear and better gear and i have no other way to get stronger how boring todays games r just cause of balance in pvp .. if you played a game for 7 Years ..and slaugthered virtually 100000000000million mobs at max lvl and all u get is some new shit gear somone who just joined can get in a week ... no thanks .. Alternate Advancment for max lvl or thers no reason to stay there . |
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