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2/03/10 8:29:04 PM#21
Originally posted by alucard3000
How did you deduce that? Because its full loot pvp? How many full loot pvp games have you played? Were they all zerg fests? Explain....
And a big thanks to Joker for helping with the community que's. |
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2/03/10 9:25:39 PM#22
Originally posted by Dragim Well PvP is the main aspect. So you'll be in groups for that. Even if you're just trying to PvE, you might still want to group to protect yourself from other players. |
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2/04/10 12:10:57 AM#23
lol if it isnt ill eat my words but i dont think i will be like i said zergfest with a different skin why mine/farm your mats when you can take them from someone who has |
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2/04/10 12:19:51 AM#24
Originally posted by Harabeck
lol your stupid if you think im replying and not having so called "read up on the game" esp when reading about it is all there is yea like a said a different skin,what that means, same book different cover and models Darkfall online different skin unless there is something i missed in all my reading that says all this killing has some sort of penalties and another point for a game that is suposed to be releasing in 2-3 months very little in the way of actual why would i buy this is being shown this is feb hmmm 12 months in a year 4 quarters march end of 1st jun end of 2nd hmm suspicions suspicions lol |
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2/04/10 3:28:37 AM#25
Originally posted by Thedrizzle
How did you deduce that? Because its full loot pvp? How many full loot pvp games have you played? Were they all zerg fests? Explain....
And a big thanks to Joker for helping with the community que's.
Seems that most full loot pvp'ers didn't have a large enough community to be a zergfest! Seriously though I hope they 'get it right' sounds like they might do.
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2/04/10 4:08:00 AM#26
Originally posted by Gorilla
Seems that most full loot pvp'ers didn't have a large enough community to be a zergfest! Seriously though I hope they 'get it right' sounds like they might do.
funny cuz darkfall is still running and now they have a north america server so i think full loot pvp will zergfest you watch your back |
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2/04/10 4:14:32 AM#27
Originally posted by alucard3000
lol your stupid if you think im replying and not having so called "read up on the game" esp when reading about it is all there is yea like a said a different skin,what that means, same book different cover and models Darkfall online different skin unless there is something i missed in all my reading that says all this killing has some sort of penalties and another point for a game that is suposed to be releasing in 2-3 months very little in the way of actual why would i buy this is being shown this is feb hmmm 12 months in a year 4 quarters march end of 1st jun end of 2nd hmm suspicions suspicions lol
You could make that point by grouping entire genres, "all sandboxes, same book different cover", "all themeparks, same book different cover", come to think of it, "all games, same ultimately pointless and trivial ways of wasting time, different skins". Bloody daft arguement. ----- |
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2/04/10 5:10:03 AM#28
Originally posted by alucard3000
lol your stupid if you think im replying and not having so called "read up on the game" esp when reading about it is all there is yea like a said a different skin,what that means, same book different cover and models Darkfall online different skin unless there is something i missed in all my reading that says all this killing has some sort of penalties
Apparently in all your extensive reading you must have missed the games official website FAQ. I know, who would look THERE first?!? You have some impressive research skills if I must say so.
"» Will there be PvP in Earthrise?
Now maybe you might want to go extensively read some on what those consequences might be? Nah, you don't care because you are obviously trolling. -------------------------------------------------------------------------------------------------------
For those non-trolls that care, what are some of the "killing problems without penalties" that Darkfall has? The ones I can think of shouldn't be an issue in Earthrise. I'm also not trolling Darkfall I don't play the game and know if these are still issues, sorry. Naked player attacks: If you choose not to wear gear you are utterly useless in combat. Not only does your armor provide the shield technology protecting you from getting instantly gibbed, but it also supplies energy to your weapons which power's many of your weapon attacks. You are not viable without gear equipped. Lack of serious consequences for killing: In essence the PVP in this game revolves around GvG (Guild vs Guild) and Faction PvP game. There are also neutral (non-factioned) and criminal characters and guilds. Opposite faction players are free to kill each other on sight with the only repercussion being other players that might come looking for you because of it. Guilds involved in the territory conquest feature with each other are free to kill each other during wartime without repercussion (not in secure areas though where same faction violence wont be tolerated). Faction players however cannot attack neutral players or players in their own faction (unless involved with same-faction guilds in territory dispute) without being condemned by their faction and acquiring criminal status. Not only will this cause them to hurt their faction reputation badly but it will also allow for those players to issue a in-game bounty on the criminal with the in-game bounty system. This could send several players after you looking for a nice reward. (All Bounty Hunters can take the mission but only one can complete it to receive the reward). Being a criminal not only makes your play more complicated but it also makes factioned players get bonuses for killing you which can provide them with cheaper insurance costs and faction specific rewards. Criminals will lose access to certain safer areas depending on how notorious they are. They will also become attackable without consequence by anyone including other criminals, in essence "red". Being a criminal is possible and viable in Earthrise, they even have their own outlaw settlement in a secluded area on the island that offers criminal services (market, cloning, insurance, possibly a safe area for them (unknown if guards in that area will react to violence like they do in other secure areas). Playing as a criminal is by no means 'ez-mode lolz gankfest' but it is definately a challenging and rewarding playstyle for those up for it. Grinding away being a criminal: Also criminals cannot just grind out their criminal "karma" to make them non-criminal. It is only lost with in-game time so playing as a criminal or attacking innocent players will require serious consideration. So don't think that killing doesn't have consequences.
For any others interested to find out more detail or join in on discussion hop on over to the official forums. |
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2/04/10 6:10:50 AM#29
Originally posted by DocProject
Apparently in all your extensive reading you must have missed the games official website FAQ. I know, who would look THERE first?!? You have some impressive research skills if I must say so.
"» Will there be PvP in Earthrise?
Now maybe you might want to go extensively read some on what those consequences might be? Nah, you don't care because you are obviously trolling. -------------------------------------------------------------------------------------------------------
For those non-trolls that care, what are some of the "killing problems without penalties" that Darkfall has? The ones I can think of shouldn't be an issue in Earthrise. I'm also not trolling Darkfall I don't play the game and know if these are still issues, sorry. Naked player attacks: If you choose not to wear gear you are utterly useless in combat. Not only does your armor provide the shield technology protecting you from getting instantly gibbed, but it also supplies energy to your weapons which power's many of your weapon attacks. You are not viable without gear equipped. Lack of serious consequences for killing: In essence the PVP in this game revolves around GvG (Guild vs Guild) and Faction PvP game. There are also neutral (non-factioned) and criminal characters and guilds. Opposite faction players are free to kill each other on sight with the only repercussion being other players that might come looking for you because of it. Guilds involved in the territory conquest feature with each other are free to kill each other during wartime without repercussion (not in secure areas though where same faction violence wont be tolerated). Faction players however cannot attack neutral players or players in their own faction (unless involved with same-faction guilds in territory dispute) without being condemned by their faction and acquiring criminal status. Not only will this cause them to hurt their faction reputation badly but it will also allow for those players to issue a in-game bounty on the criminal with the in-game bounty system. This could send several players after you looking for a nice reward. (All Bounty Hunters can take the mission but only one can complete it to receive the reward). Being a criminal not only makes your play more complicated but it also makes factioned players get bonuses for killing you which can provide them with cheaper insurance costs and faction specific rewards. Criminals will lose access to certain safer areas depending on how notorious they are. They will also become attackable without consequence by anyone including other criminals, in essence "red". Being a criminal is possible and viable in Earthrise, they even have their own outlaw settlement in a secluded area on the island that offers criminal services (market, cloning, insurance, possibly a safe area for them (unknown if guards in that area will react to violence like they do in other secure areas). Playing as a criminal is by no means 'ez-mode lolz gankfest' but it is definately a challenging and rewarding playstyle for those up for it. Grinding away being a criminal: Also criminals cannot just grind out their criminal "karma" to make them non-criminal. It is only lost with in-game time so playing as a criminal or attacking innocent players will require serious consideration. So don't think that killing doesn't have consequences. wait wall of text did you miss the darkfall online zergfest post? I surely hope you dont think earthrise is going to be more quote unquote righteous lol wit open pvp open loot good luck to ya woot For any others interested to find out more detail or join in on discussion hop on over to the official forums.
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2/04/10 6:17:15 AM#30
hey im not saying im not watching this game but lol come on no gameplay whatever and it releases supposedly in 4 months latest terms and has a darkfall pvp system come on throw all your "economics" in it you want eve online has a palyer that cleaned out his corporations bank and made 5k real money from it so stop trying to sugar coat reality |
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2/04/10 6:45:20 AM#31
Doesn't look like a game for me. Have you seen the MMORPG poll below? Which is more important in an MMO, PvE or PvP? PvP - 5.7% Most people do not want full pvp. It will just be a bunch of kids leveling up quickly so they can go and gank all the lower levels trying to level up. And player run economy? These same kids that know nothing about economy or what something is worth will be setting the pricing for everything. I will be avoiding this game. |
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2/04/10 7:24:29 AM#32
What most interest me about this game is the deep and interesting crafting system that is actually relevant to the game. Pair that with full player run economy and I am very excited. Eve Online already has the above and thus why that game is so great and a blast to play. But Earthrise gets us all of that with walking avatars instead of spaceships. I am not much for pvp though. But with meaningful pvp and gear loss comes the need for more crafting! I will be able to find myself a nice guild and semi safe home in this game and build stuff for the pvpers. If it turns out to be mediocre and lacks the features they promise then we always got Eve. |
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2/04/10 7:34:33 AM#33
Originally posted by Netbrat
There are no levels in Earthrise. A n00b who understand game-mechanics and come up with a decent setup and basic equipment is basically able to kill a vet, if the vet doesn't have player-skills. Additionally, Earthrise will have no uber-equipment, that is tenfold better then the basic-equipment. |
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2/04/10 9:16:00 AM#34
I dont like the insurance system. If its a full looting system, it should be full looting. When you die, some of your stuff is destroyed, some of it drops. Anything that was insured, the company should pay you money to reimburse you. You shouldnt resurect with those items. At some point everyone will simply have insurance on everything, and nothing will drop. They for sure will have insurance one something really great, and that will never drop, which means you will never be able to hunt people for that really great thing. |
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2/04/10 9:20:46 AM#35
There will be gear that can not be insured typically the gear that are really expensive and are very hard to craft. However we do not know much about that and I am positive we will have a follow up to those questions. Edit: A good example would be like EvE titan's. I don't think those a insurable. |
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2/04/10 9:38:32 AM#36
Originally posted by mCalvert
First of all, there's no uber-weapons in Earthrise. Additionally, there's no epic items dropping from NPCs. All items are crafted by players, so everyone will have access to all available items, if he can afford to pay the price demanded in the market, or craft it on his own. With the above in mind, the insurance.system is actually what I'm positively looking forward to, as it does away with the need to loot. I simply get instant cash for killing other players, which is a plus in my oppinion, as the money can't be looted from me. if I get killed a few seconds after I've killed someone else. Last but not least, Earthrise has item-decay, so every item in the game will get destroyed at some point and noone will keep his items forever. So people will maybe insure their 4 or 5 items, that are designed to their needs (read: specialized and modified items) but anything else isn't exactly worth insuring, as the slots in your inventory get more expensive the more slots you insure. It's the best system I've ever heard of tbh. |
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2/05/10 10:06:33 AM#37
Earthrise is a PvP-centric MMO. Quit complaining about the PvE. The quests are there to grind faction points and earn faction rewards, not earn you hordes of XP for skills. And who cares if the PvE content can be soloed? They mentioned in that article that this PvE content is not divorced from the open world PvP mechanics so even when you're PvEing you're still PvPing. Y'all understand that both PvE and PvP inhabit the same game space simultaneously, right? You can't PvP solo for very long in an open world PvP environment. I think a few posters in this thread have just been conditioned by generic MMOs over the past few years and are overlooking very obvious and important details. Lastly, the devs have mentioned on several occasions that there will be PvE so difficult that it will only be able to be completed by purchasing and using a battlemech(s). Sounds pretty hardcore for PvE IMO... if that's your thing. |
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2/05/10 11:23:00 AM#38
I have mixed feelings about the insurance system... From what I understand you dont pay for insurance of items, you pay for insurance of SLOTS. Example: I have a level 999 ultra mega killing combulator of uber rarity in my weapons slot, it costs 9999999 gazillion :insert your future currency here: on the market. BUT the insurance costs 1 :insert your future currency here: for that slot, much like if you had a noob lvl 1 turd in your hand. If that example is correct this game is NOT full loot, its NOT pvp, its wow carebear style pvp... with adjustments... What I'm thinking here is EVE... in EVE you insure your ship from market value (not all ships can be insured), but still you cant insure equipment on that ship. So its a good system if you want to both cuddle and whip your customer (player). Its neutral, it appeals to both carebears and hardcore pvpers. So bottomline is: before I read this question I was really looking forward to Earthrise, now... I'm not really sure I am. |
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2/05/10 11:25:54 AM#39
Originally posted by Joker2240
Obviously you or none of your friends/corp/alliance mates own a titan, those beasts are insurable. |
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2/05/10 11:27:46 AM#40
Originally posted by ConjureOne
I have read that Earthrise will not allow you to insure some of the "uberest" items. Just hope that is indeed the case; I do. Regardless, Earthrise has item decay from what I understand. That is awesome in my opinion. I haven't read-up on it in great detail and have seen mention of repairing gear. Please tell me that gear cannot be repaired indefinately, and I will be an extremely happy camper. Item decay is pointless if you can repair items indefinately. |
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