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Tabula Rasa

Tabula Rasa 

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29 posts found
  Cognoman

Novice Member

Joined: 12/06/08
Posts: 73

3/08/10 2:18:03 PM#21
Originally posted by Rokurgepta
Originally posted by Eryxx

TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.

Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.

OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?

The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.

For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.

Tabula Rasa is dead... LONG LIVE TABULA RASA!

TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.
 

 

TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

 

The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.


 

Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

 

 

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

3/09/10 1:13:45 AM#22
Originally posted by Cognoman
Originally posted by Rokurgepta
Originally posted by Eryxx

TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.

Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.

OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?

The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.

For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.

Tabula Rasa is dead... LONG LIVE TABULA RASA!

TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.
 

 

TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

 

The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.


 

Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

 

 

Please show me a game where the archers can only see 25m. Please show me the game that limits arrows to 25m. TR devs said their technology would not allow a longer draw distance for snipers. Pretty poor when you realize years before Planetside had a way better sniper draw distance. TR was a failure end of story. My example makes perfect sense to anyone who has a clue about snipers in any other game that has them.
 

 

I got the subscription numbers from the reports NCSoft is required to publish as a publically traded company. They hide that information in their quarterly reports. Why would you placate fans if you are losing money? I am guessing you failed that business course you took.

Beat all or most that came out in the last year? TR could not get enough subs to even break even on operating costs. I understand some people loved the game, truth is that number was not barely enough to fill a basketball arena let alone keep an MMO that cost nearly 100 million dollars to get released.

 

Do some research before attempting to argue points you clearly do not understand.

  camp11111

Apprentice Member

Joined: 9/24/09
Posts: 638

3/09/10 1:23:32 AM#23

Nostalgia makes for some strange twists...

I will remember one thing of TR and its "landscape": the way you ran up to a forest ... that you couldn't enter.

Just some fake 2D trees that blocked your path, like a cheap DS game.

Invisible walls ... that weren't hidden in an intelligent manner (but little did we know far worse came after TR).

Apparently MMORPG players are very forgiving, because invisible walls are now showing up in every new game.

At least .... hide them better makers.

Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

3/09/10 1:58:49 AM#24
Originally posted by camp11111

Nostalgia makes for some strange twists...

I will remember one thing of TR and its "landscape": the way you ran up to a forest ... that you couldn't enter.

Just some fake 2D trees that blocked your path, like a cheap DS game.

Invisible walls ... that weren't hidden in an intelligent manner (but little did we know far worse came after TR).

Apparently MMORPG players are very forgiving, because invisible walls are now showing up in every new game.

At least .... hide them better makers.


 

Yeah I guess some tend to remember the good and pretend that NCSoft cancelled the greatest MMO of all time.

 

I too recall the forest of no entry. Yet another part of TR that failed. The potential that was not realized was sad. but it is not because of a lack of advertising as some claim or the other silly reasons. TR the actual product was a poor MMO, but a decent single player with chat room functions.

  Cognoman

Novice Member

Joined: 12/06/08
Posts: 73

3/09/10 12:24:02 PM#25
Originally posted by Rokurgepta
Originally posted by Cognoman
Originally posted by Rokurgepta
Originally posted by Eryxx

TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.

Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.

OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?

The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.

For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.

Tabula Rasa is dead... LONG LIVE TABULA RASA!

TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.
 

 

TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

 

The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.


 

Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

 

 

Please show me a game where the archers can only see 25m. Please show me the game that limits arrows to 25m. TR devs said their technology would not allow a longer draw distance for snipers. Pretty poor when you realize years before Planetside had a way better sniper draw distance. TR was a failure end of story. My example makes perfect sense to anyone who has a clue about snipers in any other game that has them.
 

 

I got the subscription numbers from the reports NCSoft is required to publish as a publically traded company. They hide that information in their quarterly reports. Why would you placate fans if you are losing money? I am guessing you failed that business course you took.

Beat all or most that came out in the last year? TR could not get enough subs to even break even on operating costs. I understand some people loved the game, truth is that number was not barely enough to fill a basketball arena let alone keep an MMO that cost nearly 100 million dollars to get released.

 

Do some research before attempting to argue points you clearly do not understand.


 

U angry at me? 

Here is Aion ranger description:

Rangers have long-, medium-, and short-distance shots at 25m, 20m, and 15m respectively, with most abilites having a 25m range. Range is increased by a level 25 passive skill, and is increased by an additional 10% while in flight. There is no dead-zone or minimum range.

20k subs is enough for 2 servers.  The 100 mil spent is already spent you cant get that back.  20k subs at  15/mn is $300k per month which should be more than the cost of the overhead to keep 2 servers operating and a few people maintaining the server.   If the game by some miracle picks up subs then they can hire more people to add more content. 

This thread was created because people miss the game and we miss the game cause it was so much fun to play.   We are aware of the lack of end game content, some minor game mechanic bugs etc etc but we dont care.  For us, the game was fun even with all those blemishes. 

*walks away slowly*

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

3/09/10 1:01:21 PM#26
Originally posted by Cognoman
Originally posted by Rokurgepta
Originally posted by Cognoman
Originally posted by Rokurgepta
Originally posted by Eryxx

TabRasa will probably forever be my favorite game of all time, and the one I will always miss the most. I played from beta right up until the last few seconds when the "Disconnected from Server" notice went up when the servers were murdered.

Was it a perfect game? H3ll no, but I always had FUN in that game, every time I played. The graphics were quite good, the environments very well done and nicely integrated. The character animations were wonderful and fluid, and the best thing was the music... oh, the MUSIC was just perfect! Immersive and moody, it fit the game precisely.

OK, I know I said the music was the best thing, but actually it was the combat that I loved, first and foremost. It was fast but not too twitchy, realistic (as a game can get,) and just do damn much FUN! It had a good cover system, fast weapon switching to exploit different enemy weaknesses and distances, and one of the weirdly best things you don't see in most games, you could HOLSTER (or shoulder store) your weapons! They didn't just disappear into some invisible bag, you could still see them RIGHT THERE! Why don't other games do this? I'm playing STO right now, if I stow my huge phaser rifle, it's gone, not on my shoulder where it should go. WhereTF did I put it?

The last few weeks when TabRasa was F2P, I cannot count the number of times I saw in general chat some n00b saying "Wow, this game is awesome, why are they killing it?" (or similar) over and over and OVER! New players were coming onboard daily and LOVING it. NCSoft did nothing to promote this game adequately or make any attempt whatsoever to boost the playerbase, they just let it decline, then killed it. RG did try to promote it with his trip to the ISS, which cost him ~$30M of his own money. He didn't make the trip just to promote the game, he'd planned it years before, but he sure did try, WAY more than NCSoft did. Other than the handful of website and magazines that routinely review such games, if you weren't a visitor to NCSoft's website, you probably never heard of Tabula Rasa, and that was the biggest problem. NCSoft stuck it in a box, shipped it, and expected it to just fly off the shelves even though they never TOLD anyone about it.

For those talking about "lack of an endgame," did you even TRY the return-to-Earth instance? It required a fairly hearty group to complete, and anyone who brags about soloing it actually utilized an exploit that let them bypass almost 1/2 of hit. There were going to be several more in cities around the world, but the TabRasa world ended instead. SO much potential flushed down the pipes, they could have taken the game anywhere and everywhere. I have yet to play any other game that lets your character lie down, just to name one small, stupid thing that made TR unique and fun. And no, crawling is not lieing down, sorry.

Tabula Rasa is dead... LONG LIVE TABULA RASA!

TR had no end game. Sorry the Earth instance stuck in after the game was dead does not count. Had they started adding those in July when TR still had a chance you would have a more valid point. But a couple of high level things does not end game make.
 

 

TR had potential, but the people in chanrge of making the game were the ones who ruined it. Lets take snipers for example, how weak is a game when 100m is the sniper draw distance? Do you know how close 100M is for rifles? Thats the distance you shoot a .22 with open sights not the distance you snipe with a high powered scope. Sorry but TR had more problems then it had good things, hence the reason it had no population. JUst because new players tried it when it went F2P does not mean it was a growing game, they tried it because it was F2P and I bet like almost everyone else who played they would have quit.

 

The numbers speak for themselves. TR had less than 20k players before they announced the game was cancelled. That alone spoeaks volumes to how poor the game was.


 

Your sniper example does not make sense cause fantasy mmorpg's have archers that only shoot 25m when we know that is not the max range of a bow or crossbow.   Snipers in TR was made that way for game balance as beta players were all playing snipers cause it was the OP class in beta.   With regards to end game, your point is correct but Earth and epic Caves of Donn were good attempts at end game.  Also, TR was very Alt friendly with cloning and with all the different weapons available for each class, playing Alts is very entertaining.

I dont know where you got the 20k sub figures but if that is true then that is still enough for 2 servers.  Ncsoft could have kept the game running just to placate the fans of the game.   Instead they closed TR and lost a lot of future customers for their other games.

NCsoft gave me  a free CE version of Aion for being a TR player till the end.  I gave up on Aion 2 months ago cause I cant stand the game play. It is so boring, you mash the same buttons over and over again.  You also get so much drama going on in groups cause of the death penalties and the lack of good drops. 

TR for me was the best mmorpg I ever played.   I realized how much I missed TR  after i played Conan, Aion, LOTRO, FE, D&D, STO and some F2P out there. 

If TR was to come out today it would beat most or all of the new mmorpgs that went live after feb of 2009.

 

 

Please show me a game where the archers can only see 25m. Please show me the game that limits arrows to 25m. TR devs said their technology would not allow a longer draw distance for snipers. Pretty poor when you realize years before Planetside had a way better sniper draw distance. TR was a failure end of story. My example makes perfect sense to anyone who has a clue about snipers in any other game that has them.
 

 

I got the subscription numbers from the reports NCSoft is required to publish as a publically traded company. They hide that information in their quarterly reports. Why would you placate fans if you are losing money? I am guessing you failed that business course you took.

Beat all or most that came out in the last year? TR could not get enough subs to even break even on operating costs. I understand some people loved the game, truth is that number was not barely enough to fill a basketball arena let alone keep an MMO that cost nearly 100 million dollars to get released.

 

Do some research before attempting to argue points you clearly do not understand.


 

U angry at me? 

Here is Aion ranger description:

Rangers have long-, medium-, and short-distance shots at 25m, 20m, and 15m respectively, with most abilites having a 25m range. Range is increased by a level 25 passive skill, and is increased by an additional 10% while in flight. There is no dead-zone or minimum range.

20k subs is enough for 2 servers.  The 100 mil spent is already spent you cant get that back.  20k subs at  15/mn is $300k per month which should be more than the cost of the overhead to keep 2 servers operating and a few people maintaining the server.   If the game by some miracle picks up subs then they can hire more people to add more content. 

This thread was created because people miss the game and we miss the game cause it was so much fun to play.   We are aware of the lack of end game content, some minor game mechanic bugs etc etc but we dont care.  For us, the game was fun even with all those blemishes. 

*walks away slowly*


 

Why would I be angry at you? I was simply showing you the flaws in your unresearched discussion. There is no anger. Simply truth.

One more reason I would not play Aion. Thank you. Nothing is more pathetic then limiting long range characters to the distance a 10 year old can throw a baseball. TR and Aion have that in common.

You do not know that 20k is enough for two servers. Obviously NCSoft decided it was not. Also consider this, second quarter that year TR averaged over 40k subs by the third quarter it was down to averaging around 20k, which means it had to be under 20k to have dropped the average that low. TR was dead before the announcement. It did not even have 20k left by the time they decided to make the announcement.

 

While the game may have been fun with all its blemishes, the number who thought so was pathetically small. I enjoyed the game for a couple of months, but it was so content poor after level 30 as to amaze me that it took so much time and money to be released.

  Trollarama

Novice Member

Joined: 5/12/09
Posts: 97

3/11/10 10:31:20 AM#27

A dedicated fellow no doubt, however I have to say that after playing a number of games, Tabula Rasa remains my third favourite MMO ever. That is my opinion of course and I know there's decent number of people who loved the game and love it even more now after experiencing a lot of mediocre stuff out there.

 

It would be nice if RG somehow tried to revive the game and exposed it a little more. I feel the game was released at a very wrong time and I'm sure if more people gave it a go, it could have been a different story.

 

Britney Spears sells millions of albums. It doesn't mean she's a brilliant artist.

[Mod Edit]

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

3/11/10 1:11:15 PM#28
Originally posted by Trollarama

A dedicated fellow no doubt, however I have to say that after playing a number of games, Tabula Rasa remains my third favourite MMO ever. That is my opinion of course and I know there's decent number of people who loved the game and love it even more now after experiencing a lot of mediocre stuff out there.

 

It would be nice if RG somehow tried to revive the game and exposed it a little more. I feel the game was released at a very wrong time and I'm sure if more people gave it a go, it could have been a different story.

 

Britney Spears sells millions of albums. It doesn't mean she's a brilliant artist.

[Mod Edit]


 

That decent number was below the number NCSoft thought could make the game profitable. That is why it got canned. TR was after level 30 as weak an MMO as I have played, even some F2P had more game then TR did at that point.

  Selenica

Novice Member

Joined: 1/02/10
Posts: 183

3/11/10 1:13:21 PM#29

 I was in beta for it. It felt sort of like a cheap action/3rd person shooter with too much instancing to be worth the monthly fee.

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