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MMORPG.com's Garrett Fuller gets the ArenaNet team to spill the beans on Guild Wars 2's combat system, technology, social activities, and more in this exclusive interview.
Read the full interview here. Michael "MikeB" Bitton |
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4/28/10 12:19:37 PM#2
the game SOUNDS amazing, however i have been burnt way too many times by game developers telling me what i want to hear. |
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4/28/10 12:51:47 PM#3
Sounds good! Though I'd like to see some more ingame footage on GW2 soon. |
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Are five new videos enough new footage for you? ;) Michael "MikeB" Bitton |
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4/28/10 1:03:30 PM#5
"We do have instancing of course which we use both for dungeons and in helping to tell a character’s personal story."
Is it a seamless world? Can I run from one side of the map to the other without hitting a portal? Do they have "copies" of the world? ie: You are and your friend are in Zone A, bit he is in copy 1 and you are in copy 15,345. |
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4/28/10 1:10:19 PM#6
Originally posted by MikeB holy crap thats very impressive.
the more i read about GW2 the more i like, wtb info on their archer class! |
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4/28/10 1:19:15 PM#7
Originally posted by MikeB Those were certainly very cool, though I'd like some footage that shows a couple of situations where they're busy playing the game like they normally would as well. It can wait though. |
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4/28/10 1:28:17 PM#8
It's easy to be deceived nowdays with developer promises of features in their games, but i don't think that's the case with Anet judging by the GW releases.
Like Mike O'Brien said : "...We’re a company of passionate gamers with one mission: to make Guild Wars 2 the best MMORPG ever created. We are a 150+ person development team and we’re betting our company on Guild Wars 2."
If you played the previous GW games you'd know they are really passionate about what they do and know what make players tick ;) The videos look great, very smooth animations, good skill mechanics and nice eye candy - keep them coming :D
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4/28/10 1:28:36 PM#9
Originally posted by MikeB OMG!
I'm glad i have finally got to see some video clips although the Water Trident video goes back to Phoenix though. Either way, i'm impressed can't wait for Guild Wars 2. |
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4/28/10 1:38:32 PM#10
Originally posted by Fdzzaigl You may be able to wait, but I don't want to have to wait. I have been waiting for years already. I guess this beggs the question "How does it feel to want?" to be asked. |
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4/28/10 1:45:32 PM#11
Here is the link to the Water Trident video: http://www.mmorpg.com/gamelist.cfm/game/473/view/videos/play/1698/Elementalist-Water-Trident-Spell.html |
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4/28/10 1:46:31 PM#12
Both Guildwars 2 and Heroes of Telara have me rather excited. Its really great to finally see mmos moving forward with dynamic content as mmos have remained stagnant for far too long. Finally I might find myself liking and playing mmos again. I just hope they live up to their promises. Oh and those Guildwars video clips are very impressive indeed. |
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Originally posted by VaultFairy Fixed the Water Trident link, thanks! Michael "MikeB" Bitton |
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4/28/10 2:38:03 PM#14
Guild Wars was my first true love in the MMORPG world and I will highly consider preordering this game. Haven't found a decent MMO since this and since I quit WoW nearly two years ago. WAR and Aion just didn't do it for me. |
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4/28/10 2:49:41 PM#15
Please ANet - DON'T release GW2 before it's ready... |
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4/28/10 3:44:39 PM#16
Don't worry.. they definitely will NOT release it before it is ready. Look forward to more changes as the months come. Tomorrow: Weapons, Professions and Races **In the combat tab for "The Game"** =] =] =] |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
4/28/10 3:59:50 PM#17
Very nice! Guild Wars 2 is one of the games I'm really looking forward too. Even more so now, after reading the interview and watching those videos. Pretty cool looking stuff.
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4/28/10 4:01:49 PM#18
Man, I totally can't wait for this game :D |
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4/28/10 4:53:31 PM#19
so... its still auto aim... no missed fireballs or arrows flying everywhere... fuckin gay |
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4/28/10 5:00:34 PM#20
GW's always been auto aim, but anything classified as a projectile would fly in a more or less physically-based arc. You already could move to dodge arrows and fireballs unless they were fired at very close range, so I don't understand the complaint. OT: I like the new way they're doing skillbars. As much fun as it was to make screwy builds with no main-class skills, giving characters at least some definition of a role based on their class and weapon choice seems like a good direction to take things. -------------------------- |
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