| 122 posts found | |
|---|---|
|
2/10/10 6:53:43 PM#41
I think is a pretty fair write up on the in game attributes of STO. Its too bad so many out of game decisions effect the game. |
|
|
2/10/10 6:55:23 PM#42
Hmmm... I've never gotten space loot in the ground game... or vice-versa. I'm in agreement that the content is light (Cmdr 3 here). The named missions are pretty cool for sure but they are interspersed with the largely-bland Patrol and Explore missions. And I'm 100% in agreement on the global channel being useless. I think this is one of the biggest faults of the single-world design that Cryptic uses. In separate servers (even fully loaded), the Zone chat would be much more manageable and useful (and therefore more interesting) than in the STO/CO standard. Someone asks a question and even though I immediately start my response, it comes out 4 pages later. Zone chat is rife with confusion. You have to use a tell to make sure your target gets what you say. One of the senior members of my guild picked up the game yesterday and logged in for the first time. Within 5 minutes of his fleet invite, he was asking how to disable the Zone chat so he could focus. I'm still having fun and enjoying the experience. Not rushing to the end, just taking my time. Duoing quests with my wife although we both agree that the game is essentially a single player deal at the moment. |
|
|
2/10/10 6:57:40 PM#43
Originally posted by Goristro
sorry, but although it might be easier to dismiss something you dont agree with as a "troll". some of us are trying to have a conversation. it saddens me that these days anything that is any kind of a disagreement quickly gets a label thrown upon it. i believe david cross once called that "another symptom of the glorification of stupid". which i thought was a very astute way of putting it.
i was looking for feedback from scott on this directly. hence why i directly addressed and quoted him. |
|
|
2/10/10 6:59:01 PM#44
Ignore the haters Lum, I loved the Eve link. I almost fell out of my chair laughing. Besides, I really love that system in Eve, even if I never actively participated in it (I liked my ships too much). I don't seen any problem in linking Eve, it is very relevant to the discussion. It doesn't kill his integrity all of the sudden because he points out what one game did well that another did not do well. The idea he sold out to the advertisers is laughable. |
|
|
2/10/10 6:59:10 PM#45
The Miranda is supposed to teach you tactics and ship mobility, mixing and matching of skills and getting a hold of how to play the game.. so I'm not sure why the complaint Scott.. did you want to have the Sovereign as a your first ship? The glitiches are well.. a bad mark on Cryptic to be sure, but the game is a blast IMHO... does it feel a bit repetitive? Well.. what MMO isn't repetitive? So again.. not anything new there. And although I usually applaud "Shameless" plugs but to plug Eve over STO? *alarm* Wrong answer! Sorry Scott that was bad. |
|
|
2/10/10 7:11:31 PM#46
Originally posted by cerebrix Originally posted by cerebrix
|
|
|
2/10/10 7:15:13 PM#47
Originally posted by Masoniclight Not particularly. It's just that the Miranda doesn't particularly have *any* strong point; the difference between that and the specialty ships is dramatic. Perhaps making it more maneuverable would have helped. And I'm sorry if you thought my somewhat snarky reference to a related game was out of bounds. As can be seen from my sig file I have been playing an Internet spaceships game this past week and it isn't the one I am supposedly shilling. It is common to treat discussion of MMOs as zero-sum games, but really, saying that one game does something well does not automatically follow as an attack on every other title in the genre. |
|
|
Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/10/10 7:16:34 PM#48
Originally posted by cerebrix
sorry, but although it might be easier to dismiss something you dont agree with as a "troll". some of us are trying to have a conversation. it saddens me that these days anything that is any kind of a disagreement quickly gets a label thrown upon it. i believe david cross once called that "another symptom of the glorification of stupid". which i thought was a very astute way of putting it.
i was looking for feedback from scott on this directly. hence why i directly addressed and quoted him. Yes, and as I said earlier, some of us are trying to have a conversation about the content of his article rather than his stylistic decisions. And also as I said, if you are looking for feedback from scott directly, why don't you PM him, and let us talk about what he wrote instead of how he wrote it. You are obviously trying to humiliate him publicly and you are catching a lot of flak for it being entirely unfounded. If your aims were honest, than, you would be following my advice above. |
|
2/10/10 9:08:43 PM#49
I think it's odd that on reviewing this game (even a partial based on the first few levels) you didn't mention the lack of well... Star Trek-ness of this game. Ignoring the original TV series, Star Trek is rarely about space combat or ground combat or escorting stuff, it's usually about strange new life forms and the problems of initiating communication or trying to best work the prime directive in a new situation or whatever. In short it's full of clever interesting puzzles (think Q for great examples of this), and STO just isn't. It's the standard kill/collect/escort stuff of other offerings with tedious reliance on a random quest generator making them all feel identical. If you want mindless stuff, then Space Above and Beyond should have been the franchise linked to this game not Star Trek. |
|
|
2/10/10 9:17:36 PM#50
Originally posted by cerebrix
sorry, but although it might be easier to dismiss something you dont agree with as a "troll". some of us are trying to have a conversation. it saddens me that these days anything that is any kind of a disagreement quickly gets a label thrown upon it. i believe david cross once called that "another symptom of the glorification of stupid". which i thought was a very astute way of putting it.
i was looking for feedback from scott on this directly. hence why i directly addressed and quoted him.
As someone already said, send Scott a PM then. Nobody wants to read the nonsense that you are spouting. It has nothing to do with the content of the article. Also, if you can't be bothered to capitalise these little rants, you really have no business attacking somebody else's writing.
|
|
|
2/10/10 10:09:55 PM#51
Originally posted by ascroobla I think that makes the review stronger actually. There have been some claims that the Star Trek fans are demanding too much. Well here is a review that focuses mostly on the gamer aspect, still not up to par. I admit, I am a fan of the series but not everything Star Trek. Even overlooking the nonstop kill everything in space, kill everything on the ground aspect of the game, I found it lacking for the price they were asking for it. parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better. |
|
|
2/10/10 10:17:59 PM#52
Originally posted by Nesrie I think that makes the review stronger actually. There have been some claims that the Star Trek fans are demanding too much. Well here is a review that focuses mostly on the gamer aspect, still not up to par. I admit, I am a fan of the series but not everything Star Trek. Even overlooking the nonstop kill everything in space, kill everything on the ground aspect of the game, I found it lacking for the price they were asking for it.
I know where you're coming from, but this is a licenced game, not just "a game". The game play definitely needs the review, and I agree with you that it's shoddy in it's own right. But it's also supposed to be a "Star Trek" game, and it fails in that aspect too. I'm not a big Trekkie as a sci-fi series it's one of the few I could take or leave (I'd rather see a Babylon 5 or Farscape based game tbh). The big draw for STO is the franchise after all, if this had been a "insert random space game name here" game it would have sold much less than a million boxes and the gameplay would have been all that mattered. But here you not only have a bad game, but it's a bad game that doesn't really capture the essence of the franchise it is supposed to represent. |
|
|
2/10/10 11:08:41 PM#53
Originally posted by ascroobla
I know where you're coming from, but this is a licenced game, not just "a game". The game play definitely needs the review, and I agree with you that it's shoddy in it's own right. But it's also supposed to be a "Star Trek" game, and it fails in that aspect too. I'm not a big Trekkie as a sci-fi series it's one of the few I could take or leave (I'd rather see a Babylon 5 or Farscape based game tbh). The big draw for STO is the franchise after all, if this had been a "insert random space game name here" game it would have sold much less than a million boxes and the gameplay would have been all that mattered. But here you not only have a bad game, but it's a bad game that doesn't really capture the essence of the franchise it is supposed to represent.
What they need to do is change the skins and music in the game and call it: GENERIC Warhammer 40K. the mission system and game play in general is more reminiscent of that franchise... Change Star Fleet to Imperium of Man, and kill all that aint of the empire. |
|
|
2/11/10 12:21:45 AM#54
You're incorrect on a couple of points in terms of the gameplay; Loot is split as ground versus space items. You will never loot ground items in space, and never space items in ground. So you will never loot a quantum torpedo launcher off a Reman Centurion. There is also no such thing as a "Torpedo boat escort" for strong alphas - while you can outfit a ship with torpedoes, torpedo auncherss put other launchers on cooldown, so you can only ever open up with a single torpedo volley. "Patrol Missions" are not randomly generated - you're thinking of the "Genesis" missions that are available to you in nebulous zones. The Patrol Missions are straight content missions that are intended to get you around through levels between the more story intensive 'episode' missions - this is the reason you've blown through content and are at a low level feeling you need to grind deep space enounters. Not doing the patrol missions is actually causing you to miss out on huge sections of experience. In regards to Klingons - in the coming patch, Cryptic is promising PVE missions for Klingons, which will be the equivalent to the episodic missions you get Federation side. How true this is, however, is certainly up to debate - but should be noted as one of the things they are promising. Missing documentation is a good point - and is actually related to a few points you're missing in your comments. Weapons do have a range - while every weapon can fire at 10.0KM, they have optimal damage ranges. Different weapons experience 'fall off' values of damage at different rates. Beams can do more damage at further range than cannons, but cannons do greater damage over all, while Torpedoes always do their damage no matter the distance. Your weapons power setting - which I noticed you didn't go into power settings at all - effect the damage of your energy weapons, which include beams, cannons and turrets, but not torpedoes. In regards to power settings; weapons power increases beam damage, and weapons firing will drain power the more of them you have, shields power increases the regeneration rate of your shields, engine power increases your flight speed, aux increases your turn rate and certain science abilities. Energy settings in any field below 50 have a negative effect, 50 is a as-advertised effect, and above fifty increases the effect of those systems. |
|
|
2/11/10 12:23:16 AM#55
Yet, like Guild Wars, Star Trek Online is heavily, heavily instanced – while this allows all players, like in Guild Wars, to effectively play on a single “server”, this also means that at any given time you’re only with at the most 20 or so other players, and usually no more than 4 others.
Thats did it for me right there. I'll stick with my EVE thank you. |
|
|
2/11/10 1:15:42 AM#56
Originally posted by SeijiTataki
Scott reviewed the game as it is NOW! As it should be! I am getting so friggin' tired hearing (almost regelious) fans talking about "coming patch will fix this", "coming patch will bring that".... yadaydayada. First see, then believe! Cryptic has promissed the sky with CO as well, tricking people with their 45-day after launch patch that never came. Just to get them subcribe for another month. So please. And now they pull the same trick again with the 45-day after launch patch for STO. And so many people just keep falling for this little clever marketing trick. Unbelievable! Cheers |
|
|
2/11/10 1:34:52 AM#57
Did you even read my post, or lock onto one single line about a coming patch and flip out? Everything except one point was written about content that is currently live in the game, and the only point I made about coming content was clarifying on a point he made by referencing from what was said on the website. These so called fan boys who you are referencing (I even made a point to say that what they say and what occurs could be different) are just as bad as people who flip out for no apparent reason without properly stopping to read. |
|
|
2/11/10 2:41:31 AM#58
Originally posted by Masoniclight Whatever the weaknesses of the Miranda should be, the fact remains that a lot of people complain how it just isn't fun. This is a game, so if it is seriously lacking in fun then that's a problem. |
|
|
2/11/10 3:00:20 AM#59
For me being able to dress in any ST uniform from any time in the series is ludicrous. I did not expect them to just use one uniform set. ST always saved money by not showing people in hazard/environmental/space/armour suits. So putting those in is fine. It does not matter if you had to preorder or whatever, the basic uniform should be the same for all members of Star Fleet. To have every uniform from the different series means this game should be called Star Trek Themepark, not Star Trek Online. (I am not referring to gameplay here, to avoid confusion). |
|
|
Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/11/10 3:06:17 AM#60
Originally posted by Breezeycouk
Very good writeup. Wish Cryptic devs would take a look at it to understand how many flaws the game has and if it is to have any future it needs to remedy atleast some of the major ones. Like having some consequences for losing/winning a fleet action, a way to make the war go forward. I mean, everything is so static and unchangeable. |