| 427 posts found | |
|---|---|
|
2/07/10 8:47:47 AM#21
Even being a fan and supporter I gave it a 3. The lag has been horrible and have had issues getting in game ever since this last patch. I like what is there and I like the potential (god I hate that word) but judging what is there now its bare bones minimum. Also I scored it low because going into open beta although a financial issue was stupid and somewhat arrogant. I am also realistic enough to know that many things are broken and rough. Going home for the weekend also in OB this close to launch with all the work that needs done was just...well I dont have words that wont get me a warning. Anyways it will get there given time but right now OB was just a bad idea. |
|
|
2/07/10 8:53:07 AM#22
it's an alpha, i give MO a 3. |
|
|
Maliv
Apprentice Member
Joined: 10/10/09
"Going Against The Grain Should Be A Way Of Life" |
2/07/10 8:59:43 AM#23
I rated it a 2 (possibly 3). I've posted my experiences elsewhere, but, in short, between the HORRIBLE patching/installing process, the invisible walls, and the overall lack of content/state of the game, it has a long way to go before being in the "beta" stage. "Going Against The Grain Should Be A Way Of Life" |
|
2/07/10 9:10:14 AM#24
i forgot what i gave the game after reading all the posts but i think i gave it a 3 based on the graphics mostly. other than that, this game needs alot of work still. character creation i thought could have been better for this game. they have some sliders and some options but i was hoping for more. combat is pretty interesting and it takes a second for me to find out if ive actually hit something or not. i had a little trouble getting my icons in my toolbar for harvesting but that really doesnt warrant bashing of the game. getting spawn camped by people calling the guards on you everytime you rez is very harrassing though. i hope the devs fix that because that gets really annoying. I didnt know how to find out what materials i needed for crafting and that kind of aggravated me a little bit but thats probably just my problem. maybe i need to buy those books? i think this game needs another 6 months to a year of development and it will be a really good game. it does remind me of UO a little bit how you just start in a town and you have nothing and know nothing except the game is in a first person mode and you have no map. i wont be buying this game until some more work is done on it. just some of my random thoughts about the open beta. |
|
|
2/07/10 9:57:24 AM#25
How can anyone justify giving MOs OB a 10??? The OB has been largely unplayable. (regardless of bugs,content,polish,mechanics.netcode...) SV wouldnt even give it a 10. |
|
|
2/07/10 10:21:56 AM#26
Voted 2 The 2 points were for: The graphics are decent and I like the ethos behind the game. The loss of points was for: The launcher is a mess, but once I did get it to work (the launcher won't update itself through the shortcut for some unknown reason) the d/l rate I got was excellent, basically uses p2p. I patched both parts of the game from scratch and was playing in around 3 hours which was pretty much maximum for my connection. Everything else is practically unusable, you cant play the game due to the horendously bad lag. You can't do anything that actually requires interaction between your client and the server. You can't bank, you can't fight, you can't really do much of anything except run about. I played the game around block C or D and in this respect it has actually gone backwards, this obviously due to the large number of people now logged in and maybe it would be fixable simply by increasing their infrastructure and cluster size. As you move away from towns things do get less laggy but they still havn't resloved the severe client/server communication issues that have always been there, I'm not certain they have the know how either. Also in this type of game you do NEED to return to hubs to bank etc, and you simply can't. I hope they work things out and I will keep logging in occasionally to see how things change. ----- |
|
|
2/07/10 10:26:59 AM#27
I voted a 2.. I was interesting in the game but its in such a sad state right now that I dont even know why they wanted this in open beta.. Graphics are ok but thats about it.. Motion blur is way overdone and the video options dont seem to work even editing the INI is hit / miss ( 16x AF is about the only one that works besides resolution..for me anyway ). Player models are decent but nothing to brag about. I wish there was a " Show Clothes " option so I wouldnt have to deal with the people who run around nude for no reason at all. I also dont like being slapped in the face with it on character creation. I really dont know why they decided to have nudity in the game unless they thought it would get them more sales. It isnt really needed IMO. Animations are very poor. NowGame.exe = SB.EXE. Combat is really slow. No Mobs to kill other than wildlife and at this stage of testing that it is a little sad. Way way to many skills especially when it comes to harvesting / crafting. I dont really think you should have to dedicate one character that mines ore and another character to create armor with it. I liked the way UO had it.. Could Mine / Smith and still have points left over to defend yourself from players or monsters. If they keep the skill system the way it is then I would hope they have a shared bank so you could store the ore or whatever and use it on your crafter. UI needs to be better. I dont particularly care for a hotbar not in first person view anyways. Seem like it would be more of a problem than anything. Only so much you can do with your left hand and using mouse mode wouldnt work since you cant turn left / right ( unless I missed something ).
|
|
|
2/07/10 11:30:37 AM#28
I would rate my OPEN beta experience 6/10 Took me 1 night of patchning to get all the patches and had no issues log-in the game. However the massive lag and a bug with missing skill books were really frustrating. I solved the skill book issue downloading a fix from the officialf orums and then I did have some fun experimenting with armour crafting. However the lag was still there. |
|
|
Zyllos
Advanced Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
2/07/10 11:35:08 AM#29
I believe I will give it a 6. +2 for innovative style of gameplay. Not TRUELY innovative because of previous already done styles by UO and other games but either those games are ancient, comparatively to the average lifespan of MMOs, or they are actually dead. And nobody else had dared to try it again. The first person view combat is unique for MMOs though. +1 for the world. The world is beautifully done. But who would have knew? Its the Unreal Engine, we know what its capable of. +1 for AI. While it is mildly buggy at times, it is interesting to see *wildlife* actually run away or attack depending on it's behavior. Nothing like darting weasels and pigs while razorbacks will stand and fight ya to the death. +1 for skill based. While I am still fond of class based games, skill based just allows for more diversity. But when you add a point limit, then you truely find people can actually "develop" their own classes based on the allotted points for skills. Never liked the EvE system of skill points as older players become truely masters of EVERYTHING instead of masters of their given skill set they choose. +1 for lore. This might seem like a given as most MMOs as they can come up with unique story, but I seem to gravitate to the idea behind Mortal Online much easier than others. Maybe that is because I have been around sense the forums has opened. +1 for character creation. Another *almost* given for most MMOs. Some are far less that others which I will not give points to those games but this one has the elements for sliders and choices (love the lineage system). +1 for crafting system. Provides a multitude of weapons, armor, tools, ect to be built. But it is remain to be seen how many viable options are actually left out of the what...2 million combinations? +1 for player crafted cities. What else needs to be said? -2 for moving foward much too fast. I am sorry, there is probably nothing you can do about it but this is going to hurt your player base and potential player base so bad that it might not make it by the end of the year. If you can, please give yourself another 3 or 6 months. If you can not, then hopefully the current players looking the other way will look back later in the year. EDIT: Decided to roll incompleteness into this subject as they both generally are the same effect coming from the same cause. -1 for animations. The animations, while not overall bad, specific areas like movement and camera play for mining needs to be reworked. Sure, the camera tilt is nice after the first couple of hits, afterwards you start to notice the jerky start/begin motion. Almost like a robot instead of a living being. I believe they are a bit below the standard you see in most MMOs today. +0 for UI. The UI is simplistic, which I like, but is also seemly missing something. Some of the functionally of the UI is missing at the moment also. Overall, I think Mortal Online is every bit deserving of a 6, maybe even a 7 but currently, I think a 6 will do them justice. My major beefs are listed in the negatives. They are just pushing the game out too fast (who isnt anymore but not this fast), odd animations for certain actions, and incomplete core gameplay areas. But I am optimistic they can pull out if they can just survive to continue production on the game. MMOs Played: I can no longer list them all in the 500 character limit. |
|
Just want to weigh in again. Some of you guys are saying a 6 or 7 based on "potential" I want to know what your experience is so far in the beta (whats actually in the game right now) not what you hope will be in the game in the future. Please vote on the open beta experience, not what you hope will be in MO in the future. |
|
|
2/07/10 12:56:31 PM#31
Originally posted by rlmccoy1987 But would potential not count for their OB so far. I mean if thats what they are getting from it is a potential peek into the future would that not be valid? From a realistic point of view I cant see anyone rating the OB itself more than a 5 but I am a glass half empty type also. |
|
Originally posted by parrotpholk
Potential in this sense is what the game will be in the future after release. Some of these people are giving it a 7/10 based on what they hope will be in the game, not what they have actually tested. I want a realistic view of what they think, not what they hope will be implemented later. |
|
|
2/07/10 1:08:01 PM#33
Common! They havent even been able to come up with working patcher/updater for all those years, do you seriously think they can make semi decent game?
|
|
Originally posted by biplex
They did not write their own patcher, a community member made it for them in his spare time. Not sure why Starvault was unable to make a universal patcher that works with all systems with no bugs (like normal MMOs) |
|
|
2/07/10 1:12:20 PM#35
1/10
Have not been able to pass the splash screen even once. Feels like theyr pretty far from a release.
|
|
|
2/07/10 1:22:13 PM#36
Originally posted by rlmccoy1987
Not sure why Starvault was unable to make a universal patcher that works with all systems with no bugs (like normal MMOs)
They dont know how. SV paints by numbers, yet claim to be artists. |
|
|
2/07/10 1:23:36 PM#37
I gave it a 3. |
|
|
2/07/10 1:45:03 PM#38
I voted 3. It is plain horrible, compared to other games betas, even to other indie companies betas. I honestly dont give a crap about how much fans will defend it with it's only a beta.. Its long past that stage, it's open beta, and if you would look at other games, 99% of open betas are what people get at release. I fear to even login if MO will be like this at the release. Bugged, raw, user unfriendly and plain boring. Yes, I said boring. So much for a "sandbox" when all you can do is grind the mats for crafting, tame, build a house or gank. That is not sandbox for me, to little options. I personally think SV could have done several things different, but well.. Thats just a personal opinion. But when there is a resting skill, and you gotta read a book to learn to BREATH in water, you know it is bullshit. Common sense ftw.. They got quite high potential, but that potential currently goes down the drain. There is no PvE in the game, except for resource gathering (Even thou they promised some epic mobs), exploring is pointless and gives no rewards, they promised cartography, but its not in atm, and navigating is a pain in ass (No, not "hardcore", PAIN IN ASS). If I would judge from how complete this game is, it would still be in alpha. Hell, even in other games alpha you could do more.. That, and I have SV ways of milking money, by allowing only preorders (With their overpriced product, I mean wtf, digital download for price of normal games collectors edition?) into beta. I will personally give this game half a year before I even consider buying this .. game.
|
|
|
2/07/10 2:00:12 PM#39
Originally posted by Toferio
Half a year? Considering how unfinishd the game currently is I would give it even more time... More like 2 years. |
|
|
2/07/10 4:03:55 PM#40
Originally posted by Toferio Doubtful. Most are somewhat grounded in reality. Just because we defend it or enjoy it does not mean we cannot see flaws. No one in their right mind can say the game is in good shape. If they launch in its current condition then me and many others will be on the titanic. However if they take what they learn from this open beta and apply it and make realistic promises and strides then it will be a great game for years to come. The next UO...no but MO yes. |
|