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1/13/10 5:07:04 AM#21
Don't you think those guys have already contacted CCP and made all agreements? I mean it can be some kind of CCP approved project. Or even CCP owned project... |
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1/17/10 2:04:20 AM#22
I was quite hyped for the game but right when i entered the game for the first time it felt like EVE, everything is placed at the exact same spot and it just feels like a poor rip off. I saw some dev spots arguing that they didn't rip it off and it just how its done but that was blatant lying i mean when you have the exact same character creator when there's 100 of others available i dno what to say. In the game's defence i have only played a little bit and wasn't able to continue because of a bug that made it unplayable for me. |
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1/18/10 10:44:03 AM#23
every game is a "rip-off" of somthing. every rpg/mmo is a rip-off of J.R.R. Tolkien. every rpg/mmo is a rip-off of pen and paper D&D. every console rpg is a rip off of D&D on colleco, or Adventure from atari, or every dungeon crawler, (diablo, neverwinter nights), is a rip-off of Gauntlet. enough already. anything that uses plastic to create a CD disc is a rip off from Sony. leather is a rip-off from animals, cars are a rip-off of Leonardo Di Vinci, technology is a rip-off from aliens. water is a rip-off from H2O molecules. enough already. |
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1/24/10 8:58:48 PM#24
Originally posted by Malurek
Yes, we throw around the "WoW clone argument" a lot, but if you look at the *obvious* similarities that show that things are taken straight from assets in EVE; char creation, combat *and* the UI, all the spreadsheets and icons... this game *had to* have been built from pieces of EVE. It's not a matter of monkey-see-monkey-do, it's game assets directly pulled from the other, I'm talking copy/paste on the scale of plagiarism. I was interested in this game before, but having seen what it has to offer, I can easily state that I think they are ripping off CCP more than should be allowed. Maybe you have to have actually played EVE, or seen a screenshot comparison in the least to be able to see that.
Both screenines are of the "hangar view" the above one from Perpetuum, the bottom from EVE. The fact that they both feature this hangar-view alone should be enough. Otherwise, ust check the windows. if that's not convincing enough, I could bring up combat pics w/ UI from both games.
Feel silly about defending that it's not a direct clone of assets and function yet? I can only hope the makers of this game have complete permissions from CCP to do this. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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Perception
Apprentice Member
Joined: 6/07/07
If you stare into the Abyss long enough the Abyss stares back at you. - Friedrich Nietzsche |
1/28/10 5:24:13 PM#25
Chalk up another vote for "Eve Rip Off". However, it gives me no pleasure to say that. I was very excited to come across what first appeared to be a great looking Mech based MMO. Then, as I watched videos, read the game guide, and perused the forums, it became glaringly obvious that the game was truly just Eve with a new skin.
The *only* dynamics of Perpetuum that seem to differ from Eve (besides the cosmetic differences) are the lack of warping/jumping/etc, the apparently (please correct me if I am wrong) seamless world, and WASD style movement.
The more I read about the game, the more disappointed I became. The Perpetuum devs seem to be under the delusion they can create a successful business model by stealing away some subscribers from an already niche game's subscriber base.
So much potential, wasted on already proven unpopular game dynamics...
Too bad. I'd have gladly thrown money at a well done Mech MMO. |
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1/30/10 12:10:36 PM#26
With as many MMO's and even just games that are out there now, it is impossible to come up with a game that is completely unique now. there will always be some aspect that someone will look at and say "oh, they ripped this from <insert game name here>". the Devs took a concept they liked and are building a good game around it. A Major patch is now being implemented and there is a lot more on the drawing board that they plan to put in. While some narrow minded individuals may look at the game and say "oh its just a Eve Clone", others will actually try it and realise that it is its own game, and is a very good one at that. |
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2/14/10 11:13:04 AM#27
Originally posted by Slepnair It's not just the concept, it's everything about Eve except the setting and some tiny bits of the gameplay. It is not its own game, it is Eve with mechs instead of spaceships. |
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
2/14/10 11:15:10 AM#28
Hah, this is like that F2P game (Allods...?) and WoW (where the F2P game almost directly ripped off WoW's UI). Also, World of Lordcraft ripping off... well, you should be able to guess.
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2/14/10 11:16:44 AM#29
Originally posted by Perception So much potential, wasted on already proven unpopular game dynamics...
Three hundred thousand subscribers to eve would disagree with you. F2P/P2P excellent thread. |
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2/15/10 5:19:50 PM#30
I think its EXCAKTLY like eve. Spent most my days mineing until i can get EP's for upgrades.. well alot like eve skill training..
plus the engine is either a replica or the same. :D ------ |
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3/23/10 10:05:27 PM#31
I see so many comments about the interface and how it is a total rip off of EVE. But when two games are trying to give the user a window or tool to display data or information it comes down to doing it the most efficient way.
A window is a window. Windows 3
Macintosh
Two different computer companies displaying the information in the same way. Yes, apple did it first but they also stole their GUI from Xerox. MS copied it because it was a good way to present the user with data in WINDOWS........
Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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3/27/10 5:23:46 PM#32
After watching the youtube videos about it, I've got to say, it certainly looks a lot like EvE's interface.. I mean check out about half way through http://www.youtube.com/watch?v=MUBHjDzBa2I&feature=related - looks almost like eve - although could be the user just manually customized stuff to look that way. Dunno... maybe they share an underlying engine or ui library or something. Does it really matter? Still looks like an interesting title to watch out for ---- |
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3/27/10 5:40:37 PM#33
Originally posted by Comnitus That's Alganon, not Allods. And though i haven't played this game or Eve, from what people are saying, it seems to be a similar situation. I don't know how these companies think that nobody will notice... You play an MMO long enough and it's UI and icons basically become hardcoded into your brain to the point that it's instantly recognizable. |
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4/02/10 3:28:40 AM#34
Originally posted by Gremrod
You don't get it. I'll make it more clear for you. Ragnarok Online has a grid-based inventory system, where item icons are placed in a grid in an inventory window. EVE online, and Perpetuum also have such a system. But what makes Perpetuum's system a rip-off of EVE's is that while Ragarok Online's grid-based inventory system is composed of a grid of circles onto which item icons are placed, EVE's and Perpetuum's inventory systems both include a resizable window onto which square icons are placed. These square icons both consist of an image overlayed on a transparent frame, and they both include an effect where the edges of the frame reflect light from any light sources in the area. Is that not specific enough for you? Are you really arguing that the shiny edges of the item icons are necessary to the UI?
We're not arguing that EVE and Perpetuum both have an inventory system. We're arguing that they both have IDENTICAL inventory systems.
More examples:
EVE online features a spreadsheet-like list of nearby ships/objects which can be customized to show various useful information about the object, such as its angular velocity and distance. Enemies are marked with red plus signs whose size increases according to the enemy's threat.
Perpetuum features a spreadsheet-like list of nearby robots which contains various information about the robot, such as its distance and orientation. Enemies are marked with red plus signs.
EVE ships are centered around "modules", items which can be equipped to your ship. The currently equipped modules are displayed on the UI in the form of circles containing the icon for the module, and are arranged in three rows with each row corresponding to the type of slot the module is equipped in. Furthermore, they are arranged in a hexagonal pattern such that the middle row is indented.
Perpetuum's UI includes a list of currently equipped items in the form of circles containing the icon of the item, arranged in three rows in a hexagonal pattern with the middle row indented.
EVE has a "target lock" mechanic, where by ctrl+clicking an enemy, right clicking them and selecting "lock", or doing either of those on the previously mentioned spreadsheet list of nearby ships, your ship begins a "lock-on" procedure. You cannot attack or use modules on a ship you do not have locked, except when using "smart bombs" which affect everything in an AoE radius.
Perpetuum has a "target lock" mechanic where by right clicking on a target in the Landmarks window and clicking "lock", your robot begins a "lock-on" procedure. A player cannot attack an enemy they do not have targetted.
EVE contains "ECM" modules which cause an enemy ship to lose its target locks.
Perpetuum contains "ECM" items which cause an enemy robot to lose its target locks.
EVE contains "ECCM" modules which cause your ship to be more resistant to enemy ECM modules.
Perpetuum contains "ECCM" modules which cause your robot to be more resistant to enemy ECM items.
EVE contains Energy Vampires which steal energy from an energy ship.
Perpetuum contains Energy Drainers which steal energy from an enemy robot.
EVE contains Energy Neutralizers which reduce an enemy's energy faster than Vampires, but also drain your own energy.
Perpetuum contains Energy Neutralizers which reduce an enemy's energy faster than Drainers, but also drain your own energy.
EVE contains Capacitor Injectors which use up consumable "Capacitor Charges" in order to provide a temporary boost to your ship's energy reserves.
Perpetuum contains Energy Injectors which use up consumable charges in order to provide a temporary boost to your robot's energy accumulator.
EVE contains sensor boosters which increase the range and speed at which you can lock on.
Perpetuum contains sensor boosters which increase the range and speed at which you can lock on.
EVE contains remote sensor boosters which increase the range and speed at which another player can lock on.
Perpetuum contains remote sensor boosters which increase the range and speed at which another player can lock on.
EVE contains co-processor modules which increase your Ship's CPU stat, allowing it to equip modules with more processor usage.
Perpetuum contains co-processor modules which increase a robot's CPU stat, allowing it to equip items with more processor usage.
EVE contains reactor control units which increase your Ship's Power Grid stat, allowing it to equip modules with more power usage.
Perpetuum contains reactor upgrade items which increase your robot's reactor performance, which allow you to equip items with higher reactor usage.
EVE contains stasis webifier modules which slow down enemy ships, making them easier to hit and catch.
Perpetuum contains demobilizers, which slow down enemy robots, making them easier to hit and catch.
EVE contains Sensor Dampers which reduce the range and speed at which an enemy ship can lock on.
Perpetuum contains Sensor Supressors which reduce the range and speed at which an enemy robot can lock on.
EVE contains Capacitor Batteries which increase your capacitor's capacity, allowing you to activate more modules before your capacitor runs out or is drained.
Perpetuum contains Auxilliary Accumulators which increase your accumulator's capacity, allowing you to activate more modules before your accumulator runs out.
EVE contains Capacitor Rechargers which increase your capacitor's recharge rate.
Perpetuum contains Accumulator Rechargers which increase your Accumulator's recharge rate.
EVE contains "optimal range" and "falloff" mechanics whereby if an enemy is outside your turret's optimal range, it will have an increasingly low chance to hit as the target moves out of range.
Perpetuum contains "optimal range" and "falloff" mechanics where if an enemy is outside your turret's optimal range, it will have an increasingly low chance to hit as the target moves out of range.
EVE contains an "explosion radius" mechanic on missiles where if the explosion radius attribute of a missile is larger than the signiature radius of the target, the missile does not deal full damage, and instead deals damage equal to the signiature radius of the target divided by the explosion radius of the missle.
Perpetuum contains an "explosion size" mechanic where if the "explosion size" attribute of the missile is larger than the "target size" of the target, the missile does not deal full damage, and instead deals damage equal to the target size of the target divided by the explosion size of the missile.
Skills in EVE are all governed by a primary and secondary character attribute. These attributes determine how fast the skill trains.
Extensions in Perpetuum are all governed by a primary and secondary character attribute. These attributes determine how fast the extension is developed.
Ships in EVE each have bonuses themed after the ship's role and manufacturer. These bonuses can be increased by leveling up the skill for that class of ship.
Robots in Perpetuum each have bonuses themed after the robot's role and manufacturer. These bonuses can be increased by leveling up the extension for that class of robot.
Do I need to go on or is this enough?
The fact is that not only are the necessary UI elements ripped off from EVE, but the art style and trivial UI elements as well. Not only that but just about every piece of equipment in EVE is ripped off part for part. Similarly, the two main resources needed to equip items, Power Grid and CPU are also directly ripped off, as is the decision to have three equipment slot types which roughly correspond to Weapons, Armor, and Electronic Warfare. EVE's skill system and attribute system are directly ripped off.
Heck, they even ripped off EVE's graphic for energy neutralizers! Check out 0:42 in this video.
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4/02/10 9:11:07 AM#35
Okay, so lets say it is a total rip off of EVE. The goes for other games that have ripped of other games. Magic effects are the same in many other games etc.
I just don't get why peole are so focused on this aspect of the game. I have found so many things that are different about this game also.
But yeah we could sit here and agure this point back and forth all day and week. Enough said. You have your points and I have mine.
Love sandbox style mmo games? Love Mechs? Then check out http://www.perpetuum-online.com |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
4/02/10 9:24:52 AM#36
It is an EVE clone, (in every sense of the word) no way to dispute that even if they made some variations to it for Robots vs Ships. Doesn't mean it can't be fun, sort of like how ROM can be fun while being a clone of WOW.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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4/02/10 9:33:53 AM#37
Almost all those concepts ECM, Energy Vampires, tractor beam slows of some sort go back as far as sci-fi space lore. Damage and accuracy reduced by range? what a novel concept!!!....no wait...the laws of physics and gravity invented those. (not that that makes a lick of sense in a vacuum of course). EVE did not invent the concepts or the terminology. They just made a great game that operationalized them well. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
4/02/10 9:34:32 AM#38
Originally posted by Kshahdoo Maybe so, I just petitioned it in EVE and directed them to this page. I'll post here if they send me an interesting answer. (probably will just be ignored) "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
4/02/10 9:43:15 AM#39
Originally posted by astoria Just not buying it.... look at the screens, how the mechanics of so many things are copied from eve, right down the artowork, mechanics and names in many cases. You're living in another universe (the land of Denial apprarently) if you can't see it. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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4/02/10 9:50:32 AM#40
No. I agree with you on that. But the post above made a big point about the terms. I just don't find that as big a deal. I guess I am focusing on it from a legal point of view and I should have made that clearer. (I'm a lawyer and deal with related stuff sometimes). From a copyright stand point - terms, character names, etc. make it a lot easier to prove copyright infringement. The overall aesthetic quality is less easily actionable. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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