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Perpetuum

Perpetuum Online 

General Discussion  » wait a moment this is like eve

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95 posts found
  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

 
9/05/09 5:27:21 AM#1

i found this game on eve forums and i find some eve features/idea on this game

No need for 'grinding'. You can be qualified despite you're not playing, since players get XP even if they are not logged in.

 

 

i have to say my first impression was "this is like eve whit robots on planets"

PD:EvEisNot4WoWkids
BestSigEver :P

  frozenvoid

Novice Member

Joined: 8/19/09
Posts: 47

9/06/09 7:28:47 PM#2

agreed. i want to find out if it is pvp only or if there will be pve missions as well.

  Houndeye

Novice Member

Joined: 6/08/08
Posts: 111

9/29/09 2:34:29 AM#3
i have to say my first impression was "this is like eve whit robots on planets"

 

So its nothing like EVE you just found a comparison between the two games.

 

Thats like saying Motorbikes are like Cars because they have wheels O.o

  dez505

Novice Member

Joined: 4/13/04
Posts: 47

I'm walking tall so tall i fear i'll fall

10/18/09 6:09:40 AM#4

Well yes maybe some features are similar to eve-online but i say why not personaly i count that as a good thing and i'm looking forowrd to playing beta.

 

I like robots more than ships anyway plus the fact that skillz keep going while off line is like (get in early) for all the people that will always be behind the uber players on eve.

  Nickless_man

Novice Member

Joined: 5/18/06
Posts: 146

10/29/09 11:08:11 AM#5

Well UI is a complete rip off of EVE. Some icons are exact copy and some are just re-colored pictures. They haven't even bothered with modifying the stolen art.

I'm guessing they are heading for "EVE with Planets and stuff" kind of game.

  qazyman

Gurista

Joined: 10/04/06
Posts: 1783

A Good Sandbox isn't about your characters abilities; It's about the players ability.

10/31/09 5:52:53 AM#6

If your right it would be very freakin cool!

A sandbox on ground with Mech's sounds like a major win to me! It just seems like most companies lack the patience to allow a sandbox to develop.

  Spiider

Advanced Member

Joined: 2/15/05
Posts: 223

10/31/09 6:02:36 AM#7

 Ripoff. Not even a good one.

No fate but what we make, so make me a ham sandwich please.

  User Deleted
11/17/09 11:43:35 AM#8
Originally posted by Spiider

 Ripoff. Not even a good one.

 

And you know this how random internet poster?

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

11/17/09 8:55:04 PM#9
Originally posted by Mrbloodworth
Originally posted by Spiider

 Ripoff. Not even a good one.

 

And you know this how random internet poster?

It's not good yet. It's still in early beta. They haven't even added PvE missions to be tested, or really any content outside of the newbie areas (that I've seen). What's there is a good start though, but it is almost exactly like Eve.  The UI, especially the hangar is a direct copy. Combat works exactly the same except that you can manually move around. You target, then click your weapon icons to get them firing. It is most definitely Eve in the mud, an almost direct translation of Eve from spaceships to mechs.

 

Again, the game needs work, but it's not released. It could very well become a solid game.

  MagicManICT

Apprentice Member

Joined: 11/07/07
Posts: 90

11/20/09 8:03:35 AM#10

Calling this game 'EVE in the mud' really isn't doing it justice. How many ways are there to create a unique game experience? Shall we call World of Warcraft EverQuest for noobs? (which it is, in my opinion) Shall we call EVE a copy of a few other spaceship games from the past (which it heavily 'borrows' from). It's got mechs in it, so shouldn't it be more appropriately just a ripoff of Mechwarrior?

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

11/20/09 12:25:07 PM#11
Originally posted by MagicManICT

Calling this game 'EVE in the mud' really isn't doing it justice. How many ways are there to create a unique game experience? Shall we call World of Warcraft EverQuest for noobs? (which it is, in my opinion) Shall we call EVE a copy of a few other spaceship games from the past (which it heavily 'borrows' from). It's got mechs in it, so shouldn't it be more appropriately just a ripoff of Mechwarrior?

The UI, many gameplay elements (such as the targetting), and many of the features (pvp, territory control, etc) directly copy Eve. It's not a case of rehashing a similar genre or overall concept, many things have literally been copy-pasted from Eve. That's not to say it's a bad game, because I consider Eve a good game. Perhaps, in the fleshing out that will occur as beta goes it will differentiate itself further from Eve. But right now, the game screams, "I'm based on Eve!".

  MagicManICT

Apprentice Member

Joined: 11/07/07
Posts: 90

11/21/09 3:31:46 PM#12


Originally posted by Harabeck

Originally posted by MagicManICT

Calling this game 'EVE in the mud' really isn't doing it justice. How many ways are there to create a unique game experience? Shall we call World of Warcraft EverQuest for noobs? (which it is, in my opinion) Shall we call EVE a copy of a few other spaceship games from the past (which it heavily 'borrows' from). It's got mechs in it, so shouldn't it be more appropriately just a ripoff of Mechwarrior?



The UI, many gameplay elements (such as the targetting), and many of the features (pvp, territory control, etc) directly copy Eve. It's not a case of rehashing a similar genre or overall concept, many things have literally been copy-pasted from Eve. That's not to say it's a bad game, because I consider Eve a good game. Perhaps, in the fleshing out that will occur as beta goes it will differentiate itself further from Eve. But right now, the game screams, "I'm based on Eve!".

I'm not going to call myself the most adept at MMO history, but even I know that EVE borrowed heavily from a lot of other games out there, including a couple of multiplayer ones. Things get redone the same way because it is efficient. If there was a better way of doing something, it would be done by everyone very shortly.

A guy in a chat on EVE linked me to another game that predated EVE by about 5 years and had all the exact same elements: real time markets, spaceships, conquerable territories, etc, etc, etc. The game is still running. Now, doesn't that make EVE a ripoff of something else? (Wish I had the name, but I'm too lazy to sift through a years worth of browser history for something I could care less about.) Has everyone forgot that imitation is the sincerest form of flattery?

The same targeting system? not hardly, but similar, yes. Play for more than a few hours and get to bigger bots and have to manage multiple targets and you find EVE has a better system (for now). I can think of a few other games that have had a similar targeting system.

So how is the PvP a ripoff of EVE and not just a ripoff of every other PvP-centric MMO out there? Is EVE your first MMO? I'm going to guess no, but it's likely the first sandbox MMO for many players. Next, there is no territory contorl in Perpetuum yet, so how can anyone even make a comparison? I know a lot of other games that have territory control. Some of those are similar to EVE if you want to generalize it to the point of "Group A controls this area, Group B controls that area. They fight to take away control from the other group."

For those that aren't in the Perpetuum beta or haven't had the chance to read the forums or chat with the devs, a few of the team have played EVE. Sure, it has influenced their decisions. Several more, though, haven't played EVE or are even much of MMO players. There are just certain ways you do things (like market tools) in the world because they've been accepted for generations.

Also, there are a LOT of things that aren't implemented yet, so trying to make a comparison is like trying to compare the tires off two cars: one could be a Ferrari, the other a Ford. Both could be sports cars, but you wouldn't know because you don't see the whole picture.

Let's discuss what is similar between the two games: Character development, sci-fi setting, combat, open sandbox game.

The character development systems are similar in that you gain skills over time. However, EVE isn't the first to come up with this. I can trace the concept back to a couple more obscure bulletin board games and MUDs and some pen and paper RPGs. EVE just made it 'popular' like WoW made MMOs a household name.

The setting: not many similarities here other than humans looking to expand off earth in various methods. It's like say 'Star Trek' is similar to 'Star Wars' in background.

Combat: yes, there are a lot of similarities here, but I believe the nuances of the two combat systems makes for completely different games. EVE just shoots anything in range. PO has the ability to manipulate line-of-sight. In neither of the games does bigger = better. This is just good design principle when you need to keep game balance in mind between relatively newer players and 3 year vets. The selection of combat modules are almost identical, but then nearly all of the modules have real world counterparts: ECM/ECCM, extra sensors (FLIR anyone? AWACS?), etc. so arguing that ripping off EVE is probably being short-sighted in what else is out there in the world that could be used as inspiration.

Open sandbox: hardly anything CCP can claim copyright, patent, or even ownership of. This dates back to some of the early MUDs for electronic gaming.

In conclusion, opinion can be tossed around, but without in-depth analysis, it's just uninformed voodoo beliefs, not a grounded opinion. Perpetuum Online shares a lot of things with EVE just like it shares with many other past and present games. Saying it's a ripoff, even of just one game, ignores so many other facts about the situation. I'll leave everyone to do a bit more digging and find what inspired CCP in the development of EVE and maybe what they 'ripped off' of someone else.

  Draftbeer

Advanced Member

Joined: 6/07/07
Posts: 408

"Why Are You Wearing that Stupid Man Suit?"

11/24/09 4:33:55 AM#13
Originally posted by MagicManICT

 

...

In conclusion, opinion can be tossed around, but without in-depth analysis, it's just uninformed voodoo beliefs, not a grounded opinion. Perpetuum Online shares a lot of things with EVE just like it shares with many other past and present games. Saying it's a ripoff, even of just one game, ignores so many other facts about the situation. I'll leave everyone to do a bit more digging and find what inspired CCP in the development of EVE and maybe what they 'ripped off' of someone else.

Agree.

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  lordpenquin

Novice Member

Joined: 2/24/04
Posts: 122

1/05/10 9:47:22 PM#14

Normally I am the FIRST to attack anyone that plays the "Ripoff" card when a new mmorpg comes out and is quick to point out all the differences or the games like it that have come before the the ripoff example.

However, I cannot do that with this game.  Anyone that has played Eve for any length of time will see 90% of the GUI of Eve in this game.  In some cases they have the EXACT artwork and have merely recolored it!

Create a character:  Not only does it look the same with the poses, face morph, head only, background, lighting, etc. but it even does the same thing where you pick the type of training you had and what corporation you work for.  The only difference is that there are only humans and no other races.

Space station... I mean garage?  You log into a room with your "mech" and it looks exactly like the space station with your ship sitting in the middle.

Interface:  90% of the interface works and looks exactly the same.  If the icons where on a sidebar instead of a top bar it would look even more similar.

There is nothing wrong with making something based on something that works.  However this is such a rip off, if they go to market it could lead to a serious lawsuit by CCP.  Why risk bankrupting the new company at launch of a new mmo by cut and pasting a known UI?  Make it similar but at least make new art work! 

Remember White Wolf vs. Sony over the underworld series being such a blatent rip off of world of darkness?  Sony lost!  Interesting enough... CCP now owns white wolf...

Now I'm not bashing the game itself because I haven't played much of it, but what little I did play reminded me so much of eve I almost thought I was playing it!

  Scyris

Novice Member

Joined: 5/12/07
Posts: 148

1/05/10 9:52:53 PM#15

Yep its like Eve and just as much of a crap game as Eve is. Mind you at least in perpetuum you can control your mecha without needing 10 thousand spread sheets to do it. I'm in CB. My Issue with Eve is how completly pointless the game is. That and I just found it so boring I fell asleep once playing it. Thankfully I was on the free trial so I didn't waste my money on that piece of crap. Skill system in perpetuum is simmlar to eve except you save up EP (extension points) at a rate of 1 per minute (Least in CB thats what it is) and they are stored account wide and can be used on any other character you happen to have. Game is also planning to be free to play with a pay to play option that gives additional benefits (Like faster ep generation etc). Least that was the plan according to a dev.

  Zorvan01

Apprentice Member

Joined: 5/07/09
Posts: 398

1/05/10 10:02:39 PM#16
Originally posted by MagicManICT

 


Originally posted by Harabeck

Originally posted by MagicManICT

 

Calling this game 'EVE in the mud' really isn't doing it justice. How many ways are there to create a unique game experience? Shall we call World of Warcraft EverQuest for noobs? (which it is, in my opinion) Shall we call EVE a copy of a few other spaceship games from the past (which it heavily 'borrows' from). It's got mechs in it, so shouldn't it be more appropriately just a ripoff of Mechwarrior?



The UI, many gameplay elements (such as the targetting), and many of the features (pvp, territory control, etc) directly copy Eve. It's not a case of rehashing a similar genre or overall concept, many things have literally been copy-pasted from Eve. That's not to say it's a bad game, because I consider Eve a good game. Perhaps, in the fleshing out that will occur as beta goes it will differentiate itself further from Eve. But right now, the game screams, "I'm based on Eve!".

 

I'm not going to call myself the most adept at MMO history, but even I know that EVE borrowed heavily from a lot of other games out there, including a couple of multiplayer ones. Things get redone the same way because it is efficient. If there was a better way of doing something, it would be done by everyone very shortly.

A guy in a chat on EVE linked me to another game that predated EVE by about 5 years and had all the exact same elements: real time markets, spaceships, conquerable territories, etc, etc, etc. The game is still running. Now, doesn't that make EVE a ripoff of something else? (Wish I had the name, but I'm too lazy to sift through a years worth of browser history for something I could care less about.) Has everyone forgot that imitation is the sincerest form of flattery?

The same targeting system? not hardly, but similar, yes. Play for more than a few hours and get to bigger bots and have to manage multiple targets and you find EVE has a better system (for now). I can think of a few other games that have had a similar targeting system.

So how is the PvP a ripoff of EVE and not just a ripoff of every other PvP-centric MMO out there? Is EVE your first MMO? I'm going to guess no, but it's likely the first sandbox MMO for many players. Next, there is no territory contorl in Perpetuum yet, so how can anyone even make a comparison? I know a lot of other games that have territory control. Some of those are similar to EVE if you want to generalize it to the point of "Group A controls this area, Group B controls that area. They fight to take away control from the other group."

For those that aren't in the Perpetuum beta or haven't had the chance to read the forums or chat with the devs, a few of the team have played EVE. Sure, it has influenced their decisions. Several more, though, haven't played EVE or are even much of MMO players. There are just certain ways you do things (like market tools) in the world because they've been accepted for generations.

Also, there are a LOT of things that aren't implemented yet, so trying to make a comparison is like trying to compare the tires off two cars: one could be a Ferrari, the other a Ford. Both could be sports cars, but you wouldn't know because you don't see the whole picture.

Let's discuss what is similar between the two games: Character development, sci-fi setting, combat, open sandbox game.

The character development systems are similar in that you gain skills over time. However, EVE isn't the first to come up with this. I can trace the concept back to a couple more obscure bulletin board games and MUDs and some pen and paper RPGs. EVE just made it 'popular' like WoW made MMOs a household name.

The setting: not many similarities here other than humans looking to expand off earth in various methods. It's like say 'Star Trek' is similar to 'Star Wars' in background.

Combat: yes, there are a lot of similarities here, but I believe the nuances of the two combat systems makes for completely different games. EVE just shoots anything in range. PO has the ability to manipulate line-of-sight. In neither of the games does bigger = better. This is just good design principle when you need to keep game balance in mind between relatively newer players and 3 year vets. The selection of combat modules are almost identical, but then nearly all of the modules have real world counterparts: ECM/ECCM, extra sensors (FLIR anyone? AWACS?), etc. so arguing that ripping off EVE is probably being short-sighted in what else is out there in the world that could be used as inspiration.

Open sandbox: hardly anything CCP can claim copyright, patent, or even ownership of. This dates back to some of the early MUDs for electronic gaming.

In conclusion, opinion can be tossed around, but without in-depth analysis, it's just uninformed voodoo beliefs, not a grounded opinion. Perpetuum Online shares a lot of things with EVE just like it shares with many other past and present games. Saying it's a ripoff, even of just one game, ignores so many other facts about the situation. I'll leave everyone to do a bit more digging and find what inspired CCP in the development of EVE and maybe what they 'ripped off' of someone else.


 

One big rambling post which missed the things being brought up as "ripoff. He's not talking about the game mechanics, he's talking about true plagiarsm. Art assets, icons, GUI, etc. Not "it's kinda like the art in Eve", but "It IS the art from Eve". And if this is indeed the case, I plan to watch as CCP's lawyers stomp them into the ground.

 


]

  Dehrios

Novice Member

Joined: 1/03/10
Posts: 20

I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates

1/06/10 5:49:19 AM#17
Originally posted by Zorvan01

One big rambling post which missed the things being brought up as "ripoff. He's not talking about the game mechanics, he's talking about true plagiarsm. Art assets, icons, GUI, etc. Not "it's kinda like the art in Eve", but "It IS the art from Eve". And if this is indeed the case, I plan to watch as CCP's lawyers stomp them into the ground.

 

 

No, lol. The art is not even close to being the same as Eve Online. :)

 

 

Dehrios Xfire Miniprofile
  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

1/06/10 5:33:14 PM#18
Originally posted by Scyris

Yep its like Eve and just as much of a crap game as Eve is.

 

Dude, and I thought I was a pessimist. I dont know how one could claim eve to be a crap game, but rather, one of the most robust pvpve mmo's available today.  I had played in the past, but discontinuted for other reasons, but again, to label such a product as crap is a really self-defining label.

  Chlodwig

Apprentice Member

Joined: 9/14/08
Posts: 150

1/07/10 3:11:11 PM#19
Originally posted by MagicManICT

Calling this game 'EVE in the mud' really isn't doing it justice. How many ways are there to create a unique game experience? Shall we call World of Warcraft EverQuest for noobs? (which it is, in my opinion) Shall we call EVE a copy of a few other spaceship games from the past (which it heavily 'borrows' from). It's got mechs in it, so shouldn't it be more appropriately just a ripoff of Mechwarrior?

 

The comparison is pretty apt. Before anyone calls Perpetuum a ripoff of EvE, they should realize how pretty much ANY fantasy, hell, pretty much any class based MMO is a ripoff of EQ. You have the trinity, you have the stand-and-deliver combat style, you have the hp/mana/power/whatever bars and their management, you have your ways to replenish them, you have your areas that are filled with increasingly difficult mobs and so on. This holds true from EQ to DAoC to EQ2 to WoW to Aion.

 

  Typhado

Novice Member

Joined: 11/07/09
Posts: 177

I don't think you know what I thought you think I did.

1/10/10 6:32:23 AM#20
Originally posted by MagicManICT

 

 

I'm not going to call myself the most adept at MMO history, but even I know that EVE borrowed heavily from a lot of other games out there, including a couple of multiplayer ones. Things get redone the same way because it is efficient. If there was a better way of doing something, it would be done by everyone very shortly.

A guy in a chat on EVE linked me to another game that predated EVE by about 5 years and had all the exact same elements: real time markets, spaceships, conquerable territories, etc, etc, etc. The game is still running. Now, doesn't that make EVE a ripoff of something else? (Wish I had the name, but I'm too lazy to sift through a years worth of browser history for something I could care less about.) Has everyone forgot that imitation is the sincerest form of flattery?

Eve borrowed heavily from both homeworld and elite. In fact homeworld and eve where similar to the point someone took the ship models out of eve and modded homeworld to use the eve ship models.


Originally posted by lordpenquin

Normally I am the FIRST to attack anyone that plays the "Ripoff" card when a new mmorpg comes out and is quick to point out all the differences or the games like it that have come before the the ripoff example.

However, I cannot do that with this game. Anyone that has played Eve for any length of time will see 90% of the GUI of Eve in this game. In some cases they have the EXACT artwork and have merely recolored it!

Create a character: Not only does it look the same with the poses, face morph, head only, background, lighting, etc. but it even does the same thing where you pick the type of training you had and what corporation you work for. The only difference is that there are only humans and no other races.

......

 

 

Both games let you only play and create human characters. In Perpetuum you are a human remotely controlling an alien nanite system but your controlling character which is only currently a portrait is human. how is this a difference?


 

 

 

 

 

Into the breach meatbags

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