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The Rusty Nail (General)  » Are you getting a good impression from this game?

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67 posts found
  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/28/10 12:49:44 PM#41
Originally posted by Dr.Rock
Originally posted by madkk
Originally posted by Dr.Rock 

As I suspected you have got yourself lost in uberland, the fact you need to quote how many times you have done something speaks volumes for how over important you have made your virtual achievements. If you are all worrying about who is doing the most damage, judgement calls on how other people should play their character, and who is second fiddle to whom you have lost the whole concept of team play. It doesn't surprise me the game is sucked dry of enjoyment for you, you and your group have made it unpleasant and unplayable for yourselves and you now want the game changed for all to suit your now arguably distorted needs.

Put your twinked items in the bank, join a group of players that are more likely to fail than finish the quest, act like the quest is new to you, follow and don't lead, and then see if you can still make a difference using all of those tactics that are now viable again. It is far more enjoyable and rewarding than a virtual willy waggling group.

As for I will understand in time, I have been playing since EU beta so been around plenty of time, I just never treated it like a second job. Therefore I am very unlikely to every understand or to be honest sympathise.

But back on topic unless you have overplayed the game, twinked yourself silly and constantly group with people of a like mind then your mileage is likely to be very different.

 

Twinked?  No sir, no twinking involved at all.  My characters are decked out in raid loot, which is of course bind to character.  You can't twink with bind to character items.  You can only earn raid loot by, you know, completing raids.  I can forgive your false accusation, though, since you obviously haven't a clue as to what I am talking about.

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.


 

WHen the game is so easy it forces you to either ignore certain classes(healer) or stop wearing your best gear in order to get a challenge you do not think the problem is the game? Seriously you defend Turbine way too much and place blame on the players. Get over it already. Turbine is dumbing down the game, maybe you like it that way it is your choice, but to me it in no way makes this game better.

  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/28/10 12:51:29 PM#42
Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye


 

His habit is to defend Turbine and all they do. Getting a real discussion on the actual topic will not be possible now. Sorry.

  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/28/10 12:53:19 PM#43
Originally posted by tazarconan

Came back after it went free,it looked same to me bit more polished maybe,around lvl 7 i quited. The major 2 problems that Ddo had from day 1havent been addresed. I know d&d are pure team based pve in theme,but since we r talking about the mmo version devs by now should have found a formula .Ppl need many motivation in order to play a game .Just kill bosses in end game raids isnt enough for the majority.

1. Its still fully instanceed not a free roaming world to axlore and adventure.

2.Lack of well organised pvp at end game

P.S. DDO could have been a major blockbuster N1 mmorpg,if they made a full persistent world instead of a dungeon/instance spamming but Turbine didnt grabbed the chance sadly.


 

TO me instancing was more along the lines of PnP.

I am glad there is nearly no PVP in this game, though the changes coming to CC next week make me think they have PvP in mind. I really hope I am wrong there.

 

How is PvP motivation? Most PvP in MMOs is trash at best and fails to enhance the gameplay. The majority are not PvPers. This has been proven in nearly every MMO that has both. PvP servers are always the lowest population, PvP in general does not draw the majority in these games.

 

PvP also leads to nerfs and changes for the PVE because the whining about overpowered whatever. DDO classes are not balanced against eachother and never should be.

  Papadam

Apprentice Member

Joined: 12/09/07
Posts: 2083

1/28/10 12:57:41 PM#44

So... what are you really discussing here??

If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd

  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/28/10 6:04:43 PM#45
Originally posted by Papadam

So... what are you really discussing here??


 

The simplification of DDO by Turbine that is leading to the downgrading of the fun and challenge factors DDO once had. Making it easier so more people play is good financially but as a long time player it saddens me to see what once took thought and effort now being dumbed down to make it more widely popular.

 

Things like color coding enemy spells and removing the fail for falling off VON2 are all part of the overall make it so easy a caveman can do it culture. DDO is still fun, but the fun has changed and the game in parts has evolved but the making it all easy is not evolution, it is dumbing down for the all mighty dollar.

 

  HorrorScope

Advanced Member

Joined: 1/04/05
Posts: 262

1/28/10 7:21:17 PM#46

1. If it hasn't been said they are not putting in Heroic Surge, they have pulled it and re-reviewing it, so the CC changes AREN'T coming on the 3rd.

 

2. About colored spells, this is common to many other games to know if the spell is yours or the enemies.

 

3. Nerf is pretty much the story of most MMO's. But then again they are working on a Epic mode which is on the other end of it.

Ehh, I'm pretty happy with updates each month, this is the golden years of DDO, something we never had.

 

I do agree the game is too melee based but also from Dev comments it seems they will be working toward making more game styles more viable.

 

 

  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/28/10 8:08:35 PM#47
Originally posted by HorrorScope

1. If it hasn't been said they are not putting in Heroic Surge, they have pulled it and re-reviewing it, so the CC changes AREN'T coming on the 3rd.

 

2. About colored spells, this is common to many other games to know if the spell is yours or the enemies.

 

3. Nerf is pretty much the story of most MMO's. But then again they are working on a Epic mode which is on the other end of it.

Ehh, I'm pretty happy with updates each month, this is the golden years of DDO, something we never had.

 

I do agree the game is too melee based but also from Dev comments it seems they will be working toward making more game styles more viable.

 

 


 

1. Glad to hear that. No I had not seen that on the DDO forums so thank you. At least for now that horrible system is on hold. Hopefully never to be installed.

 

2. So what if it is common, DDO did not need to go the route of other games just to please people who refuse to communicate with their team. When I drop a BB I tell people, if It is not mine I tell people. I do not need color coded hand holding. The VON2 change to me is even worse though.

 

3. Nerf and epic have nothing to do with eachother. I am annoyed when they nerf things, adding epic is not the other end of nerf, it is the opposite of casual setting, which the need to have worries about the quality of newer players but if it keeps DDO making money and alive its something I can understand them adding.

 

Golden years? Its been a golden few months so far and lets hope it continues. I just want them to make changes that make the game better, not just make the game make more money and right now their changes all seem geared in that direction.

 

Dev comments are all well and good, but Turbine in my opinion has long ago lost the trust that goes with believing them until it is in game. When they make changes that actually allow more viable options instead of reducing them as they normally do I will buy into their comments. Until then they have more of a track record of doing the opposite which is restricting gameplay and making players do it the way the devs want it done instead of the creative way players may figure out.

  HorrorScope

Advanced Member

Joined: 1/04/05
Posts: 262

1/28/10 9:17:06 PM#48
Originally posted by Rokurgepta
Originally posted by HorrorScope

1. If it hasn't been said they are not putting in Heroic Surge, they have pulled it and re-reviewing it, so the CC changes AREN'T coming on the 3rd.

 

2. About colored spells, this is common to many other games to know if the spell is yours or the enemies.

 

3. Nerf is pretty much the story of most MMO's. But then again they are working on a Epic mode which is on the other end of it.

Ehh, I'm pretty happy with updates each month, this is the golden years of DDO, something we never had.

 

I do agree the game is too melee based but also from Dev comments it seems they will be working toward making more game styles more viable.

 

 


 

1. Glad to hear that. No I had not seen that on the DDO forums so thank you. At least for now that horrible system is on hold. Hopefully never to be installed.

 

2. So what if it is common, DDO did not need to go the route of other games just to please people who refuse to communicate with their team. When I drop a BB I tell people, if It is not mine I tell people. I do not need color coded hand holding. The VON2 change to me is even worse though.

 

3. Nerf and epic have nothing to do with eachother. I am annoyed when they nerf things, adding epic is not the other end of nerf, it is the opposite of casual setting, which the need to have worries about the quality of newer players but if it keeps DDO making money and alive its something I can understand them adding.

 

Golden years? Its been a golden few months so far and lets hope it continues. I just want them to make changes that make the game better, not just make the game make more money and right now their changes all seem geared in that direction.

 

Dev comments are all well and good, but Turbine in my opinion has long ago lost the trust that goes with believing them until it is in game. When they make changes that actually allow more viable options instead of reducing them as they normally do I will buy into their comments. Until then they have more of a track record of doing the opposite which is restricting gameplay and making players do it the way the devs want it done instead of the creative way players may figure out.

 

Trust? Isn't like 95% of all MMO's have this issue? Obviously there is something much more difficult behind the scenes then fans just dreaming things up. I just take it as what they all do and roll with that.

  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/28/10 9:24:37 PM#49
Originally posted by HorrorScope
Originally posted by Rokurgepta
Originally posted by HorrorScope

1. If it hasn't been said they are not putting in Heroic Surge, they have pulled it and re-reviewing it, so the CC changes AREN'T coming on the 3rd.

 

2. About colored spells, this is common to many other games to know if the spell is yours or the enemies.

 

3. Nerf is pretty much the story of most MMO's. But then again they are working on a Epic mode which is on the other end of it.

Ehh, I'm pretty happy with updates each month, this is the golden years of DDO, something we never had.

 

I do agree the game is too melee based but also from Dev comments it seems they will be working toward making more game styles more viable.

 

 


 

1. Glad to hear that. No I had not seen that on the DDO forums so thank you. At least for now that horrible system is on hold. Hopefully never to be installed.

 

2. So what if it is common, DDO did not need to go the route of other games just to please people who refuse to communicate with their team. When I drop a BB I tell people, if It is not mine I tell people. I do not need color coded hand holding. The VON2 change to me is even worse though.

 

3. Nerf and epic have nothing to do with eachother. I am annoyed when they nerf things, adding epic is not the other end of nerf, it is the opposite of casual setting, which the need to have worries about the quality of newer players but if it keeps DDO making money and alive its something I can understand them adding.

 

Golden years? Its been a golden few months so far and lets hope it continues. I just want them to make changes that make the game better, not just make the game make more money and right now their changes all seem geared in that direction.

 

Dev comments are all well and good, but Turbine in my opinion has long ago lost the trust that goes with believing them until it is in game. When they make changes that actually allow more viable options instead of reducing them as they normally do I will buy into their comments. Until then they have more of a track record of doing the opposite which is restricting gameplay and making players do it the way the devs want it done instead of the creative way players may figure out.

 

Trust? Isn't like 95% of all MMO's have this issue? Obviously there is something much more difficult behind the scenes then fans just dreaming things up. I just take it as what they all do and roll with that.


 

But I do not play nor really care about those other MMOs. I play and pay for DDO and over 4 years of many things said yet few delivered upon they have lost most of my faith in them. I take a believe it when I see it approach with them the last couple of years. It has nothing to do with fans dreaming it up, it has to do with things they say VS things they do. I can not keep my job if I were as reliable as they have been over the course of 4 years. When I say this will be done by X date my boss and customers hold me accountable. Turbine has strung customers along for a couple of years, until the EU release.

 

I like the game so I live with the parts that let me down, that generally being the way the game was run and managed the first 3.5 years, which at times now felt like I paid for the beta. But I got my monies worth from DDO to this point, and they actually get more from me now as I pay for a sub and I have a bit of a store addiction(shhhhh) and tend to buy some points every few weeks.

  Papadam

Apprentice Member

Joined: 12/09/07
Posts: 2083

1/29/10 2:17:18 AM#50

I guess you missed my post above where I quoted a dev about heroic surge not going coming in Update 3 and alsothe reason why they want to implement it.

Dumbing down is always an issue in MMOs and I understand thoose who dont like the game to become easier. But you have to remember that the more content and features they add the more complex the game become. Its muhc more overwelming to start playing DDO today than at launch when the game only had 10 levels. Things need to be streamlined and made easier and more accesible the more the game grows imo.

But they also need to add really challenging content for long time players. DDO is known to be one of the hardest and most complex MMOs out there and I think they should keep it that way.

More accesible

Less frustrating

More challenge

Is how they should design the game imo. Personally I find most of the level 12+ content is to hard when I want to play casually. I want to have the choice when to have easy content and when to have challenging. Really looking forward to "casual" coming in update 3!

If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd

  Dr.Rock

Novice Member

Joined: 1/31/08
Posts: 608

No good deed goes unpunished!

1/29/10 3:55:56 AM#51
Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye

Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time.

Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all.

Anyway cheerio!

  BoBoDaClown

Novice Member

Joined: 3/04/08
Posts: 57

1/29/10 5:05:34 AM#52

CC still getting nerfed.  Heroic surge is out, for now.  However, my understanding is that all the change to spells (that big spell list in the update notes) are remaining - i.e. Otto's Irresistible is "not so irresistible" any more.

My toons:

CC Bard - hurt hard by senseless blanket immunities.  Also by the charmed mobs being tethered nerf.

Intimitank (thankfully with DPS option) - the tanking is often non viable, compared to the monster dps show.  They have given monsters such huge hitpoints that people need the max dps possible to eliminate them, combined with a large amount of self-sufficieny, and mass group heals, intimitanks are currently very much  second class citizens.

My fiance wanted a 'ranged' ranger - instead she went 'dps tempest 3', because it was the only real viable option.  'Ranged dps' is an oxymoron in DDO.  However, this might be changing in the upcoming update (hopefully) - that's 3-4 years of crap dps(as in don't even bother crap) for the majority of ranged characters...

All these playstyles - CC, tanking, 'ranged', have been rendered increasingly obsolete by Turbine - with their larger and larger emphasis on dps.

Those posters who are unaware of Turbine 'nerfs' (even though one poster listed some - i.e. the Bard pink hat army changes) are truly ignorant.  What scares me, is not nerfing/balancing per se, but the destruction of a variety of entire playstyles.

So despite the OP's seemingly bitter, and somewhat over the top post, his points are completely valid.

 

  BoBoDaClown

Novice Member

Joined: 3/04/08
Posts: 57

1/29/10 5:07:23 AM#53
Originally posted by Dr.Rock
Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye

Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time.

Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all.

Anyway cheerio!


 

DA is just an annoying buggy mess - very few people would say it has added to their ENJOYMENT of the GAME.

 

  Dr.Rock

Novice Member

Joined: 1/31/08
Posts: 608

No good deed goes unpunished!

1/29/10 6:10:14 AM#54
Originally posted by BoBoDaClown
Originally posted by Dr.Rock
Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye

Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time.

Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all.

Anyway cheerio!


 

DA is just an annoying buggy mess - very few people would say it has added to their ENJOYMENT of the GAME.

 

Rushing or being exposed to rushing is a real problem for new people, and anything even an imperfect (no argument there) tool like DA is a small step in the right direction in my opinion. If it could be more logical so that it triggered additional events if you go through while setting of alarms and giving advanced warning, it might encourage alternatives to the steamroller mentality. Might even make stealth viable again, i.e. kill the guard before he sets off the alarm type play.

 

  HorrorScope

Advanced Member

Joined: 1/04/05
Posts: 262

1/29/10 8:50:21 AM#55

No doubt they have really limited a lot of game play styles and imo really can quickly remedy this with very basic but broad changes to some skills. Will they? A vet would say no, we've been asking for these things for eons. But they seem to be much more responsive then before, I think F2P and the influx of new players have revitalized the team and we are seeing changes and many of these are really outside the PnP world in the name of fun for the game. I would love to see Range work much better, I would love to see 5x more spells actually worth using.

  HorrorScope

Advanced Member

Joined: 1/04/05
Posts: 262

1/29/10 8:52:54 AM#56
Originally posted by BoBoDaClown
Originally posted by Dr.Rock
Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye

Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time.

Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all.

Anyway cheerio!


 

DA is just an annoying buggy mess - very few people would say it has added to their ENJOYMENT of the GAME.

 

 

It doesn't add to the enjoyment, but something really has helped lag from 6 months ago to today. Turbine says DA was one of the main things that has helped. Many players disagree, I don't know how a player is in position to know this. To me something drastically good with lag has happened.

  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/29/10 12:53:40 PM#57
Originally posted by Dr.Rock
Originally posted by madkk
Originally posted by Dr.Rock 

It did occur to me after I posted and had left, that the term twinked would only really apply to the early to mid-level game, after which a character would be rich enough to get most gear from the AH, without having to rely on equipment or gold from their other characters. The only exception would be specific rare items which may be outside their wealth. However I was really referring to raid gear, dragontouched armour, greensteel and rings.

If you take these items off then content is a lot more challenging. This is how a lot of people are playing and they can get a lot of enjoyment because the content isn't rendered trivial to them, and various tactics become viable again. Actually not having a healer in the party can have a similar effect. Simple enough to understand now?

Is the person who has every possible raid/rare/crafted item, has played raids 100s of times and epic quests 30 times the norm, or even normal. I doubt designing content for these people would enrich the game (other than maybe having epic level), in fact once they have very quickly rolled in their virtual glory the same general self obsessed whining will start again.

Are you really reflecting gameplay people will actually experience or just your own obsessive play style. Or is your post in fact just a thinly veiled attempt to big up yourself by claiming everything is too easy for you and your chums.

Anytime now, you can stop trying to derail the thread.  This thread is about Turbine's penchant for nerfing player characters, their abilities, and their playstyles.  You are going off on a tangent about twinking and loot.  If you would like to discuss twinking and loot, then I suggest you start a thread about twinking and loot.  This thread is about nerfs.

Stay on topic

kthxbye

Well if you can't understand the need not to balance play around what could be considered an overpowered players needs, and that the said loot is what is making other tactics unviable (part of your original post) then yep I am wasting my time.

Now if you were to say Turbine made a big mistake with greensteel items and other over powering items, then I may well agree with you. Nerfing things like wounding effects or adding dungeon alert, I have no problem with at all.

Anyway cheerio!


 

Only problem is the loot is not what makes thse playstyles unviable. Stop blaming the players for Turbines mistakes. No one can take you seriously when you say people should put away all their good loot or run with no healer to make the game a challenge. The game should be designed to be challenging even with the best loot, Turbine put that in the game not me. I should not be penalized because of it or because some new people find things hard.

  Rokurgepta

Apprentice Member

Joined: 8/15/08
Posts: 1786

1/29/10 12:55:10 PM#58
Originally posted by Papadam

I guess you missed my post above where I quoted a dev about heroic surge not going coming in Update 3 and alsothe reason why they want to implement it.

Dumbing down is always an issue in MMOs and I understand thoose who dont like the game to become easier. But you have to remember that the more content and features they add the more complex the game become. Its muhc more overwelming to start playing DDO today than at launch when the game only had 10 levels. Things need to be streamlined and made easier and more accesible the more the game grows imo.

But they also need to add really challenging content for long time players. DDO is known to be one of the hardest and most complex MMOs out there and I think they should keep it that way.

More accesible

Less frustrating

More challenge

Is how they should design the game imo. Personally I find most of the level 12+ content is to hard when I want to play casually. I want to have the choice when to have easy content and when to have challenging. Really looking forward to "casual" coming in update 3!

Can you copy the post instead of the link? I am having a problem viewing the link.
 

  trojan99

Novice Member

Joined: 7/25/09
Posts: 46

2/04/10 12:48:19 PM#59
Originally posted by Rokurgepta  

Are you the OP of the rather play with an NPC thread by the way?

 

no, just in agreement with him. i dont post in the ddo forums, just use them as reference.


Originally posted by Dr.Rock

My favourite character is a WF Monk, how are you finding it?

mine too, bcz of the reasons i supplied in previous replies...namely i dont have to care if there is a healer around or if he is competent. be nice if there were gs wraps, meh the new wraps released in update strike me as underwhelming.


  eddieg50

Elite Member

Joined: 6/22/05
Posts: 1026

2/04/10 7:08:20 PM#60
Originally posted by madkk

You'll change your mind about the game when the devs smack you with the nerf bat. They love to swing that thing around. Nerf, nerf, nerf, nerf, nerf, nerf...

Then, when the game gets too frustrating, instead of rolling back the nerfs to the players, they just start nerfing the quests, by adding things like dungeon scaling.

After they do this, then the devs decide that the quest and mob nerfs made the game too easy, so they start nerfing the players again. More nerfs ensue.

It's a vicious cycle that Turbine has fallen into, and they just can't seem to break themselves free from it.

Another round of nerfs is coming with the next update. This round of nerfs will turn all casters into damage nukers and/or buffbots. Crowd control will be effectively removed from the game. Bards that aren't melee oriented warchanters might as well /delete. It will no longer be feasible to hypnotize or otherwise crowd control a boss's minions while the party beats down the boss. From now on, any crowd control effects will last about 30 seconds to one minute. After 30-60 seconds have elapsed, monsters will come under the effect of a new mode called, "heroic surge", which will make them completely immune to any control spells or abilities. Crowd control as an effective fighting strategy is dead.

If you guys thought that Sony taking over SWG was bad, then stay away from this game. This game is in a constant state of nerf fluctuation. 90% of arcane spells have been nerfed into oblivion. Basically, a caster is there to cast haste, blur, greater heroism, wall of fire, waves of fatigue, waves of exhaustion, and wail of the banshee, with the odd finger of death or banishment thrown in for good measure. That's it. The rest of the spellbook might as well not be there. Sure, you can make a case for some oddball buffs here and there. When you can't use wall of fire because a mob is immune to fire, then you switch to Polar Ray or Disintegrate. As for crowd control and enchantments, however, forget about it. Most damage spells are gimped, too.

This game has become entirely focused on DPS.

Sneaking and stealth? Worthless.

Charms, enchantments, crowd control? Worthless

High armor class tanking? Worthless.

Ranged combat? Worthless.

Damage spells other than Wall of Fire, Polar Ray, or Disintegrate?  Near worthless except in a handful of very specific fights.

Turbine has effectively simplified DDO to the point that the only meaningful objective now is to do as much physical damage as possible in the shortest amount of time. All of the combat creativity that used to come with having other options besides DPS has been tossed out of the window. Crowd control, which was already a mere sideshow, will become a complete waste of time.

Dungeons and Dragons? LOLWUT? No, there's no Dungeons and Dragons left in DDO. A wizard's spellbook is a shadow of its former self. A level 20 Wizard can memorize 45 spells at a time, but as it stands, he'll only use about a dozen of them. Everything else is just filler. Just picking which 45 spells you want to memorize highlights the utter uselessness of the arcane spell selection. There are many arcane spells to choose from (much more than 45), but only a few are of any value whatsoever.

Let me give you some words of advice...

...don't get attached to your characters, because sooner or later, they will be nerfed to a point that they are no longer fun to play. The way that Turbine has managed DDO is to thrive off of making people reroll new characters by nerfing their older characters into uselessness.  Now, with Reincarnation available, Turbine will offer you a way to repair characters broken by nerfs, but it will cost you cold, hard cash to do so.

You will be nerfed. You will reroll or reincarnate. There is no way around this. This is how Turbine tries to keep people playing. Turbine knows this. Turbine accommodates this. Just look at the Reincarnation mechanics. Turbine makes money off of people redoing their characters due to nerfs. That's why reincarnations are sold in the DDO store for cash. They're counting on the nerfs to bring in much-needed money. I can understand where they are coming from, since they are a business, after all. For the consumer, though, it isn't fun and it's down right insulting to be subjected to such an obvious ploy.
 

   

  JEEZ!   thats all you hear every game , they nerfed this and that, im not uber, the graphics arnt as good as so and so.

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