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Squal'Zell
Advanced Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
Ive been playing eve for a little over a year and i would like to clarify a few points about piracy, ganking, training, low sec,0.0 and a few others that might come to mind when i type this
Training this has been said alot. yes you can catch up in your speciality, no you cant catch up in your diversity. i can be as efficient in a missile boat as a 2003 veteran. but that 2003 veteran can fly gun ships and possibly many other types of ship... but as far as i am concerned, he is not better than me at flying missile boats. (yes it can take a while to get there but you do catch up in your specific training)
Ganking You have 4 kinds of places you can be in eve: High Sec, Low Sec, 0.0sov and Nul sec if you go into 0.0 space YOU WILL get shot. but that is simply because you are trespassing into alliance controled territory. you are not a victim of pirates but simply a victim of trespassing into territory you are not welcomed. friends of the alliance or people with NAP status can freely go in there without getting shot. High sec space is empire controled space (read NPC controled) which simply means that if you get agressed the POLICE will intervene and kill whoever is shooting at you. but it does not mean that you cant die. there are suicide gankers at gates that simply try to kill you before the police kills them. But if you are smart you can fly through a suicide gank gate and survive it without a problem. simply don;t autopilot. these guys don;t simply kill anyone. they are getting their shit poped so they will pick targets that are flying with expensive things to "steal". 1. dont fly Autopilot 2. dont fly expensive things in a non tanked ship.
Low sec you need to pass through low sec to get intto 0.0 into your home. and vice versa get your goods to high sec to sell them in the market hub. so you will have in there true pirates that will jump on any ship transporting goods. some will also go and get kills for the fun of it. but on the other hand they are losing standings to a certain point where they become FFA anywhere to anyone. nul sec unclaimable systems 0.0 status. in here is the true FFA. you either kill someone or you get killed. there are expensive goodies in there. so if you want them you better be prepared to fight for them.
Losing things that you worked for this is not your clone MMO where you have to run dungeons for weeks/months to get your set armor and weapons. the more you play the more ways you can get isk. at the begining a drake 27-30 million isk is damned expensive, but a few months down the line 1 mission that takes you say 30-45 mintues can make you 20-25 million. so replacing ships is easy enough if you fly smart. yes i can work for ages and buy myself a widow (700million) and then lose it and have nothing left, course thats frustrating and i would want to quit too. but even if i can fly one i cant aford to lose one, instead i fly a nighthawk,(250M) or a cerberus (150M) that is within my range to replace with ease. you might say that people would just be flying cheap ships all the time. i say no. some richer players will fly the widow or some carriers that can cost billions. if they can be assured that they have back up and a decent chance to defend it. (they would also have 3-4 billion in the bank). but there are also stupid "drunk" ops where alliance fit in cheap ships and go into enemy territory and cause havoc for the fun of it. (alliance wars or enemies of the alliance) so losing a ship isnt a big deal unless you are stupid enough to fly something you can't aford to lose. and yes eventually you will be able to aford to lose big ships like titans and capitals. ISK is not rare. its everywhere.
your toon is a ship yeah... thats something we will have to deal with. im tired of seind elves and druids. and being a spaceship isnt that bad. besides walking in stations is somewhere in the future... (not this summer but maybe winter) and on top of that its not what you may think. walking in stations will be more of a social aspect for downtime moments, or to aquire things you could only get if you go offgrid.
spread sheet game the basics of the game, yes spread sheet (just like everyother game out there) the actual gameplay? not even close. there are so many aspects of the game that you could not do with a spreadsheet. Such as diplomacy, negociations, fleet battle command. strategy planning, outsmart your enemy. and i can go on...
Slow combat you have not played enough if you believe that. (slow planning on the other hand is true, takes forever to get a large fleet going into an event) i can't think of anymore right now.
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3/06/10 9:50:46 PM#2
Started another 14 day free trial again (fourth or fifth time I think.) Honestly, I keep doing this to see where EVE is and if it's worth it to start subscribing yet. The first time I tried EVE the tutorial was incredibly long, boring, complex and useless. This time around I'm having more fun with the game than ever before. The tutorial is now short, concise and tells me everything I need to know (though it may partly be because I've played the game many times before.) And there are now advisory mission chains you can do. If you are a new player do the advisory mission chains! Do all of them! Why? Because it's a great way to earn ship upgrades, ISK, skills, and even new ships! I now have five ships in my hanger and I didn't buy a single one of them! I didn't even buy the weapons or upgrades for them. Not only that, but these advisory missions teach you how to do everything you need to know in the game. Some teach you about mining, combat, even crafting, which was something I never got into in EVE before because I felt it was too complex. I've now built a ship by myself as well as other things. So far, I've found that it isn't as dangerous Squal'Zell says it is. I've flown around in 0.6 - 0.9 space and I've never been ganked, never had a suicide gate camper attack me, just smooth sailing. You should be careful and buy ship insurance (which I'll do next time I log into the game, cause I feel like I'm tempting fate by telling everyone how I've never been ganked,) but EVE isn't completely lawless and rough and tumble. I bet you can even venture into 0.0 space if you find a good corporation. As for your character is a ship, this is true (partly, your character is actually a pod that goes into whatever ship you can get, though you rarely see the pod,) and is one reason I haven't subscribed to EVE yet. But hopefully sometime within the next year and a half CCP will release "Incarna" (or whatever name they change it to,) and you will be able to see and manipulate your humanoid character. EVE is a spread sheet game to a certain extent, which makes sense as you're flying a complex space ship around. But there is still something satisfying about coming out of a stargate and hanging over the rings of some gas giant, watching and hearing your missiles smash into an enemy ship, and the enemy ship blowing up. So while there is a spreadsheet element, it is still graphical. I also think CCP is working on making it more graphical all the time. The ship fitting screen has changed a lot since I first tried the game. If you have the right weapons, combat isn't always slow. Sometimes you'll circle a guy pew-pewing with your dinky little civilian starting gun, and other times you'll shred through guys with missiles and canons blazing. There's great satisfaction to be had when you enter a mission and there are eight enemies waiting for you, then you shred through them. Sometimes it seems like the combat went too fast as you survey the wrecks of your enemy's ships. So far I've only tried PvE, I'm doing all the advisory missions, and I haven't joined a player corp yet. I'm only on a free trial so we'll see what happens. |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
3/06/10 11:27:35 PM#3
The one that bugs me the most is hearing how you don't have a body.
Now these guys are current and don't look that bad, but there not that great either and your stuck with that one semi-ok body for as long as you play. In EVE I can be any ship I can train, and almost all of them look better than these guy's, and with more ships comes more options for my character. Not so for these guys. I know people are used to seeing two legs and all, but to say EVE is not worth playing because of it is just lame in my book. Very Lame!
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3/06/10 11:39:41 PM#4
Originally posted by qazyman
That may be true, but as it stands now it feels to me like something is missing from EVE, and I think that something is humanoid avatars for our characters. When such things do get added to EVE, it won't take away from the ships or the excitement of exploring space. But it will add a whole new dimension to the game. I think that a lot of people feel this way, and I expect that when Incarna does come out that EVE subscriptions will take a huge jump. Don't get me wrong, I love my Merlin, and this play-through is the very closest I've ever come to subscribing, but I want the whole shebang in my space MMO, not just three quarters of it. |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
3/07/10 12:16:14 AM#5
I was replying to the OP and didn't see you mentioned this too till now. After reading your full post, I would offer that what you are missing is teammates. EVE has always been about the people you fly with, and I have never felt as I was playing the complete game, the times I have been solo. I think it helps if the people around you are close to you in terms of how long they have played, and in the general goals they have for the game. Also, I do find it funny how it’s ok to have a body that never changes and doesn’t allow you cross train, but this game is expected to provide everything. No way you can say that’s not screwed up. |
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cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
3/07/10 10:40:31 AM#6
OP if anyone talk about slow combat ask them to get 500 vs 500 battle on any other mmo and also ask them how much time they needed to do so, i bet it will take x5 more time to get a battle whit 1000 player compared to eve |
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3/07/10 10:51:13 AM#7
Originally posted by Xondar123 Most of my friends feel the same way. Ive tried talking many of them into playing, but without an avatar, they always say something is missing. Hopefully CCP will do all the things theyve talked about for so many years. Id love to have all my guildies back into a single game, but it wont happen until people can see Avatars, www.agonysend.org |
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Squal'Zell
Advanced Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
Originally posted by cosy
well this leads me to believe that the 14 day trial (or the 21) is not enough to get the real taste of the game of this magnitude. i think the game was cheap at some point on steam (don't know if it still is) but i would say 30-60 days would be enough to get the right feeling for the game. |
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3/07/10 1:37:54 PM#9
Originally posted by Murashu Most of my friends feel the same way. Ive tried talking many of them into playing, but without an avatar, they always say something is missing. Hopefully CCP will do all the things theyve talked about for so many years. Id love to have all my guildies back into a single game, but it wont happen until people can see Avatars,
I watched the EVE Fabfest 2009 video last night (I was bored) and it looks like Incarna is coming sooner than people think. They have in game videos of it already, and I'd guess that it'll be released sometime this year. My guess is that it'll be the next expansion after Tyrannis. Tell your friends to at least try the free trial, the new player experience isn't bad at all and they'll have a Merlin after finishing a single advisor mission chain. |
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3/07/10 1:48:56 PM#10
Originally posted by Squal'Zell
I like the fact you know nothing about what your talking about when it comes to commenting on a 2003 veteran vs a newer player that you might be good a missile boats and him at gunnery , i am a 2003 pilot , my gunnery and missile skills are allmost the same, why ? , because ive had the time to do it. If you wanna make that arguement, don't use a veteran from 03 as an example because there is only so many gunnery skills you can train up. But yes as a new pilot in order to fly your ship just as efficient as me, don't cross train, stick to one type of ship, either guns or missiles, and when it comes to thoose 2 , again stick to 1 type og gun hybrid, energy, projectile, specially as a new pilot. |
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Squal'Zell
Advanced Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
Originally posted by kwai
I like the fact you know nothing about what your talking about when it comes to commenting on a 2003 veteran vs a newer player that you might be good a missile boats and him at gunnery , i am a 2003 pilot , my gunnery and missile skills are allmost the same, why ? , because ive had the time to do it. If you wanna make that arguement, don't use a veteran from 03 as an example because there is only so many gunnery skills you can train up. But yes as a new pilot in order to fly your ship just as efficient as me, don't cross train, stick to one type of ship, either guns or missiles, and when it comes to thoose 2 , again stick to 1 type og gun hybrid, energy, projectile, specially as a new pilot. i think you misunderstood what i wrote you pretty much said the same thing i did 2003 vet can be as efficient in missiles as a 2007 player who specialized in missiles. the only difference is that you can also use guns and i can't we said the same thing in different words |
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3/07/10 7:28:54 PM#12
Eve is a fine game and I loved it when I was playing it. I would like to say though that I don't think it's possible for a 1 year player to compete with a 6 year old vet. They are just too many skills that's not ship specific that would give a 6 year vet a edge. In grouping warfare you can still make difference. It's just according on if you and your teammates plays your cards right..
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3/07/10 7:42:02 PM#13
Originally posted by windasm I've done it, and I've witnessed others doing it. Just because you can't believe it or conceive how it's done doesn't mean it's not possible. |
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3/07/10 9:14:55 PM#14
Originally posted by Queinai I've done it, and I've witnessed others doing it. Just because you can't believe it or conceive how it's done doesn't mean it's not possible.
I dont mean to burst any bubbles on here.. but.. I will still say it's impossible for a 1 year vet to compete with a six year vet in a 1 vs 1 same type ship scenario. A six year old will most likely have better shield points, more hull points, a faster ship,a more power efficient ship,more power, better targeting range, faster targeting. That is only a few things that I can name off the top of my head. A six year vet will most likely beable to run mods and implants that a 1 year player cant run that will give him a edge also. |
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3/07/10 9:29:55 PM#15
Originally posted by windasm
I dont mean to burst any bubbles on here.. but.. I will still say it's impossible for a 1 year vet to compete with a six year vet in a 1 vs 1 same type ship scenario. A six year old will most likely have better shield points, more hull points, a faster ship,a more power efficient ship,more power, better targeting range, faster targeting. That is only a few things that I can name off the top of my head. A six year vet will most likely beable to run mods and implants that a 1 year player cant run that will give him a edge also.
Shhhh....
People don't like to admit that here! They know it, they believe it, but they'll damn sure argue that it's false till they're blue in the face! I seen it happen!
But, you're absolutely right though. There is a huge huge difference between a 4yr player and a 1yr player flying around a system in something even as small as a Cruiser and a huge difference in something like a Battleship. |
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3/07/10 9:30:03 PM#16
I've used month old alts in Rifters to drop four, five year vets in HAC's. How? Brains, friends and a little transversal velocity. It's not so much about having a metric crapton of skillpoints. It's about using your head, knowing your place, and making sure you have someone else around to fill in the gaps. The most important part of EVE is understanding that you can right click on anything in game and do a "Show Info" on it. Read the description. Look at the numbers. Look at the prerequisite skills.
Okay... That's the second most important thing. Most important thing is using EVEMon to track skill changes and plans (it'll even show you what to respec your attributes to for any given plan) and training up those learning skills as soon as you log in and finish the starter missions. |
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qazyman
Gurista
Joined: 10/04/06
A Good Sandbox isn't about your characters abilities; It's about the players ability. |
3/07/10 9:45:31 PM#17
Originally posted by windasm
I dont mean to burst any bubbles on here.. but.. I will still say it's impossible for a 1 year vet to compete with a six year vet in a 1 vs 1 same type ship scenario. A six year old will most likely have better shield points, more hull points, a faster ship,a more power efficient ship,more power, better targeting range, faster targeting. That is only a few things that I can name off the top of my head. A six year vet will most likely beable to run mods and implants that a 1 year player cant run that will give him a edge also.
LOL a one year vet and six year vet in a cruiser fight would be basically equal and either could win! I don't mean to burst your bubble, but you don't know what your talking about. Like there are hoards of six year old players roaming the universe looking for people with one year experiene to have a 1 v 1 with in equal ships ROFL! EVE is a team sport and whatever you bring to the show is helpful and needed LOL. Take your one on one trash and go back to WOW. |
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3/07/10 10:24:10 PM#18
Originally posted by windasm
I dont mean to burst any bubbles on here.. but.. I will still say it's impossible for a 1 year vet to compete with a six year vet in a 1 vs 1 same type ship scenario. A six year old will most likely have better shield points, more hull points, a faster ship,a more power efficient ship,more power, better targeting range, faster targeting. That is only a few things that I can name off the top of my head. A six year vet will most likely beable to run mods and implants that a 1 year player cant run that will give him a edge also. You're not bursting my bubble. Again, just because you lack the experience to figure it out does not mean that others haven't. I've done it. Corp mates have done it. Friends have done it. Enemies have done it. In short ...it's been done. |
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3/08/10 2:30:42 AM#19
Originally posted by windasm You're flat out wrong. A 1-year character could easily have every skill he needs in a cruiser at 5, even a T2 cruiser. The only real difference is that the 6-year guy will most likely be able to fly any cruiser and in all races, whereas the one year guy will only have been able to perfect 1 race, and maybe 2 classes (say T1 and HACs). Give me liberty or give me lasers |
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3/08/10 2:44:25 AM#20
As one of those long timers - absolutely you can compete. Your experience in using your ship matters far more than your raw skill points in many combat scenario's in Eve. I fly caps primarily and have negligible idea of interceptor etc combat. Anyone with experience in that area can run rings around me. About the only area that skill points really matter is indeed caps and supercaps but generally unless you're funding from other characters you won't be flying those for years anyway - by which time you'll probably have found a class of ships and combat style you much prefer.
Sir Prime |
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