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12/24/09 10:38:31 AM#81
Wow.. I was going to pre-order this, but that 4 page preview sounded a lot like a Single player game. Where is the socializing? Teaming up?.. I really do not know about this game. I think now I will wait until it has been out for a month or 2 before I buy. To me it seems they really missed the boat when it came to this game.. they could have done so much with it. |
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12/24/09 11:05:01 AM#82
Originally posted by MMO_Doubter I am a Star Trek fan. Try looking through MY eyes.
You are no FAN. you are just a bitter guy who likes to bitch and moan about every single MMO out there. Your name suits you perfectly. MMO doubter. i guess some people are born to complain. I book movie tickets in advance, i pre order videos, books and everything i can if i am interested in it. For me pre ordering a video game is no different. You need confirmation on every product you buy? you want 100% guarantee? ok wait for it, no one is forcing you to pre order anything. |
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12/24/09 11:29:08 AM#83
Originally posted by Dana
I'm not a huge min/maxer, but I found phasers were better against single targets and in PvP (see part two). That said, it's way too soon to tell for sure (balance will no doubt be changed over time). Against multiple targets with less shields though, the key is to get rid of enemies as fast as possible while moving around. Phasers are not nearly as good there. Projectiles are needed because once you make a hole, it's important to capitalize and get a torpedo in there fast. How many weapon slots did the ship have? I was under the impression that going with two phasers means you would have no room for torpedoes. |
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12/24/09 11:33:47 AM#84
January 12th the game goes OPEN BETA. Try it for yourself. A great many of you will be pleasantly surprised, some may love it, and of course some will hate it. At least you have the chance to test it out before it goes gold.. unlike some of the mmos out there today. |
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12/24/09 11:36:41 AM#85
Sounds like a fun single player game....
Currently Playing: Nothing worth playing |
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12/24/09 11:37:49 AM#86
Originally posted by Drachasor
Two forward slots and one aft for tier 1 ships. When choosing your weapons there is a trade off; the more powerful, the less wide a firing arc (and vice versa). So, turning your broadside towards the enemy could concievably bring two phaser banks to bear (assuming 180 degree firing arcs) and still retain torpedos in forward slot two. |
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12/24/09 11:37:55 AM#87
Originally posted by Drachasor
I'm not a huge min/maxer, but I found phasers were better against single targets and in PvP (see part two). That said, it's way too soon to tell for sure (balance will no doubt be changed over time). Against multiple targets with less shields though, the key is to get rid of enemies as fast as possible while moving around. Phasers are not nearly as good there. Projectiles are needed because once you make a hole, it's important to capitalize and get a torpedo in there fast. How many weapon slots did the ship have? I was under the impression that going with two phasers means you would have no room for torpedoes.
There are two fore slots and one aft slot on the basic ship. However, it's like equpping a sword. I cannot change in combat, but I can reoutfit the ship before I enter combat (which is pretty predictable given the 10k firing limit). So if sensors show one stronger ship, I run with two dual phaser banks up front as described in the article (no torpedos). If there are many enemies, I go the more traditional route. Dana Massey |
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12/24/09 11:40:59 AM#88
Originally posted by sevitoth
Um... ok. If having your friends on your away teams and things like fleet battles don't interest you, then yes. Go ahead and solo the game. Don't see the fun in that personally but whatever flicks your bic. *shrug* |
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12/24/09 11:45:00 AM#89
Originally posted by Dana How much of your ship can you reconfigure outside of a Starbase then? |
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12/24/09 11:46:31 AM#90
Originally posted by Scrogdog
Two forward slots and one aft for tier 1 ships. When choosing your weapons there is a trade off; the more powerful, the less wide a firing arc (and vice versa). So, turning your broadside towards the enemy could concievably bring two phaser banks to bear (assuming 180 degree firing arcs) and still retain torpedos in forward slot two. Read the article again, Dana clearly said he went to max range, and pelted the enemy with phasers while backing up. So both of the front mounts had phasors. Made the AI sound very poor as it didn't even try to change its facing when one shield got low. |
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12/24/09 11:49:19 AM#91
Originally posted by Drachasor Read the article again, Dana clearly said he went to max range, and pelted the enemy with phasers while backing up. So both of the front mounts had phasors.
Yes. That's why I used the word "retain". My point was simply that you can still bring two banks to bear if you had slot two comitted to torps. That's all. Situationally of course. While backing up? No. |
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12/24/09 11:57:03 AM#92
Im not that impressed so far. The ground system sounds like a copy of CoH instanced dungeon system. I was hoping to visit planets and explore. Also the way spacemissions are implemented is a little shallow. This on top of my earlier disappointment when I learned that everyone will fight with his own ship and a ship is nothing but one big mob where subsystems dont mean much. There is no beaming on board to sabotage/take over for random accounters. Or to defend against for that matter. The only boarding that happens, is when its specifically implemented into a mission. If there was any IP that could use more freedom in exploring and freedom of choice during missions, then it surely was Star Trek. |
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12/24/09 11:59:24 AM#93
Originally posted by Scrogdog
Um... ok. If having your friends on your away teams and things like fleet battles don't interest you, then yes. Go ahead and solo the game. Don't see the fun in that personally but whatever flicks your bic. *shrug*
It's amazing how many people don't know sarcasm when they read it....
Currently Playing: Nothing worth playing |
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12/24/09 12:01:59 PM#94
Originally posted by sevitoth
It's amazing how many people don't know sarcasm when they read it....
Indeed. I fought fire with fire. I suggest that your sarcasm detection array needs an upgrade. |
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12/24/09 12:16:32 PM#95
Originally posted by Drachasor How much of your ship can you reconfigure outside of a Starbase then? As much as you want, if you have the items. You can swap anything you want out whenever you're not in combat. You don't have to report to a starbase to change things.
Originally posted by Drachasor Read the article again, Dana clearly said he went to max range, and pelted the enemy with phasers while backing up. So both of the front mounts had phasors. Made the AI sound very poor as it didn't even try to change its facing when one shield got low. Well, to be fair to the AI, it did try to swirve and it did redirect power to the fore shields as well. The problem was it was trying to close the gap and wasn't properly set up when I attacked. The game tries to close the gap, because if that ship gets in close, it can probably wipe me out. I just had enough juice in those two dual phaser banks to rip through his front shields faster than he could fix them. Dana Massey |
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12/24/09 12:46:41 PM#96
Great article Dana.. my only suggestion is to continue to give us as much as you can AS WELL AS providing us with your overall views of the STORYLINE, PLOT and CHARACTER development as you immerse yourself into the universe. Trek truly is about the story and some of us would like to hear how the story is progressing in terms of good or poor writing, good or poor storytelling, good or poor text, etc... immersion is the most important aspect for me when it comes to an MMO.. I would like to read how immersive (or not) STO is and could be when it goes live. |
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12/24/09 1:06:43 PM#97
Good article. The fact that Cryptic have dropped the NDA for journalists would indicate that they are already very confident with the quality of their game and the polish to come. |
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12/24/09 1:46:23 PM#98
So... a mea culpa (which will appear with more prominence in par two): Cryptic informs me, after a few pointed it out, there is in fact auto attack. That fact that I never gleaned how is a problem unto itself, but it's there and my numb thumb is more angry at me than ever. Turns out if you hold CTRL and click certain skills (say phasers) it auto fires. So that entire section where I complain about a lack of auto attack is BS. Apologies to Cryptic and you guys who read it. Dana Massey |
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12/24/09 7:14:22 PM#99
Dana,
Please tell them how the teaming system currently works so people will quit whining about it. |
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Kontra
Novice Member
Joined: 4/13/06
"The knack of flying is learning how to throw yourself at the ground and miss" |
12/24/09 9:05:51 PM#100
Originally posted by Dana
I hope you will update the review then because that " no autofie" is definetly something that put a heavy weightbag in the "no go" end of my gaming scales and I'm sure it will do the same for others. |