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Mortal Online

Mortal Online 

General Discussion  » A sample of some of my Mortal Online Beta moments...

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62 posts found
  Zaxx99

Novice Member

Joined: 12/31/03
Posts: 1793

 
OP  1/05/10 10:36:36 AM#1

    I am really enjoying the Mortal Online beta, and I think it really stems from missing my first ever mmorpg in Ultima Online. I miss UO and those pre-Trammel days back before the year 2000 or so.

They say a picture is worth 1,000 words. So I will be showing some video samples of my beta experience here with links to uploads I'll put on Youtube. I have to work long hours and stuff, so I'll probably only be able to put a couple of videos up per day, but I plan on posting atleast 20 videos of different elements of my beta experience.

Here's the first...

 1) Creating one of my first simple bows: www.youtube.com/watch

    At an early skill level, you'll see in my next video how bad it sucks, hehe.

--------------------------------------------------------

 2) Here I skill up a little in bow making to see what difference it makes: www.youtube.com/watch

    As you can see, I made exactly the same bow with the same material, and have exactly the same archery skill. Just a little bump from 15 skill to 22 skill in bow crafting makes a noticeable difference in the range.

--------------------------------------------------------

3) Exploring the Country Side Running Free: www.youtube.com/watch

   This is simply running by foot and admiring the wide open spaces and mostly the sky and amazing cloud formations in Mortal Online.

---------------------------------------------------------

4) Here I have found a pack of horses in my exploring and attempt to TAME one: www.youtube.com/watch

    Lucky for me, my taming skill had already been worked on a little, or I might have been attacked by this horse like the first time I tried taming one. I wound up a bloody pile and seeking out a priest for resurrection! Riding the horse also skills up and allows you to travel at faster speeds.

---------------------------------------------------------

5) Here is a GM event that I came across while playing this weekend: www.youtube.com/watch

   The devs were asking any players that wanted to participate in this event to come out to "Twin Towers" by "Sausage Lake". So after 15 minutes or so of running around and exploring, I finally found the place.. and it was packed with players. Very little lag surprisingly, and a lot of players and action going on!

---------------------------------------------------------

 6) Here I died and can easily see all of my options where priests stand waiting for me to come and simply target them to come back to life: www.youtube.com/watch

    They made this change in the most recent update of bug fixes and updates on January 9, 2010. This is just one of the many examples of how this game is getting slowly better as the days and weeks go by. There are obviously still many issues but the main focus here is that they are constantly making improvements and the game is slowly getting better.

------------------------------------------------------

**  7) The GM Event and all the players start warring it out here - Fun Stuff! : www.youtube.com/watch

** Zaxx 'Best Yet' MO Video **

        In this video, the chaos has started at the GM event as players just decided to to a big free-for-all war. This archer whackin' me has definitely spent a few hours getting a nice solid bow and working on his skills because his shots hurt, ouch! I said the hell with it, and chased him through the chaos anyhow equipped only with my nooby starter axe. As I expected, I met my death, but he certainly finished me off in a gruesome fashion! Yikes!  

---------------------------------------------------------

-- More videos coming soon --

---------------------------------------------------------  

Your feedback and comments are welcome!  

Take care all :-)  

 

-  Zaxx

  prow

Novice Member

Joined: 2/28/09
Posts: 202

1/05/10 12:36:54 PM#2

Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

  User Deleted
1/05/10 12:42:16 PM#3

Funny thing is that they just moved the crafting menus to a 'workbench' now rather than on an NPC -- it's the same basic crafting system in the end, though the skill system might spice it up a bit.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

1/05/10 12:43:35 PM#4
Originally posted by prow

Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

 

You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  parrotpholk

Apprentice Member

Joined: 1/20/05
Posts: 3317

1/05/10 12:44:26 PM#5

 Hope the game pans out. And hope you preorder folks gave them enough funds to keep it in the oven for a good bit longer.

  ozy1

Novice Member

Joined: 7/22/05
Posts: 323

Darkfall from Day 1

1/05/10 12:44:37 PM#6

Im in beta also, the game is far away from release. I wish AV all the best though and hope they can pull it off.

 

Playing Darkfall EU1 Server

  parrotpholk

Apprentice Member

Joined: 1/20/05
Posts: 3317

1/05/10 12:46:11 PM#7
Originally posted by Malickie
Originally posted by prow

Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

 

You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

  User Deleted
1/05/10 12:50:00 PM#8
Originally posted by parrotpholk
Originally posted by Malickie
Originally posted by prow

Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

 

You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.

 

The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

1/05/10 12:57:17 PM#9
Originally posted by parrotpholk
Originally posted by Malickie

 

You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

 

True to an extent, however ( I must say, i haven't played) it seems MO is geared toward PVP through and through. That's the tool it's how you use it that counts IMO. If I think back to my time in SWG, the only tool we really had (when the game was the most fun) was the community around us. The guilds and PVP is what made our server (bloodfin) strive. I can't really think of a day I logged on worrying about anything other than what was going on between our guild and our enemies.

My point boils down to some can make more out of less, if you know what I mean. I understand some people would look onto such a game and think "WTH am I paying for?, I shouldn't have to make my own fun". WHich is a perfectly understandable opinion to carry. This kind of player isn't going to be content with a few tools to play in asandbox in the first place, that's why there are other games out there.

My understanding of MO is it's geared toward a guild building/warring playstyle. As well as toward a free for all itemization environment, what's yours could be mine if you cross me the wrong way. It creates an atmosphere where if you lack respect you get punished for it, as the criminal or the victim.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Anubisan

Apprentice Member

Joined: 1/09/05
Posts: 1835

1/05/10 12:57:25 PM#10

The game is a long way from where it needs to be to compete with the likes of Darkfall. However, it is still being developed and I'm sure it will make some big strides in next few months. I just personally hope that they keep it from releasing until it is a loit more polished.

  SuperXero89

Novice Member

Joined: 8/16/09
Posts: 2615

1/05/10 1:04:29 PM#11

This game certainly appeals to me more than Darkfall; however, the fact that I supposedly can't view my own character in third person sorta ruins the experience for me. 

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

1/05/10 1:04:47 PM#12
Originally posted by HerculesSAS

At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.

 

The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

This shows the underlying problem on this forum, this is the first time I've seen anyone even explain the content of the game in a manner you could trust. I take back my statement about them giving you PVP tools, if there isn't really even a guild system in place that's sorry.

See rather than argue the semantics of what a sandbox is and how we define them, people should discuss the systems in place so there's no room for semantics arguments.

Just to clarify I never called MO a sandbox, as I was unsure there were actually world building tools, such as player created quests, housing and changeable landscapes.

I was referring to how fun PVP can be in an environment such as Galaxies, which in the beginning didn't have much in the way of sandbox tools, only community building tools (to me there's a difference). The poster who replied to me brought up sandbox.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Sigrand

Apprentice Member

Joined: 9/06/07
Posts: 362

"The quickest way to a woman's bed is through her parents... have sex with them and you're in!"

1/05/10 1:08:47 PM#13

Glad to see you're enjoying the game, Zaxtor.  I know what you mean about the game filling a certain role that seems to have been left unfilled for years.  It needs a lot of work, but the core is there to be built upon, and in time I think the game will be one of the best sandbox games out there, maybe the best fantasy one at some point.  Have fun and keep posting videos.

To the guy who was saying that the workbench just fills the role of the npc - that's basically true but there are a few differences:
1.)  You can have workbenches in your houses.
2.)  The success rate and quality depend on your skill.
3.)  The refining system is hugely different now, involving forges and such.

I'd say that the crafting system, albeit a little unpolished, is one of the strongest parts of the game at this stage.  I'll definitely be a crafter until magic is worth playing.

  User Deleted
1/05/10 1:30:42 PM#14
Originally posted by Malickie
Originally posted by HerculesSAS

At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.

 

The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

This shows the underlying problem on this forum, this is the first time I've seen anyone even explain the content of the game in a manner you could trust. I take back my statement about them giving you PVP tools, if there isn't really even a guild system in place that's sorry.

See rather than argue the semantics of what a sandbox is and how we define them, people should discuss the systems in place so there's no room for semantics arguments.

Just to clarify I never called MO a sandbox, as I was unsure there were actually world building tools, such as player created quests, housing and changeable landscapes.

I was referring to how fun PVP can be in an environment such as Galaxies, which in the beginning didn't have much in the way of sandbox tools, only community building tools (to me there's a difference). The poster who replied to me brought up sandbox.

 

The inherent problem here is if you discuss indifvidual systems like combat, or crafting, or whatever.... there is a distinct imbalance in the review of said system.

 

Take combat for example. Many, many people believe it to be one dimensional and boring. I'm one of them. I can explain in detail why it's one dimensional, why most people arm up with a single weapon (weapon imbalance), how there are no skills involved in PvP other than circle strafing and waiting for swing resets, how magic plays a very small role in fighting right now, etc... and the responses will simply tell everybody that I'm a troll who is upset about something.

 

There is no intellectual honesty about the game really -- it's a pretty looking, cobbled together mess by a bunch of individuals who have never shipped a product in their entire life. Fanboys will support it. Trolls will flame it stupidly. And people like me who don't want unsuspecting customers to "buy in" to the BS that is spewed and tell it straight will be put into the category of "Troll".

  adrala

Novice Member

Joined: 2/07/07
Posts: 161

1/05/10 5:17:01 PM#15

 The thing is that you guys try to judge the game when its is still not ready.

Its like looking at a video of a guy digitally painting and try to judge the painting in the first 30 seconds.

Wait until its released. Wait even after the firsth month after release has passed.

Then make it a review.

 

Right now so many things are missing that reviewing the game is pointless.

The systems in MO are all linked. If A is missing then B does not perform as it should and people complain.

 

For example I still remember when ppl were saying how MO will turn into a soft porn game where all the world will be walking arround naked. Guess what?

I hardly see naked people after the last patch.

 

 

 

  Slapshot1188

Advanced Member

Joined: 5/06/07
Posts: 4192

1/05/10 5:39:55 PM#16
Originally posted by adrala

 The thing is that you guys try to judge the game when its is still not ready.

Its like looking at a video of a guy digitally painting and try to judge the painting in the first 30 seconds.

Wait until its released. Wait even after the firsth month after release has passed.

Then make it a review.

 


 

Somehow you went from posting that.. to posting this just 4 minutes later...

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adrala
Hard Core Member

Joined: 2/07/07
Posts: 66
Merits:

-Huge world without zones

-Beautifull design and art

-Real time combat with several hitboxes

-The best crafting system in a mmo up to date

-The best mount system in a mmo up to date

-Very good housing system where players can plays houses in spots they prefer and late ron add workshops, stables, etc.

 

"Problems":

-game is still in beta and lacks some stuff.

---------------------------------------------------------
 

So.. your saying we shouldn't "judge the game".. but have no problem saying it has "The best crafting system in a mmo up to date" and all that other stuff.  So I guess it's just not fair to say anything BAD about the game... but it's OK to post glowing fan-fiction responses?

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  adrala

Novice Member

Joined: 2/07/07
Posts: 161

1/05/10 5:47:40 PM#17
Originally posted by Slapshot1188
Originally posted by adrala

 The thing is that you guys try to judge the game when its is still not ready.

Its like looking at a video of a guy digitally painting and try to judge the painting in the first 30 seconds.

Wait until its released. Wait even after the firsth month after release has passed.

Then make it a review.

 


 

Somehow you went from posting that.. to posting this just 4 minutes later...

-------------------------------------------------

adrala
Hard Core Member

Joined: 2/07/07
Posts: 66
Merits:

-Huge world without zones

-Beautifull design and art

-Real time combat with several hitboxes

-The best crafting system in a mmo up to date

-The best mount system in a mmo up to date

-Very good housing system where players can plays houses in spots they prefer and late ron add workshops, stables, etc.

 

"Problems":

-game is still in beta and lacks some stuff.

---------------------------------------------------------
 

So.. your saying we shouldn't "judge the game".. but have no problem saying it has "The best crafting system in a mmo up to date" and all that other stuff.  So I guess it's just not fair to say anything BAD about the game... but it's OK to post glowing fan-fiction responses?

 

I really cant see the conection between saying its too early to give a full review of the game and say that certain feature it has are better than what can be seen in other games.

 

Saying that it has cool graphics is not the same as saying the game is bad and it will fail or that the game is the best game ever...

If you cant see the difference then I suggest you, like..go back to school ^^

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

1/05/10 5:50:11 PM#18
Originally posted by parrotpholk
Originally posted by Malickie
Originally posted by prow

Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

 

You'd be surprised how fun a game void of developed content can be, my most memorable gaming moments come from player interactions in SWG, never have I gotten that kind of experience from pre-defined content. Theme park content is to predictable and never changes it's the same ride you took yesterday and the day before. Maybe it's your preference to play in a theme park loaded with content. Some prefer to look toward the community around them as their content, there's nothing wrong about either view point.

Its about the tools you have to create content though. A mistake people make about sandbox is that you are just dropped in world and there you are. You have to have something to do or some point otherwise you end up with second life.

 

This ^  many people seem think content merely means quests or something. Content is more about whats in the world. What we have to interact with. What we have to explore. What tools we have to pretty much create our own adventure. A sandbox needs a lot to do in order to give people lots of options. Freedom to do what you wish in a world that has nothing to do simply isn't a sandbox lol, thats called purgatory lol. 

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

1/05/10 6:36:47 PM#19
Originally posted by HerculesSAS
Originally posted by Malickie
Originally posted by HerculesSAS

At least somebody understands what a sandbox environment is. The problem with MO is that the 'tools' to build the game world around you are lacking severely, and the only thing to really do is use a mediocre crafting system to create 2 handed swords (the only weapon worth using because there's no weapon balance) and then go fight each other in a very basic and one dimensional PvP system. No guildwars, no guild communications, etc etc... and you can't even identify who is in your guild unless you dress alike.

 

The "sandbox" of MO exists on paper, not in the game. I had hoped they would revamp it to be at least a good combat game, so the rest would come in time because combat was great (ala EVE), but sadly they went for the fluff and it's the worst of all worlds instead of the best of one.

This shows the underlying problem on this forum, this is the first time I've seen anyone even explain the content of the game in a manner you could trust. I take back my statement about them giving you PVP tools, if there isn't really even a guild system in place that's sorry.

See rather than argue the semantics of what a sandbox is and how we define them, people should discuss the systems in place so there's no room for semantics arguments.

Just to clarify I never called MO a sandbox, as I was unsure there were actually world building tools, such as player created quests, housing and changeable landscapes.

I was referring to how fun PVP can be in an environment such as Galaxies, which in the beginning didn't have much in the way of sandbox tools, only community building tools (to me there's a difference). The poster who replied to me brought up sandbox.

 

The inherent problem here is if you discuss indifvidual systems like combat, or crafting, or whatever.... there is a distinct imbalance in the review of said system.

 

Take combat for example. Many, many people believe it to be one dimensional and boring. I'm one of them. I can explain in detail why it's one dimensional, why most people arm up with a single weapon (weapon imbalance), how there are no skills involved in PvP other than circle strafing and waiting for swing resets, how magic plays a very small role in fighting right now, etc... and the responses will simply tell everybody that I'm a troll who is upset about something.

 

There is no intellectual honesty about the game really -- it's a pretty looking, cobbled together mess by a bunch of individuals who have never shipped a product in their entire life. Fanboys will support it. Trolls will flame it stupidly. And people like me who don't want unsuspecting customers to "buy in" to the BS that is spewed and tell it straight will be put into the category of "Troll".


 

its not finished yet was you there for combat beta?

  phrank

Apprentice Member

Joined: 3/12/09
Posts: 262

1/05/10 10:16:20 PM#20

Actually Parrot in the classic sense Second LIfe is the "sandboxiest" game of all MMORPG's. They give you a blank slate and the tools to create just about anything you can imagine including other tools to create new items, terraforming terrain, creating intelectual property in game that can sell for actual money, etc.....that is pretty damn "sandboxy" when I look at it.

No other game is as freeform and open ended but I understand what you are saying. I just think you could have used a better example

This game though is nothing close to second life, or even DnL or DnF for that matter. Maybe in a year or so, but I don't see their funds holding out that long, nor do I see the devs not jumping ship long before that since they are being payed slave wages and treated like indentured servants.

Oh and Down, the game is supposed to have shipped twice already and their own newsletter says they were delaying it another month so it damn well better be finished at this point in time or it has even less of a chance then Deceit-n-Lie did of surviving.

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