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1/28/10 12:49:44 PM#41
Originally posted by Dr.Rock It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings. If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now? Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again. Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.
WHen the game is so easy it forces you to either ignore certain classes(healer) or stop wearing your best gear in order to get a challenge you do not think the problem is the game? Seriously you defend Turbine way too much and place blame on the players. Get over it already. Turbine is dumbing down the game, maybe you like it that way it is your choice, but to me it in no way makes this game better. |
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1/28/10 12:51:29 PM#42
Originally posted by madkk Anytime now, you can stop trying to derail the thread. This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles. You are going off on a tangent about twinking and loot. If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot. This thread is about nerfs. Stay on topic kthxbye
His habit is to defend Turbine and all they do. Getting a real discussion on the actual topic will not be possible now. Sorry. |
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1/28/10 12:53:19 PM#43
Originally posted by tazarconan
TO me instancing was more along the lines of PnP. I am glad there is nearly no PVP in this game, though the changes coming to CC next week make me think they have PvP in mind. I really hope I am wrong there.
How is PvP motivation? Most PvP in MMOs is trash at best and fails to enhance the gameplay. The majority are not PvPers. This has been proven in nearly every MMO that has both. PvP servers are always the lowest population, PvP in general does not draw the majority in these games.
PvP also leads to nerfs and changes for the PVE because the whining about overpowered whatever. DDO classes are not balanced against eachother and never should be. |
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1/28/10 12:57:41 PM#44
So... what are you really discussing here?? If WoW = The Beatles |
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1/28/10 6:04:43 PM#45
Originally posted by Papadam
The simplification of DDO by Turbine that is leading to the downgrading of the fun and challenge factors DDO once had. Making it easier so more people play is good financially but as a long time player it saddens me to see what once took thought and effort now being dumbed down to make it more widely popular.
Things like color coding enemy spells and removing the fail for falling off VON2 are all part of the overall make it so easy a caveman can do it culture. DDO is still fun, but the fun has changed and the game in parts has evolved but the making it all easy is not evolution, it is dumbing down for the all mighty dollar.
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1/28/10 7:21:17 PM#46
1. If it hasn't been said they are not putting in Heroic Surge, they have pulled it and re-reviewing it, so the CC changes AREN'T coming on the 3rd.
2. About colored spells, this is common to many other games to know if the spell is yours or the enemies.
3. Nerf is pretty much the story of most MMO's. But then again they are working on a Epic mode which is on the other end of it. Ehh, I'm pretty happy with updates each month, this is the golden years of DDO, something we never had.
I do agree the game is too melee based but also from Dev comments it seems they will be working toward making more game styles more viable.
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1/28/10 8:08:35 PM#47
Originally posted by HorrorScope
1. Glad to hear that. No I had not seen that on the DDO forums so thank you. At least for now that horrible system is on hold. Hopefully never to be installed.
2. So what if it is common, DDO did not need to go the route of other games just to please people who refuse to communicate with their team. When I drop a BB I tell people, if It is not mine I tell people. I do not need color coded hand holding. The VON2 change to me is even worse though.
3. Nerf and epic have nothing to do with eachother. I am annoyed when they nerf things, adding epic is not the other end of nerf, it is the opposite of casual setting, which the need to have worries about the quality of newer players but if it keeps DDO making money and alive its something I can understand them adding.
Golden years? Its been a golden few months so far and lets hope it continues. I just want them to make changes that make the game better, not just make the game make more money and right now their changes all seem geared in that direction.
Dev comments are all well and good, but Turbine in my opinion has long ago lost the trust that goes with believing them until it is in game. When they make changes that actually allow more viable options instead of reducing them as they normally do I will buy into their comments. Until then they have more of a track record of doing the opposite which is restricting gameplay and making players do it the way the devs want it done instead of the creative way players may figure out. |
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1/28/10 9:17:06 PM#48
Originally posted by Rokurgepta
1. Glad to hear that. No I had not seen that on the DDO forums so thank you. At least for now that horrible system is on hold. Hopefully never to be installed.
2. So what if it is common, DDO did not need to go the route of other games just to please people who refuse to communicate with their team. When I drop a BB I tell people, if It is not mine I tell people. I do not need color coded hand holding. The VON2 change to me is even worse though.
3. Nerf and epic have nothing to do with eachother. I am annoyed when they nerf things, adding epic is not the other end of nerf, it is the opposite of casual setting, which the need to have worries about the quality of newer players but if it keeps DDO making money and alive its something I can understand them adding.
Golden years? Its been a golden few months so far and lets hope it continues. I just want them to make changes that make the game better, not just make the game make more money and right now their changes all seem geared in that direction.
Dev comments are all well and good, but Turbine in my opinion has long ago lost the trust that goes with believing them until it is in game. When they make changes that actually allow more viable options instead of reducing them as they normally do I will buy into their comments. Until then they have more of a track record of doing the opposite which is restricting gameplay and making players do it the way the devs want it done instead of the creative way players may figure out.
Trust? Isn't like 95% of all MMO's have this issue? Obviously there is something much more difficult behind the scenes then fans just dreaming things up. I just take it as what they all do and roll with that. |
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1/28/10 9:24:37 PM#49
Originally posted by HorrorScope
Trust? Isn't like 95% of all MMO's have this issue? Obviously there is something much more difficult behind the scenes then fans just dreaming things up. I just take it as what they all do and roll with that.
But I do not play nor really care about those other MMOs. I play and pay for DDO and over 4 years of many things said yet few delivered upon they have lost most of my faith in them. I take a believe it when I see it approach with them the last couple of years. It has nothing to do with fans dreaming it up, it has to do with things they say VS things they do. I can not keep my job if I were as reliable as they have been over the course of 4 years. When I say this will be done by X date my boss and customers hold me accountable. Turbine has strung customers along for a couple of years, until the EU release.
I like the game so I live with the parts that let me down, that generally being the way the game was run and managed the first 3.5 years, which at times now felt like I paid for the beta. But I got my monies worth from DDO to this point, and they actually get more from me now as I pay for a sub and I have a bit of a store addiction(shhhhh) and tend to buy some points every few weeks. |
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1/29/10 2:17:18 AM#50
I guess you missed my post above where I quoted a dev about heroic surge not going coming in Update 3 and alsothe reason why they want to implement it. Dumbing down is always an issue in MMOs and I understand thoose who dont like the game to become easier. But you have to remember that the more content and features they add the more complex the game become. Its muhc more overwelming to start playing DDO today than at launch when the game only had 10 levels. Things need to be streamlined and made easier and more accesible the more the game grows imo. But they also need to add really challenging content for long time players. DDO is known to be one of the hardest and most complex MMOs out there and I think they should keep it that way. More accesible Less frustrating More challenge Is how they should design the game imo. Personally I find most of the level 12+ content is to hard when I want to play casually. I want to have the choice when to have easy content and when to have challenging. Really looking forward to "casual" coming in update 3! If WoW = The Beatles |
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1/29/10 3:55:56 AM#51
Originally posted by madkk Anytime now, you can stop trying to derail the thread. This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles. You are going off on a tangent about twinking and loot. If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot. This thread is about nerfs. Stay on topic kthxbye Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time. Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all. Anyway cheerio! |
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1/29/10 5:05:34 AM#52
CC still getting nerfed. Heroic surge is out, for now. However, my understanding is that all the change to spells (that big spell list in the update notes) are remaining - i.e. Otto's Irresistible is "not so irresistible" any more. My toons: CC Bard - hurt hard by senseless blanket immunities. Also by the charmed mobs being tethered nerf. Intimitank (thankfully with DPS option) - the tanking is often non viable, compared to the monster dps show. They have given monsters such huge hitpoints that people need the max dps possible to eliminate them, combined with a large amount of self-sufficieny, and mass group heals, intimitanks are currently very much second class citizens. My fiance wanted a 'ranged' ranger - instead she went 'dps tempest 3', because it was the only real viable option. 'Ranged dps' is an oxymoron in DDO. However, this might be changing in the upcoming update (hopefully) - that's 3-4 years of crap dps(as in don't even bother crap) for the majority of ranged characters... All these playstyles - CC, tanking, 'ranged', have been rendered increasingly obsolete by Turbine - with their larger and larger emphasis on dps. Those posters who are unaware of Turbine 'nerfs' (even though one poster listed some - i.e. the Bard pink hat army changes) are truly ignorant. What scares me, is not nerfing/balancing per se, but the destruction of a variety of entire playstyles. So despite the OP's seemingly bitter, and somewhat over the top post, his points are completely valid.
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1/29/10 5:07:23 AM#53
Originally posted by Dr.Rock Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time. Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all. Anyway cheerio!
DA is just an annoying buggy mess - very few people would say it has added to their ENJOYMENT of the GAME.
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1/29/10 6:10:14 AM#54
Originally posted by BoBoDaClown Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time. Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all. Anyway cheerio!
DA is just an annoying buggy mess - very few people would say it has added to their ENJOYMENT of the GAME.
Rushing or being exposed to rushing is a real problem for new people, and anything even an imperfect (no argument there) tool like DA is a small step in the right direction in my opinion. If it could be more logical so that it triggered additional events if you go through while setting of alarms and giving advanced warning, it might encourage alternatives to the steamroller mentality. Might even make stealth viable again, i.e. kill the guard before he sets off the alarm type play.
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1/29/10 8:50:21 AM#55
No doubt they have really limited a lot of game play styles and imo really can quickly remedy this with very basic but broad changes to some skills. Will they? A vet would say no, we've been asking for these things for eons. But they seem to be much more responsive then before, I think F2P and the influx of new players have revitalized the team and we are seeing changes and many of these are really outside the PnP world in the name of fun for the game. I would love to see Range work much better, I would love to see 5x more spells actually worth using. |
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1/29/10 8:52:54 AM#56
Originally posted by BoBoDaClown Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time. Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all. Anyway cheerio!
DA is just an annoying buggy mess - very few people would say it has added to their ENJOYMENT of the GAME.
It doesn't add to the enjoyment, but something really has helped lag from 6 months ago to today. Turbine says DA was one of the main things that has helped. Many players disagree, I don't know how a player is in position to know this. To me something drastically good with lag has happened. |
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1/29/10 12:53:40 PM#57
Originally posted by Dr.Rock Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time. Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all. Anyway cheerio!
Only problem is the loot is not what makes thse playstyles unviable. Stop blaming the players for Turbines mistakes. No one can take you seriously when you say people should put away all their good loot or run with no healer to make the game a challenge. The game should be designed to be challenging even with the best loot, Turbine put that in the game not me. I should not be penalized because of it or because some new people find things hard. |
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1/29/10 12:55:10 PM#58
Originally posted by Papadam Can you copy the post instead of the link? I am having a problem viewing the link. |
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2/04/10 12:48:19 PM#59
Originally posted by Rokurgepta
no, just in agreement with him. i dont post in the ddo forums, just use them as reference.
Originally posted by Dr.Rock My favourite character is a WF Monk, how are you finding it? mine too, bcz of the reasons i supplied in previous replies...namely i dont have to care if there is a healer around or if he is competent. be nice if there were gs wraps, meh the new wraps released in update strike me as underwhelming. |
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2/04/10 7:08:20 PM#60
Originally posted by madkk
JEEZ! thats all you hear every game , they nerfed this and that, im not uber, the graphics arnt as good as so and so. [Mod edit] |
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