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News & Features Discussion  » Global Agenda: Global Agenda Review

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66 posts found
  MMORPGtester

Novice Member

Joined: 3/09/06
Posts: 57

2/12/10 12:07:47 AM#41

From what iv read here and there.

This game seems nothing more than a Guild wars / Call of Duty.

That you have to pay to play.

With a slight lean towards sonys Planet Side.

Correct me if I'm wrong.
 

  Scot

Hard Core Member

Joined: 10/10/03
Posts: 4732

2/12/10 3:57:18 AM#42

Being able to alter your avatars looks to taste is important, but only where it makes sense. Here you are in a uniform, you are not a lone wolf, so stop wanting your own bandanna. :)

I think I may take a look 6 months down the line after they have put a few patches in.

  sadeyx

Novice Member

Joined: 11/22/06
Posts: 1570

2/12/10 4:43:40 AM#43

great that people like it.

Not for me though.  I like building a unique(ish) character and prefer pvp with bigger teams than 4 + 6 random.

Also not a fan of the latest disturbing trend to call things MMO's when actually they arnt.  At least Guildwars never claimed as such.

  dunesw64

Apprentice Member

Joined: 12/15/07
Posts: 168

2/12/10 4:50:14 AM#44
Originally posted by sadeyx

great that people like it.

Not for me though.  I like building a unique(ish) character and prefer pvp with bigger teams than 4 + 6 random.

Also not a fan of the latest disturbing trend to call things MMO's when actually they arnt.  At least Guildwars never claimed as such.

 

Guild Wars also never had a persistent campaign where guilds fought over territory so they could build facilities in order to mine, research and craft items. It kinda helps if you've played Global Agenda before making comparisons.

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 2301

2/12/10 12:50:56 PM#45
Originally posted by MMORPGtester

From what iv read here and there.

This game seems nothing more than a Guild wars / Call of Duty.

That you have to pay to play.

With a slight lean towards sonys Planet Side.

Correct me if I'm wrong.
 

 

Okay, I will.  You are wrong.

 

The game is free to play after purchase, just like any other shooter.  The only thing you are required to pay for is AvA conquest in which you fight for resources on a map locale, called hexes.  So you have to pay for the world domination part of the game, not the COD style part of the game.

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 2301

2/12/10 12:52:36 PM#46
Originally posted by Scot

Being able to alter your avatars looks to taste is important, but only where it makes sense. Here you are in a uniform, you are not a lone wolf, so stop wanting your own bandanna. :)

I think I may take a look 6 months down the line after they have put a few patches in.

 

You're going to miss a lot of fun while you wait. 

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 2301

2/12/10 1:06:42 PM#47
Originally posted by BlackWatch

Not a huge fan of the game, to be honest. 

I love FPS games.

I love MMORPG's. 

I'm still looking for a system that is capable of combining the two in a way that doesn't feel like it is 'forced'.  More importantly, when  a game feels like it has sacrificed some great points of either the MMO or FPS style game, then you're left with a muddied mess somewhere in the middle.

Personally, you don't get quite the punch from an attack that you would in a FPS game.  This game still feels like it's not human vs human.  Feels more like powered armor vs powered armor (which is essentially the case here). But there almost needs to be a hardcore mode with more punch.  If you're shot... you're shot and you die.  I'm sorry, but a sniper shot to the head should f*ck*ng kill you.  It shouldn't take 2-3 shots to do so.  YOU WERE SHOT IN THE FREAKIN HEAD... DIE ALREADY!

Tell me what FPS shooters feel human.  Hi-Rez took preventive measures to ensure that the sniper recon weapon would not dominate games, but make it good enough for people to want to use.  I see a TON of recons and they typically kill in 3-4 shots without damage buffs active.  There may be more realistic sniper damage in other games, but unloading a full clip on someone and having them not die is prevalent in those games as well.

And the melee in the game is laughable at best (FPS melee has always been pretty much sh*t anyway).  Look how awesome it is to try to strafe and run in/out of range while you do the same type of swing repeatedly/wildly.  Weeeee!  Amazing.  I'm not expecting some John Woo style fighting to take place when it's 1 v 1 or melee pvp, but c'mon... needs to be more to this than what it currently is, imho.

You compliment your weapons with abilities.  Melee is fun and fast paced.  You can do extra damage if you catch someone unsuspecting in the back as well.  What are you looking for?  This isn't a true MMO remember?  There's no auto attack.  This isn't WoW.  This game is based mostly on player skill, just like other FPS games.  It's not based on who has the best upgrades or who is the highest level.

The game is very limited (from what I've seen) in overall exploration or even modes that you can play in.  (You are stuck in a city with only the ability to run dungeons, battlegrounds, or maybe a skirmish.)   I can't go back out into the city?  I can't just to to the street level and run around and farm crafting materials or explore?  If I can... my fault, I missed the 'open world' feature.  If not... wtf?  Over.

I'm just going to assume that you didn't read the FAQ on the Global Agenda website.  Nor did you read this review or some of the posts in this thread.  If you did, you would have figured out that Hi-Rez already stated that there will be no exploring.  There is no seamless open world.  The game is what they said it was, a mix of MMO and RPG, but an action packed FPS at it's core.  Stop comparing it to other games, they aren't trying to compete.  There is an open arena to improve your skills as well as PvE, PvP, and AvA.  If you don't believe it is fun, then don't play.. that's my advice to you.  I'd tell you to come back after a while and see if you like the changes, but there will never be open world PvP or PvE.  There won't be any exploring.  And there won't be any elves.   Maybe you need to stick to WoW or LoTR.

 

 

 

 

  SimplyMonk

Novice Member

Joined: 6/04/09
Posts: 10

2/12/10 2:36:06 PM#48

I have a hard time calling this game an MMORPG. It is more accurately described as an MMO-FPS with character progression. There really is no storyline or character development in a role playing sense. I mean, you can role play the agencies and what not on the political side, but there really is not a strong connection between you and your character or the sense that you are playing in a complete world. But that is just my two cents.

All in all a good review for a good game. It isn't great as I personally feel it is a little shallow and as it stands I wouldn't ever consider paying the monthly fee for the AvA content as it really is nothing more than glorified FPS Clan Matches with some added elements. Will I still recommend the $40 for the base game and playing the instanced matches? Sure. It is a solid FPS and who doesn't love character progression in your games?

  hellshanks

Novice Member

Joined: 11/08/08
Posts: 148

I'll just leave the bar on the ground.

2/12/10 7:00:55 PM#49
Originally posted by MMORPGtester

From what iv read here and there.

This game seems nothing more than a Guild wars / Call of Duty.

That you have to pay to play.

With a slight lean towards sonys Planet Side.

Correct me if I'm wrong.
 

I'd like to correct you.... 

A: who's F**KING POST ARE YOU READING TO GET THIS INFO?!.....

B: the "COD" part you referanced, is not P2P. Only conquest is. All your PvP other than that is free.

C: COD is one of the highest rated and most played games, this is better in my opinion, Matches made a difference. 

D: the "Guild wars" part is where it makes a difference. it has that RPG style,

F: don't judge games based on trolls and people who haven't played it. 

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

2/13/10 11:10:36 AM#50

So this game does have a monthly fee right?

 

Let me know when it's like every other instanced (read server/game hosts) FPS out there (which is all of them) and just charges a box fee, then I'll play it. The fact that I can play CoD MW2, HALO, CS:S, TF2,  etc etc etc and have more options in my game play style and have more people to play with all without paying a monthly fee, makes me wonder why anyone would go another route. In fact I even stopped playing the HALO series just because every few months they'd force you to buy a map pack to keep playing multi-player.

 

I like my FPS games fee free.

  hellshanks

Novice Member

Joined: 11/08/08
Posts: 148

I'll just leave the bar on the ground.

2/13/10 12:53:04 PM#51
Originally posted by SnarlingWolf

So this game does have a monthly fee right?

 

Let me know when it's like every other instanced (read server/game hosts) FPS out there (which is all of them) and just charges a box fee, then I'll play it. The fact that I can play CoD MW2, HALO, CS:S, TF2,  etc etc etc and have more options in my game play style and have more people to play with all without paying a monthly fee, makes me wonder why anyone would go another route. In fact I even stopped playing the HALO series just because every few months they'd force you to buy a map pack to keep playing multi-player.

 

I like my FPS games fee free.

 

This is more than an FPS, it's an MMO as well. and it's ranked, you level and get better. The battles count on a long term scale. Have fun with your random matches that don't matter at all. 

  Sive0n

Novice Member

Joined: 1/31/05
Posts: 24

2/13/10 1:02:43 PM#52

Like many have said it was a good review but it only focused on the good points, the game is nothing but "OK" if you're someone who wants to play occasionally with random player to kill time.

After i bought the game and played since the first beta in December i felt that what they said in the trailers, interviews and my obvious expectation weren't exactly what you get in the game.

you can't play in normal pvp matches with more then 4 players(including your self) so having a clan/agency is pointless unless you going to pay for conquest.

In Conquest you can't practice or make tactics because once you get a small piece of land you can only enter it if your challenged.

the number of "land"(called Hexes) you can have is determined by the number of players in your Agency, so a small 10-20 man agency is useless and can only defend 1-2 Hexes, even if you have the best players in the world your limited by your number, skill is secondary.

i'm completely against calling this game MMO not because there isn't an open world(it was stated before) but because there is no world at all, their idea of a world is a "world-map" divided by small Hexes each one can only be 1 of 5 terrains, so all Hexes labeled as Factory are exactly alike same goes for the Mines,Labs,missile factories and bases.

the PvE lack so much polish that the tutorial is the better then all the PvE maps, there are no tricks what so ever to it you just have to run&gun the mobs down until you get to a boss which is a tougher mob with a different look with some NPCs spawning occasionally and is the same for all difficulties but mobs have more HP and deal more dmg.

the only persistent thing in this game is your character even the conquest map for which you pay to play gets reseted.whats the point of playing for something that in 2-3 months gets undone.

they said that the map would be a risk-like strategy map, its wrong, in this game you can attack any hex in the map there is no map strategy besides the "hexes connected to the HQ get a production bonus" i would say that the hexes are only connected in concept which again leads me to say its not an MMO more like several private FPS server put together.

the RPG concept in this game is a joke the talents are so generalized that makes no room for unique builds.

Conquest seams fun but its always the same, at a particular time everyday you either attack or defend with whatever you have at hand no pre-organization nor that much coordinated tactics other then commonsense there's nothing more to it.

to finish remember the trailer where they emphasize the conquest where you "disable a generator in one map and you see the turrets going down live on the other"? there is no such thing.

in the end this is a FPS version of Guildwars(in a sense that you get some variety of devices abut can only choose 3 at any given time) with a different theme, where you own HQ(like a castle in GW) but cant enter it or customize it you may conquer new land for your alliance like Planet side(but it will be reseted every so often) but have to pay a fee for it and in the end you get no sense of achievement.
 

  jimsmith08

Novice Member

Joined: 11/14/07
Posts: 1058

2/13/10 2:46:09 PM#53

saw this today-

 

We would like to thank everyone for both the participation and feedback of the Global Agenda Conquest game.

We sent out a couple of surveys recently, below are results specifically on the AvA game play and where players would like to see the most improvements.

Specific to Conquest, this is what our player base told us they would like to see in Conquest (ranked by importance - large sample set of thousands of players):

1. Make it easier for smaller agencies to compete
2. Give better rewards for playing in AvA
3. Add additional get modes in AvA
4. Add additional maps and content
5. Add more to do while your strike team waits for an AvA mission
6. Make it easier for solo players to engage in AvA
7. Provide more flexibility on when your agency can attack/defend territories
8. Add additional zones for Europe and Oceania
9. Better tutorials and info

Based on this feedback, but also on our own experience, observations and data mining, we plan on making the following additions and changes to AvA. These are currently targeted to be completed by the end of Feb and playable early in March.

AvA Changes:

* New Mission type: Resource Raids
Resource raids will allow players to form a strike force and attack a territory to steal the resources being produced. These missions use the Payload game type with (2 or 3 new maps). This should allow for more action in the AvA zones and make it more difficult for groups to own very large territories without worrying about defending them. It's has a lower risk/reward for both attackers and defenders and allows more players to participate in AvA.

* New Hex type: Defense Facility
Defense Facilities have no direct production of any type. Defense facilities automatically provide protection to territories around them (but not against resource raids). The current defenses consist of missile barrages that will kill/slow down enemy players when active. While it's possible (but harder) to take over a territory near a Defense facility, it is advisable to bring down the Defense facility first. Defense facilities use a domination map type with multiple capture points.

* Unbuilt Hexes
A new map type using the Control game play type was added.

* New Hex type: Upgrade Production Facility
This new facility will allow agencies to create components used for personal armor and weapon upgrades (like Rusty Plates, etc). This will allow agencies that are less interested in the 'win' condition to create personal rewards sooner.

* Increase in AVA production
It's more fun to have more of the AvA specific items while fighting in the AvA maps, so all production will be increased.

* Public Chat Channel to support LFG
A new chat channel will work across all public areas in order to help players more easily find other players to group with.

* HQ closing
Agencies will close the HQ locations for two days a week (days of their choice). All other areas will still be open to attack/defend. This should allow smaller groups to defend at least one territory with less of a time commitment each week.

* New Qs
In addition to AvA changes new Qs will be available for 4v4 and 10v10 premade teams. In the future more functionality will be added to those Qs for arena/ladder type reporting and rewards.


Additional Changes:

We have also received significant feedback on the type of features our players would like to see to the overall game world and most specifically around subscriptions.

Our intentions are to release the following before the end of March so players can get a feel for some the the ongoing MMO type of content to be expected in the future.

MMO changes:

The single most significant change we are planning to release is a 'open world' type of PvE gameplay located around Dome City. The missions are based on helping Dome City stay intact against enemies, sabotage, and maintaining support infrastructure.

The key features for this zone are the following:

* A large area that has a number of different repeatable PvE type missions given out by NPCs

* Missions will be available for different size groups (ranging from Solo to 10 person teams)

* Different PvE Objective types (like defending an area against waves of enemies)

* Multiple groups/players playing in the same zone (we are trying to find a good balance of how many currently)

* Zone will have safe and unsafe spots (unsafe meaning other players can damage/kill you)

* Players can come in/out of area easily and be in Queue for regular PvP, PvE, and AvA missions while in the zone

Loot and Crafting

* New crafting and loot will be available for creating Rare and Epic weapons and devices


If all goes well, we would like to release an additional open zone before the end of April which will have even more interesting game play.

Please remember that we are working hard, but the timelines are not guaranteed. If we see that the timelines to delivering some of the core features extend too far past our estimates then we will let the community know and may extend some of the subscription policy.

  Aikko

Novice Member

Joined: 1/09/09
Posts: 25

2/14/10 4:41:40 AM#54

Really fun game. I prefer the support rolls in this game Robtic and Medic, am best with medic always top 2 for healing and assists and also get my fair share of kills.

  bobbyjr

Novice Member

Joined: 4/14/06
Posts: 127

2/14/10 6:17:49 AM#55

Looks like MMORPG.com or more accurately jon wood has taken another payment in return for a good Review.  

 

The review was biased as hell.  It focused solely on good oints, and didnt bring up any glaring issues that still persist even after beta. You'd think after he took that payment from aventurine for a good darkfall review, he would have learned a lesson, bu i guess greed triumphs over everything.

  RagnarokWar

Novice Member

Joined: 2/29/08
Posts: 34

2/14/10 7:32:17 AM#56

I am quite the opposite of most of the people here: I hate this game. I suppose the term is less "hate" and is more "disappointed". The melee feels tacked on and worthless, it takes forever to kill someone (I'm far more used to the quick kills, rather than emptying an entire clip/energy bar into someone to get a kill), and the game lost all favor with me when they put in "Mercenaries" mode and took out the PvP mode select. Mercenaries mode, of course, is every mode under the ssun in PvP, randomized for you uninterest and displeasure.

I don't get that warm feeling of "developer love" from these guys. In fact, I got more a feeling of "Flagship Studios" from them. In beta we could select what mode we wanted. Some weapons/melee killed a lot faster too. Instead, you get 8 or 10 whacks to kill someone, where as they can just raise their "Block" and shut you out. It's a cute little mode, but I play a Recon mostly. No hitboxes for the head mean no headshots, and no headshots means Mr. Bigglesworth gets upset, and when Mr. Bigglesworth gets upset, PEOPLE DIE!

But in all seriousness... the game is slow. It takes so much, and so long to kill someone. I've stopped playing at Level 10. I can't stand it. It takes too long and it just bores me to sit there. I know they want the entire "team work" thing going. Makes the medics lives easier. But if my backstab does laughable damage compared to a normal slash, then I'm not an assassin. I may as well go play an MMO so I can button mash and rack up crazy combos that actually do crazy damage. At least then I'd stop feeling so effing worthless and weak.

Some will like this game, but unfortunately, I can't get a refund now. They made that steller change Mercenary AFTER beta, and by that time I couldn't return it. "Oh, it'll be back at the end of the month". That's great. At the end of the month, I'll be playing Battlefield Bad Company 2, and won't be messing around with this lump of coal any longer. I've got only 6 hours to my name in this game, but Steam policy states I can't get a refund. I'm out $50 for a piece of overhyped junk. I'd have rather spent the money on Modern Warfare 2, at least they were upfront with flipping me off (loss of dedicated servers and punkbuster).

 

  hellshanks

Novice Member

Joined: 11/08/08
Posts: 148

I'll just leave the bar on the ground.

2/14/10 10:47:11 AM#57
Originally posted by RagnarokWar

I am quite the opposite of most of the people here: I hate this game. I suppose the term is less "hate" and is more "disappointed". The melee feels tacked on and worthless, it takes forever to kill someone (I'm far more used to the quick kills, rather than emptying an entire clip/energy bar into someone to get a kill

Did you try speccing to do more damage with melee?

), and the game lost all favor with me when they put in "Mercenaries" mode and took out the PvP mode select. Mercenaries mode, of course, is every mode under the ssun in PvP, randomized for you uninterest and displeasure.

Got an e-mail from them. This is coming at the end of the month. 

I don't get that warm feeling of "developer love" from these guys. In fact, I got more a feeling of "Flagship Studios" from them

T get countless e-mails with surverys on how to improve the game, saying thank you, and telling about updates. I love it. It's the first MMO that keeps me so informed. Kudos for being able to do this with such a small company. They listen, too. I voted for stuff on the survey, it's coming at the end of the month. 

. In beta we could select what mode we wanted. Some weapons/melee killed a lot faster too. Instead, you get 8 or 10 whacks to kill someone, where as they can just raise their "Block" and shut you out. It's a cute little mode, but I play a Recon mostly. No hitboxes for the head mean no headshots, and no headshots means Mr. Bigglesworth gets upset, and when Mr. Bigglesworth gets upset, PEOPLE DIE!

But in all seriousness... the game is slow. It takes so much, and so long to kill someone. I've stopped playing at Level 10.

There is your problem, mate! keep playing, you'll get new stuff and be able to spec it out to get better. 

I can't stand it. It takes too long and it just bores me to sit there. I know they want the entire "team work" thing going. Makes the medics lives easier. But if my backstab does laughable damage compared to a normal slash, then I'm not an assassin. I may as well go play an MMO so I can button mash and rack up crazy combos that actually do crazy damage. At least then I'd stop feeling so effing worthless and weak.

Some will like this game, but unfortunately, I can't get a refund now. They made that steller change Mercenary AFTER beta, and by that time I couldn't return it. "Oh, it'll be back at the end of the month". That's great. At the end of the month, I'll be playing Battlefield Bad Company 2, and won't be messing around with this lump of coal any longer. I've got only 6 hours to my name in this game, but Steam policy states I can't get a refund. I'm out $50 for a piece of overhyped junk. I'd have rather spent the money on Modern Warfare 2, at least they were upfront with flipping me off (loss of dedicated servers and punkbuster).

Stick with it, almost everything you don't like gets better or already is, just keep playing. 

 

 

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

2/14/10 10:52:14 AM#58
Originally posted by CNUChavez

This game does not belong on MMORPG.com. 

 

dont think you know what persistence means. persistence is players affecting the game world, and other players taking that away. youre confusing "open" with "persistent". for persistence to flourish, you need balanced pvp. in my opinion, GA is the closest any MMO has gotten to persistence and balanced pvp.

there is nothing massive or persistent about most MMO's. WoW lacks the persistence, balanced pvp, and while open while leveling it is completely instanced at end game, exactly like GA. SWToR lacks the "massively multiplayer", enough said. EVE, while massive and persistent, lacks the execution and balanced pvp. if we're going by definitions, LOTRO is not an MMO. it's an RPG which you can choose to play with a few other people.

so before going all emo and hyperbolic on the forums, do a little bit of research and get your facts straight.

 

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

2/14/10 10:54:02 AM#59

Originally posted by SnarlingWolf

So this game does have a monthly fee right?

 

Let me know when it's like every other instanced (read server/game hosts) FPS out there (which is all of them) and just charges a box fee, then I'll play it. The fact that I can play CoD MW2, HALO, CS:S, TF2,  etc etc etc and have more options in my game play style and have more people to play with all without paying a monthly fee, makes me wonder why anyone would go another route. In fact I even stopped playing the HALO series just because every few months they'd force you to buy a map pack to keep playing multi-player.

 

I like my FPS games fee free.


 

i like my FPS fee free as well, which is why i bought GA.

  HetNet

Novice Member

Joined: 7/18/05
Posts: 48

2/14/10 12:04:21 PM#60

For FTP, it's great.....But it just has too much of the UT feel to me to be a paid subscription game...

 But, I'm an old PlanetSide player, and anything less than several hundred people in a battle just feels underwhelming.....

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