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Originally posted by Gdemami I don't think so. With a crosshair I would expect melee combat to be able to hit zones on the enemy's body. So that I can perform a "headhit" with a sword or so. In Darkfall all that matters is hitting, there are no hitboxes. |
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4/21/10 6:45:11 AM#42
'Crosshair' has absolutely nothing to do with hitboxes. If I take a pen and make a dot on my screen or in vice versa turn the crosshair off, it does not change how the game works - it is only cosmetics. |
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4/21/10 7:38:31 AM#43
I prefer a FPS type system, but would like to see a more fluid combat system with varying attacks, parrying, dodges, blocks, etc. Something like Assasins Creed, where you may fight one or many enemies, and no one actually strikes a blow due to technique, but when you do, it hurts bad. Less jumping, strafing, running in circles, sprinting. This is not realistic melee combat. Realistic melee combat is more like fencing or boxing. Slowly circling each other. One doesnt jump with full plate armor on. |
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4/21/10 7:49:47 AM#44
I loved how they implement the combat in Asherons call 2 and it was almost copy to WoW. But i prefer most Darkfall fps and aim style with crossair best so far! |
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4/22/10 9:52:03 AM#45
Originally posted by Gdemami Agreed. |
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deviliscious
Advanced Member
Joined: 11/09/07
"Adjusts ponytails and pulls the lollipop out of my mouth" |
4/22/10 9:57:20 AM#46
I prefer FPS, I do not see the point in " auto attack" who wants to "play" a game that plays itself? If I am playing the game I want to actually be playing it. |
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4/22/10 10:02:54 AM#47
No question i prefer FFXI's combat,that is the main selling point of the game,that and it's sub class system. You howeever left out the fact that FFXI's combat ALSO involves team work and not solo like most games.Geesh even a game like WOW a player can cheat by using add ons and take on instances by himself,how sad is that for MMO gaming? This is why i prefer FFXI's combat it stands for what MMO gaming SHOULD be, playing alongside other players.I might also add that it is not turn based,it is real time,it uses delays for weapons,with different gear you can up your attack speed 10x if you wanted utilizing Haste and Multi attack weapons,it is possible to hit a mob 7-8 times to his one attack,so that is nothing close to turn based. FFXI combat is also thought provoking,this was a big deal with the RDM class,making it possible to solo mobs that were not meant to be soloed,but using all the tools that a RDM has it is possible.The added Dancer class and Ninja to boot also make for thoughtful combat,heck even Ranger could utilize thought by loading up tons of early damage then binding him for another go. Big damage in FFXI is a waiting game for your abilities to load up from timers/TP guages,so it is VERY important to not mess up and miss that golden opportunity,many other games you just button mash the same 1/2/3 icons on the hotbar with no real thought what so ever. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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4/22/10 10:09:48 AM#48
FPS style is what I enjoy, and I really aint a big fan of autoattack and the combat styled used in e.g. WoW. Mount & Blade has quite enjoyable combat style, quite fastpaced in my opinion, and takes a bit practice before you excel in it perfectly. However, in the Mount & Blade (havent played Warband), it gets quite annoying as most of the enemies die in one hit if you ride with a horse. This could ofcourse be fixed in a mmo setting.
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4/22/10 10:34:57 AM#49
Devil May Cry |
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4/22/10 10:49:40 AM#50
Originally posted by eLdritchZ
1. I never said FPS, Gears is Third Person and TR was trying to emulate that and it didn't work out. 2. Everquest and WoW have very different combat, it never worked in PVP because it was just too slow and boring for it. Basically you stood still and pressed hot keys and watched the lamest auto attack animation ever. WoW came along and made MMO combat so good, it was fast and there was no auto facing so you could run round eachother so they couldn't hit you. Every spell and special attack you hit happened instantly and just felt so right. The combat is amazing in PVP and it is just the best MMO combat I've come across. This is why WoW has done so well because they got the combat and the classes right. Games like EQ2 and WAR have like 20+ classes but they're all watered down, boring and generic. Where WoW only did 9 but they were all so unique and fun to play. The Tank for Chaos played exactly the same as the tank for the Orcs in WAR for example. Where you couldn't mistake any classes like that in WoW and that is because it doesn't do that stupid 4 archetype thing that EQ2 and WAR did. Where you get 4 kinds of healers but they all feel like they should be molded into one class. The beauty of WoW aswell is you can play 3 different roles with the talent tree system. I could be a healing priest or a Damage priest or a survival one. |
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4/22/10 1:14:37 PM#51
Originally posted by deviliscious Every game automates things. It's just a question of what's automated and whether a sufficient amount of interesting decisions are left over. |
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Originally posted by Axehilt You're totally right. But do you know / remember the old Ultima Online combat system? All you had was auto-attack, no special attacks for melee. PvE was soooo boring. :-(
Fortunate situation that Game Design evolves. |
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4/22/10 6:53:31 PM#53
i liked hellgate londons combat mechanics |
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4/22/10 7:02:28 PM#54
I voted other since I'd go with FFXI's combat system with a slow pace but a heavy focus on skill coordination and group combat strategy. To be honest I like any combat system that encourages (or even forces) players to act as a group through timing their skills and using them in certain sequences or in reaction to certain conditions. As much as WoW is favoured for its fast pace there is very little strategy to the combat outside of raid scenarios... |
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