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General Discussion 

General Gaming  » What sort of combat system do you prefer?

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54 posts found
  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6643

4/18/10 9:17:43 PM#21
Originally posted by Buttermilch

Originally posted by CactusmanX


This for melee and this for ranged

Impractical in a MMO setting? Probably but I still think it would be the ideal combat system

Well, the Gears of War 2 style (FPS-combat basically) can work and it already does (Neocron 2, Global Agenda...).

But your proposal for melee combat (Batman: Arkham Asylum) could be done maybe, but you would really have to cut the ragdoll-thingie, because it wouldn't run with todays technology (takes up too much traffic).

Ragdoll is local and takes up zero bandwidth.  Only bad implementations would require significant amounts of server traffic.

Slow-motion is the biggest obstacle.  It accounts for a large chunk of why Batman's combat feels so "right" to players.  While I suppose you can do localized spheres of slow-mo, in general slow motion is very hard to pull off well in a multiplayer game.

In reply to OP, I enjoy any combat system done well but voted for FPS mostly because I want to see more MMOFPSes.

MMORPGs, I want non-auto-attack.  Although in terms of the actual implementations of combat systems on the market, WOW's is most enjoyable, despite auto-attack, due to all the other factors WOW gets right.

  Palebane

Apprentice Member

Joined: 10/18/04
Posts: 3211

4/18/10 9:20:32 PM#22

My tastes change. Its a strange cycle I can't predict.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 1807

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

4/18/10 9:20:46 PM#23

I prefer fun and functioning combat systems to boring non-functioning combat systems. If you have fun, who cares?

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3842

4/18/10 9:41:50 PM#24


Originally posted by Zorgo
I prefer fun and functioning combat systems to boring non-functioning combat systems. If you have fun, who cares?

Exactly. I could have picked any number of combat types from the poll and been happy with either one as long as they are FUN and fit the game I'm playing.

That being said, I do find WoW combat very fluid and fun and mixing that with FFXIs combat, the skill chains, etc. would be awesome.

  Kenaoshi

Advanced Member

Joined: 1/21/09
Posts: 831

4/18/10 9:55:10 PM#25

Mount&blade/Gothic series/Risen: aim your attack, dont let your sleep in while playing as other rpgs, makes you wanna go kill random mobs to try diferent combinations with weapons and how your aproach the enemy and use cover/terrain as your advantage.

now: GW2
* Warrior - Norn - 80
* Necromancer - Human - 80
* Guardian - Human - 32
* Ranger - Norn - 7
* Elementalist - Norn - 5
future: ???.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2763

4/19/10 10:10:33 AM#26
Originally posted by brostyn


DDO is my favorite style, but I also like the WoW style(btw, I think DAoC had that style before WoW).

While I really don't mind DDO style all that much, I will say that it really kills much beyond mindless hack and slash combat.  You're so busy wildly clicking that you don't have time to set up special moves or abilities in the heat of combat.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11917

4/19/10 1:49:38 PM#27

Wow style

It is fun with so much depth

- different types of resource managment

- CD abilities

- procs

- buffs & debuffs

- different form of CCs (admitted used less in PvE than pvP)

....

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

4/19/10 1:56:00 PM#28
Originally posted by nariusseldon


Wow style

It is fun with so much depth

- different types of resource managment

- CD abilities

- procs

- buffs & debuffs

- different form of CCs (admitted used less in PvE than pvP)

....

How is that WoW style? That's the same combat that's been used in MMOs since 1999. 

And WoW's version of it is far from deep. 

 

I prefer DAoC style, turn based, but feels kinetic with good animations, sound effects, and a huge depth of skills to use. 

Second to that, Darkfall. 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

4/19/10 2:19:23 PM#29

There are two types of game 'experiences' I like.

1. is basically a virtual world experience. Looking over the sholder of my toon is not a virtual world. I perfer 1st person, FPS type interaction when it comes to that type of game.

2. stradegy turnbased experience. Top down view (turned based perfered). Slient Storm is the only turned based top down game that I feel was done exactly how old pen and paper RPG's did combat and I love it.

 

does your game have rainbow sprinkles and magic ponies!?

  Buttermilch

Spotlight Poster

Joined: 3/19/10
Posts: 202

 
OP  4/19/10 2:51:31 PM#30
Originally posted by Axehilt

Ragdoll is local and takes up zero bandwidth.  Only bad implementations would require significant amounts of server traffic.

Wrong. As seen in "Badman: Arkham Asylum" the enemies just stand up where they fell. So you would need to have synchronised positions for all "kicked away" enemies -> takes up a lot of traffic.

If they only fall ragdoll wise when they die? Yes, it is possible, as already seen in Mortal Online.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11917

4/19/10 2:58:58 PM#31
Originally posted by Garvon3

Originally posted by nariusseldon


Wow style

It is fun with so much depth

- different types of resource managment

- CD abilities

- procs

- buffs & debuffs

- different form of CCs (admitted used less in PvE than pvP)

....

How is that WoW style? That's the same combat that's been used in MMOs since 1999. 

And WoW's version of it is far from deep. 

 

I prefer DAoC style, turn based, but feels kinetic with good animations, sound effects, and a huge depth of skills to use. 

Second to that, Darkfall. 

it is way deeper than say EQ. Just take resource management. Wow has mana (which every game has), rage, energy, runes, combo points .. and all act differently and encourage different style of gameplay.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6643

4/20/10 7:18:41 PM#32
Originally posted by Buttermilch
Originally posted by Axehilt

Ragdoll is local and takes up zero bandwidth.  Only bad implementations would require significant amounts of server traffic.

Wrong. As seen in "Badman: Arkham Asylum" the enemies just stand up where they fell. So you would need to have synchronised positions for all "kicked away" enemies -> takes up a lot of traffic.

If they only fall ragdoll wise when they die? Yes, it is possible, as already seen in Mortal Online.

And if ragdoll-to-standup-pose was any significant part of why Batman's combat is awesome, you might have a point.  But you could remove that from Batman entirely (and have canned or simplified knockback animations) and the game would still have amazing combat.

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1737

4/20/10 7:27:01 PM#33
WoW-style: Autoattacking and some abilities to fire - 22.4%

The good thing about that one is, that it's very easy and comfortable. The bad one is that it's also very boring. If you are in some kind of boss fight that takes a long time, or in easier smaller fights, then you just have to spam the same buttons over and over, and you don't have to aim. It really invites you to have a movie running on the second monitor, or phone, or stop paying attention in general, because... well there is not really any interaction. If I keep pressing "1 1 2 1 1 2 1 1 2" for half an hour, then it's for me not that entertaining.

At the same time there are certain playstyles with this combat system, where you actually have to pay attention. But that requires than focusing on your hotbar, and that makes the fight boring again for me, since I want to have a good look at the enemy.

 FPS-style: Very twitch playstyle aiming with a crosshair - 18.4%

I prefer that one, especially when there are zones to target at (ie headshot, legshot and whatnot). You have to pay attention, different enemies are different to fight because of the targeting alone (depending on their size and speed). And especially: paying attention rewards you a lot. It's far more involving than the WoW style.

Final Fantasy-style: Combat is separated into rounds, not real-time - 8.2%

It's cute but not really my thing.

 Strategy-game-style: You command several units and give them orders - 8.2%

Well good for RTS and the like obviously, I wouldn't want it in an MMORPG.

 
 
 

Let's play Fallen Earth (blind, 265 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)

  djazzy

Hard Core Member

Joined: 6/20/05
Posts: 3262

4/20/10 7:42:35 PM#34

AoC's melee combat is great, probably the best I've played in an mmo game setting. For a total combat system in an mmo I really like Guild War's skill system. It combines a lot of tactical knowledge and creativity (if you don't rely on PvX for all of your builds).

  eLdritchZ

Novice Member

Joined: 7/31/06
Posts: 84

4/20/10 7:47:02 PM#35
Originally posted by Varny

The kind that is good.

Gears of War has good shooting mechanics but Tabula Rasa and all the others did not.

World of Warcraft has the best combat for that traditional style but Everquest 2 does not.

 

Not really the type of combat but just one that is well made.

 

Tabula Rasa was not FPS combat... it was much closer to standard tab-targeting Auto Attack+ Styles combat... or Soft-lock Console Action game combat if you will...

 

Also that is YOUR opinion... I actually liked the TR combat... and I prefer the rotational Style System in EQ/EQ2 to the 1 Button Mash "Frostbolt, Frostbolt, Frostbolt" Experience that WoW offers...

and I bet there's quite a few others that agree...

@ OP

Could you please call the "WoW Style" combat the "Everquest Style" Combat? It's basically the same and EQ was there first so it has dibs :P

 

I personally prefer the EverQuest Style... Just feels right for me... But I can pretty much adept to and enjoy other styles as well as long as they require a certain level of skill in both PvE and PvP...

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  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1314

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/20/10 7:51:59 PM#36

wow, i'm shocked that around %46 on this RPG forum chose FPS type combat (combine Spellborn and Darkfall in with the "FPS" choice, as should have been done).

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  ruonim

Apprentice Member

Joined: 8/25/09
Posts: 235

4/21/10 6:27:35 AM#37

Eve isnt autoatack only. Some people are ignorant i see.(unless they play missile boats with passive shield recharge thats indeed no skill and autoatack mostly)

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 5866

4/21/10 6:32:21 AM#38


Oh..what is the difference between Darfall and FPS/TPS combat system?

  Buttermilch

Spotlight Poster

Joined: 3/19/10
Posts: 202

 
OP  4/21/10 6:32:54 AM#39
Originally posted by eLdritchZ

@ OP

Could you please call the "WoW Style" combat the "Everquest Style" Combat? It's basically the same and EQ was there first so it has dibs :P

I could, but I used "WoW" as a term because more people know it and are aware on how this system works.

 

Originally posted by Gdemami


Oh..what is the difference between Darfall and FPS/TPS combat system?

In Darkfall melee combat you don't have a crosshair. You just need to roughly aim. It's a slight difference, but it is one. ;-)

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 5866

4/21/10 6:36:48 AM#40


Originally posted by Buttermilch

In Darkfall melee combat you don't have a crosshair. You just need to roughly aim. It's a slight difference, but it is one. ;-)


Dot on screen is just a cosmetics.

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