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www.computerandvideogames.com/article.php It scored 5.5/10. I found the score a little bit on the harsh side, I would give it 6.5/10. The reviewer was harsh but fair with most of his points regarding the game. Full review below. We've all wanted a Star Trek-based online world for many, many years now. We've dreamed about it, plotted it out, made our plans for what we'd do, gotten excited over potential, and then steadied ourselves in moist anticipation once it was finally announced that the dream would be turned into reality all those press releases ago. And they've given us... well, a travesty. Star Trek Online is almost comically bad in execution, an obvious sufferer of rushed production schedules, inept design and very, very poor execution. At its base level, Star Trek Online puts every player in command of their own starship, complete with an automated crew, throws a mix of spaceship and ground combat at you, and coats it all in every Trek reference you could think of. Which sounds OK, until you play it and realise that none of it gels and everything has been horribly crowbarred into Cryptic's existing MMO format. A setup that, as anyone who's played Champions Online will tell you, was never that great to begin with.
But what really saddens the game-loving heart is how clear it is that, even with the challenges in front of it, Cryptic haven't even tried to make the most rudimentary attempts to translate the true spirit of Star Trek - that force of nature that can survive multiple awful films, several turgid spin-off shows and a host of God-awful cash-in novels and merchandise. You can almost see the developers at Cryptic looking at the huge whiteboard of All Things Trek in the initial stages of design, realising the amount of creative effort that would be required to pull anything decent off, and just saying "Ah sod it, let's re-skin the Champions engine and make a basic combat game instead." It's not like there isn't precedent to try this stuff. BioWare is busy creating a solid-looking story-based MMO with Star Wars: The Old Republic. EVE Online has shown that a space-based MMO doesn't have to be all about fighting. And just about every MMO under the sun includes guild structure tools that let multiple players team up and follow orders, provide unique roles in situations and contribute to a greater end result in different and meaningful ways. Are you honestly telling me that we couldn't have had ships made up of multiple bridge positions, with the guild leader sitting in the Captain's role and not have had a meaningful Star Trek experience?
So that's why this really doesn't cut the mustard in terms of being a decent Star Trek property. What of its actual gaming credentials? Does it at least have the saving grace of being fun to play, regardless of narrative accuracy? No, it most assuredly does not. STAR TRUDGE STO has none of that. For all the pretty colours and fancy ship models on display, there is no challenge on offer. The much-vaunted tactical ship combat very quickly becomes a basic case of flying in circles pressing 'fire all' when the countdown timers run down, and since there's no death penalty worth a damn, there's simply no reason to worry if you get blown up as you'll just re-spawn 10 seconds later and jump back into the fray at full strength again.
It's not even as if the enemies offer any threat. When they're not getting themselves stuck inside scenery (a very common bug), they just go through their one party trick (throwing out mines, cloaking for 10 seconds, whatever) while turning around in circles around you, waiting to explode. MR SPOOK When you're planetside, STO manages to capture all of the worst aspects of MMO gaming from the last five years - tiny zones, limited variety, the same three or four character models being used over and over again, little in the way of effective communication tools, overly confusing on-screen cues, no strategic gameplay and again, nothing in the way of meaningful challenge. Ground missions do make some attempt to capture the flavour of the various TV shows, but again, only by referencing Star Trek touchstones. The gameplay boils down to either shooting your way past loads of enemies in order to press the action key on a particular mission goal, or just running around empty landscapes, pressing 'scan' five times when you're told to. No challenge, no thought, pure grind.
There are occasional flashes of inspiration - I genuinely like the auto teaming aspect when you enter a mission area for instance; this addresses a typical MMO bugbear of pick-up grouping - but there aren't enough of these touches to warrant setting up a monthly drain on your bank account. So, with all that having been said, there is left one niggling question - why, for all the many, many, many faults on display here, do I keep wanting to return to the thing? Star Trek Online does one thing well - just one thing, but I've found that for many people, that one thing is enough: it provides enough fanboy service to help the diehard Star Trek fans look past the fact that the game is beyond terrible. The basic fact is that if this was the exact same game but without any of the Trek trappings, no one would give it the time of day. As it is, Trek fans have been wanting an online universe to lose themselves in for years now and as flawed as this is, it's all they've got and by God, they're going to take it. Annoyingly, this means that the online game that Trek really deserves isn't likely to ever get made any time soon. Still, Star Wars has survived the mess that was Galaxies and looks like being given decent service by The Old Republic. So there's still hope something similar will happen to Trek. Right now, Star Trek Online is a mess of a title with little to recommend beyond the novelty of flying around in a replica of the Enterprise. As soon as that novelty wears off (ideally within the 30-day trial period), this will be one universe badly in need of a reboot. Paul Presley |
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3/13/10 9:56:20 AM#2
Too generous. |
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3/13/10 10:13:28 AM#3
Pretty close I think... The fact that no one would be playing the Game if it was not ST is dead on...They had a thread on the Official Forums asking that exact question..."Would you be playing STO if it was not a ST Game?" The response was overwhelmingly in favor of Folks who said "no," they would not be playing if it was not a ST MMO...When I counted it was better than 80% "no" responses...That's pretty telling if you ask me...I've never been a huge ST Fan...Not nearly as much as Star Wars at least...And I think that's why the Game bored Me SO quickly...Cause I was REALLY looking forward to playing it...I gave it a real chance...But in the end, as only a moderate Fan of the Franchise, the Game itself did not warrant $15 a month...Not even close... |
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Originally posted by KyngBills
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3/13/10 10:46:38 AM#5
Yeah I've always been highly skeptical of making an MMO in under 2 years. I suppose it's to be expected the initial scores will be pretty low. I would've thought since these reviews seem to be coming out a bit after release the scores would be higher. But guess they need more time.
I like the final paragraph/conclusion of this review. Sounds like he's still playing it.... |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
3/13/10 11:07:37 AM#6
Originally posted by Buccaneer And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been. And the fans are denied for now.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
Originally posted by Kyleran And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been. And the fans are denied for now.
I agree, I was so disappointed in the direction Cryptic took the IP. It deserves better, but all we got is a shallow action shooter. I just hope someone in the near future is able to get the IP away from Cryptic, because at present I have no faith in Cryptic to turn the game around. |
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3/13/10 4:58:48 PM#8
Anyone that followed this game awhile ago knew this game was going to a complete flop. The studio that originally began development was a disaster and the went out of business before the game even got to beta is was so terrible. Then Cryptic digs it out of the trash bin and rolls it out marketed solely on the star-trek band name and what do you get? Another massive fail game based on name recognition and nothing else. Conan, Warhammer and now Start Trek. Next up? Star Wars turn again i guess SWG didn't ruin the name enough to stop someone else for trying to cash in. When is someone going to try and make a good game rather than try and sell garbage with a band name stamped on it? Probably not until we stop falling for this scam. If you bought this game I got a bridge to sell you. Stop falling for the hype you fanbois are what is enabling these garbage games to still get funding. |
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3/13/10 5:32:21 PM#9
Originally posted by Kyleran And this is the biggest reason the game has garnered so much hatred, not so much because of what it is, but more on what is could/should have been. And the fans are denied for now.
A Star Trek MMO should have been pure epic awesomeness, instead we get this steaming pile of crap that would have been completely forgotten by now if it wasn't leeching off the "Star Trek" name. Champions Online is pretty much a small, niche MMO that isn't very recognized and with a doubtful future. If STO was "Space Battles Online" and not "Star Trek Online" it would be in the exact same position as Champions. Now we'll possibly never see a good, high quality MMO that the Star Trek universe deserves, and as a Star Trek fan and an MMO fan that makes me very sad and angry. The rabid fans of this game don't understand this and don't care at all. Their attitude is "well, I'm having fun, that's all that matters" (also there are Star trek fans who will gorge themselves on anything with the "Star Trek" name, regardless of quality.) They don't care in the slightest the real, awesome, potential that a well-made Star Trek MMO has. They are quite happy with mediocrity, like a medieval peasant wallowing in muck while a beautiful, sumptuous yet empty castle towers over them. |
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3/13/10 8:37:55 PM#10
Those guys don't 'get' STO |
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3/13/10 9:17:58 PM#11
Originally posted by Onsaboo
Or maybe they simply don't like it. |
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ilydamdris
Novice Member
Joined: 12/25/07
And his name, that sat on him, was Death. And Hell followed with him. |
3/13/10 9:22:09 PM#12
Originally posted by Buccaneer
I agree, I was so disappointed in the direction Cryptic took the IP. It deserves better, but all we got is a shallow action shooter. I just hope someone in the near future is able to get the IP away from Cryptic, because at present I have no faith in Cryptic to turn the game around.
I don't think they can do ANYTHING let alone turn ANY game around. They're like the Uwe Boll of gaming. |
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3/13/10 9:40:22 PM#13
From the PC Zone article. |
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3/13/10 10:46:37 PM#14
Originally posted by Buccaneer
The excerpted sections above pretty much sums up STO, and Cryptic, perfectly. I would only insert a psuedo before MMO so it reads 'everything has been horribly crowbarred into Cryptic's existing psuedo-MMO format'. -------------------------------- |
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3/14/10 12:23:19 AM#15
So when does bioware get the Star trek IP? |
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3/14/10 3:22:55 AM#16
Originally posted by TheHellfire
lol maybe soon, atari is having yet ANOTHER weekend sale on their website for $20 off again. One weekend ok, two weekends is a little iffy, three weekends in a row is just starting to smell like desperation. If anyone read the state of the game thing, they claim 40k people responded to their survey about content. That seems pretty low given the numbers they were hyping around launch and the fact they were giving away cryptic points just for doing it. The forums over have become a strange place. A lot of the "haters" have been banned or left, but the same issues that were brought up a week or two ago are being brought up again by new people. I think at this point sto has become irrelevent to a lot of people as there are a lot of good games coming out this week and next. Heck it seems even the roughneck site that spawned after the whole atari fiasco has disappeared. I don't think sto will be shutting down this month but it seems they're definitely suffering from the dwindles over there. |
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Die_Scream
Novice Member
Joined: 9/11/06
Did everything just taste purple there for a second? |
3/14/10 4:53:49 AM#17
Game is a 3/10 at best. I've explained my gripes too many times to repeat. Worst MMO since CO back in '09.
Saddest part is not my $60 lost, it's the belief in the IP. Too bad Bioware or Turbine didn't get the IP. |
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3/14/10 6:49:15 AM#18
Originally posted by Die_Scream
When I first heard Cryptic was getting the IP, I was glad. Because while Perpetual started out designing what looked to be a very promising game, they dumbed it down for mass market appeal. At the time, my only experience with Cryptic was City of Heroes, which is one of my favourite MMOs, so I thought that they would do the IP justice. Little did I realize that the Cryptic that made City of Heroes was still making City of Heroes and this new Cryptic was a green-eyed money-beast. Cryptic then went on to take one of the richest modern IPs and dumb it down for mass market appeal. It was as if they saw Perpetual's design document and said "good enough, churn it out in two years." A guess my point is: almost any design studio would have done a better job that Craptic. |
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3/14/10 6:56:37 AM#19
"...it provides enough fanboy service to help the diehard Star Trek fans look past the fact that the game is beyond terrible." Its funny how the "trolls" and the professional reviewrs are saying the exact same thing in regards to STO. But I guess the fans will come here and say that they are "having a blast" and that we dont get it ;) If WoW = The Beatles |
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3/14/10 8:37:13 AM#20
I thought, in all sincerity, that 5.5 was very generous. I'd rate it as a 3, maybe 3.5 at a push. |
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