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Star Trek Online

Star Trek Online 

General Discussion  » you know what , if anything should be vast , its space. this feels like a fishtank.

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44 posts found
  lttexxan

Advanced Member

Joined: 7/15/04
Posts: 485

1/17/10 11:13:37 AM#21
Originally posted by bstripp

While I haven't played STO yet, I would rather they get rid of tedious travel times in space.  Sorry, but long journeys through an empty void would be about as dull as it gets.  It's also true to the source material.  How many episodes did they show where the Enterprise was just sailing around?  Not too many.  Nope, most episodes started right at wherever they needed to be.  This game would not be Star Trek if it was like Elite, Eve, X2, Freelancer, etc.

 

Oh they took the tedious right out of travel....and inserted it into repetive space and ground battles.

I heard once that "variety is the spice of life."  Now after playing open beta....I know this game has zero variety.

As for the original shows...it was the interesting class M planets they encountered on their way to another destination that provided most plot material.

This game is devoid of any chance encounters. It is a series of instances in instances...all scripted.

Killem all...let their God sort them out.

This isn't Star Trek....this is Space Marines.

Don't take my word for it....try it...get back to me.

It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.

  Nikopol

Novice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

1/17/10 11:18:42 AM#22

To me, it's much too small. Here's a shot from "the edge" of Earth space. This is as far as you can get from Earth before you have to warp out to Sector space. This is why so many people say space feels too small and not like space at all.

 

  SteamRanger

Novice Member

Joined: 10/24/03
Posts: 921

I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is!

1/17/10 11:58:08 AM#23

I know what the OP is talking about. I found myself in a constant cycle of trying to hurry from sector to sector, just so I could see something new. I try to finish space combat so I can get to the planet, so I can try to finish ground combat to get back to space...and on and on and on. The inplementation of invisible walls is a downer for me too.

"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  andorov

Novice Member

Joined: 1/22/09
Posts: 28

1/17/10 11:58:35 AM#24
Originally posted by Nikopol

To me, it's much too small. Here's a shot from "the edge" of Earth space. This is as far as you can get from Earth before you have to warp out to Sector space. This is why so many people say space feels too small and not like space at all.

 

 

Ah, everyone knows of the purple nebula that surrounds earth >.>

  talismen351

Apprentice Member

Joined: 11/01/07
Posts: 1130

"Easy" only equals "better" for crack addicts and MMORPG developers.

1/17/10 7:12:39 PM#25
Originally posted by andorov
Originally posted by Nikopol

To me, it's much too small. Here's a shot from "the edge" of Earth space. This is as far as you can get from Earth before you have to warp out to Sector space. This is why so many people say space feels too small and not like space at all.

 

 

Ah, everyone knows of the purple nebula that surrounds earth >.>


 

And don't forget the moon with it's perfectly round circles all over it. Much the same as you will see on many other planets scattered across the galaxy.

  AgtSmith

Novice Member

Joined: 7/18/05
Posts: 1510

1/17/10 8:06:05 PM#26
Originally posted by WSIMike
Originally posted by Thomas2006
{mod edit}

I really love that excuse.. It's BETA so the game isn't finished.  You know what, If your game is not finished by the time you enter a open beta with less then 2 weeks left till release.  You have more issues to worry about then.

No by all intensive purposes by the time a game reach's open beta the deal is sealed and what you see if 99% what you are going to get come release. I have yet to see a single game that has changed enough between open beta and release to warrent saying that a open beta is a unfinished state.

Indeed. Beta is, by definition, the period where the product is considered "code complete", no new code is supposed to be added (or assets, etc), unless an issue in the game as it stands requires it; no, "zomg I wanted X-feature in the game at launch and it isn't, so the game is incomplete and should fail!" doesn't count. Beta is intended to test, find and correct issues before the gold master is pressed and sent off for duplication.

People don't seem to realize that and think Beta is somehow still an early developmental stage of the process. No way. When you're in Beta, you're at the end of the road, so to speak. Nowadays Beta = "Free Trial" to many people, and that's it. They have no clue that it's intended to test for and report bugs to be fixed, but seem to think beta is the time to find bugs and then run around complaining that the game is buggy and sucks and you shouldn't play it... without reporting it at all.

I explained that to someone and they're like "It's not my responsibility to tell a developer what's wrong with their game. If the game isn't ready then they shouldn't be showing it to anyone". I just shook my head.

I think developers seriously need to start putting more strict requirements on beta testers - particularly closed. When they get to the open beta/stress test phase, fine... let people flood the servers, that's what it's intended for. But before that, when the idea is to find any game-breaking, or at least gameplay hindering bugs, they need to be far more selective. To be frank, too many assholes who have no business anywhere near a closed beta are getting in.

 

 

 

More than that even, though I generally agree with what you said, Open Beta in today's MMOs is more like a release candidate than anything else except that the release is going to happen no matter is show stopping bugs are found or not.  The big thing with a 'true' beta is that it is open ended in terms of being declared over and the product ready for release - since STO and other similar games in 'Open Beta' are going live no matter what it really is not fair to call them BETA in any way, think of it as a trial launch (for the DEVs) because that is all that is being 'tested'.

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  Soldarith

Novice Member

Joined: 2/18/07
Posts: 177

1/17/10 8:13:31 PM#27

Something that one poster mentioned in this thread that I thought warranted mentioning again was the absolute lack of voices in all NPCs. When I click an NPC, I'd like to hear something, anything. The entire game is so devoid of sounds, it just makes the NPCs that much more lifeless.

And for the "this is beta" comment: no it isn't. This is open beta, which is a developers chance to show the general public their game the way it will be on release day, minus perhaps some bug fixes here/there. Open beta tests are considered essentially finished products. And for them to put this product into open beta, in its current condition, tells me exactly what I need to know to not purchase this game.

  Timzilla

Apprentice Member

Joined: 10/11/04
Posts: 439

1/17/10 8:30:43 PM#28

I think sector space is a great visualization of space travel and the connectiveness of everything. Well done Cryptic.

  Shijeer

Novice Member

Joined: 12/19/08
Posts: 134

1/17/10 8:39:19 PM#29
Originally posted by Timzilla

I think sector space is a great visualization of space travel and the connectiveness of everything. Well done Cryptic.

 

While I do think it could have been done better, must admit I tend to agree with you in a general way, however they should have done is from higher above and without the direct 'combat' controls, much more tactical point and click RTS style (2d plane) silky smooth with trajectory paths. Would have broken down the tedium quite nicely, also moving encounters, definitely more encounters.


- Shijeer

  JKnight1

Novice Member

Joined: 1/14/07
Posts: 74

It is better to be thought a fool, than to open your mouth and remove all doubt.

1/17/10 9:44:38 PM#30

You guys do realize that, out of all the sectors in the game, there are what, only 3 unlocked for OB? This is why it feels so small, not all of the content is open for us yet. It's finished, but they wanna focus on the beginning sectors first. Makes perfect sense to me.

  AgtSmith

Novice Member

Joined: 7/18/05
Posts: 1510

1/17/10 11:26:32 PM#31

Hrm, what have we learned of game that lock people in starting areas early on ... hrm, what was that again ... oh yeah, there isn't anything more to see but more of the same.

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  GetViolated

Apprentice Member

Joined: 8/25/09
Posts: 344

1/18/10 12:01:30 AM#32
Originally posted by AgtSmith

Hrm, what have we learned of game that lock people in starting areas early on ... hrm, what was that again ... oh yeah, there isn't anything more to see but more of the same.

 

AoC?

  JKnight1

Novice Member

Joined: 1/14/07
Posts: 74

It is better to be thought a fool, than to open your mouth and remove all doubt.

1/18/10 5:01:35 AM#33

No. They are only locked for the open beta. As they want to test the early content, you know, the stuff EVERYONE is gonna see first? Fix that before launch, before one worries about the later stuff. Duh.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/18/10 5:24:16 AM#34
Originally posted by JKnight1

No. They are only locked for the open beta. As they want to test the early content, you know, the stuff EVERYONE is gonna see first? Fix that before launch, before one worries about the later stuff. Duh.

 

So your trying to say they just got around to testing the areas they built first? So if OB has people locked out of the higher areas so that they can be tested, when can we expect them to start testing the later areas?

 

But coming from CB I know the poster was correct when they said simply more of the same later on. There is no great variety later on you are going to be doing the exact same thing in areas that look fairly similar over and over and over. What you see in the areas you see now is what you can expect later on. Not a great deal of difference. Just like CO this game lacks variety and depth and gets very repetitive fast. 

  JKnight1

Novice Member

Joined: 1/14/07
Posts: 74

It is better to be thought a fool, than to open your mouth and remove all doubt.

1/18/10 5:29:42 AM#35

No, they're testing the starting areas and it's surroundings, as any person with common sense would do. Have you played the higher content? From what i've heard, it gets better the further along you go. I don see how it lacks depth. I've saved a primitive race from poisoning, saved scientists from a burning asteroid base, fought my way through klingons to secure communications data, then defending my post. I've defeated warships, saved hostages, delivered supplies, defeated an invasion on a small town, i've had to scan for anomolies, scan suspicious things, deactivate shields to fight the captain of an enemy ship, i've had to scan strange plantlife with energy readings, while defending against a nausican ambush, scan wreckage on a barren planet, etc.

 

If that's lacking depth, then you have way too high of standards.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/18/10 5:34:18 AM#36
Originally posted by JKnight1

No, they're testing the starting areas and it's surroundings, as any person with common sense would do. Have you played the higher content? From what i've heard, it gets better the further along you go. I don see how it lacks depth. I've saved a primitive race from poisoning, saved scientists from a burning asteroid base, fought my way through klingons to secure communications data, then defending my post. I've defeated warships, saved hostages, delivered supplies, defeated an invasion on a small town, i've had to scan for anomolies, scan suspicious things, deactivate shields to fight the captain of an enemy ship, i've had to scan strange plantlife with energy readings, while defending against a nausican ambush, scan wreckage on a barren planet, etc.

 

If that's lacking depth, then you have way too high of standards.

 

Yes I've played higher level content lol. You run around and kill stuff and click blinkies. From what I've SEEN it does not get any better. Same missions, same objectives, just different skins lol. If thats depth to you then your standards are to low. 

  wucks

Hard Core Member

Joined: 2/25/05
Posts: 95

SOE ate my hamster

1/18/10 5:37:03 AM#37


Originally posted by JKnight1
No, they're testing the starting areas and it's surroundings, as any person with common sense would do. Have you played the higher content? From what i've heard, it gets better the further along you go. I don see how it lacks depth. I've saved a primitive race from poisoning, saved scientists from a burning asteroid base, fought my way through klingons to secure communications data, then defending my post. I've defeated warships, saved hostages, delivered supplies, defeated an invasion on a small town, i've had to scan for anomolies, scan suspicious things, deactivate shields to fight the captain of an enemy ship, i've had to scan strange plantlife with energy readings, while defending against a nausican ambush, scan wreckage on a barren planet, etc.

If that's lacking depth, then you have way too high of standards.


Regardless of the accompanying text, the actions you carry out are virtually the same. This does not change later, you simply fly in circles around slightly larger ships.

  Karse

Novice Member

Joined: 4/11/06
Posts: 90

Jack of all trades master of none is still better than master of one.

1/18/10 5:57:45 AM#38

 I'm curious,  what exactly do you want from developers...  seriously now do you want every MMO to end up as duke nukem forever?  take a decade and still be working on it?  the industry would die.  seriously there's only so much a team can do with the time their producers, licensers, and stockholders are willing to give.  would  I have liked more in the begining, sure,  would I have liked more depth,  yeah alright i would have, would I have liked voice acting on all NPCs... no quite frankly because that gets annoying after awhile.  Is it more variety that I've seen in alot of MMOs yeah... pretty much...  have to say every MMO so far boils down to:  Kill X of this for Y  then go to Z and kill 3 Bs and collect 12 Cs from Ds.  that's MMOs,  that's what we've decided to play and just saying there should be more or should be less or should be whatever isn't going to change the fact that that's what an MMO is,  just like a platformer is going to have you jumping around or an action game is going to have you running somewhere killing something with a weapon.  there's only so much someone can do with the genre.  

 

Back on topic.  I honestly like the feel think they did a surprisingly good job of capturing star trek as it was in the DS9 era (I.E. during a massive war) and am surprisingly pleased to say this is probably one of the better games to use the IP... at least they actually seemed to care about doing it to make a playable game.  as for bugs,  every game has bugs in it, and fixing one will just make a thousand others pop up,  that's the nature of computers,  they're made by people they have flaws.  it's playable and somewhat entertaining.  good to kill a few hours on a rainy day and quite frankly that's what a game was made to do.  they'll slowly add more and advance it and given time they could add many more features.  no need to condemn every game in it's beta... give it a little while at least and then,  just let the people that like it play, cause chances are the people that matter: I.E. the devs stopped reading MMORPG.com a long time ago from most companies because most of the comments are complaining about thing they might actually enjoy or have little to no focus.... And that people is what grinds my gears

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/18/10 6:15:57 AM#39
Originally posted by Karse

 I'm curious,  what exactly do you want from developers...  seriously now do you want every MMO to end up as duke nukem forever?  take a decade and still be working on it?  the industry would die.  seriously there's only so much a team can do with the time their producers, licensers, and stockholders are willing to give.  would  I have liked more in the begining, sure,  would I have liked more depth,  yeah alright i would have, would I have liked voice acting on all NPCs... no quite frankly because that gets annoying after awhile.  Is it more variety that I've seen in alot of MMOs yeah... pretty much...  have to say every MMO so far boils down to:  Kill X of this for Y  then go to Z and kill 3 Bs and collect 12 Cs from Ds.  that's MMOs,  that's what we've decided to play and just saying there should be more or should be less or should be whatever isn't going to change the fact that that's what an MMO is,  just like a platformer is going to have you jumping around or an action game is going to have you running somewhere killing something with a weapon.  there's only so much someone can do with the genre.  

 

Back on topic.  I honestly like the feel think they did a surprisingly good job of capturing star trek as it was in the DS9 era (I.E. during a massive war) and am surprisingly pleased to say this is probably one of the better games to use the IP... at least they actually seemed to care about doing it to make a playable game.  as for bugs,  every game has bugs in it, and fixing one will just make a thousand others pop up,  that's the nature of computers,  they're made by people they have flaws.  it's playable and somewhat entertaining.  good to kill a few hours on a rainy day and quite frankly that's what a game was made to do.  they'll slowly add more and advance it and given time they could add many more features.  no need to condemn every game in it's beta... give it a little while at least and then,  just let the people that like it play, cause chances are the people that matter: I.E. the devs stopped reading MMORPG.com a long time ago from most companies because most of the comments are complaining about thing they might actually enjoy or have little to no focus.... And that people is what grinds my gears

 

What I expect is for developers to spend there time developing a game meant to be enjoyed for longer than a month so that the monthly fee is at least warranted. This isn't a single player game, a guaranteed 40-50 hours of game play is not acceptable. 

 

All you have to do is take a look at CO and it's subs to understand I'm far from alone in that opinion. 

 

Sure you can say all MMO's are in the same boat, but at the end of the day when games that turn out to be extremely shallow are netting 10-30k subs max and most others are sporting 100k-500k minimum that kind of signifies that they aren't all in the same boat. 

 

Again even UO is still sporting 100kish subs if all MMO's are in the same boat then how come these extremely shallow MMO's have so fewer subs? I'll answer for you.... because there not all in the same boat. 

  JKnight1

Novice Member

Joined: 1/14/07
Posts: 74

It is better to be thought a fool, than to open your mouth and remove all doubt.

1/18/10 6:28:53 AM#40

You do realize that any idea, every story you come up with, has already been done or told, right? How many times have the fairy tales been told? How many times have they changed? But how many times have they stayed the same? More than we can count. It's the nature of the beast. You can only do so much before one begins to run out of ideas, and has to rehash, reskin, and retell the story from either a different perspective, a different side, or in a different way.

It's the same story, different skin. Movies, books, comics, music, games. All the same. You hear one patriotic American song, no matter the lyrics, you've heard them all. You've listened to one WW2 story, no matter who tells it, you've heard them all. One can only do so much before you come full circle again. If you cannot handle this, then I guess you should give up all hope for MMO's to ever provide unique and original content for as long as they last. It's impossible. Look at WoW. How many times has it rehashed content? Yet look at how popular it is. Amazing no? if the game is fun, people will nto care. And in my opinion, this game is a ton of fun.

The first MMO to hold my attention for longer than a day in a looong time. City of Heroes was the last one I played, and that was about a year ago. I played it for 2 years. Sadly, money issues came up and had to stop. But that is besides the point. So far, this game has proven to be immirsive, engrossing, and just damned fun.

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