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grneyedvixen
Novice Member
Joined: 2/07/10
are we human because we gaze at the stars, or do we gaze at the stars because we are human? |
No game is perfect, we all know this, we all have experianced this. My actual job I am a Software Support Tech for the Largest LED Digital Display Company.(Trust me, far from a tech freak, I actually went to school for marketing, go figure) Dealing with new releases, upgrading customers software, there are always bugs found, people push things to a direction the software hasn't been tested (because we can't think of all things in a sitting). All customers have their OS set up differently, or different things installed we never thought would effect our software. But we take these bugs, find the cause, and make a fix, which sometimes, causes another bug. It is a never ending cycle. People are saying "It was so buggy, I wouldnt' go back" I am asking about the game in general, besides the bugs, besides the issues and not the NEW WOWified version, prior to the huge change they made to it, would you play it again? I am wondering, if the things you use to do, the things you enjoyed in the game, would you go back? I learned from my experiance with games, I will never play when it release. AOC taught me this. Things are so buggy at the beginning, that it ruins the game. So I wait, I wait a few months for a game to at least get some much needed patches and fixes out, then I will try. At that point, I look past the bugs, and hope to have faith a game will improve more. This is like AION, I didn't play until November some time, tested with a friends account, seemed fun, but I waited longer. I waited until about a month ago. I had fun to a degree, its not my type of game, I don't like being told where to go and what to kill, but thats me. Some people like this, I do not. To me, it seems brainless and gets old. So, I stopped playing. The game has amazing graphics, the character creation is awesome, the world is beautiful, sadly, I got board by lvl 20. I was soon just running around killing things, not doing quests, but knowing, I wouldn't get dittle because the game is designed to follow quests and direction. For those of you who love these games, thats awesome you found something you like, I just wish I could find something I like, and SWG was it, until it was ruined. So now, I am just another lost MMO Soul like so many others out there. One of my many Screen shots I found of SWG :) Thats my character supporting my Nightsister Bracer :D ~*`*~ Vixen ~*`*~ |
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4/23/10 2:43:57 AM#42
Originally posted by KyngBills They did and somehow they made it worse. |
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4/23/10 2:51:40 AM#43
Originally posted by grneyedvixen What a bullshit post. SWG when it was first released was more like WOW than it is in present form. What do you mean by pre-WOW? WOW is an EQ clone with the same crappy combat that that game had. SWG was EQ in space. So both are the same old thing that EQ had done before. SWG did not change when WOW came out. SWG actually took a different direction with it's "upgrade". You really need to understand a bit more about MMOs and there history over the last ten years. |
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4/23/10 8:32:25 AM#44
The winter-summer of 2004 IMO was the best time in that game, pvp was very lively and happened everywhere (even just ouside the geo cave or ouside dath sci outpost or at the krayt graveyard, etc) There was so much going on back then, player cities grew and actually required some work to build (unlike today's low city standards) and player faction bases were harder to defend/attack.
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4/23/10 8:37:31 AM#45
Depends on how you look at it, SWG's population dropped noticeably when WoW came out, JTL came out less than a month after WoW with added emotes, image designer changes, 2 new races, building maintenance cost reduction, etc. To a degree, yes SWG changed. |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
4/23/10 10:46:40 AM#46
Originally posted by Saorlan Is this a sarcastic post? |
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CasualMaker
Advanced Member
Joined: 3/10/06
Spelling and grammar do matter. I find your lack of real-life skills disturbing. |
4/23/10 12:42:03 PM#47
Originally posted by SanHor No, NOT talking about when the CU was on the test server. (Frequently-seen reaction: "Oh god, PLEASE tell me this is an April Fools Day joke!!") The terminology used by the devs morphed over time, from CURB to CU; in general usage, CU is what we actually got while CURB is used to refer to the earlier plans. When I speak of the CURB, I am speaking of the Friday Features from late '04 thru mid-Jan'05. (As I noted, SOE has wiped those from the official archives in an effort at rewriting history. "Oceana is at war with Eastasia. We have always been at war with Eastasia.") The changes described in those FFs were refinements and modifications of the original pre-CU combat system. Then someone, probably the suits, decided that SWG was to be radically altered to bring it more in line with all the other MMOs on the market. The CURB designs were quickly hacked into the CU mess that hit the test server. The rapid, massive evolution of buggy and broken systems that CU underwent on the TC make it clear just what a quick hack that version really was. |
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4/23/10 12:56:06 PM#48
I enjoyed SWG and it was also my first mmo but I think alot of these nostalgia posts overlook some things like how incredibly buggy the game was and while I didn't learn the fun of having alts until after I played SWG I rather prefer the ability to make alternates on the same server. I also think SWG could have done with some good old fashioned questing too in addition to the generic "job" terminals that existed everywhere. Star Wars is a rich universe that should have easily been able to incorporAte some engaging quests along with the sandbox elements. That also would have made pulling the wool over peoples eyes a bit easier to handle I think, in my entire SWG play time I pushed for one single goal (since it was designed so that it wasn't easy to do more than one thing) and that was to become a CH and the inherent flaw was that once they NGE'd the game it literally made everything you did prior worthless, there were no memories of engaging quest lines or the like just the months of work you put into acheiving a class that they eliminated in the blink of an eye (though I must admit I actually quit SWG before they got rid of CH). There were some good things about the original SWG but I am not willing to say that themepark mmo's killed it nor am I willing to say that the design of SWG was better than that of themepark mmo's it was certainly different and for alot of us I know it was new but I think things we saw (like bugs they could never get rid of) really helped push them to NGE the game, I don't know what it was but in hindsight I can say for certain in the entire year plus I played it is questionable how well the people who developed that game new the code to that game but in the end I think they made the same mistake everyone makes devs and the community and that is thinking that a sandbox and themepark mmo can't be blended seamlessly. |
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4/23/10 2:19:57 PM#49
Originally posted by CasualMaker Oh I see. Ok in that case you are right. It was a long time ago so some things have erased from memory. I remember when they introduced colorish manga hair styles which were total turn off for me even though I stayed until CU (unless I mixed that too and it was also a part of CU? lol). There were some nice improvements in CURB but some things I didn't like.
Originally posted by jaxsundane |
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4/24/10 8:19:37 AM#50
Originally posted by Saorlan Hmmm. I played both from release for about two years each, and I can't think of much anything in swg that was remotely close to wow, minus playing an avatar behind a computer of course. Few to no quests, mission terminals, no direction (i was so utterly lost at the beginning), housing/guild halls, much more detailed crafting with experimentation, resource qualities, skill based system, auction house up to 6k credits max, completely different harvesting system, automated harvesting, macro system, queue based combat system that could use macros, much larger group size, group-based classes (e.g. squad leader), etc etc etc.
Can you tell me just one thing even remotely like wow when swg was released? please, cure me of my ignorance, because I think you're completely and utterly full of it. To quote you..."What a bullshit post". |
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4/24/10 8:28:50 AM#51
the CURB, or CU, tbh, the version that was on the test servers initially wasnt the same version that was released into the game, it may well have been in response to 'other games' that were live at that time, but it wasnt that well liked by the players, and was the start of the games decline, introducing levels into a game that was supposed to be skill based wasnt really a good move anyway, although the basic infrastructure was still there, imo, the NGE just was the final nail in SWG's coffin.. taking away the players freedom to choose their own playstyle and career paths was completely daft imo, it was one of the games strongest points and they trashed it... but, if they released the game again, Pre-Cu era, hell, if they released the game without Jedi unlocked or unlockable, then i would return to SWG, not just instead of WoW, but maybe even at the expense of Eve... but its not going to happen, SOE doesnt have the capability to resurrect that game from the ashes.... |
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4/24/10 8:30:39 AM#52
Originally posted by SanHor Like I said, it was in motion, not released. I didn't even know all that much about it, and still don't (after all I quit before it was released). But when I quit, the day wow was released, most everyone in swg knew that a combat upgrade and rebalance was in the works, even if we didn't know all that much about what exactly they were working on for the cu. We just knew it was planned. |
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4/25/10 11:07:05 AM#53
Didn't WoW release in Oct 2004? Weren't the SWG devs talking about the CU components before publish 9? Wasn't publish 9 released June 2004? WoW was not a direct influence of the CU until later (the toolbar action animations and cooldowns reflected directly off WoW). |
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4/25/10 11:17:57 AM#54
I would play it because there is nothing like it out now. It wasn't just combat that I liked, it was crafting, socializing, and rp too. For a game that had nothing to do, there seemed to always be a million things to do. It was fun that way.
It's the only mmo I reminisce about. I had so many good and memorable times there. Nothing out right now compares to that. |
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4/26/10 1:02:55 AM#55
Would you play OLD SWG before WOW Era?I "did" play it before WOW Era, there is no would.. $OE ruined all that. No other MMO has come close for immersion for me. When i play other MMO's i know i am playing a game. But SWG was like i lived,breathed and walked with that toon. And when i went to sleep i dreamt of it. A true virtual reality where i could live the greatest Star Wars Saga ever told. My own. That said i just don't get how $OE can come up with some great games and concepts for games SWG a virtual world, EQ epic in its own right, PlanetSide with 500 people going at it on a map, and in the end ruin it for so many. |
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4/26/10 1:05:07 AM#56
I would think about it but it's really too late now. I would have liked to see more of SWG's better features added into SWTOR though. But sadly, it's nothing more than WOW. |
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4/26/10 1:08:47 AM#57
Originally posted by Selenica theres no way they would mix tbh, TOR is a storyline based instanced adventure game, SWG was an open world skill based, sandbox, one of the reasons why the NGE was such a flat out failure - whether or not TOR is nothing more than a Sci-fi WoW remains to be seen, though there is no real evidence at the moment that would enable me to contradict that supposition. |
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4/26/10 10:11:16 AM#58
Originally posted by Phry Why is so hard to mix these two elements beats me. |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
4/26/10 12:24:55 PM#59
Originally posted by Selenica I'm sorry to disagree, but I don't think comparing any Bioware game to WoW is fair in the least...especially not now before the release of SWTOR. Bioware simply does not make crap games. Think what you like about WoW, but there hasn't been a "bad" Bioware game in years - they are the masters of RPG. Adding the MMO part to that RPG success of theirs was an obvious advancement and one I have little doubt will be done right. I'd rather people have a low expectation like you do, but I also think anyone doubting Bioware will be shocked by the depth they add to their games. Biowares writing staff is second to none - and having 5+ years to create SWTOR is amazing!!! After that big of an investment of time and money, they want to be sure to keep you around longer than a few months mate. |
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4/27/10 9:36:22 PM#60
Originally posted by TUX426 I definitely don't doubt Bioware's ability to create stories. Baldur's Gate, KOTOR, Jade Empire, etc; are some of my favorite singleplayer games. My worry is that EA & Lucas Arts will continue to behave with typical business tactics. ex. They see something that is successful (World of Warcraft) and they copy it, with only minor tweaks to make it their own. What we've seen and heard about SWTOR sounds remarkably similar to WoW. Class-based leveling system, two factions, linear quests, typical MMO combat system, endgame raiding, and particularly the visual style is very colorful and paint-like. It looks almost exactly like WoW.
It's hard to find a recent MMO made by a major company that hasn't tried to emulate WoW in order to become a success. |
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