Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,697  Online:0
Guests:0  Posts:4,845,767
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Star Trek Online: Preview, Part One

6 Pages « 1 2 3 4 5 6 » Search
118 posts found
  Dugath

Apprentice Member

Joined: 12/30/05
Posts: 94

12/24/09 10:38:31 AM#81

Wow.. I was going to pre-order this, but that 4 page preview sounded a lot like a Single player game. Where is the socializing? Teaming up?.. I really do not know about this game. I think now I will wait until it has been out for a month or 2 before I buy. To me it seems they really missed the boat when it came to this game.. they could have done so much with it.

  Getalife

Novice Member

Joined: 1/06/05
Posts: 832

12/24/09 11:05:01 AM#82
Originally posted by MMO_Doubter
Originally posted by Getalife

 

The game might suck but you have to look at it through the eyes of a Star Trek fan to understand it.

 

I am a Star Trek fan. Try looking through MY eyes.

 

You are no FAN. you are just a bitter guy who likes to bitch and moan about every single MMO out there. Your name suits you perfectly. MMO doubter. i guess some people are born to complain.

I book movie tickets in advance, i pre order videos, books and everything i can if i am interested in it.  For me pre ordering a video game is no different. You need confirmation on every product you buy? you want 100% guarantee? ok wait for it, no one is forcing you to pre order anything.

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2253

12/24/09 11:29:08 AM#83
Originally posted by Dana
Originally posted by Drachasor
Originally posted by storm-dragon

Yeah I wouldn't  take the whole don't need Torps as gospel guy....it is the case now but we have already been told it's changing.

I think you misunderstood what I said.  I've gotten the impression that Torpedoes just aren't worth getting AT ALL.  It is just flat-out better to go with phasers.
 

 

I'm not a huge min/maxer, but I found phasers were better against single targets and in PvP (see part two). That said, it's way too soon to tell for sure (balance will no doubt be changed over time).

Against multiple targets with less shields though, the key is to get rid of enemies as fast as possible while moving around. Phasers are not nearly as good there. Projectiles are needed because once you make a hole, it's important to capitalize and get a torpedo in there fast.

How many weapon slots did the ship have?  I was under the impression that going with two phasers means you would have no room for torpedoes.
 

  DevilHawk

Novice Member

Joined: 7/27/04
Posts: 175

12/24/09 11:33:47 AM#84

 January 12th the game goes OPEN BETA. Try it for yourself. A great many of you will be pleasantly surprised, some may love it, and of course some will hate it. At least you have the chance to test it out before it goes gold.. unlike some of the mmos out there today. 

  sevitoth

Apprentice Member

Joined: 1/13/04
Posts: 315

12/24/09 11:36:41 AM#85

Sounds like a fun single player game....

 

 

 

Currently Playing: Nothing worth playing
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 381

12/24/09 11:37:49 AM#86
Originally posted by Drachasor

How many weapon slots did the ship have?  I was under the impression that going with two phasers means you would have no room for torpedoes.
 


 

Two forward slots and one aft for tier 1 ships.

When choosing your weapons there is a trade off; the more powerful, the less wide a firing arc (and vice versa). So, turning your broadside towards the enemy could concievably bring two phaser banks to bear (assuming 180 degree firing arcs) and still retain torpedos in forward slot two.

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

12/24/09 11:37:55 AM#87
Originally posted by Drachasor
Originally posted by Dana
Originally posted by Drachasor
Originally posted by storm-dragon

Yeah I wouldn't  take the whole don't need Torps as gospel guy....it is the case now but we have already been told it's changing.

I think you misunderstood what I said.  I've gotten the impression that Torpedoes just aren't worth getting AT ALL.  It is just flat-out better to go with phasers.
 

 

I'm not a huge min/maxer, but I found phasers were better against single targets and in PvP (see part two). That said, it's way too soon to tell for sure (balance will no doubt be changed over time).

Against multiple targets with less shields though, the key is to get rid of enemies as fast as possible while moving around. Phasers are not nearly as good there. Projectiles are needed because once you make a hole, it's important to capitalize and get a torpedo in there fast.

How many weapon slots did the ship have?  I was under the impression that going with two phasers means you would have no room for torpedoes.
 

 

There are two fore slots and one aft slot on the basic ship.

However, it's like equpping a sword. I cannot change in combat, but I can reoutfit the ship before I enter combat (which is pretty predictable given the 10k firing limit). So if sensors show one stronger ship, I run with two dual phaser banks up front as described in the article (no torpedos). If there are many enemies, I go the more traditional route.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 381

12/24/09 11:40:59 AM#88
Originally posted by sevitoth

Sounds like a fun single player game....

 

 

 


 

Um... ok. If having your friends on your away teams and things like fleet battles don't interest you, then yes. Go ahead and solo the game.

Don't see the fun in that personally but whatever flicks your bic.

*shrug*

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2253

12/24/09 11:45:00 AM#89
Originally posted by Dana

There are two fore slots and one aft slot on the basic ship.

However, it's like equpping a sword. I cannot change in combat, but I can reoutfit the ship before I enter combat (which is pretty predictable given the 10k firing limit). So if sensors show one stronger ship, I run with two dual phaser banks up front as described in the article (no torpedos). If there are many enemies, I go the more traditional route.

How much of your ship can you reconfigure outside of a Starbase then?
 

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2253

12/24/09 11:46:31 AM#90
Originally posted by Scrogdog
Originally posted by Drachasor

How many weapon slots did the ship have?  I was under the impression that going with two phasers means you would have no room for torpedoes.
 


 

Two forward slots and one aft for tier 1 ships.

When choosing your weapons there is a trade off; the more powerful, the less wide a firing arc (and vice versa). So, turning your broadside towards the enemy could concievably bring two phaser banks to bear (assuming 180 degree firing arcs) and still retain torpedos in forward slot two.

Read the article again, Dana clearly said he went to max range, and pelted the enemy with phasers while backing up.  So both of the front mounts had phasors.  Made the AI sound very poor as it didn't even try to change its facing when one shield got low.
 

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 381

12/24/09 11:49:19 AM#91
Originally posted by Drachasor
Originally posted by Scrogdog
Originally posted by Drachasor

How many weapon slots did the ship have?  I was under the impression that going with two phasers means you would have no room for torpedoes.
 


 

Two forward slots and one aft for tier 1 ships.

When choosing your weapons there is a trade off; the more powerful, the less wide a firing arc (and vice versa). So, turning your broadside towards the enemy could concievably bring two phaser banks to bear (assuming 180 degree firing arcs) and still retain torpedos in forward slot two.

Read the article again, Dana clearly said he went to max range, and pelted the enemy with phasers while backing up.  So both of the front mounts had phasors.
 


 

Yes. That's why I used the word  "retain".

My point was simply that you can still bring two banks to bear if you had slot two comitted to torps. That's all. Situationally of course. While backing up? No.

  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2730

12/24/09 11:57:03 AM#92

Im not that impressed so far. The ground system sounds like a copy of CoH instanced dungeon system. I was hoping to visit planets and explore.

Also the way spacemissions are implemented is a little shallow. This on top of my earlier disappointment when I learned that everyone will fight with his own ship and a ship is nothing but one big mob where subsystems dont mean much. There is no beaming on board to sabotage/take over for random accounters. Or to defend against for that matter. The only boarding that happens, is when its specifically implemented into a mission.

If there was any IP that could use more freedom in exploring and freedom of choice during missions, then it surely was Star Trek.

  sevitoth

Apprentice Member

Joined: 1/13/04
Posts: 315

12/24/09 11:59:24 AM#93
Originally posted by Scrogdog
Originally posted by sevitoth

Sounds like a fun single player game....

 

 

 


 

Um... ok. If having your friends on your away teams and things like fleet battles don't interest you, then yes. Go ahead and solo the game.

Don't see the fun in that personally but whatever flicks your bic.

*shrug*

 

It's amazing how many people don't know sarcasm when they read it....

 

 

 

Currently Playing: Nothing worth playing
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR

  Scrogdog

Novice Member

Joined: 8/05/03
Posts: 381

12/24/09 12:01:59 PM#94
Originally posted by sevitoth
Originally posted by Scrogdog
Originally posted by sevitoth

Sounds like a fun single player game....

 

 

 


 

Um... ok. If having your friends on your away teams and things like fleet battles don't interest you, then yes. Go ahead and solo the game.

Don't see the fun in that personally but whatever flicks your bic.

*shrug*

 

It's amazing how many people don't know sarcasm when they read it....

 

 

 


 

Indeed. I fought fire with fire.

I suggest that your sarcasm detection array needs an upgrade.

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

12/24/09 12:16:32 PM#95
Originally posted by Drachasor
Originally posted by Dana

There are two fore slots and one aft slot on the basic ship.

However, it's like equpping a sword. I cannot change in combat, but I can reoutfit the ship before I enter combat (which is pretty predictable given the 10k firing limit). So if sensors show one stronger ship, I run with two dual phaser banks up front as described in the article (no torpedos). If there are many enemies, I go the more traditional route.

How much of your ship can you reconfigure outside of a Starbase then?
 

 As much as you want, if you have the items. You can swap anything you want out whenever you're not in combat. You don't have to report to a starbase to change things.

 

Originally posted by Drachasor
Originally posted by Scrogdog
Originally posted by Drachasor

How many weapon slots did the ship have?  I was under the impression that going with two phasers means you would have no room for torpedoes.
 


 

Two forward slots and one aft for tier 1 ships.

When choosing your weapons there is a trade off; the more powerful, the less wide a firing arc (and vice versa). So, turning your broadside towards the enemy could concievably bring two phaser banks to bear (assuming 180 degree firing arcs) and still retain torpedos in forward slot two.

Read the article again, Dana clearly said he went to max range, and pelted the enemy with phasers while backing up.  So both of the front mounts had phasors.  Made the AI sound very poor as it didn't even try to change its facing when one shield got low.
 

 Well, to be fair to the AI, it did try to swirve and it did redirect power to the fore shields as well. The problem was it was trying to close the gap and wasn't properly set up when I attacked. The game tries to close the gap, because if that ship gets in close, it can probably wipe me out. I just had enough juice in those two dual phaser banks to rip through his front shields faster than he could fix them.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Masoniclight

Novice Member

Joined: 7/31/03
Posts: 84

12/24/09 12:46:41 PM#96

 Great article Dana.. my only suggestion is to continue to give us as much as you can AS WELL AS providing us with your overall views of the STORYLINE, PLOT and CHARACTER development as you immerse yourself into the universe. Trek truly is about the story and some of us would like to hear how the story is progressing in terms of good or poor writing, good or poor storytelling, good or poor text, etc... immersion is the most important aspect for me when it comes to an MMO.. I would like to read how immersive (or not) STO is and could be when it goes live. 

  Renko

Apprentice Member

Joined: 8/27/06
Posts: 95

12/24/09 1:06:43 PM#97

Good article. The fact that Cryptic have dropped the NDA for journalists would indicate that they are already very confident with the quality of their game and the polish to come.

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

12/24/09 1:46:23 PM#98

So... a mea culpa (which will appear with more prominence in par two):

Cryptic informs me, after a few pointed it out, there is in fact auto attack.

That fact that I never gleaned how is a problem unto itself, but it's there and my numb thumb is more angry at me than ever.

Turns out if you hold CTRL and click certain skills (say phasers) it auto fires. So that entire section where I complain about a lack of auto attack is BS. Apologies to Cryptic and you guys who read it.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  comerb

Novice Member

Joined: 7/20/08
Posts: 955

12/24/09 7:14:22 PM#99

 Dana,

 

Please tell them how the teaming system currently works so people will quit whining about it.

  Kontra

Novice Member

Joined: 4/13/06
Posts: 132

"The knack of flying is learning how to throw yourself at the ground and miss"

12/24/09 9:05:51 PM#100
Originally posted by Dana

So... a mea culpa (which will appear with more prominence in par two):

Cryptic informs me, after a few pointed it out, there is in fact auto attack.

That fact that I never gleaned how is a problem unto itself, but it's there and my numb thumb is more angry at me than ever.

Turns out if you hold CTRL and click certain skills (say phasers) it auto fires. So that entire section where I complain about a lack of auto attack is BS. Apologies to Cryptic and you guys who read it.

 

I hope you will update the review then because that " no autofie" is definetly something that put a heavy weightbag in the "no go" end of my gaming scales and I'm sure it will do the same for others.

6 Pages « 1 2 3 4 5 6 » Search