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The Rumor Room  » Project Empire (Forsaken World) -possible blockbuster mmo of 2010

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123 posts found
  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7927

2/08/10 8:45:27 AM#61

mm!from the look on last link i put i guess we can say the gear some women will get will be respectable looking!

ps:by the way that game website is best viewed with explorer!i tried it on firefox and firefox doesnt work (too slow)

for some reason.

 

  Yuui

Novice Member

Joined: 10/21/07
Posts: 722

 
OP  2/08/10 9:20:54 AM#62

[quote]Originally posted by Loktofeit


Originally posted by Yuui

 
 
 
 



Originally posted by Loktofeit

Why does my mage, regardless of gender always have to have a skirt and a book?
Why does my female cleric need to be almost naked?
Why does my weapon always have to be twice the size of my character?

 

 
The wonderful world of marketing.
Skimpy-looking, sexy female with sword attracts more people than badass female warrior in armour :)
Sad, but true.



 
Actually the real culprit there is game design, not marketing. The book, the attire, the skirt... it's so that you can immediately recognize the opponent's class.
If marketing was left in charge, the next expansion for each MMO would probably offer new goth attire and a face strangely similar to Bella's in character creation. There would probably also be a winback campaign that gives returning players an exclusive /glitter emote.
 

Designs ARE left to the marketing now ;)

WHy do you think We have "japanese bishonen(-shoujo) VS bestial demonic goths" of aion?
Why do you think certain MMORPG (tera online) has all females run around almost naked(not to mention the pink lipsticked goth succubus race)?

Its sad but most of games now target for sexual appeal and not for making sense.

So when developers PROMISE that they won't have fetish armours (like Project9 developers did), it leaves people in SHOCK. NO ONE believes such a simple fact that someone would NOT add such things into mmorpg:)


Originally posted by drbaltazar
mm!from the look on last link i put i guess we can say the gear some women will get will be respectable looking!
ps:by the way that game website is best viewed with explorer!i tried it on firefox and firefox doesnt work (too slow)
for some reason.


YEs, so far it seems that Females will indeed have armor that actually covers them and mages will have clothes that well, would not qualify them for Playboy Manson.

The most the so called "base audience" ill get is a bit of curves and cleveage.

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7927

2/08/10 8:25:24 PM#63
Originally posted by Yuui

[quote]Originally posted by Loktofeit


Originally posted by Yuui

 

 
 
 
 



Originally posted by Loktofeit

 

Why does my mage, regardless of gender always have to have a skirt and a book?
Why does my female cleric need to be almost naked?
Why does my weapon always have to be twice the size of my character?

 

 

 
The wonderful world of marketing.
Skimpy-looking, sexy female with sword attracts more people than badass female warrior in armour :)
Sad, but true.

 



 
Actually the real culprit there is game design, not marketing. The book, the attire, the skirt... it's so that you can immediately recognize the opponent's class.
If marketing was left in charge, the next expansion for each MMO would probably offer new goth attire and a face strangely similar to Bella's in character creation. There would probably also be a winback campaign that gives returning players an exclusive /glitter emote.
 

 

Designs ARE left to the marketing now ;)

WHy do you think We have "japanese bishonen(-shoujo) VS bestial demonic goths" of aion?
Why do you think certain MMORPG (tera online) has all females run around almost naked(not to mention the pink lipsticked goth succubus race)?

Its sad but most of games now target for sexual appeal and not for making sense.

So when developers PROMISE that they won't have fetish armours (like Project9 developers did), it leaves people in SHOCK. NO ONE believes such a simple fact that someone would NOT add such things into mmorpg:)

 


Originally posted by drbaltazar
mm!from the look on last link i put i guess we can say the gear some women will get will be respectable looking!
ps:by the way that game website is best viewed with explorer!i tried it on firefox and firefox doesnt work (too slow)
for some reason.

 


YEs, so far it seems that Females will indeed have armor that actually covers them and mages will have clothes that well, would not qualify them for Playboy Manson.

The most the so called "base audience" ill get is a bit of curves and cleveage.

arent we supposed to view that in real life lol !

  Yuui

Novice Member

Joined: 10/21/07
Posts: 722

 
OP  2/09/10 10:51:02 AM#64

So a lot more features in official news
- For starters, "Soul Gold" a feature to get rid of gold farmers. Apparently just having enough "shiny lots of cash" won't be enough as to buy anything you have to have a certain amount of OTHER currency, which is only obtainable by actually participating in activities, quests, dungeons, world events, etc. You know - actually PLAYING the game. The feature is built in such a way that while "real" gold is still important, buying it from gold farmers for real money is pointless.
- The Unique refinery system. BY participating in various events, doing quests, etc, players can obtain items to upgrade their weapons. AS your weapon is upgraded, it will not only change the "color" but also the form itself as well. Oh and The Failure to upgrade weapon does not destroy it and weapon does NOT loose the already existing bonuses. Oh and as of preliminary news - if game will be f2p with microtransactions(currently there's a poll going on for what model should the Chinese version go), Item Mall will NOT have items affecting the refinery.
- "Changing" the world system - Each "Server" won't be a copy of the "template server". Instead each server will develop accordingly to player actions and choices in game. Each server - completely different game environment created and constantly changing by player decisions themselves.
- Pantheons and Divinity - 10 Players per server stuff already said before but the new part is Two Primordial Gods - basically each server will be a huge never ending pvp between those two npc characters, with players themselves and their decisions as "Skills". Player-Gods will have to be careful not only as NOT to loose their own followers or get "overwhelmed" by other members of pantheon, but also as not to get demolished for getting in the way of fight between two Primordial Gods.
- XP Skills - The game will have three gauges - HP, SP and RAGE. RAGE will be used for launching unique XP skills based on your race/class combination. These PVE ONLY skills will only be upgradeable through quests or certain "happenings" and you won't be able to use them in PVP.

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

  AutumnalDusk

Novice Member

Joined: 8/29/09
Posts: 22

Vae Victus

2/09/10 1:24:13 PM#65
Originally posted by drbaltazar

 

So, a 'crab' will act different than a 'bear'? a Kobold has different attack strategies than a Naga? NPC's will co-ordinate their attacks, not only relative to the player's actions, but each other's, as well?

Smart enemies...that will be fun...(and potentially frustrating for non-strategic thinkers). Could this be the end of "wash, rinse, repeat" cycling of your skill cool-downs? If this is all they're saying, then no two battles will be truly alike.

 

http://forsakenworldjournal.blogspot.com/  read it all here

i couldnt say better then what i copied from him!

 

Thank you for the kind words, DrBaltazar. After getting a "helpful critique" from another blogger, I've shifted away from "direct translate" to "This is what I got out of it, and this is how I think it relates". Keeping in mind, of course, that everything is "loosely" translated via Google Translate. Ever try it on a page you already know? it's...um.."interesting. Best translate thus far, for me, was "Is is the wet nurse of great violence?"  The opportunity to mis-interpret is phenomenal. Once "Kung-Foo!" and "Battle of Immortals" gets settled down, we can expect a torrent of information. As for now, "Cauldron China" (Forsaken World in China), is only now getting ready for their public beta, so we can expect a couple more months of waiting, at the least.

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7927

2/09/10 9:27:46 PM#66
Originally posted by AutumnalDusk
Originally posted by drbaltazar

 

So, a 'crab' will act different than a 'bear'? a Kobold has different attack strategies than a Naga? NPC's will co-ordinate their attacks, not only relative to the player's actions, but each other's, as well?

Smart enemies...that will be fun...(and potentially frustrating for non-strategic thinkers). Could this be the end of "wash, rinse, repeat" cycling of your skill cool-downs? If this is all they're saying, then no two battles will be truly alike.

 

http://forsakenworldjournal.blogspot.com/  read it all here

i couldnt say better then what i copied from him!

 

Thank you for the kind words, DrBaltazar. After getting a "helpful critique" from another blogger, I've shifted away from "direct translate" to "This is what I got out of it, and this is how I think it relates". Keeping in mind, of course, that everything is "loosely" translated via Google Translate. Ever try it on a page you already know? it's...um.."interesting. Best translate thus far, for me, was "Is is the wet nurse of great violence?"  The opportunity to mis-interpret is phenomenal. Once "Kung-Foo!" and "Battle of Immortals" gets settled down, we can expect a torrent of information. As for now, "Cauldron China" (Forsaken World in China), is only now getting ready for their public beta, so we can expect a couple more months of waiting, at the least.

they delayed all of their other futur title (unless its very close to be ready and put all the rest of the work force on shenmo

(forsaken world)

  Yuui

Novice Member

Joined: 10/21/07
Posts: 722

 
OP  2/10/10 5:05:06 AM#67

http://www.tudou.com/programs/view/6McKIQ-bhRs

A video from some sort of chinese game convention where people got the chance to try out Forsaken World.

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

  AutumnalDusk

Novice Member

Joined: 8/29/09
Posts: 22

Vae Victus

2/10/10 7:36:27 AM#68
Originally posted by Yuui

http://www.tudou.com/programs/view/6McKIQ-bhRs

A video from some sort of chinese game convention where people got the chance to try out Forsaken World.

Yeah, that's from the 7 day testing period. It was feedback from that, (and some overtime adjustments by the developers) , that has pushed FW to public beta in China., (soon).

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7927

2/10/10 9:07:59 AM#69

http://mmoculture.blogspot.com/2010/02/forsaken-world-features-pt-2.html

heres the second part of this dude who took the time to do a translation of grand mundo(aka forsaken world'unofficial)

ty men!great article!

 

  wildchyld

Novice Member

Joined: 5/28/07
Posts: 35

2/22/10 7:39:16 PM#70

I can tell you for a fact that marketing has no say in how the game looks. lol

  User Deleted
2/22/10 7:43:01 PM#71

It all sounds great on paper. A huge world influenced by the player's decisions; however, it's still on paper. I loved Perfect World, but the whole PvP system turned me off. If they can make a game like WoW, but issue the features promised in the article posted by the OP, then I will truly be impressed. Until then, I'll keep praying.

  wildchyld

Novice Member

Joined: 5/28/07
Posts: 35

2/22/10 7:51:09 PM#72

Keep in mind that Forsaken World is an entirely new game.

I've only gotten to play it for a little while but it does look quite different from PW's other games.

It's still to early to know what features are going to be the most interesting but you'll start seeing information & a teaser site released in English very soon.

  User Deleted
2/22/10 7:52:30 PM#73
Originally posted by wildchyld

Keep in mind that Forsaken World is an entirely new game.

I've only gotten to play it for a little while but it does look quite different from PW's other games.

It's still to early to know what features are going to be the most interesting but you'll start seeing information & a teaser site released in English very soon.


Let me have control over my character's features; including makeup and I'll give it a shot. Give me ugly pre-rendered faces and huge, muscular bodied spell-casters and I'll pass =P

  wildchyld

Novice Member

Joined: 5/28/07
Posts: 35

2/22/10 7:55:07 PM#74

Ohh custom makeup would rock!

Unfortunately most of the PM's of the world are men!

  User Deleted
2/22/10 10:04:12 PM#75
Originally posted by Yuui

Official(CH) Website: http://shenmo.wanmei.com/
(CH)Closed Beta in: First half of 2010
CGI Trailer: http://www.youtube.com/watch?v=xq2EMHuZvDM


So, let's start with beginning.

There were a lot of rumors flying around for at least a year now and a few months ago, with the leaked screenshots, the fact was confirmed - PWE, the makers of Perfect World and its clones(JD, ES, Kung FOO) are developing a new game, which might as well shake up the current mmorpg market pretty hard.

At that time, all that those interested in Project EM(the codename for the game) knew was that it had was one leaked screenshot and the fact that it would be some sort of western-mythology-themed mmo.

Now, with the official opening(sort of) of official chinese website a lot of new facts came into light.


For first - Features:
- Chronological Player-Driven storyline - Every player will be able to impact greatly on appearance of the world and the gameplay itself. Almost each decision will change the world as we know, so if you go inactive - do not be surprised to find a totally different world and game, the next month you login.
- Great variety of races and classes - THe game will offer five races based on real historical regions of Egypt, Greece, Europe, Babylon and Mayan lands. It will also offer total of 8(or 10, the current information is conflicting on this matter) different classes, each differing in gameplay and capabilities.
- Persistent World Effects(Also known as Glistering World) - unlike in other mmos, the world of Project EM will be greatly affected by events happening in it - When strong bosses appear, they will send a meteor showers thorough the world, burn trees, freeze the lakes or wither the grass they walk on. And they are not limited to that. The same goes for Gods, whose appearance will be felt by entire world - blessing those who worship them and instilling fear to the infidels...
- Divinity- Ever wished to be a divine being with thousands of followers and absolute control over your domain? in Project EM, 10 players per server will be able to achieve a status of a God, with different abilities, philosophies, enemies and allies. And no, its not a class. Its real(well, almost) godhood, with others becoming your followers and you having a total control over the Divine Realms you created, according to your will. Of course being a God also will have a great deal of burdens being put on your shoulders, so only those ready to bear the responsibilities, should accept the position...
- Soul and Reflex System(also known as 3D Soul) - The PK system will be reinvented too. Each player will have weakpoints, hitting those will differently affect him. For example your enemy can take away your soul, increasing his own power and weakening yours...
- Wars in the sky - No more guild-war based maps! All the guild combat will happen in one big map, full of Ancient floating bases(with their own defense systems and etc), introducing a whole new level of combat and strategy(as each base can, literally, relocate somewhere else).
- A whole new level of art and details - PWE is employing and hiring high-quality designers for this game and only accepting the best of best.


So that sums up known features.

Now onto Screenshots and concept art.

Concept art:
Concept art can be found there

Screenshots:



--------------------------------------

 

So far this has really piqued my interest(alongside Secret World and few other 2010 games). Any opinions? Any News?

This game sounds like crap; every design feature Western players DON'T want.  Only the graphics are up to par, and that's not enough.
 

  User Deleted
2/22/10 10:07:03 PM#76
Originally posted by wildchyld

Ohh custom makeup would rock!

Unfortunately most of the PM's of the world are men!


Just because I'm a guy doesn't mean I don't appreciate pretty things or playing dress up on my character.

  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7927

2/22/10 10:55:00 PM#77
Originally posted by pencilrick
Originally posted by Yuui

Official(CH) Website: http://shenmo.wanmei.com/
(CH)Closed Beta in: First half of 2010
CGI Trailer: http://www.youtube.com/watch?v=xq2EMHuZvDM


So, let's start with beginning.

There were a lot of rumors flying around for at least a year now and a few months ago, with the leaked screenshots, the fact was confirmed - PWE, the makers of Perfect World and its clones(JD, ES, Kung FOO) are developing a new game, which might as well shake up the current mmorpg market pretty hard.

At that time, all that those interested in Project EM(the codename for the game) knew was that it had was one leaked screenshot and the fact that it would be some sort of western-mythology-themed mmo.

Now, with the official opening(sort of) of official chinese website a lot of new facts came into light.


For first - Features:
- Chronological Player-Driven storyline - Every player will be able to impact greatly on appearance of the world and the gameplay itself. Almost each decision will change the world as we know, so if you go inactive - do not be surprised to find a totally different world and game, the next month you login.
- Great variety of races and classes - THe game will offer five races based on real historical regions of Egypt, Greece, Europe, Babylon and Mayan lands. It will also offer total of 8(or 10, the current information is conflicting on this matter) different classes, each differing in gameplay and capabilities.
- Persistent World Effects(Also known as Glistering World) - unlike in other mmos, the world of Project EM will be greatly affected by events happening in it - When strong bosses appear, they will send a meteor showers thorough the world, burn trees, freeze the lakes or wither the grass they walk on. And they are not limited to that. The same goes for Gods, whose appearance will be felt by entire world - blessing those who worship them and instilling fear to the infidels...
- Divinity- Ever wished to be a divine being with thousands of followers and absolute control over your domain? in Project EM, 10 players per server will be able to achieve a status of a God, with different abilities, philosophies, enemies and allies. And no, its not a class. Its real(well, almost) godhood, with others becoming your followers and you having a total control over the Divine Realms you created, according to your will. Of course being a God also will have a great deal of burdens being put on your shoulders, so only those ready to bear the responsibilities, should accept the position...
- Soul and Reflex System(also known as 3D Soul) - The PK system will be reinvented too. Each player will have weakpoints, hitting those will differently affect him. For example your enemy can take away your soul, increasing his own power and weakening yours...
- Wars in the sky - No more guild-war based maps! All the guild combat will happen in one big map, full of Ancient floating bases(with their own defense systems and etc), introducing a whole new level of combat and strategy(as each base can, literally, relocate somewhere else).
- A whole new level of art and details - PWE is employing and hiring high-quality designers for this game and only accepting the best of best.


So that sums up known features.

Now onto Screenshots and concept art.

Concept art:
Concept art can be found there

Screenshots:



--------------------------------------

 

So far this has really piqued my interest(alongside Secret World and few other 2010 games). Any opinions? Any News?

This game sounds like crap; every design feature Western players DON'T want.  Only the graphics are up to par, and that's not enough.
 

rick did you even view the link i posted it sums up a lot of feature.graphic will be better then pwi ,dont know if your computer can generate the graphic of a psychic in pperfect world but you should look at them you see it is stuff not many company put in their game.and to put a perspective on thing they did that on a what 4 -5 years old perfect world.

believe me you will want to whatch this game,plus insanelly intelligent AI.some the footage of beta and player were scrating their head.we dont even speak about dongeon boss yet!

to put this game on a negative light before you have even played it would be premature i think ,most gamer i have seen that saw those stream or read here had a lot of question for the game maker!

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6352

Perhaps tomorrow will be better.

2/22/10 11:04:47 PM#78

I do not like the GOD status a proven fail in other games,a VERY bad idea.

I applaud the soul idea for being unique,but over all it sounds dumb,again i don't like it.

Worst part of all?PVP,that ruins all RPG's,as you can see from screenshots,the maps are just going to be your normal RPG type maps,not designed around PVP what so ever.

Wars in the sky?Guild combat,again it sounds lie they are stretching too far into the unique idea,i don't like the sounds of that combat at all.

The rest of the ideas sound cool on paper,they would at least be worth checking out.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Yuui

Novice Member

Joined: 10/21/07
Posts: 722

 
OP  2/23/10 4:22:53 AM#79

A lot of New features revealed:
http://mmoculture.blogspot.com/2010/02/forsaken-world-features-pt-3.html


For starters, according to your birthdate you will be able to get various "blessings" from the primordial gods every hour. The Blessings range from exp and buffs to exclusive quests and items.


Then there's the "elite monsters" - These are slightly different versions of normal monsters, who spawn randomly in the map. If you are lucky enough to encounter and defeat one - you will be rewarded with a special untradeable stone(you also get them from certain quests, dungeons, etc). These stones can be exchanged for "Armor Sets" - An unique versions of noral armors, with randomly generated set bonuses. These armor sets look unique(and are not just "recolored versions" of some other armor).


Trading System - sort of "Silkroad"/"ANNO game series"/"Patrician game series" like system. There are various trade items you can acquire both from npcs, quests and monsters - Their prices are different in different regions and trading posts and the prices change according to how much of each item is "bought/sold" in the region. So one might go and try to make money by runing caravans from one place to another


And more info on refining - The "refine stones" come in two qualities - the fine version and the broken version. Aside from dungeons you can also obtain these stones by doing quests(who are quite original as noted in the ling above. For example you challenge an npc to a race)

Also everyone is encouraged to go to that link as there are a lot of new screenshots there(And I am kind of happy that so far clothes look like clothes and not like something from sex shop, like in, hm, Tera)


Oh and: Chinese Beta begins March 25, till then we will surely get to see the english website :3

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

  wildchyld

Novice Member

Joined: 5/28/07
Posts: 35

2/23/10 1:16:10 PM#80

Didn't mean to offend Esther-Chan.

It's just usually the male PMs who are fighting back when I ask for pretty things!

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