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1/04/10 9:18:31 AM#21
Originally posted by Gameloading Nonononono. 1. You obviously don't understand how First Person Shooters work in the least. First of all, duel-wielding in real life is retarded, so why should it be encouraged in a game? People use two hands to shoot, because it's hard enough aiming like that. Unless your arm is made of steel and can lock in place then duel wielding is pointless. Also, what do you mean "Manually"? Halo (the game you apparently think is more revolutionary) had you "manually" pick weapons too. You pressed a button to cycle through weapons. All Halo did was limit how many you can have. Also, the grenade thing. Choosing grenades as a weapon all it's own is not only realistic, but just made more sense. Because of the physics in the game, Grenades were not only incredibly powerful but could also make the environment do things to kill everyone on certain occasions. It was more of a gameplay choice than a traditional one. Also, aiming down the sights of your gun is kind of over-rated. It It really doesn't make that much of a difference. If you think that the ability to hold two weapons and spam grenades with no consequence is the pinnacle of our advancements in the FPS genre, then I would have to disagree vastly. 2. Also, platforming in half life was fun because unlike most shooters at the time, you were given a very large area and could go wherever you wanted and do anything you wanted inside that space given the limits of the tools available. I've climbed on top of every building and even gotten onto a mountain once. That's why it's fun. Because you actually feel like you're exploring and having a challenge. Fun =/= fast gameplay jumping from thing to thing. You think. That's not bad. Same with the puzzles. It was the first game that I know of to have all this and gravity-based puzzles thrown in. 3. Vehicles weren't the focus of the game in the least, which is a good thing for many reasons. Weapons selection was better than most games. Especially at that time period. And the gravity gun was great, and even better when you ran out of ammo. I like chucking barrels like donkey kong. |
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1/04/10 9:21:15 AM#22
HL2 is sitll awesome even in 2010. Its like giving shit to starcraft, we all know there are more advanced games but sometimes having more advanced features or options dont make a game better. SC was the game of the 90s for me just like HL2 was the game in the 2000s. Sometimes polished gameplay, perfect balance mean more than robust features and innovation. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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1/04/10 10:42:55 AM#23
Originally posted by Vexe Nonononono. 1. You obviously don't understand how First Person Shooters work in the least. First of all, duel-wielding in real life is retarded, so why should it be encouraged in a game? People use two hands to shoot, because it's hard enough aiming like that. Unless your arm is made of steel and can lock in place then duel wielding is pointless. Also, what do you mean "Manually"? Halo (the game you apparently think is more revolutionary) had you "manually" pick weapons too. You pressed a button to cycle through weapons. All Halo did was limit how many you can have. Also, the grenade thing. Choosing grenades as a weapon all it's own is not only realistic, but just made more sense. Because of the physics in the game, Grenades were not only incredibly powerful but could also make the environment do things to kill everyone on certain occasions. It was more of a gameplay choice than a traditional one. Also, aiming down the sights of your gun is kind of over-rated. It It really doesn't make that much of a difference. If you think that the ability to hold two weapons and spam grenades with no consequence is the pinnacle of our advancements in the FPS genre, then I would have to disagree vastly. 2. Also, platforming in half life was fun because unlike most shooters at the time, you were given a very large area and could go wherever you wanted and do anything you wanted inside that space given the limits of the tools available. I've climbed on top of every building and even gotten onto a mountain once. That's why it's fun. Because you actually feel like you're exploring and having a challenge. Fun =/= fast gameplay jumping from thing to thing. You think. That's not bad. Same with the puzzles. It was the first game that I know of to have all this and gravity-based puzzles thrown in. 3. Vehicles weren't the focus of the game in the least, which is a good thing for many reasons. Weapons selection was better than most games. Especially at that time period. And the gravity gun was great, and even better when you ran out of ammo. I like chucking barrels like donkey kong. I don't understand? Thats pretty funny because from what you posted you clearly show you don't know how fps work. What I was refering to manually having to pick a melee weapon is that you can melee at any time with any weapon in Halo. In Half Life 2, you have to select the crowbar first and it does almost no damage. Halo's combat is much better designed in my opinion. You always have to make quick strategic decisions. Do i just shoot, or perhaps throw a grenade whiles shooting? Or should I run in guns blazing and melee whenever i get near? In Half Life 2, this just isn't the case. It's run and gun and little else. Platforming in Half Life 2 was awful. It's just too frustrating to having to coordinate each jump. It was nothing more than time filler to lengthen the experience. Vehicles may not have been the focus, but they weren't the focus in Halo either, yet Halo did them much better than Half Life 2 did, despite the fact it came out 3 years before Half Life 2 did. |
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1/04/10 3:32:30 PM#24
Originally posted by Zzulu
Yeah these people are ignorant because they have differing opinions on the subject matter. Great logic! |
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1/04/10 4:18:35 PM#25
Originally posted by ixthiles
Yeah these people are ignorant because they have differing opinions on the subject matter. Great logic!
You need to learn to read more carefully. People said that HL2 didn't contribute anything and offered nothing new in any area of gaming. This is not just an 'opinion' , it was stated as a fact. And it is an ignorant statement as such.
The following statement:
"It did nothing new and didn't improve the genre in any way or form. In fact, it actually refused to keep up with the times."
Is an ignorant one, no matter how you twist it.
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1/05/10 12:17:18 AM#26
And you need to pick up that dictionary again and check the definitions of "opinion" and "fact". Here I'll help you.
opinion fact
"This is not just an 'opinion' , it was stated as a fact. And it is an ignorant statement as such." The irony is that this applies to your sentiments towards your "game of the decade" too.
"It did nothing new and didn't improve the genre in any way or form. In fact, it actually refused to keep up with the times." - Maybe because they felt that way, the same way you thought that HL2 "had too many amazing features"? Maybe to them, these amazing features weren't that amazing after all? Don't get me wrong, I don't deny that some of these comments sound like self-actualizing statements, but it just comes across as a case of pots and kettles when you call others ignorant.
I fear your idea that HL2 "had too many amazing features not to call it the game of the decade" has been masquerading as an "opinion" all this while too. Unless, of course, you beg to differ and will provide some concrete examples of how the genre has changed because of it, thereby actualizing your sentiments. For instance, Battlezone invented the first person genre; Ultima Underworld encouraged first person cRPGs for half a decade.
Otherwise, the only ignorance I see here is from one who, rooted in his own beliefs and overwhelmed by excitement towards the game, refuses to see out of the well and accept the fact that his agreements are just as subjected to tastes as well as those on the disagreeing side. |
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1/05/10 12:52:11 AM#27
Legend of Zelda: Twilight Princess. /endthread |
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1/05/10 1:28:31 AM#28
Originally posted by Varny You do realize that Half Life has been on consoles since Half Life 1, right? I have to say its amusing to see how Half Life 2 fans claim Half Life 2 was innovative and had a huge impact on the genre, but when asked what that impact was they can't come up with more than a good story and physics based puzzles. So exactly what features Half Life 2 came up with can be seen in other FPS games today? |
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1/05/10 9:23:19 AM#29
Originally posted by Gameloading You do realize that Half Life has been on consoles since Half Life 1, right? I have to say its amusing to see how Half Life 2 fans claim Half Life 2 was innovative and had a huge impact on the genre, but when asked what that impact was they can't come up with more than a good story and physics based puzzles. So exactly what features Half Life 2 came up with can be seen in other FPS games today?
I know its pointless to discuss with you since you think that your opinions are facts but Ill do it anyway... Half life was designed for the PC and was ported over to consoles while Halo was designed for consoles and later ported to PC, I dont think we need to argue about that. HL2 was pretty much the last big PC fps released and Halo was the first big console fps. Its no denying that HL2 is a old school fps since it have the same basics as the first half life and there is no need to add features just because some bland console shooter added them. Thats not innovation. When it comes to storytelling, use of physics (not just puzzles like you seem to believe), characters, level design and actual gameplay, 6 years later HL2 still stands as one of the greatest of its genre. If WoW = The Beatles |
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1/05/10 10:23:17 AM#30
Originally posted by Papadam
I know its pointless to discuss with you since you think that your opinions are facts but Ill do it anyway... Half life was designed for the PC and was ported over to consoles while Halo was designed for consoles and later ported to PC, I dont think we need to argue about that. HL2 was pretty much the last big PC fps released and Halo was the first big console fps. Its no denying that HL2 is a old school fps since it have the same basics as the first half life and there is no need to add features just because some bland console shooter added them. Thats not innovation. When it comes to storytelling, use of physics (not just puzzles like you seem to believe), characters, level design and actual gameplay, 6 years later HL2 still stands as one of the greatest of its genre. First of all Halo was not the first big console FPS. There was a little game called Goldeneye 007. You might have heard of it, it sold 8 million copies. It doesn't matter if a game was released on consoles or PC. That's completely irrelevant when its the same genre. When we look at the amount of impact a game like Halo had when compared to Half Life 2 both culturally and in the genre, its clear that Halo has done more for the genre than Half Life 2 did, not that I'm suggesting that Halo should be game of the decade, I just used it as an example because it also happens to be an FPS.
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Originally posted by gerhard45
ayyye,wtb Sir System Shock 3 online |
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1/05/10 10:35:56 AM#32
It is a sad day when a sequel gets best game of the decade. Not a bad game but not nearly as good as the first game was at release. Neverwinter nights is my vote from 2002, that was a great game. |
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1/05/10 10:40:49 AM#33
Ya not really for HL2, that is some skewed list and voting.
CoD MW2 - broke all entertainment sales records not just gaming sales all entertainment sales. So just by that fact alone how can it not be the best game of the decade?
Anytime you have a small web site it attracts specific types of people. Those peoples opinions are not going to represent the majority. That is why I hate when those small sites then have a vote off, it never ends up with what the result would be if all people were polled.
But there are many games that rank above HL2 for both gameplay and sales. |
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LiquidWolf
Novice Member
Joined: 4/18/07
Currently Playing: |
1/05/10 10:46:55 AM#34
Halo made things easier. Though I'm inclined to agree that the genre accepted the features Halo brought to the playing field, and while that can be seen as improving the genre, It was picked up as more of a "Oh yeah... we can do that. Guess we should start putting it in our new games". I feel Half Life 2 made a better game than Halo, and that is mainly based on the fact that I've replayed Half Life 2 more than Halo. As to what Half Life 2 brought... Achievements, life-like characters, variety of paces and changes in speed, and the reminder that while new things are great, people still have yet to perfect old styles... The old control system didn't seem to bother too many people, and I believe that is based on the idea that people adapt quickly when they are interested. Playing Halo was like watching a heavy metal band. Music kept the same pace and you kind of knew what to expect throughout it all. Playing Half Life 2 was like watching an orchestra perform Antonio Vivaldi's Four seasons... There was change in the flow and speed of the game while making sure it all fit. Certainly Halo has it's place amongst top games in the FPS genre, and certainly many games made use of the features and ideas it brought to the playing field... but I felt it still failed to make the people awe as Half Life seems to do. There is no doubt that the games come neck and neck, but Half Life is older with more experience... and longer neck. Halo inspired competitors... but Half Life 2 cowed them. |
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1/07/10 8:58:08 AM#35
Originally posted by Gameloading
Having aiming down the sight isn't a requirement for a good FPS, sorry. It's in a recipe for cookie cutter games, though. Dual wielding is also not mandatory. So if Battlefield Bad Company 2 won't have it according to you it sucks? Seriously. Just because some games have them they don't have to be copied forever, that would be a terrible idea. Having a instant throw-grenade button is also an option, I think being able to hold the grenade and aim with it was a good choice, plus you could lob it, gives you more choices of how you can use your weapons, again it's not as bad as you claim it to be, just get to cover and switch weapons. You have a point with shoving enemies with your weapon as Halo does have, but honestly I never understood how hitting anything with the butt of your weapon would do so much damage as Halo implied. I think the damage of the crowbar is balanced, one hit melee kills to me aren't reasonable, unless it's against a weak enemy. I also enjoyed how they were faithful to the hit points health instead of bending over to the regen-health that is also a cookie cutter move nowadays. Nothing against it I just don't want all the games in the world to work exactly the same way.
Yeah there wasn't a huge amount of weapons, but I guess they covered the main aspects of it. Pistols, shotgun, assault rifle, sniper, RPG, grenades.
Halo had a vehicle focus in both single player and mainly multiplayer. I remember I really disliked the first game's weapons yet the vehicles were very fun and they did make multiplayer fun (maybe because I could not stand that assault gun that would shoot everything but the place I was aiming at). I always thought vehicles were the best part of the first Halo game myself. In HL2 they weren't stellar yeah, they just did their job right.
The gravity gun was useful and you needed to use it in the game, there was a level with small amount of ammunition yet plenty of toys to use with the Gravity Gun, also some enemies required you to use it to get rid of them. There are many uses for the gun to be honest, using objects as a shield to deal with those machine gun sentries was one of them.
What are the platforming sections you speak of? Compared to Half-Life the second game had almost none of it. The more I read the more it sounds like you barely played the game.
Maybe HL2 shouldn't be the game of the decade but it feels like you want all games to follow the same model according to your claims. Then people will wonder why some games lack originality. |
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1/07/10 9:07:05 AM#36
Originally posted by SnarlingWolf Because the GOTD is supposed to be something special. |
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1/07/10 2:04:07 PM#37
Originally posted by Routver
Having aiming down the sight isn't a requirement for a good FPS, sorry. It's in a recipe for cookie cutter games, though. Dual wielding is also not mandatory. So if Battlefield Bad Company 2 won't have it according to you it sucks? Seriously. Just because some games have them they don't have to be copied forever, that would be a terrible idea. Having a instant throw-grenade button is also an option, I think being able to hold the grenade and aim with it was a good choice, plus you could lob it, gives you more choices of how you can use your weapons, again it's not as bad as you claim it to be, just get to cover and switch weapons. You have a point with shoving enemies with your weapon as Halo does have, but honestly I never understood how hitting anything with the butt of your weapon would do so much damage as Halo implied. I think the damage of the crowbar is balanced, one hit melee kills to me aren't reasonable, unless it's against a weak enemy. I also enjoyed how they were faithful to the hit points health instead of bending over to the regen-health that is also a cookie cutter move nowadays. Nothing against it I just don't want all the games in the world to work exactly the same way.
Yeah there wasn't a huge amount of weapons, but I guess they covered the main aspects of it. Pistols, shotgun, assault rifle, sniper, RPG, grenades.
Halo had a vehicle focus in both single player and mainly multiplayer. I remember I really disliked the first game's weapons yet the vehicles were very fun and they did make multiplayer fun (maybe because I could not stand that assault gun that would shoot everything but the place I was aiming at). I always thought vehicles were the best part of the first Halo game myself. In HL2 they weren't stellar yeah, they just did their job right.
The gravity gun was useful and you needed to use it in the game, there was a level with small amount of ammunition yet plenty of toys to use with the Gravity Gun, also some enemies required you to use it to get rid of them. There are many uses for the gun to be honest, using objects as a shield to deal with those machine gun sentries was one of them.
What are the platforming sections you speak of? Compared to Half-Life the second game had almost none of it. The more I read the more it sounds like you barely played the game.
Maybe HL2 shouldn't be the game of the decade but it feels like you want all games to follow the same model according to your claims. Then people will wonder why some games lack originality. You really need to work on your reading comprehension. I never once said or even implied that a game without these features would suck. What I have said is that Half Life 2 uses outdated gameplay mechanics that were not innovative or groundbreaking. Its a 2004 shooter that plays like a 1998 shooter. That doesn't mean its by any means a bad game, there is nothing wrong with being old school, but when you declare a game game of the decade, a game needs to be a bit more ambitious in my opinion. You can aim with a grenade in games that have an instant grenade option. The big difference is that you don't first have to swap out your grenade in order to use it. You simply aim and press the grenade button. Using a grenade in a game like Half Life 2 is such a chore. You first have to let go off one of your movement buttonts to select it or you have to scroll your mouse wheel till you reach the grenade. In modern games, usually all you have to do is press one button and you throw a grenade. I don't remember that many areas where you truly needed to use the gun. I remember the last level where it got all powered up, but thats it. Also, I have played through Half Life 2 and both of its episodes. |
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1/07/10 5:46:16 PM#38
Meh, Half-Life 2 wasn't too exciting for me, but I'm sure Half-Life being my favorite game of all time may have had something to do with it. |
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1/07/10 5:52:19 PM#39
Originally posted by Gameloading be honest here, did you ever play it? nothing new? Gravity Gun.. i await your reply. |
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1/07/10 5:56:44 PM#40
HL2 is the core of most of the games I've played for a bunch of years now, so prob DAOC aside (being my fav game) I'd like to thank HL2 for being created. |
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