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4/18/10 9:17:43 PM#21
Originally posted by Buttermilch Ragdoll is local and takes up zero bandwidth. Only bad implementations would require significant amounts of server traffic. Slow-motion is the biggest obstacle. It accounts for a large chunk of why Batman's combat feels so "right" to players. While I suppose you can do localized spheres of slow-mo, in general slow motion is very hard to pull off well in a multiplayer game. In reply to OP, I enjoy any combat system done well but voted for FPS mostly because I want to see more MMOFPSes. MMORPGs, I want non-auto-attack. Although in terms of the actual implementations of combat systems on the market, WOW's is most enjoyable, despite auto-attack, due to all the other factors WOW gets right. |
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4/18/10 9:20:32 PM#22
My tastes change. Its a strange cycle I can't predict. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
4/18/10 9:20:46 PM#23
I prefer fun and functioning combat systems to boring non-functioning combat systems. If you have fun, who cares? |
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4/18/10 9:41:50 PM#24
Exactly. I could have picked any number of combat types from the poll and been happy with either one as long as they are FUN and fit the game I'm playing. That being said, I do find WoW combat very fluid and fun and mixing that with FFXIs combat, the skill chains, etc. would be awesome. |
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4/18/10 9:55:10 PM#25
Mount&blade/Gothic series/Risen: aim your attack, dont let your sleep in while playing as other rpgs, makes you wanna go kill random mobs to try diferent combinations with weapons and how your aproach the enemy and use cover/terrain as your advantage. now: GW2 |
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4/19/10 10:10:33 AM#26
Originally posted by brostyn While I really don't mind DDO style all that much, I will say that it really kills much beyond mindless hack and slash combat. You're so busy wildly clicking that you don't have time to set up special moves or abilities in the heat of combat. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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4/19/10 1:49:38 PM#27
Wow style It is fun with so much depth - different types of resource managment - CD abilities - procs - buffs & debuffs - different form of CCs (admitted used less in PvE than pvP) .... |
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4/19/10 1:56:00 PM#28
Originally posted by nariusseldon How is that WoW style? That's the same combat that's been used in MMOs since 1999. And WoW's version of it is far from deep.
I prefer DAoC style, turn based, but feels kinetic with good animations, sound effects, and a huge depth of skills to use. Second to that, Darkfall. |
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4/19/10 2:19:23 PM#29
There are two types of game 'experiences' I like. 1. is basically a virtual world experience. Looking over the sholder of my toon is not a virtual world. I perfer 1st person, FPS type interaction when it comes to that type of game. 2. stradegy turnbased experience. Top down view (turned based perfered). Slient Storm is the only turned based top down game that I feel was done exactly how old pen and paper RPG's did combat and I love it.
does your game have rainbow sprinkles and magic ponies!? |
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Originally posted by Axehilt Wrong. As seen in "Badman: Arkham Asylum" the enemies just stand up where they fell. So you would need to have synchronised positions for all "kicked away" enemies -> takes up a lot of traffic. If they only fall ragdoll wise when they die? Yes, it is possible, as already seen in Mortal Online. |
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4/19/10 2:58:58 PM#31
Originally posted by Garvon3 it is way deeper than say EQ. Just take resource management. Wow has mana (which every game has), rage, energy, runes, combo points .. and all act differently and encourage different style of gameplay. |
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4/20/10 7:18:41 PM#32
Originally posted by Buttermilch And if ragdoll-to-standup-pose was any significant part of why Batman's combat is awesome, you might have a point. But you could remove that from Batman entirely (and have canned or simplified knockback animations) and the game would still have amazing combat. |
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4/20/10 7:27:01 PM#33
Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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4/20/10 7:42:35 PM#34
AoC's melee combat is great, probably the best I've played in an mmo game setting. For a total combat system in an mmo I really like Guild War's skill system. It combines a lot of tactical knowledge and creativity (if you don't rely on PvX for all of your builds). |
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4/20/10 7:47:02 PM#35
Originally posted by Varny
Tabula Rasa was not FPS combat... it was much closer to standard tab-targeting Auto Attack+ Styles combat... or Soft-lock Console Action game combat if you will...
Also that is YOUR opinion... I actually liked the TR combat... and I prefer the rotational Style System in EQ/EQ2 to the 1 Button Mash "Frostbolt, Frostbolt, Frostbolt" Experience that WoW offers... and I bet there's quite a few others that agree... @ OP Could you please call the "WoW Style" combat the "Everquest Style" Combat? It's basically the same and EQ was there first so it has dibs :P
I personally prefer the EverQuest Style... Just feels right for me... But I can pretty much adept to and enjoy other styles as well as long as they require a certain level of skill in both PvE and PvP... <S.T.E.A.L.T.H> |
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corpusc
Advanced Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
4/20/10 7:51:59 PM#36
wow, i'm shocked that around %46 on this RPG forum chose FPS type combat (combine Spellborn and Darkfall in with the "FPS" choice, as should have been done). The End |
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4/21/10 6:27:35 AM#37
Eve isnt autoatack only. Some people are ignorant i see.(unless they play missile boats with passive shield recharge thats indeed no skill and autoatack mostly) |
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4/21/10 6:32:21 AM#38
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Originally posted by eLdritchZ I could, but I used "WoW" as a term because more people know it and are aware on how this system works.
Originally posted by Gdemami In Darkfall melee combat you don't have a crosshair. You just need to roughly aim. It's a slight difference, but it is one. ;-) |
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4/21/10 6:36:48 AM#40
Dot on screen is just a cosmetics. |
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