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2/10/10 2:52:46 PM#21
Guild Wars is an MMO. You list it here, on your site, MMORPG.com. |
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2/10/10 2:57:13 PM#22
Originally posted by Kryogenic If EVE had STO ship controls that would be sweet. I hate point and click. They need to let people keymap turning!
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
2/10/10 3:02:20 PM#23
Very nice article. Good to see that people start to realise and question if heavily instanced games like MMOs really are MMOs? There is the famous saying: If it walks like a duck, swims like a duck and quacks like a duck then it is probably a duck. Apply it, but reverse, to this game. It says it is a duck, but does it walk like a duck? Swim like a duck? And quack like a duck? I dont think so, no. However, as this artical pointed out, just one persistant zone where fleets could fight for control of starbases, for example, would go long ways to make this game feel like an MMO. |
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2/10/10 3:02:34 PM#24
While I am enjoying the game (primarily as a diversion from other online games that I've grown weary of), I can't help but find myself constantly thinking of things that would make the experience more interesting. Here are a few...feel free to add your own:
1. Achievements - This one kinda of requires a solid foundation of content before it's feasible. Been to every sector? Achievement. Killed 1 each of Gorn, Klingon, Romulan, and Borg in ground combat? Achievement. Done it with your bare hands? Achievement. 2. Rare quests granted by rare item drops - Instead of looting yet another personal shield generator, how about a strange alien artifact that sets off an interesting quest chain? 3. Rare spawns: Klingon Aces, Notorious Villains, etc. 4. Ability to beam down to ANY large planet and at the very least have a random encounter generated. 5. Ability to beam down to special large planets and have it be like you dropped into Tabula Rasa. In fact...BUY Tabula Rasa and implement it as the away team component to the game. 6. I see a lot of trader ships lurking around various systems....why can't I have a cargo ship and haul goods from place to place to earn money a la every space sim in the last 20 years? There are so many ideas that SHOULD have been borrowed from other sources ... and don't even get me started on ideas from TOS/TNG episodes...how about beaming down to a world of Chicago style gangsters? Or having to cooperate with Mark Twain? Or rescue a station from it holodeck gone awry. Sigh. -- JWW ---------------------------------------------------------------------------------------------------------------------------------------- who | grep -i hottie | date | cd ~; uptime; unzip; head; touch; finger; mount; ramsize; gasp; yes; unmount; sleep
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
2/10/10 3:06:23 PM#25
Originally posted by joelweisman Nice ideas but please no holodeck stuff, it was the single most awful thing in Star Trek. I watch a space sci-fi to see space sci-fi stuff, not some cheap 1950 gangster story. Awful, terrible, hated every holodeck episode. |
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2/10/10 3:21:32 PM#26
Originally posted by Yamota
I watched TNG to enjoy the cast and the story and space. I loved the concept of the holodeck. Back to the article, nice review. i still can't imagine why they would make the first handful of levels such a grind just to finally choose your ship. They should have at least thrown in a few instances (since everything is an instance) where you played each ship a few times and then got to decide maybe via a simulator of some sort. parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better. |
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2/10/10 3:28:19 PM#27
Okay - So I am going to come across as a complete schiz here but bear with me....
Feeling today is that it is just a grind out at the moment - Missions don't seem to affect the story line or power plays and are repetitive - Sometimes it Klingons, sometimes Gorn, Sometimes Nausiccans..... Oh Hum - Same ship - Different Name...
Uniforms look silly - I want to simply pick one of the series ones...???
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2/10/10 4:56:52 PM#28
Originally posted by Breezeycouk Honestly, I believe that the Cryptic engine can't handle large zones. I'm not really sure what it was designed to be best at, but massive, seamless worlds ain't it. I only played CO for a few days, but it was the same way - small zones, lots of loading screens and instances. I think Cryptic made a serious mistake trying to shoe-horn the massive STO universe into a tiny zone engine - and Paramount made a mistake licensing their IP to Cryptic. There are probably many other types of games that the engine would work for, but exploring the vast "final frontier" seems less so when you get a loading screen every 2 minutes.
I do like the game. It is fun for what it is, but a total let-down for Star Trek. I'll keep playing, warts and all. It will probably get better. I'll try SW:TOR when it comes out and if it blows me away, probably leave. If not, guess I'm in STO for a while. It's a shame though. I think if they had used a massive world engine (like SWG) they could have had a WoW competitor on their hands. |
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2/10/10 5:18:25 PM#29
Originally posted by Stradden
Scott, scott, scott, scott, scott......
its glaringly obvious, you arent a writer.....
really... im at a loss as what to say at this point. i really wish i could post the finer points of why i disagree with your article. but youve created a situation where i dont have to by directly linking to a directly competing mmo in eve online.
who is as we all know, one of the longest time, and oldest front page advertisers of this site.
now while it might have seemed like a good idea to contrast a sensationalist pun to color your article. how could you not realize the journalistic ramifications of a large percentage of your readers, who are passionate about the mmorpg genre, seeing that link and immediately dismissing your entire article based on what appears to be obvious journalistic bias toward a site advertiser?
how could you not see this?
im actually embarassed for you. |
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2/10/10 5:44:38 PM#30
It will probably turn out to be a decent game in about a years time, but as of now it's really not worth people's money. Even once they have ironed out the kinks and fleshed out the game it's still not going to be anything you haven't already seen before and the core mechanics will still be the same as they are now.
I've leveled to admiral twice now, once in the open beta as a Klingon and once in retail as Federation. The Klingon side shouldn't be in the game full stop, there is absolutely nothing for them to do other than requeue for the same map PvP matches that you've been doing since level 6, their PvE content is non existant, even all the way to admiral you are still doing the Kill X mobs quests that need to be repeated 3 times to get the reward, then you have to start it all over again as there are no other different ones.
Federation content stopped dead at 42 for me. Whilst not as bad as the Klingon side it is still pretty dire, all that are left to get you to the max level (currently 45 as they chopped off 5 lvls due to them not being finished) is to do the defense missions - see description of klingon pve content - or exploration. Exploration with their Genesis system is not all it's cracked up to be, randomly generated yes but from a finite number of missions simply set to different backgrounds, once youve done it in one setting youve seen them all. That and of course you can queue for the PvP for the last few levels, but that is horribly broken in tier 5 due to the exploiting of Carrier summons.
Unfinished and unready for release yet released it is. As a core game it is an ok one but still needs much work for it to be worthy of a subscription fee. Do yourselves a favour and stick by the advice that is normally given out at the launch of a new MMO, wait 6 - 12 months before even thinking of buying the game. Always keep your words soft and sweet, just in case you have to eat them. |
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2/10/10 5:45:08 PM#31
Im a huge StarTrek fan - but STO is something I will never touch. The way Cryptic has gone about their buisness is something I will never support. Since I have not really played the game I can not judge it really. Let me tho say that alot of players are talking about the lack of exploration in the game. Thats something that is a MUST in a STO game. In fact it should be the KEY to the game. Star Trek: 25th Anniversary is still the one of the best games I have ever played. It had space combat and alot of mission style gameplay (like the TV epesodes are built on). I have always dreamed of an online StarTrek game with quite abit of random generated maps that have random generated missions and then random generated items (not drops) that you then return to a sience station - space station - or even leads you into another random generated map. Or find some items or minerals that you can sell on diffrent worlds to make the most money. The options could have been ENDLESS. Sadly it seems like STO has turned into tank, dmg, healer type of game - instead of really going for what StarTrek is really all about. And thats not combat... Small part of it should be about combat. But there are other means of dealing with things. Thats what StarTrek has ALWAYS been about. |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
2/10/10 5:46:03 PM#32
All I can say is the op is very much dead on about several things, and all these had been pointed out way so many times on these very forums (1) Lack of Content - Very True (2) Combat well yes that too (3) Crafting if you can call it that (4) server stability he he he omg, we all knew about this when oben beta went live. I just find it somewhat funny now were seing all the same stuff over again that had been pounded to death. To bad I don't have a dead horse picture to place somewhere. As for the good, well customization of ships and character yes, but that is not content. Lets wait 6 months and see what the game looks like at that point |
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2/10/10 5:47:19 PM#33
Originally posted by cerebrix
Scott, scott, scott, scott, scott......
its glaringly obvious, you arent a writer.....
really... im at a loss as what to say at this point. i really wish i could post the finer points of why i disagree with your article. but youve created a situation where i dont have to by directly linking to a directly competing mmo in eve online.
who is as we all know, one of the longest time, and oldest front page advertisers of this site.
now while it might have seemed like a good idea to contrast a sensationalist pun to color your article. how could you not realize the journalistic ramifications of a large percentage of your readers, who are passionate about the mmorpg genre, seeing that link and immediately dismissing your entire article based on what appears to be obvious journalistic bias toward a site advertiser?
how could you not see this?
im actually embarassed for you.
When I look at the front page of MMORPG.com I see STO advertisements not EvE. So... not sure a front page advertisement means they will be biased in favor of a game considering... STO is advertised on the front page currently lol. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/10/10 5:52:27 PM#34
Originally posted by artemisentr4
I agree with this. Choices would go along way in making STO more of a ST game. Not everything should be about killing everyone. Diplomacy needs to be there as well as exploration. As far as the MMO part. I agree that they dropped the ball here. I have no problem with the instances in sector space, missions, quests, PvP and spacedocs. There are too many players to open any of them up to everyone. What I would have like to have seen is planets available to explore. Not just a small rectangle instance, but a large world with an expanded size to the instance. A place to meet and greet as in most MMO's. It would have been nice to see large open sector space that could take a long time to find anything. New planets with quests for some nice items as well as harvesting areas. This entire exploration sector should also be open PvP. There is so much they could do to change this game in a more ST direction. More than just the eye candy and sounds from the IP. They have the cash with the $20 million bonus from Atari to develope loads of content and change things around. I just hope they do it. This game could be a huge cash cow for Cryptic if they get it right. It is a good foundation they have started with. I enjoy the combat as is, it is just content and a lack of choice. Not really disagreeing, but I theorize that it had to do with something that was written in an earlier article about 'scope'. http://www.mmorpg.com/showFeature.cfm/loadFeature/3982/Legendary-Failures-of-Legend-Part-Two.htmlI bet Cryptic decided, that to have a reasonable scope to their game, they could start with the sort of missions they have now, which are probably infinately easier than missions where there is a variety of choices. I'm not sure I agree with that decision, I believe what you are describing probably should have been a top priority, as it would have set it apart from many other online games. However, to have a reasonable 'scope' what should they have eliminated from the existing game to meet their deadlines? Space combat? Ground missions? Star systems? It'd be pretty tough to decide. And thus, I understand why free form missions weren't implemented. As it stands, it seems that they had a reasonable yet ambitious enough scope to produce a relatively polished game - which is kind of what the community has been asking for. But at the same time, we are now seeing the results of developers having to limit their scope in some areas to appease the masses in others.
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2/10/10 6:16:49 PM#35
Originally posted by cerebrix Considering that I actually work for an MMO company that runs neither STO nor Eve Online, I find the accusation that I'm shilling for a particular competitor somewhat amusing. |
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2/10/10 6:33:25 PM#36
Originally posted by LumTheMad Considering that I actually work for an MMO company that runs neither STO nor Eve Online, I find the accusation that I'm shilling for a particular competitor somewhat amusing.
read again scott. im not saying that you are, read again. the link hurts the integrity of your article.
i realize half handed remarks that hint at something are the norm around here, so i dont take the reply personally.
however, in this, i was being literal. posting that link without thinking about the consequences is kind of a "noob mistake" when it comes to writing.
i think thats a reasonable criticism dont you?
p.s.
ive worked for 2 mmo companies as well. so trust me, i understand the perspective you might have far better than you might initially realize. |
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2/10/10 6:38:03 PM#37
Originally posted by cerebrix
Right, he's a game designer. I read his articles not because he's a good writer but because he has lots of objective insight into what is good about games and what is bad. Edit to clarify: It's not that I think he's not a good writer, I do find his articles entertaining and the EVE Online link made me laugh because it's true. It's just that I believe the best thing about his articles are the fact that he has so much experience in the industry. He has insight to draw from that other writers do not. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/10/10 6:46:08 PM#38
Originally posted by cerebrix
read again scott. im not saying that you are, read again. the link hurts the integrity of your article.
i realize half handed remarks that hint at something are the norm around here, so i dont take the reply personally.
however, in this, i was being literal. posting that link without thinking about the consequences is kind of a "noob mistake" when it comes to writing.
i think thats a reasonable criticism dont you?
p.s.
ive worked for 2 mmo companies as well. so trust me, i understand the perspective you might have far better than you might initially realize.
I have an idea, drop the pretentious attitude and join the discussion. I'd rather not fine pick someone's writing decision and would rather discuss the content of the article. If your sense of journalistic integrity has really been so offended, PM him; you made your point and he responded. Let it go. No one wants to read someone with no varifiable credentials go on and on with a high and mighty attitude critiquing his stylistic decisions - simply because you have a differing opinion of what constitutes good writing. |
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2/10/10 6:49:15 PM#39
The "crafting" isn't anything of the sort. And the "energy tokens" is just "gold" by another name. Then there's the fact that your bridge crew doesn't actually DO anything, YOU drive your ship, YOU fire the weapons, YOU heal the ship. Whatever happened to your pilot, gunner, and engineering bridge crew? Are they just sitting on their butts and aren't capable of any independent thought of their own? Apparently. Not to mention that EVERY single mission you get is "go kill this", and "go kill that". Battle happened in Star Trek but it wasn't the whole bloody point of it like it is in this game.
I desperately wanted to like this game. Its one of the most famous titles in entertainment history, it SHOULD be good. It SHOULD be involving. Star Wars: The Old Republic's release date has been delayed so the devs can get it right. THIS game should have been delayed too. My website is closed temporarily. Hopefully it will only be a short delay. |
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2/10/10 6:50:28 PM#40
Originally posted by cerebrix Because, you know, comparing two internet spaceship games is terrible. Wouldn't want someone to give their opinions on games in a game review article.
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