Trending Games | Elder Scrolls Online | WildStar | Star Wars: The Old Republic | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,644,499 Users Online:0
Games:681  Posts:6,078,287
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: Farmville Killed Gaming, V-Worlds, Dogs

8 Pages 1 2 3 4 5 6 7 » Last Search
157 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  3/17/10 9:07:13 AM#1

The battle lines are being drawn between “social games” and traditional gaming, and the rhetoric is getting bloody. Today, MMORPG.com columnnist Scott Jennings takes a look at the issue.

Scott Jennings

Looking back at my wrapup of 2009, it does seem as though, three months in, we’re in danger of repeating ourselves. After all, we have Activision Blizzard’s Bobby Kotick asserting his particular brand of fear and loathing with one of his most popular studios, and now it seems the talk of GDC 2010 was… Farmville. Specifically, how metrics-driven game design (such as what Farmville uses) will destroy fun as we know it.

"You want to make an intrinsically interesting game," he said of game designers at large. "[When] you add extrinsic motivators to make your game better, if these studies do apply to games, you're destroying intrinsic motivation to play your game."

"The game industry used to use no metrics whatsoever," he continued. "Everything was gut and by the seat of our pants. Then metrics came around, and [now] we're addicted to metrics. If I change a value of my purple hat, fourteen more people buy it, and we think we're totally in the zone."

Read Farmville Killed Gaming, V-Worlds, And Your Dog.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  battleaxe

Novice Member

Joined: 1/06/04
Posts: 158

3/17/10 10:04:15 AM#2

Haven't played farmville.  Never heard of it til today.  Looked it up - it's a free to play flash game tied to facebook that allows you to buy crap with real dollars to ... farm.  Farming?  Really?

Just goes to show you - you can sell anything on the internet - even virtual seeds.  The question is - how much money is this game really making, and is it legitimate?  Without real revenue numbers, there's no way to decide if this is even an issue.  Farmville's charity drive raised $321,000 by selling a sweet potato seed.  Wow's charity drive raised $1.1 million by selling a virtual pet.  Farmville makes nothing if people don't buy crap regularly.  Wow makes $15 per month per subscriber even if people don't play.  MMO's aren't going anywhere.

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

3/17/10 10:21:34 AM#3
Originally posted by battleaxe

Haven't played farmville.  Never heard of it til today.  Looked it up - it's a free to play flash game tied to facebook that allows you to buy crap with real dollars to ... farm.  Farming?  Really?

Just goes to show you - you can sell anything on the internet - even virtual seeds.  The question is - how much money is this game really making, and is it legitimate?  Without real revenue numbers, there's no way to decide if this is even an issue.  Farmville's charity drive raised $321,000 by selling a sweet potato seed.  Wow's charity drive raised $1.1 million by selling a virtual pet.  Farmville makes nothing if people don't buy crap regularly.  Wow makes $15 per month per subscriber even if people don't play.  MMO's aren't going anywhere.

 

I disagree. Publishers want money. What happened when Diablo was a huge success? Everyone started making Diablo clones. What happened when WoW was a huge success? Everyone started to make WoW clones. Were those clones ever as good as the original? Not in my opinion. That doesn't change the fact that a lot of people made money off "the latest hype". Publishers are notorious for being momentum chasers, not momentum changers. Publishers see this new social gaming thing, and think its the net big thing. Do they understand it? I doubt it. They didn't understand why Diablo was fun, or why one couldn't copy WoW.

We will see a major slowdown in MMO development as everyone chases the social gaming revenue. I'd like to think this whole thing is a fad that only housewives, and people bored at work play. That's not going to change the fact publishers, you know the guys with the cash who make the decisions, will now be chasing this new fad for awhile. Clearly, trying to make a copy of WoW hasn't worked out so well for these guys. Right, Koster?

 

 

  storm-dragon

Novice Member

Joined: 7/28/09
Posts: 162

3/17/10 10:22:07 AM#4

The biggest mistake a mmo developer could make right now would be trying to model farmville. MMO players for the most part already have boring repetitive task that they (legally or no) spend real world money on. What mmo players want isn't more boring repetitive task they want an escape from their boring ass lives, they want to have an adventure. When a mmo developer finally gets this then they will see 80 million players.

This sword here at my side dont act the way it should
Keeps calling me its master, but I feel like its slave
Hauling me faster and faster to an early, early grave
And it howls! it howls like hell!

  Astara

Novice Member

Joined: 8/27/04
Posts: 1

3/17/10 10:27:39 AM#5

What a bunch of sour grapes by the devs!  So Farmville gets however many millions of non-mmo playing people to play a sorta-mmo, and all they can do is complain?  Morons!

 

(Just wait until WoW introduces farming.)

  TJKazmark

Apprentice Member

Joined: 11/30/09
Posts: 116

3/17/10 10:33:30 AM#6

I'm not a fan of Farmville, but I know people who are. In truth, most of them (that I know personally) aren't gamers. They're watchers, people who like to be entertained by movies or another person playing a game they can enjoy. With games like Farmville and the combined social site of Facebook, these watchers can not only appreciate the pretty colors and actions of an avatar, but can 'wet their toes' by 'playing' the game via simple clicks and, as simply as that, reap the rewards.

So are games like Farmville and Mafia Wars wrong? I say no, but they do not appeal to me at all. They're catering to a different market, consumers who may one day see the large virtual worlds out there and realize they're ready to try something bigger. Who knows. I'm very keen to see how things pan out in the next decade.

"You think the place is trapped?"
"I don't know...send the rogue in first."

  Kenaoshi

Advanced Member

Joined: 1/21/09
Posts: 992

3/17/10 10:49:15 AM#7

so one more decade of even low quality products so ppl who dont give a damn about the genre can be happy and we the "founders" will wander aimlessy =(

DNA computing come save us all =/

now: GW2
80 : (Warrior/Norn) - (Necromancer/Human) - (Guardian/Human) - (Ranger/Norn) - (Elementalist/Norn) -
(Thief/Human)
future: Dark Souls 2 - Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  RavingRabbid

Apprentice Member

Joined: 10/11/09
Posts: 1111

Remember Rabbids cant play MMO's, but they can dance!

3/17/10 10:57:20 AM#8

There is no "war" between social games and regular console or MMO's imo. I play Castle age, happy Island, vampire wars, and Starfleet commander on the facebook in the morning, but its only for about 10-20 min  tops. Console and MMO's give me far more depth and content than the social games by far. The social games are fun and quick yes but dont equal the satisfaction of console or MMO gaming. Bottom line.

(BBBBBBWWWWWAAAHHHHH gives double plunger salute to Tudors Show!)

All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: SWTOR, STO, and WOT

  TJKazmark

Apprentice Member

Joined: 11/30/09
Posts: 116

3/17/10 11:01:42 AM#9

@ Kenaoshi

Not necessarily. I think this could do a favor for the game industry as a whole. Not without some teeth-gnashing, of course, but as I said in my first post, these player-watchers may come to want more than games like Farmville have to offer. They may seek out the world that we know and love, and it will be the task of developers to model games that bring the 'new' generation of gamers up to par with what we are used to. It may mean a period of games that are between games like Farmville and AAA titles, but that's the nature of change.

You build, then rebuild, sometimes from scratch.

"You think the place is trapped?"
"I don't know...send the rogue in first."

  reddotmist

Apprentice Member

Joined: 6/11/07
Posts: 1

3/17/10 11:06:30 AM#10

 


Originally posted by brostyn

Originally posted by battleaxe

 

Haven't played farmville.  Never heard of it til today.  Looked it up - it's a free to play flash game tied to facebook that allows you to buy crap with real dollars to ... farm.  Farming?  Really?
Just goes to show you - you can sell anything on the internet - even virtual seeds.  The question is - how much money is this game really making, and is it legitimate?  Without real revenue numbers, there's no way to decide if this is even an issue.  Farmville's charity drive raised $321,000 by selling a sweet potato seed.  Wow's charity drive raised $1.1 million by selling a virtual pet.  Farmville makes nothing if people don't buy crap regularly.  Wow makes $15 per month per subscriber even if people don't play.  MMO's aren't going anywhere.



 
I disagree. Publishers want money. What happened when Diablo was a huge success? Everyone started making Diablo clones. What happened when WoW was a huge success? Everyone started to make WoW clones. Were those clones ever as good as the original? Not in my opinion. That doesn't change the fact that a lot of people made money off "the latest hype". Publishers are notorious for being momentum chasers, not momentum changers. Publishers see this new social gaming thing, and think its the net big thing. Do they understand it? I doubt it. They didn't understand why Diablo was fun, or why one couldn't copy WoW.
We will see a major slowdown in MMO development as everyone chases the social gaming revenue. I'd like to think this whole thing is a fad that only housewives, and people bored at work play. That's not going to change the fact publishers, you know the guys with the cash who make the decisions, will now be chasing this new fad for awhile. Clearly, trying to make a copy of WoW hasn't worked out so well for these guys. Right, Koster?
 
 


Not enough people made Diablo clones. I mean there were only a couple AAA Diablo clones, Titan Quest and Dungeon Siege. Diablo is actually a good model for a social game, with the random-statted item drops. Random interval reward systems are even more addictive than fixed interval reward systems like Farmville uses.  Also, progresswars would be a better game if you got a random amount of XP per click instead. :P
 

 

  Raph

MMO Designer

Joined: 9/11/06
Posts: 116

3/17/10 11:22:25 AM#11

BattleAxe, Zynga (makers of Farmville) are gearing up to IPO, for over a billion dollar valuation, say the rumors. They make a LOT of money, and Farmville is insanely profitable. (Also, they have done more than one charity drive, and have raised millions of dollars). You need to Google a bit more deeply.

Brostyn, I think we already saw that slowdown in MMO development. There are very few big ones from major publishers these days.

Storm-Dragon, the reason MMO devs need to model on Farmville is simple -- turns out that's what more players want. From a pure pragmatic point of view, the mass market has arrived and it turns out we're not going to persuade them to love dragons and robots. Not to mention that the social bonding techniques that the social games use are something that MMO designers should be paying careful attention to.

Astara, WoW may not introduce farming, but I have to point out that SWG;s resource harvesting is exactly like Farmville's farming just more complex. :)

TJKazmark, some of the social gamers may cross the divide, but I suspect it'll be fewer. I would expect the MMOs to incorportate aspects of the social game designs first, as you say in post #9.

Kenaoshi, Core gamers will be unhappy, I suspect. :( They already are -- this is part of the same overall current as the Wii and the like.

RavingRabbid, there is no war expect for the war for investment dollars. That war shapes what makes it to players' hands.

Reddotmist, plenty of people made Diablo clones. Cloning #1 is a risky technique if you don't have the budget to do it well, though. It's worth pointing out that Zynga made a very polished Diablo clone for Facebook. It died a miserable death and they yanked it.

 

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2315

3/17/10 11:22:31 AM#12
Originally posted by RavingRabbid

There is no "war" between social games and regular console or MMO's imo. I play Castle age, happy Island, vampire wars, and Starfleet commander on the facebook in the morning, but its only for about 10-20 min  tops. Console and MMO's give me far more depth and content than the social games by far.

 

Yeah, this.

I play both Mafia Wars and Cafe World on my Facebook every day, but that's only for just a few minutes each at a time. They're time wasters, and give some variety to the whole Facebook experience. They're the equivalent of playing Minesweeper or Solitaire on your computer at work to make the day go by faster. That's about it. On the other hand, if I want a more in-depth gaming experience, I'll fire up a game console or my PC and log into an MMO.

I really don't understand all the hand-wringing and whining about games like Farmville. They're social games that attract people who wouldn't otherwise play games. They enhance the Facebook experience, which is good. None of that means that they're going to replace MMO's or kill all gaming as we know it. It's just a different facet of gaming.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  3/17/10 11:28:05 AM#13
Originally posted by Lidane
Originally posted by RavingRabbid

There is no "war" between social games and regular console or MMO's imo. I play Castle age, happy Island, vampire wars, and Starfleet commander on the facebook in the morning, but its only for about 10-20 min  tops. Console and MMO's give me far more depth and content than the social games by far.

 

Yeah, this.

I play both Mafia Wars and Cafe World on my Facebook every day, but that's only for just a few minutes each at a time. They're time wasters, and give some variety to the whole Facebook experience. They're the equivalent of playing Minesweeper or Solitaire on your computer at work to make the day go by faster. That's about it. On the other hand, if I want a more in-depth gaming experience, I'll fire up a game console or my PC and log into an MMO.

I really don't understand all the hand-wringing and whining about games like Farmville. They're social games that attract people who wouldn't otherwise play games. They enhance the Facebook experience, which is good. None of that means that they're going to replace MMO's or kill all gaming as we know it. It's just a different facet of gaming.

 

I think that's probably true from a player's point of view, but the war isn't over players and where they spend their time. The war, if there is one, is over money. Obviously, games need money in order to be made. With the success of social games like Farmville, which can be made at a literal fraction of the cost of making a AAA title, more and more investors are looking toward that side of the market.

Think about it this way: If you could make a pile of money by either a) investing a lot and taking a large risk or b) investing a little and taking a much smaller risk, which one are you going to do?

So, do virtual worlds have something to fear from the success of Facebook and other social games? Of course they do. it's not that people are afraid no one's going to play the AAA games, it's the fear that no one's going to fund the AAA games.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

3/17/10 11:35:07 AM#14
Originally posted by reddotmist

 





Not enough people made Diablo clones. I mean there were only a couple AAA Diablo clones, Titan Quest and Dungeon Siege. Diablo is actually a good model for a social game, with the random-statted item drops. Random interval reward systems are even more addictive than fixed interval reward systems like Farmville uses.  Also, progresswars would be a better game if you got a random amount of XP per click instead. :P
 

 

 

Are you forgetting Nox, Sacred(2), Torchlight, Divinity(3), Darkstone, Fate, etc. Granted some of those were fun games, but still complete Diablo Knock-offs.

 

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2315

3/17/10 11:37:33 AM#15
Originally posted by Stradden 

I think that's probably true from a player's point of view, but the war isn't over players and where they spend their time. The war, if there is one, is over money. Obviously, games need money in order to be made. With the success of social games like Farmville, which can be made at a literal fraction of the cost of making a AAA title, more and more investors are looking toward that side of the market.

Think about it this way: If you could make a pile of money by either a) investing a lot and taking a large risk or b) investing a little and taking a much smaller risk, which one are you going to do?

So, do virtual worlds have something to fear from the success of Facebook and other social games? Of course they do. it's not that people are afraid no one's going to play the AAA games, it's the fear that no one's going to fund the AAA games.

I get that. And I understand the fear from a business point of view. However, I think past history is on the side of folks who aren't freaked out yet by the more social games.

The success of UO and EQ brought more developers into the MMO genre, including Blizzard. World of Warcraft's success in turn brought everyone else in for their own piece of the pie. Some of those games have succeeded, most have not. Social games like Farmville are no different. Anyone can shovel a cheap, easy browser-based game out the door to try and make a quick buck, and I'm sure a lot of developers will. However, there's also such a thing as market saturation. The same folks playing Farmville and Mafia Wars could look at any glut of new social games and wonder why they should bother when they're already playing a similar game on Facebook.

At some point, the market will be so flooded with cheap browser-based games that folks will want something with more depth instead, and the pendulum will swing back. I'm not quite ready to buy the idea that no one will fund the AAA games to focus on Farmville clones. I think there's room for both, and I suspect the market will see it that way as well.

  therain93

Novice Member

Joined: 11/01/06
Posts: 2047

"Racing to endgame is like racing to the end of your vacation."

3/17/10 11:43:17 AM#16

I have to run out but will simply say this:  THIS is the kind of (high) quality, in-depth article mmorpg.com has to aim to release on a consistent basis.  We will read more than a 1,000 words if it isn't merely unresearched and unsubstantiated ranting. A great read and I look forward to adding a comment or two once I have some free time.

  Raph

MMO Designer

Joined: 9/11/06
Posts: 116

3/17/10 11:43:37 AM#17
Originally posted by Lidane
The success of UO and EQ brought more developers into the MMO genre, including Blizzard. World of Warcraft's success in turn brought everyone else in for their own piece of the pie.

WoW's success did not bring anyone else in for their own piece of the pie. Since WoW launched, no MMOs have done any better than any of the MMOs pre-WoW. And there have been less of them per year. WoW didn't expand the market except for WoW. (More copies sold, but in terms of subs, WoW just recaptures everyone).

  LumTheMad

Novice Member

Joined: 11/04/09
Posts: 29

3/17/10 11:52:42 AM#18
Originally posted by Raph
Originally posted by Lidane
The success of UO and EQ brought more developers into the MMO genre, including Blizzard. World of Warcraft's success in turn brought everyone else in for their own piece of the pie.

WoW's success did not bring anyone else in for their own piece of the pie. Since WoW launched, no MMOs have done any better than any of the MMOs pre-WoW. And there have been less of them per year. WoW didn't expand the market except for WoW. (More copies sold, but in terms of subs, WoW just recaptures everyone).


Even if you discount F2P games, LOTRO and Aion have both done better than pre-WoW MMOs in terms of subscription numbers.

 

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

3/17/10 11:52:54 AM#19

It is growth only in the sense that there are more ways to get money out of making games.

 

I have been playing games since before 3D, before color even (jumpman rocked on that green text monitor we had). For a while there was real growth, with technologies improving and new immersive gaming coming out. There was wolfenstein and Doom which ushered in a new age of gaming. Followed by Descent and Duke Nukem 3D which explored further into 3D. I played many shooters for a while (Quake, Heretic etc.) and they were all more advanced but kind of the same game.

 

I remember when we first got nintendo and thought it was amazing. I remember when Mario Kart first appeared. I remember thinking no game could surprise me anymore and then Half-Life came around. The characters actually followed you with their eyes and head when talking to you. The game actually scared you and you never knew what would be around the next corner. It was amazing.

 

I remember playing The Realm and being amazed that all those other characters walking around were other people, I remember being excited when UO was getting ready to release because it was even more amazing then The Realm. I remember finding a virtual 3D chat room way back then (amazing how the majority of chat rooms and forums are still just text and login names when 3D virtual chat rooms were invented something like a decade ago).

 

I remember playing Battlefield for the first time and thinking the concpet of people on foot, people in tanks, in planes, in jeeps all at the same time was amazing.

 

But in the last ~10 years it's slowly become more disturbing. First there was Halo on the Xbox. Nothing about this game was original or new. I mean come on it was even a space marine in green armor (Doom). But because it was released on console, all of the people who thought playing console games were cool but playing PC games made you a dork suddenly found the FPS genre and thought Halo was the most amazing game in all of history. These same people had no idea of the amazing games before this and how much better most of them were. Thus the Halo franchise, an extremely unoriginal franchise, became one of the best ever.

 

WoW came along and did nothing new with MMOs, not a single solitary thing. But all the people who thought playing regular games like Warcraft was cool but playing MMOs was for nerds suddenly decided to try the genre. Instantly they all though the most amazing game had ever been created, oh and how amazing and new and original it was! They had no idea how every concept in WoW had been lifted from another type of game. And thus the best selling MMO of all time was born.

 

Web games started to show up, and a company made a little game called bejeweled. Suddenly people who though gaming on a PC or console was ridiculous or just for kids found out that gaming can be fun. Bejeweled rocketed to one of the best selling games ever.

 

Web games where you built up land, or had armies, or had gangs, and you had turns and could click on adds or use money to advance your stuff had been around for a long long time. But suddenly a company decided to tie one into face book. Suddenly all these face book users who though wasting time in progressive web games was for nerds thought casual web "gaming" was the coolest thing, and SO ORIGINAL!!! Suddenly farmville becomes the most profitable game around.

 

 

Every time you dumb down gaming, or completely copy games that have always exsited but put them in a new media or technology people go nuts and "discover" gaming. All this does is encourage the industry to not be original, not create new things, not challenge the market or their players. It does encourage copying and dumbing down and allowing people to spend much more money on the same product. Gaming is dying, and has been for a while and it's only getting worse and worse. Real games will be rare in the future and it will be sad.

 

But it's how this country rolls now a days, we're in a "milk your customers of every last cent while giving them less" age. Hopefully it turns around but it seems almost too profitable to ever change.

 

 

Sorry I didn't plan on it becoming that long of a post, but this issue does bother me.

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2315

3/17/10 11:58:49 AM#20
Originally posted by Raph
Originally posted by Lidane
The success of UO and EQ brought more developers into the MMO genre, including Blizzard. World of Warcraft's success in turn brought everyone else in for their own piece of the pie.

WoW's success did not bring anyone else in for their own piece of the pie.

Sure it did. Not in terms of success, but rather in terms of people aiming for their own game to capture the market.

Farmville and all these other social games are the same way. They're successful, so now everyone else will want to try their own hand at a cheap, easy browser-based game. Some will do well, most will not, just like the MMO market.

8 Pages 1 2 3 4 5 6 7 » Last Search