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3/14/10 2:39:17 PM#61
I agree with the OP. It's almost as if each new game that comes out that's a clone of WoW allows itself to do one, maybe two things differently. Saying that, WoW is a clone of EQ. Blizz took the parts of EQ that people loved and got rid of or simplified the parts of EQ that people hate. Also keep in mind the lead devs on vanilla WoW were devs of EQ prior to that, Tigol and Foror if I'm not mistaken. They have many items named after them, the most famous from vanilla WoW being Foror's Compendium of Dragonslaying. Anyway, if people did what Blizz did when they developed WoW and refine and expand on the things people like, then maybe we'd have seen more progress in the mmo market. As it stands it seems most devs are looking at box sales because they know many of us mmo gamers in the past have bought mmo after mmo based on hype. It's not until we stop buying mmos at launch that we'll see a difference in the quality of mmos coming out. Keep that in mind, guys and gals. VOTE WITH YOUR WALLET! Otherwise you're asking for the same ol' same ol'.
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Moaky07
Novice Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/14/10 10:02:41 PM#62
Originally posted by CymTyr
Tigole and Furor were each leaders of guilds in EQ. Furor didnt become involved in the MMO industry until WOW, where he started writing quest lines. Those of us who followed his guild's(Fires of Heaven) exploits remember his posts on visiting Blizz headquarters. Although Afterlife was based on my home server of Mithaniel Marr, I enjoyed reading the FOH boards(which I do till this very day). Tigole was leader of Legaqcy of Steel I believe....pretty sure WoW was his first MMO work as well. As far as this thread, and the issue of WoW clones etc: PVE is the aspect of MMO gaming that sells best. IMO the next "big" MMO will again be centered around it...ala EQ1 during it's heyday, and WOW currently. Unlike the OP, and some others, I believe TOR will be a smash hit if they have enough group centered PVE to go along with their story driven game. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/14/10 11:02:59 PM#63
Same boat as the OP, 9 years of mmos, although I don't agree with the entire thing. I'd play a WoW clone, if it was good.I think it's a bit much to ask for innovation from every release. They all attempt to try something new for the most part (open questing, scrimmages, dual classes, etc..) Only a few games I'd consider "clones." Anyways, the trash we've been getting in the past five years is always lacking something like someone mentioned earlier. Great graphics with no content (AoC, Aion), PvE with not enough PvP (LotRO), or too much focus on PvP with no PvE (WAR, Aion). I need solid PvE, with PvP (fair not ganking) reliable and available when I need to fill that void. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/15/10 2:53:55 AM#64
Originally posted by A-L-S-E
I honestly don't understand what compelled Bioware to go with that stupid "stylized realism" look. I would've been extremely happy if the characters looked like the original Mass Effect characters, not even ME2 -- although that would be great. DA:O models would've been great too. The environments look great but I wish that they would redo the models completely. They are trying too hard to be like WoW with the stylized graphics and it makes me wonder what else are they modeling after WoW? Is TOR going to be a WoW, set in space and with a better story?
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3/15/10 4:04:36 AM#65
Originally posted by heartless
Oh for goodness sake, using stylized graphics qualify as "trying to be like WoW" now? At least you didn't say "clone", that word is so misused it's approaching comedy. It's almost as bad as the "if I don't like it they were only in it for the money".
Stylized graphics is not particular to WoW, it's a common design feature prominent in loads of games as well as most cartoons and comics. It's a very common design choice with many advantages. Though I'm sure they are only doing it to be exactly like WoW and if they weren't only in it for the money they would have chosen an art style more to your liking. |
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3/15/10 8:52:02 AM#66
Darkfall EVE
/thread |
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3/15/10 8:58:08 AM#67
Originally posted by farfanugon
Yes. 10 out of 10 peekaboologists agree. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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3/15/10 9:04:09 AM#68
Originally posted by BuniontToes
Yep "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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3/15/10 9:21:10 AM#69
Originally posted by AgentAnarkii So you're saying just because a game has the interface of WoW it's a clone? AoC is nothing like WoW and it's coming back with a vengeance. I will admit WAR is toast. Not because its a so-called "WoW Clone" but because the PvP is bland and alot of levels you feel so alone it's not even funny. And technically WoW is an "EQ Clone" and EQ would be an "Ultima Clone" and Ultima would be similar to some MUD. I just fucking hate when ignorant people start assuming games are WoW Clones.
And what MUD would Ultima Online be a clone of? I keep waiting for someone to answer that.. But the answer is that Ultima was the merging of the single player Ultima games of old with a multiplayer component. Yes there was muds before that but I doubt they had enough influnce for Ultima Online to be born of them. UO's original goal was to take the Ultima series and expand it into a multiplayer playground of players to interact within. Thats why the first versions of Ultima Online used nothing more then the old Ultima tile engine with a hacked togeather multiplayer component. And for the record Everquest was in development while Ultima Online was in development. So there is no way EQ could be a clone of Ultima Online. If anything EQ is a mud clone since the early dev and prototype versions of EQ used a open soruce mud server setup. |
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3/15/10 10:29:41 AM#70
I feel very much like the OP does. Lotta stale bread in the bakery ya know... At the moment I'm waiting for SW:TOR, Secret World and the title from 38 studios, Copernicus. Honestly, if 38 studios fails to deliver, I might just leave the genre for good. |
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3/15/10 10:39:25 AM#71
I agree with you, a game with unique design and a game that would be polished at release, thats what I am hoping for but I guess I can keep hoping for that a looong time. Currently playing: Vinductus |
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Originally posted by monarc333
I think we're in the same boat. Although the one I was waiting for was, (still is, I guess) SW: TOR. I have put all my eggs in the Bioware basket so to speak. I think if that game fails, I might just quit playing mmo's. After all, console games are finally starting to bridge the gap between linear and open world. It'll be interesting to see where console games are in the next 3-5 years.
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3/15/10 11:52:56 AM#73
Originally posted by BuniontToes
I hardly think using these two games as the "light at the end of the tunnel" for the sad state of gaming is valid. One is a great game with a reasonable population (Eve) and the other a mediocre game with -- for all intents and purposes -- an insignificant poulation. Bad examples all around. People tend to like what is familar over something new. It has nothing to do with which games are good or bad. The sad state of gaming is the fault of GAMERS, not game developers. Game developers are in the business of making money. Do you really think they would still be making WoW-clones if no one was buying/playing them? That alone should be evidence enough. |
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3/15/10 1:00:31 PM#74
If any game does come along and garner the same type of numbers as WoW then all the naysayers and chest thumpers will simply throne that game as the new one to ruin the mmo industry and berate how every game is a clone of that one. The fact remains there are different types of mmos out there. Some people just don't want to recognize them or try them out. All the more power to them, but the whole phase of berating the industry as a whole or saying everything is a wow clone is really getting old. What it really boils down to some being burned out on the genre as a whole than it does to the games in general. There are certainly some trying to copy others out there but they aren't all doing this. ...and the ones that aren't simply get dismissed because of their player numbers. Regardless whether those numbers make it a successful venture for the company running the game or not. This topic within itself proves that there is much to blame for the current state of the mmo industry least with those that think there is an issue is on some players as much as it is on some companies producing the mmos. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/15/10 1:08:55 PM#75
Originally posted by MMOman101
To use that kind of logic you must know nothing about what's been released since wow. Gee, we have 1,000,000 games to choose from! Surely one of them is great, right? Wrong. |
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3/15/10 1:18:18 PM#76
Originally posted by Bertiaux
I hardly think using these two games as the "light at the end of the tunnel" for the sad state of gaming is valid. One is a great game with a reasonable population (Eve) and the other a mediocre game with -- for all intents and purposes -- an insignificant poulation. Bad examples all around. People tend to like what is familar over something new. It has nothing to do with which games are good or bad. The sad state of gaming is the fault of GAMERS, not game developers. Game developers are in the business of making money. Do you really think they would still be making WoW-clones if no one was buying/playing them? That alone should be evidence enough. So solution? How can we off all the shallow and dumb players...
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TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
3/15/10 1:43:08 PM#77
Originally posted by Bertiaux And so far, they all have no mass appeal. Go figure. Did it ever occur to you that maybe most people just WANT more of the same? Where to start. Darkfall - I played in Beta, no thank you, AGAIN NO THANK YOU. FFA game with no player skill involved and do not say other wise because you dam well know what the longer the player has played (afk macro) the more wins they will have in PvP Period, sure sometimes the lesser player wins but not many and the ganking is out of control at least when I played. Mortal Online - Not released yet and again this is a very unfinished game that will be finished with your money once released just like Darkfall. Buggy game right now. Xsyon - not sure if these is even a real game or not yet, all the info we have are some screen shots and a website and dev comments, no video, no real information. So we have to wait and see. Fallen Earth - Played beta, fun game but not my cup of tea which is fine. Good game though. So 1 out of 4 is pretty good I guess Myself, I want a fantasy game that allows for player skill and makes a player work and learn as they play, nothing handed out. Like I have said in the past, give me a game along the lines of Everquest (1) with update graphics and new lore and I will pay and play it. Played EQ1 for 5+ years. Currently I am playing Pirates of the Burning Sea because I like the Realm vs Realm and the ship combat is alot of fun. Best part of PoTBS is that it takes player skill to win PvP battles, having a heaver ship does not mean you win, knowing how to sail your ship and when and what skills/repairs to use at what time count more then the number of guns you have. Sooner or Later |
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3/15/10 1:52:55 PM#78
Originally posted by greymann So solution? How can we off all the shallow and dumb players...
Why would we need to "off" them? Whether you like it or not, those "shallow and dumb players" are the ones that keep the genre going. If you got rid of all the WoW clones, that wouldn't drive more people TO games like EVE and DFO. It would drive more people AWAY from the genre. Face it, most people don't want "hardcore" gankfests -- they want "happy, happy, joy, joy" mindless entertainment after a long, hard day. |
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3/15/10 2:06:03 PM#79
Originally posted by farfanugon
Prunes and coffee? Are you suggesting that what this thread needs is more shit? Active: WoW, DDO: EU Semi-retired: Darkfall, STO, EvE Fully retired: UO, EQ, AC, SWG, FFXI, DDO:SR, PoTBS, AoC Tried: EQ2, Tabula Rasa, Auto-Assault, Isteria, LotRO, Wizard 101 |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
3/15/10 2:09:59 PM#80
Originally posted by J.Yossarian
Oh for goodness sake, using stylized graphics qualify as "trying to be like WoW" now? At least you didn't say "clone", that word is so misused it's approaching comedy. It's almost as bad as the "if I don't like it they were only in it for the money".
Stylized graphics is not particular to WoW, it's a common design feature prominent in loads of games as well as most cartoons and comics. It's a very common design choice with many advantages. Though I'm sure they are only doing it to be exactly like WoW and if they weren't only in it for the money they would have chosen an art style more to your liking. The point is that Star Wars is not stylized. It's known mostly because of the movies and the books. The current models look like they walked off the set of a cartoon. If you're happy with them, that's fine. Not all of us are, however. Personally, I would have a hard time relating to my character if he moved and looked like a Saturday morning cartoon character. That's just me though. I like WoW's stylized art style. But Warcraft has always been stylized, Star Wars wasn't. That is why I say that Bioware is trying to emulate WoW in that regard.
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