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News & Features Discussion  » General: Farmville Killed Gaming, V-Worlds, Dogs

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157 posts found

Novice Member

Joined: 5/04/06
Posts: 1331

"then again I could be wrong, but that's just my opinion" -Dennis Miller

3/17/10 2:40:08 PM#41

i dont really consider Farmville killing gaming. its merely a social game, a time waster, some people obviously spend money on it, but most dont. I dont play farmville and I probably never will. I just think I consider it a killer of gaming, as it doesnt directly compete with traditional games.

but I also think its a good thing that these 'games" are here as they introduce non gamers to the joy of gaming, whether it be a social game, a psuedo-RPGesque game. It gives a person who would not necessarily be interested in gaming in general a reason to be curious and venture further into perhaps console gaming such as buying a PS3, wii, or xbox360 or even getting PC games. I think they are in some respect are a benefit to the industry as a whole.

3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.


Spotlight Poster

Joined: 2/09/06
Posts: 8152

“No path is darker then when your eyes are shut.” -Flemeth

3/17/10 2:56:27 PM#42

It's the same choir we hear every time something new comes up. When Second Life was new, all those experts predicted that in a few years normal MMOs would be dead and everyone would play games like Second Life. Or like for 20 years consoles make PC gaming dead. Or whatever is fashion to say that X is going to kill Y.

I really stopped listening to this.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert


Novice Member

Joined: 2/25/09
Posts: 106

3/17/10 3:02:39 PM#43

Only time will tell whether or not it lasts. My opinion is that it is like cell phone gaming. Yes, it's profitable for those that survive, but you don't see Capcom shelving its AAA games to focus solely on cell phones. Companies will make money off of it while it lasts as a fad, and keep making their AAA games.

We've had so much pontification though on the MMO scene that anything anyone says I am starting to doubt. 


Novice Member

Joined: 1/02/05
Posts: 120

3/17/10 3:12:55 PM#44

farmville is not even a real game, cmon -.-


my gf plays in when she is facebooking. i simply laugh at this, but this kind of game suits her fine. ill stay with real games :D


Novice Member

Joined: 12/07/05
Posts: 29

3/17/10 3:17:00 PM#45
Originally posted by Stradden

I think that's probably true from a player's point of view, but the war isn't over players and where they spend their time. The war, if there is one, is over money. Obviously, games need money in order to be made. With the success of social games like Farmville, which can be made at a literal fraction of the cost of making a AAA title, more and more investors are looking toward that side of the market.

Think about it this way: If you could make a pile of money by either a) investing a lot and taking a large risk or b) investing a little and taking a much smaller risk, which one are you going to do?

So, do virtual worlds have something to fear from the success of Facebook and other social games? Of course they do. it's not that people are afraid no one's going to play the AAA games, it's the fear that no one's going to fund the AAA games.


Hi John,
This is not dissimilar to the differences between Mainframe solutions and the introduction to the PC or Custom written software versus off-the-shelf software that has happened in the commercial side of computer usage. For that matter, you can look at the web for similar examples... roll-your-own HTML produced from 1993-1996ish vs. WYSIWYG editors that completely hide HTML from the developer.

I think you'll see development of solutions that allow you to create triple A games for a fraction of the development time and cost evolve similar to the Game Engines that were developed by FPSs. Frameworks will evolve to assist in building out the rules sets and allow balancing. Art and music will be a challenge but we've already seen giant leaps in the tool sets used in computer generated media.

I also think that this will be an incentive to reducing the entry barrier (and I'm not talking costs) to MMOs. If you want a more general audience to play your game, you'll have to make it easily understandable to non-gamers. This, I think, is the biggest thing "social games" get right today.

My HOPE (and others have already said this) is that some of these people in the new games will get bored and want a greater challenge, drawing them to more traditional MMOs. Being a sandbox player, I've long held out hope that the theme park MMOs would act as 'trainers' to users who would migrate to sandbox solutions but, to this point, that has not occurred as yet (I say it's because the only triple A game was SWG but I'm wearing my rose coloured glasses) so maybe all of my thoughts here are just wishful thinking.

-=[ Gaidin ]=-


Novice Member

Joined: 12/12/05
Posts: 124

3/17/10 3:34:01 PM#46
Originally posted by therain93

I have to run out but will simply say this:  THIS is the kind of (high) quality, in-depth article has to aim to release on a consistent basis.  We will read more than a 1,000 words if it isn't merely unresearched and unsubstantiated ranting. A great read and I look forward to adding a comment or two once I have some free time.


QFT, first article I read from the first word to the last paragraph in years on this site. Keep it up, and redesign the aweful graphics of the site (remove most flash adds and make the site use modern fonts and colors) and you will gain our trust and interest back from sites such as massively. =)


Advanced Member

Joined: 12/13/08
Posts: 2047

3/17/10 3:37:33 PM#47
Originally posted by Stradden

I think that's probably true from a player's point of view, but the war isn't over players and where they spend their time. The war, if there is one, is over money. Obviously, games need money in order to be made. With the success of social games like Farmville, which can be made at a literal fraction of the cost of making a AAA title, more and more investors are looking toward that side of the market.

Think about it this way: If you could make a pile of money by either a) investing a lot and taking a large risk or b) investing a little and taking a much smaller risk, which one are you going to do?

So, do virtual worlds have something to fear from the success of Facebook and other social games? Of course they do. it's not that people are afraid no one's going to play the AAA games, it's the fear that no one's going to fund the AAA games.



I would almost consider this a good thing.  The  current developerXpublisher companies are producing lackluster products, and quality has not been a characteristic of any game that has released, since LOTRO.  If it is more difficult for developers to obtain funds, then hopefully they will put that much more time into developing and producing a good quality product.


Apprentice Member

Joined: 12/13/05
Posts: 883

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

3/17/10 3:40:33 PM#48

Calling Farmville a "social" game is like calling solitair a social game.  You play it alone.  You don't team up with anyone to plant seeds or harvest your crops.  The most social thing you can do in Farmville is fertilize/weed the plots on your neighbor's farms, alone.

Real social games are MMORPG's where people team up for adventure to achieve common goals.  True socializing happens in MMORPG's.  Not in play-for-10-minutes-between-classes time wasters like Farmville.


Novice Member

Joined: 5/12/09
Posts: 97

3/17/10 3:42:09 PM#49

I've played a number of those social networking games including Farmville to level 24 and I've stopped because it's horrendously laggy and painfully time wasting. They're very buggy and have constant desync issues and the spam advertising has changed the spirit of Facebook. On top of this, Facebook constantly make annoying changes to the interface, such as 'newsfeed' intended to bombard people. Where once you could configure and control different types of newsfeeds, you now can't do anything to get rid of them.


I marvel how these Zynga dudes got in at the right time to get direct access and exploit 300 million users. The games are simple, and as has been said, it's suckered in all those non gamers, primarily the females. Their brutal spam methods are shamelessly scammy and I'm wondering if these guys are going to end up with some lawsuit in the near future.


Civ is going there and so is Richard Garriott because they know there's a market to be tapped here. It might not affect big companies and real gamers but it's not going to do Indies any favours.


Novice Member

Joined: 6/08/05
Posts: 1338

3/17/10 3:46:28 PM#50

Of the 80 million farmville players, how many are actively playing? Most people play farmville off and on and I don't know anyone who doesn't spend more then a few minutes a day on it. It is no competition to real games. No gamer would ever say, instead of buying a game I really want, I will play Farmville instead.

Sent me an email if you want me to mail you some pizza rolls.


Novice Member

Joined: 3/17/10
Posts: 530

"I tell you, we are here on Earth to fart around, and don't let anybody tell you different"

3/17/10 3:50:05 PM#51

I have no problem with gaming like farmville. The people i want to play with in MMO's are not the farmville type. Therefore it wont affect my fun in the least. As a player who loves EVE i have not a single bit of desire to play anything even remotely like farmville. I would like to think that other players who love games like  EVE feel the same way. So what the hell do i care?

Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.


Advanced Member

Joined: 12/13/08
Posts: 2047

3/17/10 3:51:10 PM#52
Originally posted by gaidin6

I think you'll see development of solutions that allow you to create triple A games for a fraction of the development time and cost evolve similar to the Game Engines that were developed by FPSs. Frameworks will evolve to assist in building out the rules sets and allow balancing. Art and music will be a challenge but we've already seen giant leaps in the tool sets used in computer generated media.



This is one of my passive hopes.  It would be great to see the price of art developing tools to drop low enough for people to pick it up as a hobby; much like how people can paint and draw on their free time.


Novice Member

Joined: 6/27/06
Posts: 10

3/17/10 4:02:41 PM#53

How can anyone watch developers churn out clone after clone and honestly deny the fact that those same developers would stoop to milking the Farmville cow?  Does anyone really think they'll still pump millions of dollars into this genre, when they've proven to many times to count how they can't even deviate from attempts to copy the success of the WoW model?

  User Deleted
3/17/10 4:03:03 PM#54

Novice Member

Joined: 3/09/05
Posts: 701

Mess With The Rest
Die Like The Best!

3/17/10 4:09:12 PM#55

My thoughts on this LMMFAO. Seriously MMO devs whining and b****ing over an app a f*****g app? I have now seen it all here is a solution stop focusing on an app who has 80 million people who have played in the past but not actually playing. It's like tossing someone the number of accounts you have but not giving the number of active players. Instead of worrying about Farmville how about you get back to work with an original MMO and not a clone of WoW (Thank you SE you seem to be the only one who can figure this out) or a AAA thats unfinished with so many bugs and glitches you lose your whole player base after the free month. 

Someone from Blizzard of all people b******g about this? (I could say so much stuff about Blizzard and their golden egg but I wont) Please don't flame me I have played WoW for a few years until they decided to turn it into an easy immature filled game.



Novice Member

Joined: 9/09/04
Posts: 111

3/17/10 4:27:50 PM#56

Trust me, real gaming has nothing to worry about when it comes to social gaming. Social gaming is another word for convenient gaming. I played farmville ONLY because I was logged into facebook and for no other reason. Its a distraction while you're logged into Facebook. nothing more. It will never compete with real gaming because they are two different worlds. As far as Zygna is concerned, they rip off thier "ideas" from other gaming programmers. He was so obvious about it he got sued for 10 million.


Old School

Joined: 3/19/09
Posts: 910

SWG Refugee
Fringe Deserter

3/17/10 4:45:10 PM#57

a very interesting read, and very well summarised.


jennings is by far the best writer here - informed, neutral, interesting and informative (unlike the controversial flame-baiting tabloid articles of late).


oh and btw (had to add this sry) - we all know in which category Smedley is in the new scheme of things...


Novice Member

Joined: 8/31/08
Posts: 40

3/17/10 4:55:29 PM#58

It is a bummer money could be diverted to these facebook games, but I don't think it is all bad.  I know several people that would never have ever played a AAA game but facebook games can almost act as a gateway drug.  My aunt played farmville and liked it but then got bored because there was no depth and limited social interaction.  With a small push it would be easy to get her to play an mmo with similar offerings as old SWG.  All the depth of crafting and entertaining would be really appealing to people like her after getting over the stigma of playing a video game online. 

People like my aunt may not fit the hardcore AAA segment but AAAs can be expanded to include roles for players like her.  This type of player does not want to be a hero, they want to make things and interact with people which could fit in nicely with an in game economy.  I can just see myself calling my aunt up and asking her to make armor for me in the next mmo, lol  - you know its all gonna be pink and cute too 8)


* I read most of what Jon Wood writes
* He needs more bullet points though



Joined: 11/22/05
Posts: 16896

"what a boring life, HATING everything" -Gorilla Biscuits

3/17/10 5:04:13 PM#59

Am I the only person who read this, and thought why are they giving up? Lets look at what farmville is, it's a game where you farm crops, and buy SEEDS and people love it. Now does this not open the door for social oriented, virtual worlds? The very thing Koster always wanted to sell?

If a game based on farming can sell to so many people. Why wouldn't a fully fleshed out virtual world not devoted to combat? Rather social activity, and good old fun.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me


Apprentice Member

Joined: 7/04/09
Posts: 42

3/17/10 5:33:26 PM#60

     I admit that I played the facebook games for awhile, including farmville. They were easy and accessible. However, I left them all (save a little game called Fairyland) when I finally found a mmo sandbox game that actually had what I'd always wanted.  So players WILL leave them for something decent in the mmo world. BUT the industry HAS to stop making all these cookie cutter  PTP and FTP games that are all the same ole stale crap. When a good one comes along like Atlantica, the company quickly turns it into a parasitic rapist of the players with nerfs and item mall pushes. (They are never satisfied with a decent income, they have to bleed you dry!). If companies would make something different and playable (Like a professional version of Haven and Hearth) you might actually see people begin to STOP following the "dumb down trend" that seems to be raping the public on every issue, from TV to Music to games and go back to playing things that require even the slightest bit of intellect!.

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