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1/15/10 2:56:34 PM#161
Originally posted by VultureSkull There is just half truth in your statment. Of course MMO devs need to make money to make games. The question is HOW are they going to do that. Making an MMO game is expensive - Just like designing a new car. If you do not have the funds to create the MMO that you are Promoting - then just skip it. Or go design a bicycle instead if the funds dont cut for the car. Get it ? Good games do not need sale tricks to prevail... Bad games do ... AOC - WAR, Champions online. All these game launched with FAULTY concepts of general gameplay. ALL of them were said to be this and that - when in fact they were noting other than a pre-order trick to "feed the developers". I have yet to see a top notch game beeing totally ignored cause it didn't get the right publishity... And that publishity is from the GAMERS.
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1/15/10 3:59:52 PM#162
Have fun paying $240.00 - then $15.00 for a respec - then $5.00 for a cute cuddly pet! - Then $10.00 for a new crew outfit! - Then $9.99 for a new char slot! Cryptic wtf happened to you guys? LOTRO offers lifetime subs - they did NOT introduce cash shops into their game. Simple as that. I play all ghame |
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1/15/10 4:37:46 PM#163
Originally posted by MMO_Doubter Scamming isn't stealing. Also I have to say, this whole "scam" argument that people are making is perhaps the dumbest argument I've ever heard. Game companies don't spend millions of dollars and years of work developing a game, only to get to launch day and say "Oh it sucks, lets gouge them for money and run off with it". That is literally a dumb argument. It's entirely contrary to the idea of an MMO, where the majority of money is made off of subscriptions. If anything, the lifetime sub deal is MORE restrictive than the CO one was. Shorter availability, higher cost, smaller group of people who are eligible to get it. Caveat emptor stinks as social policy.
Worse is hold people's hands because they're too stupid to make a decision for themselves. "Because it's easier to nitpick something than to be constructive." -roach5000 |
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1/15/10 5:18:08 PM#164
Originally posted by Player_420
Your fail comment, failed. |
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1/15/10 6:08:10 PM#165
sucks that they won't give players a chance to play the game for maybe a month frist to see if they like it...i'm going to buy the game but i can't buy a lifetime subscription before i play the game..... who would??? |
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1/15/10 6:09:08 PM#166
I'm kind of amused by all the hate going on here. MT's are here to stay, we're going to see more of them in more games. I'm not going to deprive myself of a game I like so I can feel like I'm somehow Sticking It To The Man. If the game lasts more than 16 months, I've got my money's worth. It's that simple. I got a lifetime on LotRO and was pretty happy with that outcome. Playable borg? I could take it or leave it. Extra slots are handy, but whether it's a big deal or not depends on how many slots we get to begin with. I'm a alt junkie, so I'll probably fill them if it's 5 or 155. The extras aren't the point of interest for me, it's the long term deal. So, if Cryptic goes under in the next 16-17 months, gosh. I'll swig a bottle of Somebody or Other Told Me So and be annoyed. I doubt we'll see that happening though. Granted, I was in CB for quite some time, enough to get a feel for if I liked the basic system and where it was heading, so I can see why someone who hasn't had a sample wouldn't buy the whole thing up front. |
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1/15/10 6:24:00 PM#167
Originally posted by madjackred
and what if you end up hating the game after the frist 2 months....it's a lot of money to put down for a game before you ever get to play it....most people don't want to get burned like that..... |
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1/15/10 6:40:08 PM#168
Am I the only one who is getting more and more wary the more news comes out about this game? Then there is the whole Champions Online thing and it's Lifetime that pays for STO beta access. That was a big mess. Now this life time offer before the game is out of Beta? No thanks. This is only reenforcing my desire to not pay for this game in box form nor even think about paying for it at all utnil I can play it. The entire thing seems to fishy to me and I'm too big a Trekkie to jump into this from faith alone. Been burned to many times. :\
Current Game: Asssasins Creed 2(PS3, Gamer Tag: Happy_Hubby) |
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1/15/10 8:45:10 PM#169
Originally posted by madjackred If the game lasts more than 16 months... I would say the question isn't how long the game lasts - but how long your fun lasts? I just posted this on another forum where STO fever seems to have taken hold ...based on what I have read the game is 'fun'. The critical question is however - is it long term fun? Interestingly, many developers do not seem to know the difference. For example: So an MMO needs that long term fun factor. And this is where my interest has been in STO and why the Lifetime Subscription with pre-order ONLY has got my attention. I have read lots of accounts of the STO Beta and I have to say Cryptic have been clever. They have never allowed players to find out if the game is long term fun or not. I think Cryptic knows the answer.
I think that developers have realized that the heavily instanced world designs do not work for MMOs. DDO uses a similar approach of course - and that seems to be working - but ironically the instanced approach is appropriate for the material there. I really think Cryptic know all this... but their engine doesn't allow them to do this any other way... and it's waaaay to late to do anything else. So, with cries of "I'MA GEETINK TEH PRE ORDA!" ringing out across the internet Cryptic are cashing in.
The sad thing is though that the Star Trek IP is so huge it will attract many first time MMO players to the genre.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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1/15/10 8:46:55 PM#170
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1/16/10 3:59:04 AM#171
I think someone has yet to have laid down the main points of a lifetime subscription in terms that everyone (pro or con) can understand. Here's the crux of it: A lifetime subscription is only of value to the consumer if all of the following occur: 1) You enjoy the game for at least as long as the FULLY DISCOUNTED price that you would have paid if you hadn't bought it. In most cases, this will work out to around $12/month, not $15. So, you lifetimers have to get two years of enjoyment out of the game. 2) Cryptic has to care enough about the game to keep it running at least that long. They're under no obligation to ensure you get your money's worth and can shut the game down at any time, assuming their reasons are not fraudulent (for instance, the player base dwindles to nearly nothing and it costs more to keep the servers up than they are able to bring in. They CAN close down at any time that is reasonable given the cost of development and the profits they are unable to make at a certain point.). 3) Cryptic has to commit to continually improving the game, otherwise even the most diehard person is going to get bored with the original content. I'm sure this will happen for a time, but who knows how long it will last? I'm obviously not a fan of the lifetime subscription, but that's just because it removes a lot of the power from the hands of the consumer, where it belongs. If you love the game, great, you can pay a few months at a time, still save money, and enjoy it each and every month, while STILL being able to take a break for however long and come back to resubscribe. You're actually giving Cryptic less reason (financially) to support this game that you all love. It seems great now, but when they are looking at only lifetimers left online with no other money coming in, how long will your game realistically survive? |
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1/16/10 10:30:28 AM#172
Originally posted by delateur
Your fail comment, failed. |
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1/16/10 12:37:25 PM#173
Originally posted by daylight01 No-one is saying you have to give them an arm and a leg,I do not see anywhere that it says "to play this game you must have a lifetime sub" It is an option,If I am out for a meal with my wife and the waiter asks if I would like to see the wine list I do not start shouting at him because he offered me something extra..I either accept and pay for the wine or just say no thanks and I go on and enjoy my meal. I think quite a few are just complaining as they seen a chance to complain about something. So, I guess it's ok for restaurants to charge regular price for food, but triple the cost for drinks? The content (Borg as a playable race) is in the game already. It should be available to everyone. If you think that is complaining, well I guess you are right. |
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1/16/10 2:24:56 PM#174
@MrcdesOwnr: Thanks! I do try to make my posts as structured and understandable as possible, so I don't spend many more posts clarifying my original position. :) I would add, however, to those who are excited about the Borg as a character class, that if you do NOT buy the lifetime subscription, you are almost guaranteeing that you will be able to purchase this option at a later date, or have it made available as a veteran reward for free. No company wants to see its labor go to waste, which is exactly what will happen if nobody purchases a lifetime subscription. Sure, some people will have the benefit of playing one out of the gate, but for those who wait, they're going to get a chance to play one down the road, once they've learned about all the skills, etc., so they can make the coolest Borg engineer ever! |
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1/16/10 2:27:18 PM#175
I agree they will maybe add it to the STO shop but I would not hold my breath for it,I think the chances of seeing it this year will be very very low. |
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1/17/10 6:44:43 AM#176
Originally posted by daylight01 With significant financial and special in-game incentives to buying it BEFORE release, which is before, as someone wisely said, you can actually tell if the game will have long-term appeal to you. I know a big part of why you are getting STO is about how much potential you feel it has, but as someone indicated above, potential is meaningless without the ability and desire to deliver on that potential. Cryptic hasn't shown much ability to explore potential in the past with other games -- and there's easily just as much potential in a superhero game as there is in Star Trek. Yeah, they could make it so you can use atmospheres to hide your ship, have open-ended first-contact that's not a Pass/Fail mission but one with variable results depending on your choices, exploration of undiscovered planets and systems that can be revisited later, deep non-combat gameplay, explorable ships with events and problems to solve on-ship, etc, etc, etc. I honestly don't see any reason to think Cryptic is capable of making good content like that, given their past work; heck, I don't think they're interested. So yes, in a sense STO has a lot of potential, much like all MMOs that have ever been released, but I don't see any reason to think it will remotely reach it. Someone else in this thread talked about how only people who'd play for 2 years would buy a life-time sub, but that's just not how economics works. People buy stuff they don't like all the time. People pay for things to last longer than they are interested in them all the time. If we were rational actors, then we'd not do that (without good reason), but if there's anything knowledge of economies show it is that people AREN'T rational actors. Heck, there's an entire successful industry (advertising) that's focused on getting people to not be rational actors in economies. One should be wary of this, as one is wary of game companies that really want you to give them a bunch of money when you don't even know what critical components of their game is like (end-game in STO, for instance). |
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1/17/10 11:21:05 AM#177
It's a risk I'm aware of, just as I was aware of that risk with LoTRO, but chose not to take with Champions. If the game folds or is some how sent to FUBAR land by forces yet unkown, then I'll have wasted some money. But I can play Starfleet Command, in any incarnation, for days at a time even if I decided I didn't like this or that so it's not like the game will suddenly offer nothing to me. |
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1/17/10 11:26:41 AM#178
I will absolutley not fork out any bills after playing the open beta. I found the game still needs lots of work and I find it boring. If I wanted to play a space shooter, I'd play Eve.
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SteamRanger
Hard Core Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
1/17/10 11:43:30 AM#179
There are a couple of other factors to consider. One is the relationship people are drawing between this game and the success of City of Heroes. People need to remember that when Cryptic sold CoH to NCSoft, all of the original CoH developers stayed with NCSoft and formed Paragon. The only person that went with Cryptic, to my recollection, was Jack Emmert, the man who inflicted so much damage on a game that might have been so much better had he not had a part in it. These are not the people who developed City of Heroes! Completely different team. The other factor to consider is the condition of the parent company Jack sold Cryptic to. Infogrames bought Cryptic in an attempt to make their Atari subsidiary viable. Atari is skating on thin ice financially and is dependant on STO being a hit. There are multi-million dollar executive bonuses on the line here. I'm pretty sure that no one involved with Champions Online saw any of that money. Cryptic has until May 2010 to turn STO into a money maker. When that doesn't happen, what is Infogrames going to do? STO has to be costing them bundles in franchise use from CBS. Will they continue to support a game that will only draw an initial influx of 30-day box purchasers and a languishing population of lifetimers who are paying nothing? I doubt it. The only option will be for them to boost the item shop and, judging from what Champions Online's shop offers, I don't think that will help. The big question is, how long will Infogrames be able to channel money into a game, based on a second-string Sci-Fi IP, that is destined to become a drain on an already floundering company? The effect the next Star Wars MMO will have on Star Trek Online is predictable, so the question is, do you want to fling $300 (box and lifetime fee combined) at a game that likely has a viable lifespan of about a year, if they're lucky? "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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1/18/10 10:29:30 PM#180
I absolutely agree. I was unlucky enough not to get a beta key so I have never played the game so how can I make an informed decision. I sincerely would love to try and then have the option for life long membership to buy it in the first say 3 months....that is a fair deal. But not before people even have the right to play.
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