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1/15/10 7:08:26 AM#101
Alimann, you must not know any Trekkies. We have a tendency to pick apart Star Trek games(this is why there have not been many successful Star Trek games over the years). I do think this one stays faithful enough to the Star Trek universe to actually allow for it's success. If a Trekkie did not enjoy the game, they would have alot to say. I dislike the fact that people have been using the character creation tool to make faux Romulans(the J.J. Abrams version). For 40 years you see Romulans that always have hair and then all of a sudden there are bald Romulans. What is up with that? |
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1/15/10 7:10:25 AM#102
Originally posted by VultureSkull Besides the profit on the LS, you mean. Which is considerable. I think you are saying that Cryptic does not want people to quit playing (other than a tiny reduction in operating costs). I agree with that point. However, the point at which you quit is determined by how much you are enjoying the game. If you grow bored, you will quit playing - regardless of whether you are paying per month or on an LS. In fact, you are more likely to quit if you are paying monthly, as playing on an LS is free. Most players (and I know there are exceptions to this) not on LS will stop their account if they grow dissatisfied. Cryptic doesn't really want you to quit early, but they do expect most players to, so the LS will make them more money. The shorter the subscription period, the more they make in profit. The best scenario would be for everyone who is going to buy the game at release (or pre-order) to buy an LS as well. That would mean HUGE profits. They could shut the game down the next day, if they wanted, and probably would, as it would save them all the operating costs. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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1/15/10 7:13:29 AM#103
Originally posted by brad813 Wait until release. Those Trekkies (who actually buy the game) will be shouting from the rooftops. Frankly, I question your status as Trekkie, as a Trekkie would absolutely want player crews in the game. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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1/15/10 7:14:40 AM#104
Its simple, they know this game will not last 16 months with a decent sub base so its a money grab now. $290 to play this POS, throwing the borg thing in to sucker people...wowjustwow. |
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1/15/10 7:19:18 AM#105
Originally posted by brad813 If you had said it is not a quality RPG, then I would be inclined to agree with you. AS for a quality MMORPG, it most certainly is. Surely you realize the difficulties in having a storyline in a game where players are not all playing at the same time. You can't (permanently) kill that dragon which has been terrorizing the region, because it needs to be around for the next group of heroes to slay it. WoW could be a lot better than it is (and I think it is getting worse now), but it is still better than the competition. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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1/15/10 7:22:43 AM#106
Invested in my life time sub. My question is after we select borg can we for the most part determine what race the borg was before they were assimilated? Can I do a Vulcan Borg? |
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1/15/10 7:24:51 AM#107
Cryptic has that in the works, from what I have heard. However, even though I am a Trekkie, I am also not a major fan of group instances. Never have been. I just want a good game that is faithful to the series name. Btw, I have the collector's edition on preorder, and am glad my instincts proved correct. |
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1/15/10 7:26:56 AM#108
Well, I know this is a gamble but so far beta has been pretty good. The missions are somewhat unique and not the "find X this or kill X that". Definitely tons of potential and PVP could be the best in any MMO to date. I've played games that over the life of it would almost buy a car. Yes, a real car. The whiney brats on this board and really all over the net have no clue what life of online gaming wa slike before UO. How about $18 per hour access fees. Yes, you read that right. About the only thing you could is come on for a few hours per month. When finally Genie dropped to $3.95 per hour I actually played 50 hours per month at $150. |
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1/15/10 7:27:54 AM#109
Customer: About the sto lifetime sub? Let's play Fallen Earth (from launch to present) |
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1/15/10 7:29:04 AM#110
Originally posted by MMO_Doubter Wait until release. Those Trekkies (who actually buy the game) will be shouting from the rooftops. Frankly, I question your status as Trekkie, as a Trekkie would absolutely want player crews in the game.
No way can a game like this be done with player crews. I play for maybe 10 hours per week and I'm not going to spend me time trying to get a complete crew together. EQ 1 proved that doesn't work. Here's what happens - 7 people show up to be Captain. |
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1/15/10 7:31:32 AM#111
I do realize the difficulty, but my major issue is that the quests really do not make alot of sense to me in WoW. I know they are meant to be part of a plotline, but I would like to at least know how they tie in with the main storyline. |
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1/15/10 7:34:15 AM#112
Kelendar, you are correct on that, however the only way a group crew could be done is to go by rank, and even then it would be limited by ship capacity. I do certainly enjoy this game, though I do find that there is a need to expand the races you can play. |
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1/15/10 7:35:16 AM#113
Originally posted by kelendar Then they all go out in their own ships. Just like now. Where's the problem? Here's another scenario: Five people (or two, or three) want to play as crew on the same ship. THEY CAN'T. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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1/15/10 7:39:22 AM#114
Kelendar, are you sure you aren't a Ferengi? That would be the only true race that could have a commerce based game. I do, however, think they need to create more officer types. After all, there are Starfleet Intelligence ships, among other options. |
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1/15/10 7:42:27 AM#115
Lifetime subscriptions - When you know your game just isn't gonna cut it :) World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around. |
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1/15/10 7:50:29 AM#116
Kakarotage, not everyone enjoys World of Warcraft or even considers it a quality game. WoW is nothing new. Just a basic dungeon raid game only with MMO elements attached. I have been playing RPGs for over 20 years and every MMORPG out there is seems to be a variation on the classic formula. STO is another genre altogether, and hopefully it will prove it's worth to the Star Trek franchise. |
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1/15/10 8:00:38 AM#117
Originally posted by VultureSkull
What will Cryptic benefit if i get a life time sub and quit before a year and a half? It is not as if they will then decrease the resources they put intothe game will they? Or decrease server capacity will they? Stop being cynical about this offer, it is a choice and it is a reward, from the consumers point of view, to bulk buying. I bet you buy in bulk with other goods so why not MMO subs, do you go to the supermarket and buy individual cans of beer instead of a pack of beer that is cheaper ? No?Do you buy a daily ticket for travel to work, or buy on a monthly basis at a cheaper rate? No? Then why so cynical when it is offerred here? If it benefits ths the consumer than it can be seen as a reward by the consumer, even if it is a business strategy from Cryptic's point of view.
I'm sorry, but your analogy is wrong. Lifetime goes beyond a discount for buying in bulk. With beer analogy, it would mean, if you buy this 15 beers here, you get a free beer every day after for the rest of your life. It is absolutely correct to offer discounts if you subscribe to 3 months, 6 months in advance. But lifetime offer is just a whole different story. How would a game like EQ1, AC1, UO, survive nowadays if they offered lifetime offer at the release? Do you think that any of the vets now playing these games wouldn't be already lifetimers for years? There would be 0 paying monthly subscribers. It is not a business standard to offer lifetime in any field. Lifetime insurance? Come to us, if pay us 15 times the price for your car insurance, you Dont need to pay your car insurance for EVER. How ridiculous is that. Offering a lifetime means, the company will LOSE THE MOST LOYAL playerbase that is willing to spend 15 months worth of subscribtion up front, and WOULD to a larger extent than a regular players stay with the game for longer time.
REALITY CHECK |
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1/15/10 8:04:21 AM#118
After doing the closed beta i would really really WAIT a bit before spending any big money on this one.... |
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1/15/10 8:11:07 AM#119
Originally posted by Thillian Well using your thoughts should lotro not have closed down by now? They are still making money on expansions and also not all the player base there are lifetime subs,so they still make quite a bit in subs and I don't see lotro closing down in the next few years. Going by the forums there are quite a few players happy with the lifetime sub for STO but the yearly sub offer seems to be popular also,of course after the game releases and more people try it out they will not have this offer of a lifetime sub(unless Cryptic does it again maybe after the 1st year)so they will be paying monthly. |
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1/15/10 8:11:34 AM#120
I don't see where the game can fail using Cryptic's lifetime model. They offer it only for a limited time and for a limited number of subscriptions. This is basically the same as investing in advertising since those lifetime subscribers have a better chance of building the game's subscriber base due to the fact that in MMOs, just like the travel and entertainment industries, word of mouth is the best way to advertise. What Cryptic loses in initial revenue they more than make up for over the long term in this scheme. I have no doubt that the reason Champions Online is doing so well is the fact that there are lifetime subscribers who help advertise their favorite game. Also, for someone who is unsure of monthly income, such as myself, but wants to keep playing a game, a lifetime subscription is a wise investment. |
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