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2/09/10 3:28:06 AM#21
Originally posted by Rydeson
Those games dont make any money. And that game you dreamed of would take some years 6 to 7. If the devs are good maybe 5 with alot of bugs, Easier to say thousands of quests than it is to make em. Plus the last dev with ur ip license fell thru. I dont think they would like an idea with a long development time based on a model that doesnt sell well, if it didnt work with the last dev why repeat investment. Plus star trek wasnt about visiting well known home worlds it was about seeing random solar systems, so the 20 planets sounds kinda un star trekish. Star trek wasnt about crafting. I remember a episode where the characters said they dont even know how to cook food(TNG it was the engineer guy who was married dont remem his name) so crafting is realy un star trekish. They used replicators. Dont remember any enterprises going to a bank to store loot . PvP sounds worse and more simplistic than WAR. Seriously u just replaced keeps with satelites and reskined the same mechanics.
Actualy your dream sounds like SWG but in a star trek theme and WAR pvp. Still dont know why so many on here want crafting when the hell did anyone craft in star trek. Dont remember the star trek motto being To boldy go and and make worthless junk. Every game doesnt need crafting in it and you guys say you think outside the box. Its the same freaking box of sand over and over with mmorpg arm chair developers. "Hay I got an idea for a game lets make UO or SWG but with <insert IP> skins. Why cant professionals be as innovative" Post wasnt so much about u op but with the wannabe devs who lurk this site. You just happen to be the thread I posted on.
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Originally posted by EvolvedMonky
Those games dont make any money. Which games would that be? And that game you dreamed of would take some years 6 to 7 It wouldn't take more then 5 years, which is average time for a quality game from scratch.. . If the devs are good maybe 5 with alot of bugs, Easier to say thousands of quests than it is to make em. Plus the last dev with ur ip license fell thru. I dont think they would like an idea with a long development time based on a model that doesnt sell well, if it didnt work with the last dev why repeat investment. We have no solid reason why the last dev team went belly up.. However games like LoTRO, WoW and EQ2 are doing just fine with long development schedule, and making money :) Plus star trek wasnt about visiting well known home worlds it was about seeing random solar systems, so the 20 planets sounds kinda un star trekish. really.. and instancing little shoe box zones is very Trekish? lol As for the number 20.. I know that number is doable.. personally I would like to see 100 planets, I just dont' know what the max amount is reasonable in database room.. Star trek wasnt about crafting. I remember a episode where the characters said they dont even know how to cook food(TNG it was the engineer guy who was married dont remem his name) so crafting is realy un star trekish. They used replicators. Data used a replicator to craft an offspring android? You are using a tunnel like vision to envision crafting as sitting down in a campfire cooking food.. 1st) that is something that would be interesting to have in a game, considering you'll be on planets questing with no immediate access to a kitchen or replicator.. 2) Using replicators can be part of crafting.. That computer doesn't know how to do anything unless someone tells it first.. and 3rd) Did you miss the entire series of Voyager where one of the main characters was a cook? Dont remember any enterprises going to a bank to store loot . Nope, they have storage facilities.. Same thing, just a spin on words.. PvP sounds worse and more simplistic than WAR. Seriously u just replaced keeps with satelites and reskined the same mechanics. And STO current form of PvP is your dream? no thanks :)
Actualy your dream sounds like SWG but in a star trek theme and WAR pvp. Still dont know why so many on here want crafting when the hell did anyone craft in star trek. Dont remember the star trek motto being To boldy go and and make worthless junk. you're repeating yourself now.. Every game doesnt need crafting in it and you guys say you think outside the box. Its the same freaking box of sand over and over with mmorpg arm chair developers. "Hay I got an idea for a game lets make UO or SWG but with <insert IP> skins. Why cant professionals be as innovative" Post wasnt so much about u op but with the wannabe devs who lurk this site. You just happen to be the thread I posted on.
Have a nice day :) |
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2/09/10 5:20:59 AM#23
FYI, that dream you described would have taken about 4 more years than was taken and a few million dollars extra to realize. They had about a year and a half to do this from the ground up before the game got canned. edit: Never mind. As evidence above apparently the forum is still against listening to reason at all. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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2/09/10 5:51:57 PM#24
"Which games would that be?" Sandbox/complex games, unless you count EvE but they dont make that much money. "It wouldn't take more then 5 years, which is average time for a quality game from scratch" A quality theme park sure but not a game with large amounts of content as he was describing. We have no solid reason why the last dev team went belly up.. However games like LoTRO, WoW and EQ2 are doing just fine with long development schedule, and making money :)" Back when I played LoTRO and EQ2 they were zoned and no where equal to the land mass the op was dreaming of. Maybe they equaled one planet but definatly not more than 2. "Data used a replicator to craft an offspring android? You are using a tunnel like vision to envision crafting as sitting down in a campfire cooking food.. 1st) that is something that would be interesting to have in a game, considering you'll be on planets questing with no immediate access to a kitchen or replicator.. 2) Using replicators can be part of crafting.. That computer doesn't know how to do anything unless someone tells it first.. and 3rd) Did you miss the entire series of Voyager where one of the main characters was a cook?" : Data was a uber robot. And one guys profession doesnt equal the common star fleet officer. Sure they had hobbies but I wouldnt call them crafters. Green tea at boiling tempature doesnt sound like telling a computer much. "Nope, they have storage facilities.. Same thing, just a spin on words.. " And I have pockets does that mean Im a walking bank. Sure they had storage and STO has inventory just a spin on words. But I never saw Pickard turn the ship around to store his phat loot or retrieve his phaser of +20 that he crafted a week ago. "And STO current form of PvP is your dream? no thanks :)" PvP shouldnt be a focus for a Star trek game imo. PvE should be there focus. PvP in mmos are kinda boring to me anyways I play fps for my pvp desires. "you're repeating yourself now.. " Adding salt to wounds, fuming the flames of his ego, stomping on his dreams over and over and over and over and over with my boot of reality. I dont have nice days I have amazing days boldly going to grind a tradeskill, deal with office politics and liveing in a working(kinda) economy everyday. Hmmm no wonder I grew out of sandbox mmos. |
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2/09/10 6:20:46 PM#25
Nice dream, OP. A wet dream at that :) A game such as that would have taken a little more time, but the upside would have been a game that paid for itself with 10x the level of interest in a shorter period of time from a stronger subscriber base.
But none-the-less, forum fanboi trolls will defend the indefensible of the pile of Cryptic (the new synonym) that is nothing more than a contentless, lobby-system, rudimentary third-person shooter.
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2/09/10 7:10:08 PM#26
Originally posted by Cik_Asalin
Actualy theres not many posters who fit the fanboi idealogy. Compared to those who like DF or MO,,, comon. Havnt read one post who said this game is the best or is better than all others. I just read alot of its a good game not perfect but fun. How is that a fanboi. Has it came to the point if some one finds a game fun and you dont there fanbois? Read some old posts over at the DF forum then read the ones here and turn off the blind e-rage. You might learn something |
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2/09/10 7:30:58 PM#27
Originally posted by Kordesh
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum. We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php |
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2/09/10 7:33:53 PM#28
Originally posted by EvolvedMonky
Actualy theres not many posters who fit the fanboi idealogy. Compared to those who like DF or MO,,, comon. Havnt read one post who said this game is the best or is better than all others. I just read alot of its a good game not perfect but fun. How is that a fanboi. Has it came to the point if some one finds a game fun and you dont there fanbois? Read some old posts over at the DF forum then read the ones here and turn off the blind e-rage. You might learn something
whoa, a little self-conscience? Relax...deep breadths. |
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2/09/10 7:41:24 PM#29
Originally posted by Xondar123
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum. We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php forgive, its late and i;m tired but....... how do the red bits make sense? Obviously cryptic COULDN'T have taken longer. ~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,AoC,WAR,GalaxyOnline, Darkfall, Fallen Earth, Aion, STO, Champions Online, FFXIV, Rift, SWTOR |
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2/09/10 7:48:55 PM#30
Originally posted by Rydeson
it sounds like a bad dream i wouldn't want to play a STO game like that nothing in your dream is anything like star trek at all.. and the part about tradeskills it's like you want to turn STO in to a wow clone.. we don't want a game full of bots and neverending money spammers in our chat... |
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2/09/10 7:59:28 PM#31
Originally posted by nikoliath forgive, its late and i;m tired but....... how do the red bits make sense? Obviously cryptic COULDN'T have taken longer.
By making a game and making sure it is good, then letting the profits roll in. They instead did things backwards and worried about making big profits and then designed the game later. The above poster is talking about an MMO taking 4+ years and millions of dollars to develop as if this is a freakish anomaly instead of the norm. They are also implying that Cryptic had some sort of metaphorical sword hanging over their heads ready to destroy STO if it wasn't developed in two years (i.e. the common belief that CBS, the IP holder, wanted a game done in two years or they would yank the license. There is no proof of that at all.) |
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2/10/10 2:56:06 AM#32
Originally posted by JoeTan
You and the OP should read Scott Jennings' latest column... http://www.mmorpg.com/showFeature.cfm/loadFeature/3982/Legendary-Failures-of-Legend-Part-Two.html ...specifically the part regarding SCOPE. Your laughably unrealistic expectations are precisely what he's talking about. |
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2/10/10 3:50:38 AM#33
Originally posted by Rydeson This is not too far off from a post I put up on the STO forums a long time agao. Very nicely written. Now..how is this guy not a creative director for a MMO company..What kind of a degree would this guy need to prove he can think creativley? None of the guys out there at mythic Cryptic, whatever can come up with an original creative thought in their heads. Unbeliveable that this guy isn't making the bucks working for an MMO company. |
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2/10/10 3:56:31 AM#34
Originally posted by hanshotfirst
You and the OP should read Scott Jennings' latest column... http://www.mmorpg.com/showFeature.cfm/loadFeature/3982/Legendary-Failures-of-Legend-Part-Two.html ...specifically the part regarding SCOPE. Your laughably unrealistic expectations are precisely what he's talking about. A brilliant article, but sadly wasted on those who need it ~ OP. Some people really do have no concept of the reality of running a business. In fact many people assume that all business is cash rich, devious and motivated only by appalling greed. ~~in no order~~Anarchy Online, Neocron, EQ2, Lineage2, CoH, CoV, Guild Wars+, DAoC, SWG(+NGE), Starpeace, Second life, Saga Ryzom, Planetside, Auto Assault, Eve-Online, WW2O, DDO, MxO, WoW, VSoH, LOTRO, RF-online, Cabal, Fury BETA,SotNW,TR,PotBS,AoC,WAR,GalaxyOnline, Darkfall, Fallen Earth, Aion, STO, Champions Online, FFXIV, Rift, SWTOR |
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