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3/17/10 4:01:08 PM#21
No you don't remember anything of the kind. You remember MMOs having 0 content so you HAD to "create your own story" cuz there was precious little else to do. I'm glad those days are dead and gone. 1990s are ---> that way. Say hi to Vanilla Ice for me while you're there. |
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3/17/10 4:18:28 PM#22
Originally posted by Vagrant_Zero Judging from your avatar..."In Soviet Russia you don't create story, story creates you" |
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3/17/10 5:20:45 PM#23
Actually, I think the answer I liked best was the producer's perspective. He is gabby for sure, but at least he answered the questions that were posed to him. I thought it was a good read. Just saying... Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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3/17/10 5:25:07 PM#24
Originally posted by Ravanos
Your personal social history in an mmo =\= the games story. Neither are both mutually exclusive |
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3/17/10 6:16:36 PM#25
Damn Jake talks a lot. There is a reason people from your past did not make it to your future. |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
3/17/10 6:27:40 PM#26
Originally posted by Ravanos
The last time I checked the Star wars story was written in the 70's. No harm done then , huh? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Betaguy
Advanced Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
3/17/10 8:21:01 PM#27
Originally posted by NovaKayne
What a silly response, really!? I think you huffed some Novacaine. Bioware got their shit together just like Blizzard did when they broke into the MMO market. Bioware believes in go big or go home, look at the majority of their games, all quality! End game is the carrot WoW used and look at all the junkies chasing the carrot. I for one, even being a casual gamer, love the fact there is long lasting entertainment replay value. I rest assured everyone is stoked and just wants to play all in due time. ------------------------------------------ |
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3/17/10 8:34:08 PM#28
Originally posted by Ravanos
Camping spawn points for hours if not days at a time is hardly making your own story. Chatting with your buds about sports and girls while waiting for respawns at said camps hardly qualifies either. Back in the day, anyone who ran around actually "Role Playing" were considered a nerd's nerd and were mocked by the general MMOer. UO, EQ and AC were all about camping mobs for phat lewts and juicy XP. Game lore was obscure, story practically non-existant and like today, hardly anyone role played or made up their own stories. |
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3/17/10 8:55:57 PM#29
It's also got to be frustrating for the people being interviewed when they want to say a lot more than they can.
Awesome response.
Of course, there are MMO players who don't want MMORPGs, and that's great. I don't think it's wrong for role-players to want a turn, though. |
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
3/17/10 9:42:01 PM#30
Originally posted by Ravanos
go play a single player game, then you can have no choice on what the storyline for the your character is. In a single-player game, I can't group with others, talk to friends (unless I have some chat program running in the background, eating up computer resources for no reason), buy/sell through a player-driven economy, or indulge in the other benefits only an MMO could provide. Plus, MMOs provide months or years of entertainment, while single-player games last maybe a week or two. But all you need to write a book (it doesn't even have to be a good book, mind you) is an imagination and a basic understanding of grammar. And you have total creative freedom with the words you write. Even in MMOs, your character's story was limited by the setting and the world you were in. If you want freedom, create it. I've read some great fan fiction over the years and even some great stories of "IPs" that people made from scratch (though they were clearly influenced by established IPs). These are two different schools of thought, I understand. Luckily, I can accept and enjoy both (TOR will probably be my main themepark and EVE or Earthrise, if it delivers, will be my sandbox).
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3/17/10 10:06:12 PM#31
Like this guy is going to give you any new information on a game at least a year away from production. Nice he gave you that interview, but expecting anything else is pure fantasy. |
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3/18/10 4:56:21 AM#32
I apriciate that you ahve given us a chance to sneak to what SWTOR will be but this interwiev is just "Iwanna answer to those and those questions" we didnt received any information about actual game state so far .... 1-this game will be very similar to an GWars and Dragon Age RPG but for those you need to buy game only once and not paying for a monthly fee how do they think to give us players at least some reason for ressubing after we finish campaign ? 2-But if this will be called MMO than all kind of games which have some sort of coop in them should be also but for those you dont need to pay monthly fee:) 3-they insist on story and epic fights blah blah but where can people meet there for good or for worse to group up for some pvp,questing etc. story isnt a single win factor for an MMO it`s having fun in that world which they have created for us with other players 4-we don`t know anything about how they have imagined end game or what will end game be (raiding isntances,pvp on larger scale....)I`m sure it will be a blast but we dont know nothing about it yet...... 5-if i have understanded so far corectly game will have some sort of micro-transition shop or whatever they call item mall these days what will in those malls be (DAge-new sets,weps, or like in some other mmo`s greater xp tomes and so on) how will this be balanced with other ingame content ? 6- how can you make pvp fun classes which will be oneshoted by jedi kind adoubt that there will be some vast battlefields for snipers and troopers to gain advantage in urban enviroment but we will have to wait and see....
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3/18/10 6:58:00 AM#33
i couldnt care less about this game. it doesnt look star wars. it looks like sci fi WoW. but im sure for every person who doesnt give a hoot, there are a thousand rabid fans who do. |
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3/18/10 9:54:25 AM#34
My reaction precisely. Why bother to give an interview if there's nothing more to be said that hasn't been said -- or that didn't need to be said. --Is it hard to balance the various classes? Sheesh. |
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3/18/10 1:50:36 PM#35
"We are putting a lot of emphasis on making sure people have a compelling experience from beginning to end." "END"
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3/18/10 2:29:38 PM#36
Originally posted by NovaKayne the fact this is a design concern this eary is hard warming.
We al know somone will hit end game in the first month, it's unavoidable |
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3/18/10 2:34:41 PM#37
Originally posted by kaydinv
I think the real concern from these nay sayers is that end game won't be exclusively raid oriented. It's got them pissing their pants that they may not get to lord it over the rest of us peons. |
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3/18/10 4:24:08 PM#38
Originally posted by sinjin
What a silly response, really!? I think you huffed some Novacaine. Bioware got their shit together just like Blizzard did when they broke into the MMO market. Bioware believes in go big or go home, look at the majority of their games, all quality! End game is the carrot WoW used and look at all the junkies chasing the carrot. I for one, even being a casual gamer, love the fact there is long lasting entertainment replay value. I rest assured everyone is stoked and just wants to play all in due time. What replay value?, they havent even told us anything besides STORY!! STORY !!! STORY!!!, and unnecssary multiple Jedi/Sith classes, where is the talk or a outline of some of the features they plan for the game? Other than just pure speculation , despite the fact they haven't even defended themselves to refute the statements that the game is nothing more than a single player game with co-op play? I'm sorry I'm not a Bioware fan, and I'm not really seeing what the hype is about since I can see thru the BS, and this will be no different than any other MMO wannabe out there. http://www.speedtest.net/result/1775656162.png |
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3/18/10 8:09:26 PM#39
The replayability is in the stated fact that every class has a completely individualized story. None are the same, so you can play all 8 classes from beginning to end and not repeat content as far as the story line goes. Of course, all of the typical MMO stuff that is in the game will likely fall under the same MMO paradigm, grind XP.....rinse......repeat, grind gear......rinse.....repeat, grind faction......rinse......repeat, grind crafting and gathering skills........rinse......repeat, etc etc etc. |
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3/19/10 3:38:34 AM#40
Darth Hater have an interview with Daniel Erickson that is about 10000 times more interesting than this interview... darthhater.com/2010/03/15/interview-story-time-with-daniel-erickson/
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