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Concept Artwork / Screens  » Foundations of Hope Online

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72 posts found
  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
11/10/09 9:04:57 PM#41

For now, I will not be pushing it much further.  Most of my target audience(Christian Teens) don't have the computers to handle much beyond this as it is.  Even now, many testers are running in low video mode.   There will be a shader version of the client at a later date for the eye candy features.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
11/12/09 2:47:15 PM#42

Droid needs some serious texture help but got it modelled and animated for now.

Plasma Rifle:

And what happens when you get hit by a Plasma Rifle:

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/20/09 9:43:20 PM#43

Now started working on the four Dragon PvE zones. There will be a mine zone, cave zone, a Lost World type zone, and an underground lava zone requiring alot of flying.

First start on the cave zone:

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/21/09 8:36:56 PM#44

Yeah, I am that mean to make partially and fully submerged cave sections :) Expect the Angler and Viper Fish models in there.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/22/09 3:51:33 PM#45

Replaced previous posted pics. Didn't think it was blue enough. You couldn't tell if the cave was just blueish in that area, where as now there is no denying.

Also added glowing mushrooms and crystals as the light source for the caves. These realm PvE zones are so fun because I can get non-realistic and make things brighter and artsy, where as the main world still holds that realistic feel.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/29/09 9:05:42 AM#46

Here is the next stage for the dragons. The Lost World. It is a bunch of large caverns with giant bugs, dinasours, etc... This is the first cavern the dragons enter. You can see the size comparison with an adult dragon in the lower left corner.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/29/09 11:32:25 AM#47

This is the next cavern. You'll notice each cavern will go from a forest to a tropical to a swamp and then dry desolate area that leads into the lava zone. The Lost World zone is actually an interesting design. I had to start really high in altitude with the first cavern then keep circling each cavern down so that I can have room in the zone and had also terrain to work with. The desolate cavern will be where I had to punch a hole through the terrain so don't have the terrain to play with.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/29/09 2:10:55 PM#48

This is the tropical/lagoon cavern. Next is the swamp cavern then the rocky cavern leading into the Lava zone. Probably be done with these today and move on to making the critters.


  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/29/09 10:45:34 PM#49

I love the days that can just slam through content.  Tiring but good.  Now time to work on the critters.

Swamp cavern:

Last cavern that leads into the lava zone.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
12/30/09 2:37:36 PM#50

Moving onto critters. Many will be duplicated between the Lost World, Caves, Mines, and lava zone just using different textures. This is an adult dragon and a regular human model would be slightly up the dragons leg if that gives you a size comparison.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
1/02/10 8:57:14 AM#51

Still learning how to do videos. New format uploaded. Now with an HD option. Trying to create a book/story feel to the videos. Think this works.

http://www.youtube.com/watch?v=juAX7n-7DY4

Also more pics

  Repulsion

Novice Member

Joined: 4/06/09
Posts: 175

Hadouken.

1/03/10 2:46:51 PM#52

Great work.

...but what's more interesting, is whyyyyy your dragon is using punching daggers.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
1/03/10 10:12:20 PM#53

Thanks.  Actually there is multiple reasons for dragons having weapons.

#1)  While there are claw weapons, there are also multiple style weapons for the dragons(swords, axes, etc).  They would not be able to compete head to head with other realms without them because of the weapon damage increase.  I don't have ranged weapons yet for the dragons but will soon.  It'd be like a crossbow on their hands. 

#2)  Time sink.  Need the dragons to craft or else they'd just level like crazy and go through all the content to quickly.  This probably the biggest one.

#3) Variety and personality for the players.  Alot use claws others like some of the other options.

  Cpt_Picard

Novice Member

Joined: 8/29/09
Posts: 305

There are four lights...

1/03/10 10:26:06 PM#54
Originally posted by Leathel

Thanks.  Actually there is multiple reasons for dragons having weapons.

#1)  While there are claw weapons, there are also multiple style weapons for the dragons(swords, axes, etc).  They would not be able to compete head to head with other realms without them because of the weapon damage increase.  I don't have ranged weapons yet for the dragons but will soon.  It'd be like a crossbow on their hands. 

#2)  Time sink.  Need the dragons to craft or else they'd just level like crazy and go through all the content to quickly.  This probably the biggest one.

#3) Variety and personality for the players.  Alot use claws others like some of the other options.

Hmm... Could one could have a cosmetic option to make "weapons invisible" as in, the dragon character gains the stats from the weapon, while it appears they are simply using claws.

Make it so...

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
1/03/10 10:38:28 PM#55

Yep, could do that.  Had never thought about it.

But having weapons still gives variety and personality.  I'd rather give the players more options than less.  More of the weapon choices are a few pages back if curious.  About half way down the page.

http://www.mmorpg.com/discussion2.cfm/thread/219476/page/3

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
1/14/10 7:56:48 AM#56

My second test at learning video making.  This is a trailer for the Spiritual Warfare sections. All from game videos and that creepy laugh as the video enters the realm is part of the ambient sound of these realms.

http://www.youtube.com/watch?v=KW6H_SIeTKs

 

  BNadgers

Novice Member

Joined: 4/21/10
Posts: 10

5/04/10 7:17:21 AM#57

What can I say, I'm gobsmacked by the pictures and your effort, and I love the models you've posted.  Once I'm home (and away from these blasted work filters) I'll take a look at your website. 

Really impressed! What's the latest?

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
5/04/10 8:42:36 AM#58

Spent ALOT of time redoing the models and implementing some character customization. At creation can now pick stature size(thin, fit, muscular) as well as 5 height sizes. The choices make a stat difference as well as look difference. There are also five different skintones to choose from.  Hair and beards are for now bought a vendor so that you can change the look you want and not stuck with the original one at character creation.  Plus this allows me to patch out better looking or more hair models.

Implemented new armor technology(mesh hiding and more mount points) to go beyond basic texture armor. Just haven't implemented any armor for it yet.

There are now three different dragon races to choose from 21 different skin textures to choose for them.

 
All realms now age/grow every 10 levels. Even takes into consideration your height and stature choice.
 
Implemented 5 quests per realm to test quest technology for Beta.
 
Right now just redoing some of the first zones that I created. They served their purpose to learn the technology but now time to focus on the art aspects of the game.  But after that will be working on getting a bunch of quests ready for Beta.  Alpha was mainly about implementing and learning the technology. Beta will be about the quests and art(models and zones).
 
Some pics:
The QuickWing
 
 
The ThunderTail
 
 
 
The FireTongue
 
 
New Human and Saurian models:
 
 
 
They are all standing next to the same model(on the right) to show difference in size and skintone options.

  biofellis

Novice Member

Joined: 1/13/05
Posts: 528

Building Worlds...
Rebuilding Reality.

5/05/10 12:09:52 AM#59

.

  Leathel

Novice Member

Joined: 1/17/07
Posts: 57

 
5/05/10 7:38:07 AM#60

Thanks.  My goal is to have one or two videos out before Beta.  I want to have a video for each of the three realms(Dragons, Humans, Saurians) with a point of view on the war through their eyes. I'll probably do the Dragon's video first to show off the new models, the aging and new skin choices.

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