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1/07/10 2:11:19 PM#21
Originally posted by Vaedur . it's obvious it's more a "enjoy slowly" then a "rush through" type game (nothing wrong with that)
My type of game... This review makes it look worth a try to me. Getting old is mandatory...growing up is optional. |
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1/07/10 2:14:02 PM#22
I played for a couple of months at release and enjoyed the first 6 weeks. After that it felt like I was gathering to craft bullets to kill things for no real reason behind it. I'm not saying it was a bad game, it just wasn't for me, or maybe nothing holds my interest fo long anymore. |
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1/07/10 2:23:24 PM#23
I have been looking at this game for a bit now. Just don't know if it would be my cup of Tea. I guess i will have to breakdown and try it out and see if it really will be a game i could enjoy like Eve has been for so many years now.
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1/07/10 2:30:30 PM#24
Very fair review. 95% of the reviews here are total crap (IE, by fanboys or people who play the game for 4 hours and think they can critique it). This one is good. ------------------------- |
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1/07/10 2:42:17 PM#25
I enjoyed the part where the reviewer admitted he couldnt "get into the town based pvp conflict"...which starts at sector 2 which is level 16-18+.....so your admitting you really didnt get very far in the game? another joke review in my opinion from a guy who couldnt even experiance endgame content which I find very enjoyable 3 months in. I play all ghame |
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1/07/10 2:43:34 PM#26
FALLEN EARTH a failing grade for me but not a total lost cause. graphics yes there plain and the apocoliptic world is not aparent enough but with some polish the graphics level is satisfactory to get the job done I liken it to star wars galaxies level graphics. animations: yepper prety crude and stiff need some work here. customizations: this is a two faced monster,,, yes there are plenty of customizations "possible" but they use "stat clothing" and they have no costume clothing slots or even clothing toggles so in as little as the first 15 minutes of the game 90% of your clothing "choices" are obsolete sure you can wear a baseball cap if you want to sacrafice head armor or you can wear sunglasses instead of a gasmask but few actually do ultimatly most players tend to wear the standard armor of their level as they can get it. your first real clothing is gonna be a duster and chaps....its really not a choice. TRAVEL: one of the most anoying and negative things about FE is the lack of stratigic travel travel just between one village and another can be 10-15 minutes long even by ATV (on foot is even worse!!) this has the crippling effect of isolating players from each other this means that if your in zone 3 you most likely wont pick up and head back to help a buddy out in zone 2 as this is a MAJOR move it can take you an hour to go from one zone to the next let alone towns in the same zone. Ive sugested a steam like train way back in beta with coresponding quests support maintence and security as a train would make a great plot device, not to menton the quests for access at the different stops. BIKES AND ATV: no vehicle physics engine!!! no customization !!! these crafted vehicles are lame ground huggers and all bikes and and atvs of a given type all look the same sure bikes are a bit faster than a horse but horses are far superior in most other respects. CRAFT SYSTEM for the most part i was impressed with their craft system and the way they distributed the resources though some recipies did leave me scraching my head like ammo they have normal heavy rifle ammo,, effecient heavy rifle ammo,, and economic rifle ammo,,,, yet these are all the exact same ammo! heavy rifle,, yet its still 3 different stack slots in your inventory (or at least two crafted and looted) and thats true for every single ammo type !!! FACTONS yes they have excelent definitions for their factions but they are in name only there is no real differences between a tech facton player and a vista facton player both use the same tech level gear and both ride the same gasoline driven bikes,, you would think vistas would shun bikes and have advanced horses and techs have hover bikes my sugestion is go either tech or the military facton they have better locations and better combat books. and resources near their outposts. no shotgun physics engine shotguns are slow big bullet guns and a poor allaround gun even against zombies and the like (FE you suck) no grenade physics engine: grenades are the ultimate in lame in FE if you dont hit your target with a slow moving lob they they miss totally as in no splash damage or AOE this includes poisons bios and acids. crafting QUE they fix this yet? you still cant move things around your que so if you start building a long project and need to make some quick ammo or a subcomponent your screwed. (most requested BETA item) ********** BEGINNERS GUIDE: as soon as you step out of your pod and into the real world you have points you can spend (this is beta knowlage so possibly outdated now) you should spend points into armor use to get it to 15 (15 allows you to wear the first armor duster and chaps) also i sugest leveling your melee to 15 and the next 2h melee weapon above the stick (i cant remember what it was but its far more effective i usually prefer a weapon that ballances damage and speed , speed being near 1 second delays) you should endever to at least aquire or buy all the basic first level (11$ books) as its a real pain to get some of them later or make a multi hour trip to get them and it fills in your craft register. get yourself a horse as soon as you can,, learn to make ammo,, you can do all of the quests in all of the towns in zone 1 there is also a first aid skill/power that everyone should get asap though i cant quite remember it i think you can get it at 20-21 skill? it is effectivly a 1 hour regen buff get it,,, live it. skills have sweet spots every 15 levels 15,30,45 ect and its better to push one skill to 15 than 3 skills to 14 as 14 gets you nothing dont bother with a gun till at 60 rifle because a 70m rifle without a scope is next to useless. you should be crafting ALL THE TIME as combat and crafting exp both combine in the total exp pool ! if you only fight your loosing out on half the possible exp gain and definatly try to load up your que before you log even if its just ammo. get a pad of paper and make note of where you find resources and what trainers are in which towns also not the type of mobs near a given town and their difficulty and specials this will save you mucho time later on.
while fallen earth didnt impress me enough to bother to stay past beta it might be worth another look in a year or so and see if they fixed the fatal flaws ive listed here oh and stay away from their LAMEASS death boarder as you will be walking along and fall over dead in the middle of the desert even though the map shows you are nowhere near the boarder make a world, not a game, we dont want another game. |
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1/07/10 2:45:04 PM#27
Very nice review and probably one of the most fair ones Ive read on this site so far. Ill admit I was pretty critical of FE during its beta phase and didnt really give it much of a shot before I passed judgment on it. However after a stream of updates, developer love and my own time playing the trial and meeting some great people, I quickly changed my mind. Cant wait to see where this game goes in the future. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
1/07/10 2:45:42 PM#28
I think the review was more then fair. There was a lot of in depth information which makes me feel he at least played the game whereas the first review seemed too general to be believable. A very decent review. |
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1/07/10 2:51:00 PM#29
I too gave this game a shot during the free trial period.
My initial knee-jerk reaction was...wow...this game is great...it is unique and is doing things that havent been done lately.
As the glamour and new car smell started to fade...I was able to get a better read on the game. While it was fun, I have to admit I am not much of a crafter. Crafting is a neccessary skill in Fallen Earth and if you as a gamer hates crafting or even dislike crafting...I would not recommend this game for you. I would however recommend you try the trial and find out for yourself. As I said before, during the first 15ish hours of playtime I had a blast learning what does what and discovering skills and such...but after a while...it becomes a crafting grind to increase your skill so you can get to the next thing to grind so you can increase your skill. I think that is typically what "Crafters" LOVE about games and this game would be for them...unfortunatly those carrots dont work for players who enjoy more of the PvE/PvP aspects of the game. The quests were fine, but repetitive. I give credit to them for making a great game however....just not great for me. |
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1/07/10 2:54:17 PM#30
Originally posted by cosy
Well your lack of spelling and sentence composition shows. It isn't a theme park. There is no major enemy to defeat. After the tutorial your free to do whatever you like. |
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1/07/10 2:56:12 PM#31
Originally posted by Player_420
You should be thankful the game just got a good review and a decent score. Most places don't give up anything above a 6. |
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1/07/10 2:57:57 PM#32
Originally posted by Player_420
endgame content consists of zone 3 which is has much less content that zone 2 or zone 1 and consists almost completely of PVP engame might as well be a brick wall. make a world, not a game, we dont want another game. |
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1/07/10 3:11:48 PM#33
LOL at the couple of fanboys who got so offended. Didn't someone wonder why the reviewer didn't mention the quests? They must not have read the "pro's" because one of them specifically praised the great PvE quest text. Hopefully FE continues to get better. Thanks for the review. |
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1/07/10 4:45:37 PM#34
I really wanted to try the game, as soon as my current games get boring. I have been following Fallen Earth pretty much since it was announced. There are some tiny reasons why I have not tried the game yet. For example everyone says it is not polished yet and so I'll stick to my current games for now. As I said I've been following the development of FE pretty closely and I am a bit sad, because I thought it would become F2P. No, not because of dated graphics or something like that, but I think such sandbox games have a big profit from high player numbers. I mean that is why EVE has only a single server. On the other hand I understand it is harder for small and more independend companies to start out with such a concept. P2P games also tend to have a more mature community, which is a reason I would try the game. However in the last time I see a shift. Older players switch to F2P and younger ones play games with monthly fees. I also like the Entropia Universe concept because it was a very adult-friendly saytem. However there are also more young players there.
Okay now what I intended to say in first place. Since I generally do not agree with MMORPG.coms reviews I'm afraid this game won't be something for me. And I have some questions: Is the community mature? Does real role play exist? Are there many players online? |
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1/07/10 4:45:46 PM#35
I really enjoyed my time with FE. I unsubbed due entirely to real life time constraints and barely found myself playing. If I had more time, I'd definately resub. The crafting got me engaged, the first system to ever do that for me. It was also the only game to date that game me the Roland, Man With No Name, Gunslinger-esque feeling whenever I played. |
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1/07/10 5:15:44 PM#36
Good and fair review. Agree with most of it actually and much more even handed than the first review. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
1/07/10 6:47:00 PM#37
Originally posted by Frostbite05
You should be thankful the game just got a good review and a decent score. Most places don't give up anything above a 6. Well, you are only partly correct www.metacritic.com/games/platforms/pc/fallenearth Toss out the reviews by the "bozo" sites and the game fairs pretty well. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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JKnight1
Novice Member
Joined: 1/14/07
It is better to be thought a fool, than to open your mouth and remove all doubt. |
1/07/10 6:58:47 PM#38
Good review, fair, balanced, and in line with my thoughts mostly. Though I disagree on the dated graphics bit, it looks pretty damn good compared to other more mainstream MMO's. Also, to the poster who complained about the colors of the apocalypse. There is a rather artistic and atmospheric reasoning for using muted tones in an apocalyptic setting. It gives a sense of foreboding and bleakness to it. If you were wandering a wasteland filled with bright green plants and rainbow colored flowers and such, the world seems happy, hopeful. This goes counter to the entire idea of a post-apocalyptic wasteland, which is the idea of loneliness, hopelessness, and despair. With muted grays, browns, and greens, it makes the world seem much more bleak and amplifies the idea of surviving alone in a vast, and tattered landscape. It contributes to the emotional and psychological effect the world should have on you, as you wander, explore, and "live" in it. The post-apocalyptic setting is by far my most favorite genre of Sci-fi. It best shows mankind's strengths, weaknesses, emotional response, and social reactions to a world that has drastically changed for the worse. The emotional and psychological impact of loneliness and fear, the display of our greatest strength "Adaptability" to our environment and surroundings, the social impact it has on society, it's breakdown into a lawless, fractured shell of it's former self, and the harrowing, and challenging idea of surviving in a world that no longer resembles what we once knew. Bright colors would ruin this, causing it to become something else entirely. Thus the reason for the muted colors.
Edit: To add to my opinion on the colors and atmosphere of the post-apoc genre, this is not to say that all hope is lost. On the contrary, this setting also shows the best of what man can offer. People banding together to provide shelter, resources, and protection from those who prey on the weak. People working together in an attempt to provide services, technology, and resources to others in an attempt to rebuild society. Those with the skills and education applying their knowledge to the new world in the hope of bettering the lives of those left. Among many, many other examples. The post-apocalyptic genre, to me, shows the best and worst mankind has to offer that other genre's do not. |
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1/07/10 7:24:12 PM#39
NEW RULE NUMBER 1: Do not review a game until you have reached maximum level and experienced at least 60% of the atainable content. -------------------------------------------------- Thats bad journalism like that that get normal players like us to buy a over rated game such as age of conan. ------------------------------------- Before: developers loved games and made money. Now: developers love money and make games. |
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1/07/10 7:38:43 PM#40
Myself, I ahve been following fallen Earth since it's early conception and its first beta stages, so when I took the 10 day trial I had a little better grasp on what to expect from it, unlike a stone cold fallen earth Noob. Right from the start, I find it not only beneficial to your quests and such, to fully read and understand te conversations you have with the NPCs, but it also gives you a real feel for the much dreaded situation the world is in. The story line is very well written in that the conversations coming from the various NPCs help you to understand on what side of the fence they each stand on and their need for "hush..hush" yes I do agree that the graphics might be a tad out dated, but it seems to be quite fitting for the period the game is set in, after just a few minutes in the open terrain you soon forget how out dated they might be. There is so much that I enjoy about the game, yet because of being cottled by previous MMORPG games in giving me a boat load of pointers,tags,flags, etc so I can't help; but find where I am going, This game affords you the opportunity to freely explore while trying to find your way point , town or next NPC. The game offers a world of information at your fingertips within easy reach, while still allowing you to hide it so you can enjoy a relatively OPEN view screen. I haven't even progressed as far as I had hoped, which is another awesome point about this game. As the review says, you are NOT forced to GRIND your butt off to get to a high level. you can explore the world, your character, crafting abilities and such. This game seems to be a very layed back game as to what you have the opportunity to do, As for the Combat system, once again, as soon as you get comfy with it, it seems to become 2nd nature. I have been totally satisfied with my limited exposure to the game thus far,. I highly recommend it to the veteran MMORPG fan who is looking for something NEW & something different from the looong line of "cookie Cutter" games. It should satisfy you as well, as those just wanting to try and get exposed MMORPG games for the 1st time.
MonTe |
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