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Star Trek Online

Star Trek Online 

General Discussion  » I'm done.

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56 posts found
  ktanner3

Master

Joined: 3/19/06
Posts: 3075

1/15/10 1:29:54 PM#21

Please inform us of anyone who actually takes you up on that.

[Mod Edit]

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

1/15/10 1:31:24 PM#22
Originally posted by Nebless
Originally posted by TUX426
Conversely, there are people who are sick of needing a full group up to do anything in games. Anyone who's played MMOs long enough has seen guilds built and destroyed many times over. In MMOs, people come, people go...continually. Once in awhile, it's nice to just play a game where you see and meet others, but don't REQUIRE them. 

 


 

I'll second this.  

Because of the odd hours I play and the amount of time I have to play, grouping is not always an option.  Either give me a way to complete a mission by thinking vice brute force or don't make it a requirement.

End game raid content is a totally different situation, but that's not what's being talked about, just the normal day to day missions.

Then play single or multiplayer games. Why pollute a genre if you dont like what it has to offer?

MMORPGS clearly was set out to create a massive, persistent world where people could meet each other, fight and then log of knowing that the world would go on. It was in a sense a virtual world.

But now with companies like Cryptic it has become something completely different with massive instancing and complete lack of a community. And the only reason they are doing that is because it is more profitable to release a single player game, say it is an MMORPG, and then not only charge a monthly fee but also have an RMT.

Cryptic are the worst of the worst when it comes to squeezing maximum dollar out of people and at the same time not care anything about basic MMORPG concepts or honoring an IP for that matter. Thankfully most people have realised this, as shown by the massive decline of subs for CO, but them buying a massive IP as Star Trek will definetely fool alot of people to buy STO only to quit 1-2 months later because their games has zero depth.

Unfourtanetely by the time people have realised this Cryptic are on their way to the bank to deposit their new revenue and to buy another IP which they can butcher and represent as another "MMO".

My advice for anyone know likes the Star Trek IP and MMORPGs to stay away from Cryptic games. Their "MMORPGs" are not MMORPGs and they are one of the few that are using a revenue model where not only you pay a monthly fee but also has an RMT.

  KAIxDEATH

Novice Member

Joined: 2/01/08
Posts: 19

1/15/10 1:56:21 PM#23
Originally posted by ktanner3
Originally posted by Yamota
Originally posted by Nebless


 

I'll second this.  

Because of the odd hours I play and the amount of time I have to play, grouping is not always an option.  Either give me a way to complete a mission by thinking vice brute force or don't make it a requirement.

End game raid content is a totally different situation, but that's not what's being talked about, just the normal day to day missions.

Then play single or multiplayer games. Why pollute a genre if you dont like what it has to offer?


 

Excuse me, but who died and made you king overseer of MMORPGS? Adolf Hitler would have been especially proud of your "pollute a genre" remark. Get off your high horse already. Your opinion is no more important than anyone else's.

 

It seems to be you on the high horse, sir.

Gurren Xfire Miniprofile
  ktanner3

Master

Joined: 3/19/06
Posts: 3075

1/15/10 2:00:12 PM#24
Originally posted by KAIxDEATH
Originally posted by ktanner3
Originally posted by Yamota

Then play single or multiplayer games. Why pollute a genre if you dont like what it has to offer?


 

Excuse me, but who died and made you king overseer of MMORPGS? Adolf Hitler would have been especially proud of your "pollute a genre" remark. Get off your high horse already. Your opinion is no more important than anyone else's.

 

It seems to be you on the high horse, sir.

Yeah whatever. I'm not the one telling people to go play another game because they are polluting the genre. If my retort to that kind of arrogance angers people then too bad.
 

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  spankybus

Hard Core Member

Joined: 11/20/05
Posts: 945

"Don''t touch that squirrel''s nuts!" - Willy Wonka

1/15/10 2:10:32 PM#25
Originally posted by ktanner3

I said that people should stop trashing the game. That is all I have EVER said.There is a difference between constructive criticism and mindless trashing of the game...
 

Who said anyone has to be constructive in their critism?! We're not beta testers on here...we're pissed-off, disappointed gamers who are entitled to bitch as much as you are, sir.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  User Deleted
1/15/10 2:13:59 PM#26
Originally posted by spankybus
Originally posted by ktanner3

I said that people should stop trashing the game. That is all I have EVER said.There is a difference between constructive criticism and mindless trashing of the game...
 

Who said anyone has to be constructive in their critism?! We're not beta testers on here...we're pissed-off, disappointed gamers who are entitled to bitch as much as you are, sir.

Who?

"2) Negativity is perfectly fine and welcome on our forums. However, negativity without an opinion to back it up , such as, "This game sux!" is not acceptable, and is considered trolling.  Colloquialisms such as "DorkFail" for Darkfall also fall into this category. If you do not like a game, explain why. Posting that you do not like a game in most every thread about said game is also considered trolling, and is unnecessary."

http://www.mmorpg.com/discussion2.cfm/thread/265390/READ-FIRST-Notice-of-Increased-Moderation.html

 

That's who.

  Timzilla

Novice Member

Joined: 10/11/04
Posts: 326

1/15/10 2:14:30 PM#27
Originally posted by Drachasor
Originally posted by ktanner3
Originally posted by Drachasor
Originally posted by ktanner3

Well said. I wouldn't touch Darkfall if you PAID ME to play it. But I don't spend time trashing the game in their forums. Find a game that you enjoy and enjoy it. Not everybody has the same tastes as you do and you aren't going to convince people who already do like the game to stop playing it. Trashing a game repeatadly in that game's forums only accomplishes closed threads and hate between posters.

While a game is near the end of development and during a beta is a good time to raise concerns and question the game as well as if you've just bought it or something.  It seems like you are saying every game that comes out should have something like 99% positive posts in the forums and people who don't like it or see problems should make one or two posts and then leave.  That's a pretty terrible idea for anyone checking out the forums for what people think of the game.
 


 

Once again, nice job of putting words in my mouth. Please re-read and try again.

Oh, you weren't asking people to stop posting negative things about the game more than a tiny bit like you've asked several times before?  I reread what you wrote and I still get that as what you were advocating.  You don't ask people to stop repeatedly praising the game, for instance.
 


 

I read it as a hope for fewer outright troll posts. I know that's pie in the sky stuff around these parts, but one can dream.

  buegur

Advanced Member

Joined: 5/19/04
Posts: 395

1/15/10 2:14:40 PM#28

People on these boards tend to be overly dramatic.  For some people a game must be driven into the dust if it doesn't meet their expectations.  Some seem to believe the publisher is obviously only making the game for money, even though making a bad game doesn't make that much money in the end , but logic doesn't seem to matter in this reasoning.  Why is this supposely true?  Well because the publisher didn't make the game the way the critic wants.  I really doubt any publisher started a game saying I want to make a big piece of crap that we can trick people into buying. 

This game in my OPINION is very much like any normal MMORPG in that it follows patterns what most games before it have done.  So far very little forced grouping and is solo friendly.  But to say the game doesn't benefit from grouping is plain wrong in my opinion.  The game delivers a Star Trek atmosphere with a fairly fast pace and very decent graphics.  The game would benefit from some changes, such as more open spaces, but is fun to me so far even with its flaws.  For people who can stand a game with flaws at release (my assumption as all new games do) and don't expect the game to be as finished or refined as WoW is today, than I would say give it a spin.  If those things bother you or you just had to have a game that forces grouping/ player runned crew members/little or no combat, I'm betting this game isn't for you.  Then again I'm not sure theres a game on the market that will cater to that limiting of a crowd , but I do wish you luck!

Bottom line if you enjoy a game play it, if not move along.  Crying that it is made all wrong isn't going to do anything except make you frustrated.  Now if you can except the basic premise of how the game functions, by all means give constructive critism on how to make it better, just don't destroy the game in the process!

  Nebless

Novice Member

Joined: 12/22/08
Posts: 894

1/15/10 2:31:38 PM#29

Originally post by Yomota:

Then play single or multiplayer games. Why pollute a genre if you dont like what it has to offer?

MMORPGS clearly was set out to create a massive, persistent world where people could meet each other, fight and then log of knowing that the world would go on. It was in a sense a virtual world.

I'm sorry but which letter in MMORPG stands for 'Forced Grouping'?.   Even your definition of an MMORPG doesn't say anything about forcing players to group. 

Let's see; Massive Multiplayer Online Role Playing Game ..... HEY how about that!  I'm already playing a multiplayer game!

I've no clue what games you play but here's a generic example: 

According you how I read your post, you're saying as a level 1 toon you'd like to be required to group to complete a level 1 'collect X wolf pelts' mission?  Kind of sounds silly doesn't it?

I'm just saying don't require forced grouping.  If I have an hour to play, spending 50 min of that time trying to get a group together seems to be a waste.  Not everyone gets to live 24/7 on the computer or wants to put up with a guild.  There are so many ways of scaling a mission be it how DDO or STO or LotRO has done the NPC numbers / levels or how hard would it be to allow a mission branch option especially since that would be true to the IP.  The 'blow them up' or 'analyize and offer a solution' choice.

The one thing I hated about DoAC was that 1 mission you got after the tutorial on groups; 'Now go find 5 others and group up then return to me to complete the quest'.

  Hrica

Advanced Member

Joined: 3/31/05
Posts: 1036

"Yesterday is history, Tomorrow a mystery, and today is a gift"

1/15/10 2:34:59 PM#30

May I have your phaser?

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

1/15/10 2:39:50 PM#31
Originally posted by Nebless

Originally post by Yomota:

Then play single or multiplayer games. Why pollute a genre if you dont like what it has to offer?

MMORPGS clearly was set out to create a massive, persistent world where people could meet each other, fight and then log of knowing that the world would go on. It was in a sense a virtual world.

I'm sorry but which letter in MMORPG stands for 'Forced Grouping'?.   Even your definition of an MMORPG doesn't say anything about forcing players to group. 

I've no clue what games you play but here's a generic example: 

According you how I read your post, you're saying as a level 1 toon you'd like to be required to group to complete a level 1 'collect X wolf pelts' mission?  Kind of sounds silly doesn't it?

I'm just saying don't require forced grouping.  If I have an hour to play, spending 50 min of that time trying to get a group together seems to be a waste.  Not everyone gets to live 24/7 on the computer or wants to put up with a guild.  There are so many ways of scaling a mission be it how DDO or STO or LotRO has done the NPC numbers / levels or how hard would it be to allow a mission branch option especially since that would be true to the IP.  The 'blow them up' or 'analyize and offer a solution' choice.

The one thing I hated about DoAC was that 1 mission you got after the tutorial on groups; 'Now go find 5 others and group up then return to me to complete the quest'.

 

Funny part is STO has forced grouping.....

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

1/15/10 2:41:24 PM#32
Originally posted by Malickie

 

Funny part is STO has forced grouping.....


 

Its called "Settings" "click off auto group"  there no forced grouping.  

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

1/15/10 2:45:04 PM#33
Originally posted by banthis
Originally posted by Malickie

 

Funny part is STO has forced grouping.....


 

Its called "Settings" "click off auto group"  there no forced grouping.  

 

I don't mind it I was just stating the fact when you first play (if you didn't know of such an option) you're forced into groups whenever you zone in to a mission area with other players in it.

You load in already grouped, that is forced grouping. It's funny that a "single-player" game has such an aspect.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Ranyr

Apprentice Member

Joined: 12/08/04
Posts: 147

1/15/10 2:45:33 PM#34
Originally posted by banthis
Originally posted by Malickie

 

Funny part is STO has forced grouping.....


 

Its called "Settings" "click off auto group"  there no forced grouping.  

 

And then get destroyed in quest areas that face you off against an entire fleet versus yourself. I think I'll leave auto-group on. :P

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1965

Always remember that you're unique. Just like everyone else.

1/15/10 2:47:54 PM#35
Originally posted by Yamota
Originally posted by Nebless
Originally posted by TUX426
Conversely, there are people who are sick of needing a full group up to do anything in games. Anyone who's played MMOs long enough has seen guilds built and destroyed many times over. In MMOs, people come, people go...continually. Once in awhile, it's nice to just play a game where you see and meet others, but don't REQUIRE them. 

 


 

I'll second this.  

Because of the odd hours I play and the amount of time I have to play, grouping is not always an option.  Either give me a way to complete a mission by thinking vice brute force or don't make it a requirement.

End game raid content is a totally different situation, but that's not what's being talked about, just the normal day to day missions.

Then play single or multiplayer games. Why pollute a genre if you dont like what it has to offer?

MMORPGS clearly was set out to create a massive, persistent world where people could meet each other, fight and then log of knowing that the world would go on. It was in a sense a virtual world.


 

Huh? Um...yeah. That's exactly what I WANT to do. I want to play a game WITH other people, where I don't NEED a full group to do everything.

Believe it or not, I like to figure stuff out on my own for MOST things. I don't like needing others to do basic, boring, menial tasks, but I enjoy having tons of other players for anything "fun". I also like to have the freedom to do SOMETHING if my friends are busy or not online, so single player aspects for combat are also desired.

If I read correctly, the AI scales UP if you have more people...doesn't that satisfy both of my desires?!


  apocalance

Novice Member

Joined: 8/16/04
Posts: 1073

Who is John Galt?

1/15/10 2:50:56 PM#36

I thought it was pretty cool when I did a team mission in space and then we all beamed down and completed the ground part as well. No hassle finding a group. No queue to get it done, just auto-grouping and handing it to the enemy.

//|//|//

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2253

1/15/10 2:54:21 PM#37
Originally posted by ktanner3
Originally posted by Drachasor
Originally posted by ktanner3
Originally posted by Drachasor
Originally posted by ktanner3

Well said. I wouldn't touch Darkfall if you PAID ME to play it. But I don't spend time trashing the game in their forums. Find a game that you enjoy and enjoy it. Not everybody has the same tastes as you do and you aren't going to convince people who already do like the game to stop playing it. Trashing a game repeatadly in that game's forums only accomplishes closed threads and hate between posters.

While a game is near the end of development and during a beta is a good time to raise concerns and question the game as well as if you've just bought it or something.  It seems like you are saying every game that comes out should have something like 99% positive posts in the forums and people who don't like it or see problems should make one or two posts and then leave.  That's a pretty terrible idea for anyone checking out the forums for what people think of the game.
 


 

Once again, nice job of putting words in my mouth. Please re-read and try again.

Oh, you weren't asking people to stop posting negative things about the game more than a tiny bit like you've asked several times before?  I reread what you wrote and I still get that as what you were advocating.  You don't ask people to stop repeatedly praising the game, for instance.
 

I said that people should stop trashing the game. That is all I have EVER said.There is a difference between constructive criticism and mindless trashing of the game. My apologies if that concept somehow escapes you, but I really thought everyone knew the difference between the two.My mistake.
 

It depends on what you mean by "constructive."  Like someone said, there's no reason we have to give constructive criticism.  These forums are not part of the beta testing process of Cryptic's.  People are perfectly entitled to say they dislike the game and way or are annoyed with Cryptic or these forums and why.  They don't need to have elaborate reasons for the whys either.  Your posts here were just some of the latest of yours that seem to disagree with that.  MMOdoubter is perfectly in his rights to say he's frustrated with how Cryptic runs their business or how some people on the forum behave as long as he follows forum rules (which he has done, otherwise you would have reported his post and it would have been handled).  You are entitled to diagree with him, and indeed Doubter has shown himself quite willing to debate or expound on what his feelings are and he's also perfectly willing to admit when he's been wrong.  That's more "constructive" than this forum requires by a long shot, so I find you thinking he should just be quiet to be quite ridiculous.
 

Of course, like I indicated, you have a fairly wide definition of "mindless trashing" that seems to include some legitimate criticism of content and gameplay regarding items that Cryptic cannot fix in a beta because the problems are too large.

  Nebless

Novice Member

Joined: 12/22/08
Posts: 894

1/15/10 2:56:42 PM#38
Originally posted by Ranyr
Originally posted by banthis
Originally posted by Malickie

 

Funny part is STO has forced grouping.....


 

Its called "Settings" "click off auto group"  there no forced grouping.  

 

And then get destroyed in quest areas that face you off against an entire fleet versus yourself. I think I'll leave auto-group on. :P


 

Different kind of forced grouping.  The kind I'm talking about and I think Tux was too, was taking a mission the same level as yourself, not having any indication you can't do it alone and then finding up you have to fight 4 elite bosses higher level than you all at the same time.  For missions like that you're forced to go find a group just to complete it.

Now the forced grouping that you guys are talking about actually sounds good and makes sense.  Kind of a Anti-single instance thing I would think.  Do you get any warning pop-up prior to getting tossed in?  Or do you just load and have to wing it and find out on your own who else is in there?

  Kost

Newshound

Joined: 1/15/10
Posts: 1504

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

1/15/10 2:56:46 PM#39
Originally posted by Malickie

Funny part is STO has forced grouping.....


 

No, it doesn't actually.

It has Optional Grouping, you can switch off the Auto Grouping in your Options Menu. Just because YOU consider it to be "forced" does not make it true.

Ignorance is bliss though eh?

To those saying you will get destroyed in certain encounters if you turn off Auto Group, that is not true at all.

Instances SCALE based on the amount of players within them at the time. If you load in all by yourself, you will face a dramatically lessened number of ships.

  Wrender

Advanced Member

Joined: 2/03/04
Posts: 1184

The truth shall set you free!
The truth shall piss you off!

1/15/10 3:07:25 PM#40

Been in Open Beta now for 3 whole days and I must say i have been surprisingly very impressed with what i have seen so far. If they don't "screw" it up or "dumb" it down  this game has some amazing potential. And I did not have much faith in Cryptic as a game developer. the more i log in to STO the more I am liking it. havent seen much need for grouping just yet but am looking forwards to it. i hope grouping does exist cause I like social content for sure. That will be what kills it for me if it is just another single player game with a chat box.

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