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CCP Games has licensed Unreal Engine 3 to power DUST 514, the console FPS tie-in to their wildly successful sci-fi MMOG EVE Online. CCP has also announced that they have entered a joint-development agreement with Geomerics to integrate their Enlighten real-time radiosity lighting tech with Unreal technology. View the full press release here. [Thanks Kost for the tip!] Michael "MikeB" Bitton |
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3/12/10 5:45:33 PM#2
Yeah so what happens if the Dust players decided to not bother with Eve player created contracts? What if Eve players decided to ingore the linking feature with Dust? How well will these games linking features hold up without one another? I for one hope PI in eve isnt totally made useless if Dust goes belly up and Dust isn't boring with nothing to do if eve players dont create content for them.
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3/12/10 5:54:37 PM#3
Huh, I figured that EVE would use their own engine for Incarna for DUST. Does this mean Incarna will be using the Unreal Engine as well? They also announced at FanFest 2009 that they were using the real-time radiosity lighting for the interiors of space stations and the like for Incarna. |
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3/12/10 6:00:53 PM#4
Originally posted by Rockgod99 eeeeeeeeeeeeeeeeeeeeexaclty my friend .. got the same questions in my mind .. i really trust CCP i love eve and i know dust will rock, but i am wondering the same .. hopefully ccp will answer this shortly |
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RavingRabbid
Novice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
3/12/10 6:02:09 PM#5
My main concern is only Eve player will play the game. I believe very few peeps outside the game will be playing it. My meaning is that I like to see more "neutrality" when the contracts go out. Lots of spies in Dust will be informing thier counterparts of contracts. Such is the nature of Eve though. (BBBBBBWWWWWWWAAAAAAAAHHHHHHHH raises plunger in salute to Dust 514!) Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else. Playing: SWTOR, Eve Online, and World of Tanks. |
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3/12/10 6:05:23 PM#6
Hm. I'd expect better of CCP than to license some engine to make their game.... Yeah, I know UE3 isn't just "some engine". Yet, DUST514 was announced rather a while ago. I'd think an engine decision would have been made early. Such as, before the product was announced. Something smells odd about this. I sure hope they aren't having the kind of trouble that would make them start over; I was looking forward to DUST.
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3/12/10 6:08:31 PM#7
Does all seem a bit strange, expected this to be well into late stages of development by now. |
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3/12/10 6:13:45 PM#8
Originally posted by RavingRabbid
Spies and traitors are a nature part of EvE Online. Why should DUST 514 be any different? ^^
<Dodges plunger as it flies past> ^^ |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there''s only a 10% chance of that. |
3/12/10 6:42:14 PM#9
Originally posted by Rockgod99
EVE players will completely embrace DUST 514. Think about it man, if all the good planetary resources are taken up, how are you going to get them without DUST contracts? As for whether the game gets played, that depends on its merits alone. |
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3/12/10 6:43:16 PM#10
They have already said that they will work fine without each other. EVE players can still do planetary interaction without dust merc, while where will be missions for dust players even if eve players don't create any. As for the engine choice they most likely been developing with that engine from the start. Just because it was announced now doesn't mean it was decided now. "Memories are meant to fade. They're designed that way for a reason." |
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3/12/10 6:51:40 PM#11
Originally posted by Xondar123
Incarna uses the next iteration of Trinity, the current EVE engine which will also be used in the World of Darkness MMO. Pretty sure DUST 514 has been using UE3 since the first trailer and it simply hadn't been announced. Certainly looks that way. |
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3/12/10 6:53:01 PM#12
Originally posted by Mcgreag
I would love to see this mechanic thats in place for PI. I mean how are we supposed to take someones territory on planets without using Mercs? I can see Dust working alone, just have randomly generated pvp maps and a single player campaign with DLC. I'm more worried about how much PI needs Dust for one of its main features (War/conflict). |
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3/12/10 7:09:19 PM#13
As nice as Unreal engine is.. man I think its about time to update it. |
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3/12/10 7:48:26 PM#14
Did anyone notice that CCP is on the suppporting companies list for the Playstation Move controller? www.eurogamer.net/articles/ps3-motion-controller-named-detailed I guess that confirms Dust for PS3... |
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3/12/10 8:55:27 PM#15
so basically what they showed us was a proof of concept and theyre just now licensing tools to actually make the thing?
i hope thats not the case, id like to play this, and world of darkness before 2018 |
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3/12/10 11:24:56 PM#16
Originally posted by Zeblade
UE3 isn't that old yet. And it still have a lot of untapped potential. You don't see half of what it's capable of in UT3 because when that game was released there weren't many systems that would have handled it smoothly at 1080p. |
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3/13/10 4:12:20 AM#17
Originally posted by Calundann
Nice catch |
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Longswd
Novice Member
Joined: 4/22/06
Jesus saves.......the rest of the party takes 2D6 damage. |
3/13/10 2:47:43 PM#18
I'm still trying to wrap my head around the fact this is console only. Let's see, our main game is PC only so let's make a major addition console only. Yeah, that makes total sense!....... I might be interested in buying it where it available for the PC as well but I don't do console gaming, mostly because controllers are utterly inferior vs. a kb/mouse for control, especially when it comes to an FPS. If nothing else, even from a target demographic sense, it just doesn't seem logical.
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3/13/10 3:15:39 PM#19
Originally posted by Longswd I think they're really trying to play off of exactly that. The type of gamer that plays consoles is radically different from the type of gamer that plays PC games. They want the two to be completely separate and distinct communities with their own unique flavor. Like how Air Force culture is vastly different from Marine culture. They're trying to cultivate that kind of separation. Also, I disagree that controllers are necessarily inferior to kb/mouse for FPS. I think it's a misconception due to the long legacy FPS has enjoyed on PCs and the lack of equivalent quality FPS games for consoles. There is also a bit of a learning curve, because once you've honed your reflexes with a kb/mouse it's a challenge to relearn with a controller. But there have been a few excellent FPS tiles for Consoles that have shown it's possible to make FPS work well with a controller. In fact, one of early reviewers of UT3 criticized the engine saying that it played better with a controller than with a kb/mouse. |
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Wizardry
Advanced Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
3/13/10 3:38:32 PM#20
Originally posted by Rockgod99 My opinion is that DUST SHOULD have been done a bit different,or maybe it is being done right, and i just don't know it YET. What i would do with DUST is make it so it is NOT dependent on EVE at all,but players DO have the CHOICE of making it an interactive part of Eve.This keeps in line with CCP's plan for Dust ,witch was to sell it to all existing Eve players and HOPE for new players.If they make it a standalone product [no need for Eve if so desire]it will have a MUCH better chance at creating a NEW player base for CCP.If DUST is dependent on Eve,they will fail badly in creating a new player base. Personally CCP is making a wise choice to work with Epic games,they are the best imo and have tons of licensed software developers working with them to make sure they can honor all licenses fully.Part of their contracts are to work with the developers to meet their demands,so having all these partners makes it more possible.Anything CCP wants to achieve with DUST will be doable working with Epic,no question at all.I would really like to see destructive physics,that would set Dust as a top notch game in the market. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |