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Developers Corner 

MMORPG Game Concepts  » "The Producers" (can horrible games make money?)

20 posts found
  GTwander

Elite Member

Joined: 3/14/09
Posts: 5191

LARPer Hunter

 
2/12/10 1:29:59 AM#1

It's true that something extraordinarily crappy can make a lot of money based on the idea "it's so bad, you need to see it". I am not at all referring to any current game or ones coming out, what I am talking about is making an online game with the sole intent to make it craptastic. I'm not sure about how to actually finance this kind of thing, but chances are that even as an amateur project you can get advertising. So use that advertising to piss people off as applicable too, heh. Anyway, onto some horrible game ideas.

1. Prison MMO - An online chat room where you are stuck in a cell for 23 hours, real-time, and you are seeded with the same 3 random players to the same cell by account. You have limited chat range to others in cells around you, and GMs tend to walk the halls and let their friends who play convicts stroll by and pee on you. Even when you logoff  your avatar remains and is defenseless against stabbings and sodomy. The one hour you actually get to play something takes place in the yard, where you will do exercise minigames to "get yoked" and fend off random stabbings. The game has a player-driven economy based on crafting from waste products. Use the money on your books to buy a pack of abba zabba's, those then can be traded out for other items like packs of smokes, and the cellophane can be crafted with a butt-smuggled lighter to make a shank. Every new player has a random crafting tool smuggled in via poop chute in order to feed the economy and trade up for other items.

2. It-Has-To-Be-From-Japan MMO - A colorful and cliche game of round things straight out of Pikmin and Pokemon that mutter annoying sounds with great repetition. The UI has no words, it's only squiggly lines, and anything that attaches to your hotbar is bound to be worthless and have no point in gameplay. Then there is the point that even if you figured that much out, this is no gameplay to even worry about. All you do is roam around trying out random/useless emote-type actions on NPCs and other players. Did I mention chat makes words into squiggles too? Need to have that.

3. Maternity Ward MMO - You log into a room full of cribs as a baby, along with all of the other players playing babies, and compete for who can cry the loudest. Nobody ever comes to feed you, you're not getting changed, and your parents are already on their way back to Vegas.

4. Line Simulator MMO - You log into a line and can complain about it to the people next to you. You have a hunger, thirst and bathroom meter that needs to be filled, and if it goes empty you pass out or shit yourself. To prevent this you need to go to concessions and wait in line to eat/drink, or to the bathroom and wait in line there. Once you fill the meter in danger of going flat, you go back to the end of the original line.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  User Deleted
2/12/10 1:36:00 AM#2

This, my good sir, is poetry. 

The prison one could actually be kinda cool.  Well if you could eventually escape or something to that end. 

Drunken brawls at little league games could make for an awesomely bad subject as well...

Edit:  Beaten...  www.youtube.com/watch

  ghstwolf

Novice Member

Joined: 3/21/08
Posts: 321

2/12/10 4:24:03 AM#3

OK I'll play (even add some things to make it less than awful)

Endless commute-  Drive a circular route (fairly long), watching the gas gauge drop and engine overheat as you move a blistering 2-3 MPH in stop and go traffic.  You'll have a local chat (curse out those around you) featuring a vulgar emote system.  For some fun, the breakdown lane will be open but regularly patrolled.  Being pulled over, breaking down or running out of gas will cost money.

Every day you get cash automatically, for every "lap", plus anything you "sue" for from the accidents certain to happen.  Some actions will garnish your wages (fleeing the police and insurance rates), so frequent accidents would be costly.  This would be an item shop game, offering only job promotions and safe driver classes.  Add heavy ad revenue from billboards and I think this could be a solid model.

Now I was thinking, how could this be fun (actually it might be)?  What if we could add in game access to a music streaming site as the "radio"?  Add a couple roads and some meaningful weather and I'm thinking there's a pretty complete game.

  GTwander

Elite Member

Joined: 3/14/09
Posts: 5191

LARPer Hunter

 
2/12/10 4:31:56 AM#4
Originally posted by ghstwolf

Now I was thinking, how could this be fun (actually it might be)? 

 

It's not supposed to be fun, it's supposed to be a flop of a game that makes you question why you're even playing it, like "Desert Bus".

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  TJ_420

Novice Member

Joined: 2/10/10
Posts: 239

2/12/10 4:46:26 AM#5

Wal Mart Xtreme Online Adventures-

Now you can experience the Thrill of a Wal Mart Career from the comfort of your own home.

Play as 1 of 4 unique classes

-Bagger- Gain skill and power through packing the bags of an endless stream of  customers.

-Cashier- Do you have what it takes to scan barcodes? Note: Math skills not needed

-Stocker- Stock shelves with over 200 different and unique made in China products and geneticly modified foodstuffs.

-Floor Sweeper- Your the Man when it comes to "Clean up Isle 5"

OR visit our ca$h $hop and unlock Master Classes.

-Bathroom Cleaner-  $5.99/mo

-Greeter- $5.99/mo

 

Features-

A living breathing 24 hour superstore with a never ending supply of customers.

Raids- Using special Tokens purchased in the Cash shop ($24.99) you can participate in Raids against K-Mart, Sears or Target.... These raids are not your standard combat raids, rather a unique experience where you can do comparison shopping so you may undercut their prices by a penny....

To be made by SOE or Starvault.

EDIT: I am not trying to offend anyone having to work for Wal Mart... I had to do it before.

 

  ghstwolf

Novice Member

Joined: 3/21/08
Posts: 321

2/12/10 4:50:58 AM#6
Originally posted by GTwander
Originally posted by ghstwolf

Now I was thinking, how could this be fun (actually it might be)? 

 

It's not supposed to be fun, it's supposed to be a flop of a game that makes you question why you're even playing it.

 

You say that, yet 3 of the 4 ideas you list could work.  Prison- it could be made sort of fun (in a torture game sort of way).  From Japan- I can see it working (how many flash games seem to be built on just what you describe).  And the line game- add a couple other "discomforts" each with some funny animations and people will play.

An Endless Commute is every bit as futile, and any fun is short lived.

 

  Krematory

Advanced Member

Joined: 12/15/08
Posts: 179

MMOHOLIC

2/12/10 5:08:07 AM#7

Prison MMO for you, almost as bad as you wished!

http://www.prisonserver.com/web/es/index.php?page=inicio

  oddjobs74

Novice Member

Joined: 3/21/07
Posts: 597

2/12/10 5:20:07 AM#8
Originally posted by GTwander

It's true that something extraordinarily crappy can make a lot of money based on the idea "it's so bad, you need to see it". I am not at all referring to any current game or ones coming out, what I am talking about is making an online game with the sole intent to make it craptastic. I'm not sure about how to actually finance this kind of thing, but chances are that even as an amateur project you can get advertising. So use that advertising to piss people off as applicable too, heh. Anyway, onto some horrible game ideas.

1. Prison MMO - An online chat room where you are stuck in a cell for 23 hours, real-time, and you are seeded with the same 3 random players to the same cell by account. You have limited chat range to others in cells around you, and GMs tend to walk the halls and let their friends who play convicts stroll by and pee on you. Even when you logoff  your avatar remains and is defenseless against stabbings and sodomy. The one hour you actually get to play something takes place in the yard, where you will do exercise minigames to "get yoked" and fend off random stabbings. The game has a player-driven economy based on crafting from waste products. Use the money on your books to buy a pack of abba zabba's, those then can be traded out for other items like packs of smokes, and the cellophane can be crafted with a butt-smuggled lighter to make a shank. Every new player has a random crafting tool smuggled in via poop chute in order to feed the economy and trade up for other items.

2. It-Has-To-Be-From-Japan MMO - A colorful and cliche game of round things straight out of Pikmin and Pokemon that mutter annoying sounds with great repetition. The UI has no words, it's only squiggly lines, and anything that attaches to your hotbar is bound to be worthless and have no point in gameplay. Then there is the point that even if you figured that much out, this is no gameplay to even worry about. All you do is roam around trying out random/useless emote-type actions on NPCs and other players. Did I mention chat makes words into squiggles too? Need to have that.

3. Maternity Ward MMO - You log into a room full of cribs as a baby, along with all of the other players playing babies, and compete for who can cry the loudest. Nobody ever comes to feed you, you're not getting changed, and your parents are already on their way back to Vegas.

4. Line Simulator MMO - You log into a line and can complain about it to the people next to you. You have a hunger, thirst and bathroom meter that needs to be filled, and if it goes empty you pass out or shit yourself. To prevent this you need to go to concessions and wait in line to eat/drink, or to the bathroom and wait in line there. Once you fill the meter in danger of going flat, you go back to the end of the original line.

would have to be a prison mmo lol...but you could leave your cell to go to the chow hall, or talk to your layer..go into the yard for your hour a day maybe. Hey! Cryptic could make it!! There wouldnt have to be any hallways, just load... between your cell and destination. In fact, they could just reskin STO, from the reskin of CO, and hell you could even have pvp trying to keep people out of your a..............
 

  Blazz

Novice Member

Joined: 12/28/08
Posts: 323

Grammar Nazi since 2004.

2/12/10 5:36:23 AM#9

I don't think these could make money - well, not good money, anyway. You could create these games, and put them up on steam, or XBOX 

Live, for very, very small amounts of money/live points or whatever they are, and you may get friends tricking other friends into buying it, or some people trying the games and going "....what?"

They would be good "I'm stoned, and my friend is stoned, and we're going to do something stupid" games.

 

However, I agree that sometimes, people just see things because the things are so bad, they're good - see The Adventures of Sonichu

I am playing EVE and it's alright... level V skills are a bit much.

You all need to learn to spell.

  biofellis

Novice Member

Joined: 1/13/05
Posts: 528

Building Worlds...
Rebuilding Reality.

2/12/10 5:01:09 PM#10

.

  oddjobs74

Novice Member

Joined: 3/21/07
Posts: 597

2/12/10 6:11:33 PM#11
Originally posted by oddjobs74
Originally posted by GTwander

It's true that something extraordinarily crappy can make a lot of money based on the idea "it's so bad, you need to see it". I am not at all referring to any current game or ones coming out, what I am talking about is making an online game with the sole intent to make it craptastic. I'm not sure about how to actually finance this kind of thing, but chances are that even as an amateur project you can get advertising. So use that advertising to piss people off as applicable too, heh. Anyway, onto some horrible game ideas.

1. Prison MMO - An online chat room where you are stuck in a cell for 23 hours, real-time, and you are seeded with the same 3 random players to the same cell by account. You have limited chat range to others in cells around you, and GMs tend to walk the halls and let their friends who play convicts stroll by and pee on you. Even when you logoff  your avatar remains and is defenseless against stabbings and sodomy. The one hour you actually get to play something takes place in the yard, where you will do exercise minigames to "get yoked" and fend off random stabbings. The game has a player-driven economy based on crafting from waste products. Use the money on your books to buy a pack of abba zabba's, those then can be traded out for other items like packs of smokes, and the cellophane can be crafted with a butt-smuggled lighter to make a shank. Every new player has a random crafting tool smuggled in via poop chute in order to feed the economy and trade up for other items.

2. It-Has-To-Be-From-Japan MMO - A colorful and cliche game of round things straight out of Pikmin and Pokemon that mutter annoying sounds with great repetition. The UI has no words, it's only squiggly lines, and anything that attaches to your hotbar is bound to be worthless and have no point in gameplay. Then there is the point that even if you figured that much out, this is no gameplay to even worry about. All you do is roam around trying out random/useless emote-type actions on NPCs and other players. Did I mention chat makes words into squiggles too? Need to have that.

3. Maternity Ward MMO - You log into a room full of cribs as a baby, along with all of the other players playing babies, and compete for who can cry the loudest. Nobody ever comes to feed you, you're not getting changed, and your parents are already on their way back to Vegas.

4. Line Simulator MMO - You log into a line and can complain about it to the people next to you. You have a hunger, thirst and bathroom meter that needs to be filled, and if it goes empty you pass out or shit yourself. To prevent this you need to go to concessions and wait in line to eat/drink, or to the bathroom and wait in line there. Once you fill the meter in danger of going flat, you go back to the end of the original line.

would have to be a prison mmo lol...but you could leave your cell to go to the chow hall, or talk to your layer..go into the yard for your hour a day maybe. Hey! Cryptic could make it!! There wouldnt have to be any hallways, just load... between your cell and destination. In fact, they could just reskin STO, from the reskin of CO, and hell you could even have pvp trying to keep people out of your a..............
 


 

I need to give more ideas.. Hypotheticly Cryptic is making this prison mmo, they charge the standard 15 bucks a month, and then have a cash shop to sell shanks for pvp 500 Cryptic points for a toothbrush shank or 800 for a spoon shank..maybe even soap bars that wont slip from your hands in the shower...Man, this would be a WoW killer.

  GTwander

Elite Member

Joined: 3/14/09
Posts: 5191

LARPer Hunter

 
2/12/10 6:28:59 PM#12
Originally posted by biofellis

Anyway- description alone can't sell it or kill it! Fun! At all costs!

None of you people seem to get this thread. I'm trying to propose games like "Desert Bus" (ones that suck) and you're trying to compare to awesome games like Burger Time?

Have any of you even seen the movie "the producers"? There's kind of a point to be had here.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  TJ_420

Novice Member

Joined: 2/10/10
Posts: 239

2/12/10 6:32:06 PM#13
Originally posted by GTwander
Originally posted by biofellis

Anyway- description alone can't sell it or kill it! Fun! At all costs!

None of you people seem to get this thread. I'm trying to propose games like "Desert Bus" (ones that suck) and you're trying to compare to awesome games like Burger Time?

Have any of you even seen the movie "the producers"? There's kind of a point to be had here.

 

What about my Wal Mart game? Thats full of fail.

  oddjobs74

Novice Member

Joined: 3/21/07
Posts: 597

2/12/10 6:32:29 PM#14
Originally posted by GTwander
Originally posted by biofellis

Anyway- description alone can't sell it or kill it! Fun! At all costs!

None of you people seem to get this thread. I'm trying to propose games like "Desert Bus" (ones that suck) and you're trying to compare to awesome games like Burger Time?

Have any of you even seen the movie "the producers"? There's kind of a point to be had here.


 

What? Im trying to help you out with this Prison MMO..Just from my brieif Idas, it only sounds slightly better than STO, that being said it still sucks... The point is Drakfall, AoC WAR, CO and STO make money....so yeah you could make billions

  GTwander

Elite Member

Joined: 3/14/09
Posts: 5191

LARPer Hunter

 
2/12/10 6:35:55 PM#15

I was aiming my words at Biofellis and Ghstwolf. For two guys that spend a lot of time in the dev corner you'd think they'd understand the concept of "a crappy game for the sake of being crappy". Believe it or not, it takes good design instincts to find the niggling things and make it a core feature.

Example; South Park episode "Guitar Queer-O"

Stan picks up a copy of "Heroin Hero" where you chase a dragon and inject yourself, but you never catch the thing, you just keep chasing it. That's the kind of meat I am talking about.

Or the semi-famous "Go Right".

games.adultswim.com/worst-game-ever-twitchy-online-game.html

Or this gem.

www.ebaumsworld.com/games/play/462914/

It take a lot of forethought to play a player like that.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  RavingRabbid

Novice Member

Joined: 10/11/09
Posts: 916

Remember Rabbids cant play MMO's, but they can dance!

2/12/10 6:41:09 PM#16

You could have an mmo about cleaning your house. Endgame could be one of the following: wife yelling at you, you get sex, she crys about how you dont care about her, or an oppurtunity to buy your favorite game cause she's in a good mood.

Another good mmo would be horrid version of the backyardigans where you have to mow the lawn, weed whack, and dodge dog poo!

Possibilities are endles!

(BBBBBBBBWWWWWWWAAAAAAAAAAAHHHHHH fires plunger at lawnmower!)

Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else.

Playing: SWTOR, Eve Online, and World of Tanks.

  biofellis

Novice Member

Joined: 1/13/05
Posts: 528

Building Worlds...
Rebuilding Reality.

2/12/10 10:12:06 PM#17

.

  ghstwolf

Novice Member

Joined: 3/21/08
Posts: 321

2/12/10 10:44:13 PM#18
Originally posted by GTwander

I was aiming my words at Biofellis and Ghstwolf. For two guys that spend a lot of time in the dev corner you'd think they'd understand the concept of "a crappy game for the sake of being crappy". Believe it or not, it takes good design instincts to find the niggling things and make it a core feature.


 

The traffic thing can go either way, it's all in how you tune the mechanics.  It can be totally unfair, with no redeeming value at all.  Or it could be a "farmville", a distraction you want to hate yourself for playing.

I figured you were going for farmville not "Go Right".

  User Deleted
2/12/10 10:49:09 PM#19

What about a more advanced version of farmville dubbed "Newfarmville" that has 3d graphics and one on one fights with the dirt. You have to hoe your 10 acre plot of land and plant your seeds and then water them every day for two months. Muahahaha

  Vexe

Novice Member

Joined: 5/25/06
Posts: 554

Hoorah

3/11/10 7:20:49 PM#20

 Here's one based off of my personal experiences:

Gamestop-quest:

You start off as a barely minimum-wage employee hired only to clean and organize space in the store during the holiday season. You have to push through crowds of people, picking up after children and confused parents as they put every game they pick up in either the wrong place or the wrong shelf, or maybe even the wrong side of the store depending on how high your "luck" skill is.

At the end of the work day, you have to clean up the store within 30 minutes or else the manager yells at you for going over-time and gives you a debuff that prevents you from feeling good about yourself until you play through fallout again. Every day there is a chance that either a baby will vomit on the floor in the rush or a woman will randomly yell at you for a broken instrument in Guitar Hero/Rock Band. This begins a timed instance where you must reach your manager before she drives half the customers out of the store. This relies on your agility attribute (which is always too low because you work at gamestop).

Your position randomly changes from play session to play session from being the person that finds things, to the cleaning person. You also have the option to initiate a conversation to try and be on register.  The manager tells you no every time. If your charisma is high, he might say after holiday season. Every night when you play the clean-up instance, you get to watch as the verizon store is cleaned by a cleaning service. This increases your rage meter. Getting your rage meter to full lets you cancel your subscription. You can't cancel it otherwise.

After the holiday season ends, you will either be fired or put on permanent stand-by. If you did REALLY well then you can keep playing Gamestop-quest and experience the 9 hour shifts of doing nothing for most of the time and entering a quick Q&A instance every time a kid walks in. Every month a GM event will occur where he appears as the same Japanese RPG nerd who smells of grease like he hasn't showered since the last time you've seen him. He asks for a game you don't remember ever seeing in the store, but after the computer-checking mini game you must go into the back and find it. There's no time limit. He'll just talk with whoever else is on duty with you  if you don't find it in an hour, though, you will be stuck on register for the rest o the day.

After 9 months you will get fired. But you still can't cancel your subscription.