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2/28/10 12:52:10 PM#41
Originally posted by DashDash
Mining: In game Crafting: In game Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it. I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should. I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do. The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it. new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world. But don't expect an NPC to tell you to do it. |
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2/28/10 1:08:54 PM#42
Originally posted by Wharg0ul
Mining: In game Crafting: In game Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it. I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should. I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do. The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it. new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world. But don't expect an NPC to tell you to do it. Yes and taht is what i mean. People .. players ... the say what they want to craft from you. But all what u can do is crafting for PvP gears. There are things that making game wider. Activities, what arent set by players... Is there some player who want to craft better saddle for horse, some nice carpet, make you roof components, is here permanent player whoo will give you task where u must make something in time limit and he will give you something if you make it? Or something like this. I have like triffles in game, what makes game wider. I like pvp, but i dont like if the game is only pvp. There are some activities, that cant be handled by players, because these players would be bored for players that want some fun :) I dont think id bad, havent nothing to attack DarkFall, i only want to say that i want something more to do ingame, thats all. |
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2/28/10 1:09:55 PM#43
Originally posted by Wharg0ul
Mining: In game Crafting: In game Quests.....you used the example of doing something at work, buying something, going to the post office, etc. But did an NPC give you those tasks, or did you do them out of necessity?? Darkfall is like that. I craft sets of armor to fill my ready bags so that I will have gear to use in PVP fights. I kill Akathars because I'm out of mandrake, and killing them is faster than farming for it. I travel to a neighboring city to buy a set of R50 swords. No NPC told me to do these things...they come from simply living in the world. Necessity drives my actions, as it should. I can choose to kill players, or mobs....or nothing at all if I feel I don't want combat at the moment. There are plenty of things to do. The game world, because of it's clan warfare / political nature, IS alive....far more alive than any PVE game. It changes constantly, with cities changing hands, being destroyed, being built, enemies moving into nearby territories (or being forced out), there's nothing static or stagnant about it. new players won't see this though, if they stick to the starting NPC towns and just piddle away at goblins. The beginning areas of the game are a tutorial, if you will. They're there to give you a base of operations when you're first learning the game. After that, you should head out and find a clan, explore the world. But don't expect an NPC to tell you to do it.
i think he is talking more about the emersion of UO. Darkfall's main focus is pvp. UO had no real main focus but players got to make the game what they wanted. building houses, opening up vendors in their house. some people were home decorators, some people were house designers (after the customized housing came out), dragon tamers, mount tamers, etc, etc. community run events and what not. There was just a lot of emersion that isnt found in most mmo's out today. I am also hoping MO fills the void left by UO. uo is still running but its become carebeared and item dependent instead of gear not really mattering all that much like it was before tram and insurance. |
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2/28/10 1:17:26 PM#44
Originally posted by DashDash
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline. Why do people feel that they NEED an NPC to tell them what to do all the time?? Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way. |
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2/28/10 1:59:31 PM#45
Originally posted by Wharg0ul
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline. Why do people feel that they NEED an NPC to tell them what to do all the time?? Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way. Yes i dont thjink this game havent much to do in. What i said, this game have poor PvE ... i dont want tons of NPCs, tons of mobs to kill, i want to do something more than do everything for PVP. Its from 80% PVP focused game ... |
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2/28/10 5:30:22 PM#46
Originally posted by Elquin
Totally agree, just finished my 2 hours (could not stand it longer) trial. Tried to hunt mobs, couldn't catch them even sprinting; tried to take a quest, got to the location, there was simply nothing there, no goblins, no axes, nothing, just a bunch of ruins drawn by an elementary school kid. And game community seems to be very happy seeing people struggling and quitting.
I know, I know, it's a PVP game. I should have taken my starter sword and off to sieges and ship battles. |
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3/01/10 6:30:13 AM#47
Originally posted by Elquin
The thing is that you seem to expect a wow-world where you enter an area and see 3 different spawns too choose from. DF isn't that kind of game, and you do it a great injustise buy compairing them ***************************** |
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3/01/10 6:48:51 AM#48
Originally posted by Wharg0ul
Then craft boats, rafts, clothing, or something else. Tame mounts. Craft building modules. Take an order of x amount of items from a player, and get them done by the deadline. Why do people feel that they NEED an NPC to tell them what to do all the time?? Yes, there's PVP in the game, but it doesn't HAVE to be your focus. Darkfall has crafting, housing, PVE, mounts, ships, and a plethora of activities that don't involve PVP in any way.
You're not going to be able to do any of that while avoiding PvP. The game isn't entirely PvP but it's always there and in your face much of the time. It just isn't game for everyone and that's not a bad thing. The biggest problem with the trial is it's too short for people to see what the game is really about. As to why people need a NPC to tell them what to do that's just the way people are. There are always more followers than leaders. It's not even a matter of who's "hardcore" enough for the game. It's simply how some like to spend their leisure time and some don't. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
3/01/10 6:49:57 AM#49
Originally posted by Wharg0ul
Listen to these Cairnbear (just assuming from one of your posts ;) sorry if not...) Ofcourse with the 1$ trial Darkfall opened the gates to players who probably dislike DArkfall and just tried it out of curiosity ..it is absolutely valid to play Darkfall and say its not my cup of tea ..BUT.. Why do some not accept the concept ? Whar just described it and i really don't see it difficult to grasp..there is a harsh world that gives you barely a hint and you been drawn into cold water..most of the best movies..spellbinders..start that way.. Ok for all i care criticise aspects you dont like but why these these negative generalizations i read in some posts ? -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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3/01/10 11:08:49 AM#50
Originally posted by DarthRaiden
Cairnbears are EU.....NA is just Cairn ;) Yeah.....we control the entire island.....but people come try to raid us every day.....all day long....and at least we don't hide inside our cities....we LOVE to fight!!! We have a few really good PVP clans that have moved into the choas city up by Izkand to try to make out lives interesting. It has led to some really awesome battles, and daily we assault the city and make THEIR lives interesting |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
3/01/10 1:32:30 PM#51
Originally posted by alucard3000
uhm...because you didn't play for to long to experience it, it doesn't mean its not there..did you visit PLAYER cities ? Is the place where all of these things you say its not there... happening..plus its player driven and not some artificial non-sense.. You just right about artificial quests...anything else you plain wrong... My point is you generalizations are faulty..because YOU think its lacked of life, players in Darkfall can find plenty of things to do, there is adventure to find everywhere, the art is excellent and fitting and the game is very playable and it is the most fun MMO right now on the market..
Hey I am glad that it is the most Fun MMO for you on the market but other people are entitled to their opinions but it would seem among your community they are not, the OPer from what I can see wasnt on a maniacal this game is !@^%$# and "^&*@#$%! this *&^%$^&!@ of #$%#@ crap game as a matter of fact he even said it wasnt the worst game out there.
Sure he did , look at the big words he used, i have quoted them and marked as wrong with my reply to him. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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3/01/10 3:03:05 PM#52
Originally posted by zymurgeist
You're not going to be able to do any of that while avoiding PvP. The game isn't entirely PvP but it's always there and in your face much of the time. It just isn't game for everyone and that's not a bad thing. The biggest problem with the trial is it's too short for people to see what the game is really about. As to why people need a NPC to tell them what to do that's just the way people are. There are always more followers than leaders. It's not even a matter of who's "hardcore" enough for the game. It's simply how some like to spend their leisure time and some don't.
No, you dont understand me :) i dont want to compare this game with scriptmade mmos like wow is. I know whats sandbox. I play MMos a few years and im part of local MMO press. :) Only what i say is wide reality ingame. Ultima Online was sandbox with living world ..... DF is living battlefield ;)
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