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2/20/10 12:49:48 PM#21
Originally posted by RoosterNash
Mag, for instance, will be an MMOFPS, yet won't have near as many players per server as APB (10k+). So, by definition, APB is MMO. It's not a FPS mind you, but MMO it is.
What the initials mmo stand for, doesn't necessarily cover the definition of what an mmo is. One of the properties for an mmo as I understand it, is that it have a persistent game-world. What I took from the statement above (though I'm not sure, hence why I asked) is that the game-world is not persistent. For me there is a difference between a multiplayer game and an mmo, regardless of the numbers of people involved. |
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2/22/10 9:32:15 AM#22
Originally posted by Malickie
The only time it's been a problem was in WOW and WAR. In SWG the two faction aspect worked fine, considering the appeal that was there toward both sides. The problem starts when you make one faction more appealing than another, WAR is a very good example of this. Two factions can work fine when they are balanced and both are appealing, the best PVP there is (FPS), is always two faction oriented, so I think you're wrong that it's been proven not to work. It's a matter of dedicating the same passion into both sides, instead of only the side that appeals to the maker more.
I dont see the two faction thing being a problem at all in APB. I think it is safe to say that the criminal faction will be the more popular, which is great if youre playing the enforcer faction. Why you ask? Well lets have a look at the advantages of playing the underdog enforcer faction:
Im sure there is lots more we havnt found out about the game yet, but I am sure in a PvP centric game like APB they will definately be keeping a close eye on the balance of the factions, and their matchmaking system, if it works, will always match players together based on skill-level. Sending 4 noob enforcers after 1 veteran criminal, or vice versa. |
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