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News Discussion  » All Points Bulletin: Enforcers vs Criminals

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22 posts found
  User Deleted
2/20/10 12:49:48 PM#21
Originally posted by RoosterNash
Originally posted by dhayes68

"Also, by forcing the players to build a reputation, the game will feel like it's a more persistent world"

Can I take that to mean its not really a persistant world? I'm looking forward to this game but I'm getting the feeling its going to play more like GTA multiplayer than an mmo. Which is fine, I mean thats still a lot of fun, but don't call it an mmo then.


MMO stands for massively multiplayer online. I'm not sure what you took from that quote, but when there are more than 100 players within one server, that constitutes as MMO.

Mag, for instance, will be an MMOFPS, yet won't have near as many players per server as APB (10k+). So, by definition, APB is MMO. It's not a FPS mind you, but MMO it is.

 

What the initials mmo stand for, doesn't necessarily cover the definition of what an mmo is. 

One of the properties for an mmo as I understand it, is that it have a persistent game-world. What I took from the statement above (though I'm not sure, hence why I asked) is that the game-world is not persistent.

For me there is a difference between a multiplayer game and an mmo, regardless of the numbers of people involved.

  User Deleted
2/22/10 9:32:15 AM#22
Originally posted by Malickie
Originally posted by Ozmodan

I will say this, two faction pvp does not work.  It has been proven time and time again.  No matter how you restrict it, I have not seen or read any that really work.  I wish them luck, but I just do not see much success with this game.

Not something I would play anyways.  I think they are looking at a very small niche audience to start with.

 

The only time it's been a problem was in WOW and WAR. In SWG the two faction aspect worked fine, considering the appeal that was there toward both sides. The problem starts when you make one faction more appealing than another, WAR is a very good example of this.

Two factions can work fine when they are balanced and both are appealing, the best PVP there is (FPS), is always two faction oriented, so I think you're wrong that it's been proven not to work.

It's a matter of dedicating the same passion into both sides, instead of only the side that appeals to the maker more.

 

I dont see the two faction thing being a problem at all in APB.

I think it is safe to say that the criminal faction will be the more popular, which is great if youre playing the enforcer faction.

Why you ask?

Well lets have a look at the advantages of playing the underdog enforcer faction:

  • Access to better weapons.
  • More criminals = More crimes = More missions for Enforcers to try and stop them.
  • Able to arrest criminal players, which takes the arrested player out of the action for 20-30 seconds opposed to the standard 10 second respawn if you kill a player.
  • No inter-faction PvP allows enforcers to concentrate on taking out criminals, where criminals have to be worried about their own faction members hunting them down in gang-wars.
  • You get access to enforcer specific items to dress up your characters, but still look as cool as any other criminal out there.

Im sure there is lots more we havnt found out about the game yet, but I am sure in a PvP centric game like APB they will definately be keeping a close eye on the balance of the factions, and their matchmaking system, if it works, will always match players together based on skill-level. Sending 4 noob enforcers after 1 veteran criminal, or vice versa.

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