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Global Agenda

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38 posts found
  Gigget

Novice Member

Joined: 2/20/08
Posts: 131

1/16/10 1:40:04 PM#21
Originally posted by Books

 Sounds awfully similar to Tabula Rasa. What's the similarities and differences?

 

This game is nothing like Tabula Rasa.  GA is much better than TR.  Similar in some respects to Planetside.  

  Dolmong

Apprentice Member

Joined: 3/11/04
Posts: 466

1/16/10 1:50:06 PM#22
Originally posted by Gigget
Originally posted by Books

 Sounds awfully similar to Tabula Rasa. What's the similarities and differences?

 

This game is nothing like Tabula Rasa.  GA is much better than TR.  Similar in some respects to Planetside.  

 

This is nothing like Planetside !!! Planetside is Large Scale battle that player can decide where to drop in and join battle.  However GA is only 10v10 like short standard matches and try to claim territory.  

I personally prefer Planetside, and I hope Planetside 2 will come soon.  I am thinking to refund, the pre-order, but I am going to wait few more days to try out the AvA beta so do make the final decision.

  rindon

Apprentice Member

Joined: 9/13/09
Posts: 84

1/16/10 1:58:46 PM#23

in response to the recon = sniper... the sniper rifle is absolute crap in its current state. it takes 3-5 shots to kill someone. the bullets move so slow you can actually see them coming and dodge them and the speed in which most players in game move its extremely difficult to hit a moving target unless you give an inch or two lead and hope he keeps running straight...

 

The game is fun. the only problem in the game right now are some balancing issues (major issues if you want to play a sniper type character). I will give a run down of the classes.

     Assault: fun class to play. they need a buff which could be done in many ways. give them higher damage with certain weapons. give them a little more accuracy with certain weapons. give them a father range before dmg drop off occurs. all in all they just need a few tweaks here and there to get them to perfet.

     Engineer: extremely fun class to play. build robots to defend points, some you can control. Being able to single handedly hold down a capture point is pretty neat. but hey do need to tune down the dmg/rate of fire on the turrets or at least make them miss. ATM a recon will be killed in 3 seconds or less if you have the misfortune of running into a machine gun turret.  The health they can recover on turrets/hp docks may also need to be tuned down as they can outheal 2-3 people with direct dps on the turret.

     Medics: I never played one but they seem pretty formitable. The only problem I see with them is the dmg output they have.  When i played a recon i was getting hit for 350+ dmg a shot from their gun (I had around 2200 hp) and the range on them was pretty nuts. Other than that they seemed pretty good. Extremely hard/impossible to kill a person being healed by one.

     Recons: They seem to have the most problems in my mind. The sniper rifle as mentioned before is a laughable joke. As a full spec marksman the sniper rifle does (at optimal range) 8-900dmg a shot. That means to kill the weakest class hp/armor wise it would take 3 shots. The bullets move extremely slow and the range on the sniper rilfe is only a little better thant he assault rifle. couple that with the speed that most characters can travel on foot (mutliply that x2-3 when using jetpack) makes them all but worthless except on           non-moving targets.

The assault rifle could use a tune down. Scoped in it has an extremely long range and does upwards of 140dmg a shot. It is fully auto and there is hardly any accuracy drop off at max range or when mashing the firebutton. The stealth portion is pretty fun as well as the mines and bombs they get.

  Matches can last anywhere for 10-30 minutes in the maps so far which is alright with me. They do need to do something with team makeups but it isnt horrible unless you run up against a team of all engineers/medics.

    The graphics are pretty good especially for an indy company. I run on max settings with a 42" 1080p lcd tv as a monitor and its beautiful. There have really been no problems with the game running either. pretty smooth

all in all a fun game. especially since you can do a free to play method or go pay to play monthly to unlock a few things.  there do need to be a few tweaks here and there with balancing and more open maps for pvp (a halo type blood  gulch would be fun) but i those will probably come in time. I am happy with my purchase and even more so that it doesnt require a monthly fee to pay especially seeing as i get bored with games quick. Will be nice to be able to pop in when I want and play a few rounds.

  sonoggi

Hard Core Member

Joined: 12/22/09
Posts: 892

1/16/10 3:39:15 PM#24

sniping in this game feels more like sniping than, say, in tf2 or CS. headshots make fps games easymode and stupid because anyone can learn to aim a little higher and proceed to destroy everyone. in GA, you have to track  your target while taking into consideration bullet flight time, and you have to do this 2-3 times. this is "skill-based" sniping, as opposed to bunny-hopping-1-shot-kill-awp-tard sniping.

look at it this way. sniping in tf2 and CS bores me to tears. in GA, ive been sniping for over 20 levels now. i use the same spec and loadout every time i play and im still completely hooked. this is mostly because you can always get better with this mechanic. it's skill-based and your skill can always go up.

the poster above me is quite misinformed. i dont think hes played long enough to understand the classes. assault is a very formidable class that DOESNT require any buffs. good assaults are often topping the charts in kills and damage. more often than not im top damage and kill as a sniper in GA. in fact, in my hands the sniper is a little OP to be honest. and there are better snipers out there.

assaults and snipecons have a steep learning curve, which can deter impatient people seeking instant gratification. GA is a skill-based game. unless you invest effort in your class/spec, you'll find imbalances. ive played MMO' pvp as well as most FPS games, and GA has the best pvp balance YET.

  sonoggi

Hard Core Member

Joined: 12/22/09
Posts: 892

1/16/10 3:51:27 PM#25
Originally posted by Dolmong
Originally posted by Gigget
Originally posted by Books

 Sounds awfully similar to Tabula Rasa. What's the similarities and differences?

 

This game is nothing like Tabula Rasa.  GA is much better than TR.  Similar in some respects to Planetside.  

 

This is nothing like Planetside !!! Planetside is Large Scale battle that player can decide where to drop in and join battle.  However GA is only 10v10 like short standard matches and try to claim territory.  

I personally prefer Planetside, and I hope Planetside 2 will come soon.  I am thinking to refund, the pre-order, but I am going to wait few more days to try out the AvA beta so do make the final decision.

 

it is always entertaining watching dumb people shooting themselves in their feet in life. reason i say this is that you've got to be masochistic (or really stupid) to do business with SOE. how many failures have they had so far? and people STILL wanna do business with them.

further, open world pvp without any regulations will never be as tactical and as balanced as focused 10v10 instanced pvp. so if you like zerging in the "open world", GA is not for you. if you prefer tactics, skill-based combat and fair matches GA IS for you.

  Cammy

Advanced Member

Joined: 8/22/06
Posts: 898

1/16/10 4:04:52 PM#26
Originally posted by sonoggi

sniping in this game feels more like sniping than, say, in tf2 or CS. headshots make fps games easymode and stupid because anyone can learn to aim a little higher and proceed to destroy everyone. in GA, you have to track  your target while taking into consideration bullet flight time, and you have to do this 2-3 times. this is "skill-based" sniping, as opposed to bunny-hopping-1-shot-kill-awp-tard sniping.

look at it this way. sniping in tf2 and CS bores me to tears. in GA, ive been sniping for over 20 levels now. i use the same spec and loadout every time i play and im still completely hooked. this is mostly because you can always get better with this mechanic. it's skill-based and your skill can always go up.

the poster above me is quite misinformed. i dont think hes played long enough to understand the classes. assault is a very formidable class that DOESNT require any buffs. good assaults are often topping the charts in kills and damage. more often than not im top damage and kill as a sniper in GA. in fact, in my hands the sniper is a little OP to be honest. and there are better snipers out there.

assaults and snipecons have a steep learning curve, which can deter impatient people seeking instant gratification. GA is a skill-based game. unless you invest effort in your class/spec, you'll find imbalances. ive played MMO' pvp as well as most FPS games, and GA has the best pvp balance YET.

 

This ^^

  nepulas

Novice Member

Joined: 10/28/06
Posts: 158

1/16/10 4:15:55 PM#27
Originally posted by sonoggi

sniping in this game feels more like sniping than, say, in tf2 or CS. headshots make fps games easymode and stupid because anyone can learn to aim a little higher and proceed to destroy everyone. in GA, you have to track  your target while taking into consideration bullet flight time, and you have to do this 2-3 times. this is "skill-based" sniping, as opposed to bunny-hopping-1-shot-kill-awp-tard sniping.

look at it this way. sniping in tf2 and CS bores me to tears. in GA, ive been sniping for over 20 levels now. i use the same spec and loadout every time i play and im still completely hooked. this is mostly because you can always get better with this mechanic. it's skill-based and your skill can always go up.

the poster above me is quite misinformed. i dont think hes played long enough to understand the classes. assault is a very formidable class that DOESNT require any buffs. good assaults are often topping the charts in kills and damage. more often than not im top damage and kill as a sniper in GA. in fact, in my hands the sniper is a little OP to be honest. and there are better snipers out there.

assaults and snipecons have a steep learning curve, which can deter impatient people seeking instant gratification. GA is a skill-based game. unless you invest effort in your class/spec, you'll find imbalances. ive played MMO' pvp as well as most FPS games, and GA has the best pvp balance YET.

thats the biggest bullshit i ve ever read.

i m quake and cs player , i loved other fps mmos like tabula rasa.

i quake or cs u need skill u need to aim where u aim there goes the bullet INSTANTLY.

so if u try to sniper on long ranges in ga u don t even have a chance on constantly moving targets to them.

the bullet is so super slow , its slower then the bow in hl/hl2 deathmatch.

 

btw u talk about skill like many old wow friends of mine....

 

Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars )
Waiting : TERA , archage ...
Playing : BF3 , Tribes : Ascend
FPS : Bf3 & Tribes

Yt chan : http://www.youtube.com/user/raine187

  MaGicBush

Novice Member

Joined: 1/20/07
Posts: 654

Can't cut this bush.

1/16/10 4:54:12 PM#28
Originally posted by nepulas
Originally posted by sonoggi

sniping in this game feels more like sniping than, say, in tf2 or CS. headshots make fps games easymode and stupid because anyone can learn to aim a little higher and proceed to destroy everyone. in GA, you have to track  your target while taking into consideration bullet flight time, and you have to do this 2-3 times. this is "skill-based" sniping, as opposed to bunny-hopping-1-shot-kill-awp-tard sniping.

look at it this way. sniping in tf2 and CS bores me to tears. in GA, ive been sniping for over 20 levels now. i use the same spec and loadout every time i play and im still completely hooked. this is mostly because you can always get better with this mechanic. it's skill-based and your skill can always go up.

the poster above me is quite misinformed. i dont think hes played long enough to understand the classes. assault is a very formidable class that DOESNT require any buffs. good assaults are often topping the charts in kills and damage. more often than not im top damage and kill as a sniper in GA. in fact, in my hands the sniper is a little OP to be honest. and there are better snipers out there.

assaults and snipecons have a steep learning curve, which can deter impatient people seeking instant gratification. GA is a skill-based game. unless you invest effort in your class/spec, you'll find imbalances. ive played MMO' pvp as well as most FPS games, and GA has the best pvp balance YET.

thats the biggest bullshit i ve ever read.

i m quake and cs player , i loved other fps mmos like tabula rasa.

i quake or cs u need skill u need to aim where u aim there goes the bullet INSTANTLY.

so if u try to sniper on long ranges in ga u don t even have a chance on constantly moving targets to them.

the bullet is so super slow , its slower then the bow in hl/hl2 deathmatch.

 

btw u talk about skill like many old wow friends of mine....

 

 

So it's skill to run around instant zoom - one-shot someone and possibly the entire other team? Why do you think so many CS servers banned the AWP?

 Just because you cannot kill people with the sniper rifles doesn't mean others cannot. Sometimes the top ranking players on matches are the snipers..

--------------------

-Currently playing SWTOR.
-Played UO, EQ, Aion, AoC, WOW, War, LoTRO, FFXI, Rift, DFO.

  nepulas

Novice Member

Joined: 10/28/06
Posts: 158

1/16/10 5:07:01 PM#29

jeah jeah , i was playing sniper for month .

but the fact is , that it IS skill if u can 1 shot someone in cs , or if u railgun someone in quake.

the reason why awe is not availbe on most PUBLIC servers is , cause if there are one or two players who can aim the win.

the most public players are shit....

another reason is why its perhaps for skilled players so easy to chain kill with awp in cs is because cs is so fuckin slow.

ga is very fast .... fast like quake , perhaps a bit faster.

and if u zoom the game is even faster then quake ... u never see a good player zoom in quake.

and now u have the delay of the sniper weapon , very fast moving targets .

if i hit a target 2 times most of them are dead , but the further u get away from your targets the lesser u can hit or pre aim.

and that has nothing to do with skill.

btw i canceled pre order , flame on ;) 


 

Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars )
Waiting : TERA , archage ...
Playing : BF3 , Tribes : Ascend
FPS : Bf3 & Tribes

Yt chan : http://www.youtube.com/user/raine187

  dunesw64

Apprentice Member

Joined: 12/15/07
Posts: 168

1/16/10 7:51:42 PM#30

Sorry, but sniping in CS required almost no skill. You may like to pretend that because you used an imbalanced weapon you're somehow good, but that's just not the case. In CS, even shooting somebody's toe with the AWP would often result in an instant kill. Hell, even the creator of CS has said recently that he hated how powerful the AWP was. Sorry, but unless you're sniping in a game like Project Reality or other games that use or try to use realistic shooting models where bullet travel and bullet drop are calculated, then nobody cares because in most games sniping is easy.

  nepulas

Novice Member

Joined: 10/28/06
Posts: 158

1/16/10 8:04:57 PM#31

yeah perhaps if u got the basic of cs its easy to sniper , dust2 from t spawn to door , i ll catch every round one of the cts... but thats reaction and not aiming .. sure

but ga is fast and if u have ever tried to play a snipercon on highlvls , u will recognize a high dmg output , but on the small pvp maps u have to move very much , and only can give 2-3 shots and then move... and if u are trying to get more distance between you and your targets ... and then the targets starting to sprint and jetpack ... theres no way of skill that u get them ... if the bullet hits the target instant everything would be fine.

but perhaps i m too oldschool shooter style , for me the quake rocket launcher is the only weapon where i aim there where my targets jumps in the next second.

 

and i dont like relastic shooters , its not good if games like this become too relastic...

Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa :( , Everquest 2 , Aion, Eve , AoC ( lol RotGS grind ), SW:Tor ( failwars )
Waiting : TERA , archage ...
Playing : BF3 , Tribes : Ascend
FPS : Bf3 & Tribes

Yt chan : http://www.youtube.com/user/raine187

  sonoggi

Hard Core Member

Joined: 12/22/09
Posts: 892

1/16/10 10:27:12 PM#32

this is simply what i call a "l2p issue". the entire GA forums is flooded by people who need to l2p. theyre just not used to having to work for their kills and they dont want to invest effort in getting to know their class. they want everything now now now and easymode. this is a shooter and an MMO. so you will never be 1-shotting things. it's simply imbalanced.

most people aren't used to skill-based mmo's so theyre quite disenchanted by GA.. they may have been expecting another WoW. no sir.

  leumasx7

Tipster

Joined: 11/16/06
Posts: 218

~i lke cheese and pie~

1/17/10 7:22:45 AM#33

then you missed there point. (They doing this so it counts more as a mmo. for monthly fee) Trying to make it less of a FPS but taking away Headshots from there snipers, and making the snipers have to lead.

Also, i like this more then TF2 though, i love sneaking around running super fast, jump high and grab walls. jet packs. But seriously; game coulda been a FPS.

The market seems more to rip off by making a game that can be another genre but making it a MMO. (50dollars plus monthly fee; seems like win. That and you can't just borrow it from a friend and play it, you need your own account really)

Games that can be another genre but are being MMO. Other then this one...

STO (easily can be RPG, and can have free online features)

As it looks like in advance... The agency

And i hate to say it, since im a bioware fan. SW:OR (As looks. Single player with multiplayer elements. Like STO, will satisfy fans and keep em) Which bioware and cryptic are fresh to the MMO market, 'Bioware=king of RPG's, Not king of MMO's' But i am curious if they can pull it off.

  leumasx7

Tipster

Joined: 11/16/06
Posts: 218

~i lke cheese and pie~

1/17/10 7:29:03 AM#34
Originally posted by nepulas

yeah perhaps if u got the basic of cs its easy to sniper , dust2 from t spawn to door , i ll catch every round one of the cts... but thats reaction and not aiming .. sure

but ga is fast and if u have ever tried to play a snipercon on highlvls , u will recognize a high dmg output , but on the small pvp maps u have to move very much , and only can give 2-3 shots and then move... and if u are trying to get more distance between you and your targets ... and then the targets starting to sprint and jetpack ... theres no way of skill that u get them ... if the bullet hits the target instant everything would be fine.

but perhaps i m too oldschool shooter style , for me the quake rocket launcher is the only weapon where i aim there where my targets jumps in the next second.

 

and i dont like relastic shooters , its not good if games like this become too relastic...

 

if you think CounterStrike is realistic enable hit boxes. 'Aiming like a inch or 2 opposite of the direction he's running, ISNT EVEN PHYSICALLY POSSIBLE, IT WOULD BE AHEAD OF HIS RUNNING AND STILL BE OFF"

Love CS, Hate the unrealistic boxes, everytime i come back to CS i have to get use to the hitboxes, then viceversa, when i leave have to get use to real hitboxes.

~Also, as i read from a previous post of yours. It is slower then the HL:DM bow; IF not speced into sniper, its about the same if your spec'd into sniper., (also im pro with that bow. MASTER TRACKER HAHAH)

  Goll25

Advanced Member

Joined: 1/19/10
Posts: 51

1/19/10 12:34:30 AM#35

GA is a game that takes a long time to get used to, and nobody seems to understand that or work at it, because everyone is lazy in game. MMO's are getting to easy and unfortunitly im gonna bring up WoW, when wow came out, it wasn't such an easy mmo, leveling was rough and end game had no wel-fare epics, but with the growing community they nerfed everything and now the game is to easy for the old players to enjoy. GA is awesome, in my opinion.

bakerskaterx3 Xfire Miniprofile
  arcdevil

Novice Member

Joined: 7/20/07
Posts: 894

You seem like a nice guy. I'll kill you last.

1/19/10 5:50:26 AM#36

 GA is an incredibly mediocre sci-fi  TPS.

and the fact that asks for sub money for the only mildly fun part makes it even worse. 

 

if you MUST play a sci-fi game of this characteristics and think PlanetSide is too underpopulated, I guess you could drop the 50 bucks on it, and you better sub, because without AvA you'll get bored with GA in 2 weeks max.

Dont expect to get a lot of bang for your money, get all the fun you can for the first 2 months, because after that (mark my words) it will all be really downhill

 

if you dont care about the sci-fi background, either play GW for a billion times better experience, TF2, or even any F2P TPS

 

maybe GA will get better in the future, but atm its abyssmally dull and really not worth anybody's money

 

 

To put into perspective, GA is worse in every possible regard to Planetside, and we all know PS's current status. Expect people to give GA the cold shoulder in weeks- months, opposed to years like what happened  in PS.

Actually i could even bet that GA will help create a minor reemerge of PS and Tribes when people realize that this new game is far worse than that 2.

if anyone remembers Fury, expect to see the same happening to GA , going from B2P + sub for more options, to just B2P, to F2P, to closed in a short time due to an ever decreasing population after release.

  sonoggi

Hard Core Member

Joined: 12/22/09
Posts: 892

1/19/10 6:45:24 AM#37

i cant say i agree with this, from what ive observed in beta anyway. most people are actually pretty hooked on the PVE , PVP and character progression (unlocking new devices, skills and armor). some people are a little worried about the MMO aspect of it because we've only been testing pieces of it. but there are agencies who have experienced most of AvA and are absolutely loving it. I havent played AvA much.

as for the game being "mediocre", thats obviously your opinion. most find it pretty exciting and fresh as opposed to dull. PS was (WAS) a decent copy of tribes, and a zerg fest without much tactics involved in pvp. GA is a tactical shooter, which happens to be sci fi. unfortunately, all PS fanboys seem to flood the game hoping for PS2 only to come back spreading whines on various forums like the above guy.

GA has the POTENTIAL to be a revolutionary MMO (we'll see), but what's finished right now is great for what it does: it's a hybrid of FPS and RPG, which makes some people very angry for some reason! maybe they see it as plagiarism of their favourite games. i see it as great research and unifying things that worked well in the past. this was by no means an easy task, and in my opinion, GA is more than average. it's excellent at what it does. is it unique? well... in its entirety maybe, while the pieces that make it up are not. the real future of the game, however, depends on the AvA part (the MMO). and whether or not they can pull it off we will see. from the looks of things, they have a very loyal/interested fanbase loving the AvA.

 

"Dont expect to get a lot of bang for your money, get all the fun you can for the first 2 months, because after that (mark my words) it will all be really downhill"

- actually, the f2p package is amazing bang for the buck. dont think there's a better package out right now for multiplayer content (TF2 comes close in terms of replayability, but not content). there is absolutely no indication that the game will go downhill after 2 months, as the game has met/exceeded most people's expectations. in fact, there is a ton of new content already planned based on player feedback and they plan to work on content updates regularly, as stated in several dev posts. the core features of the game are working, theyre fun, and all thats left now is to churn out more content, and flesh out AvA a little more. we'll let the reviews speak for the game's success in a month's time.

  hellshanks

Apprentice Member

Joined: 11/08/08
Posts: 146

I'll just leave the bar on the ground.

1/20/10 5:51:51 PM#38

 Well, the difference is the RPG style advancement, specs/talents, and customization. Also the MMO aspects keep you going. 

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