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12/21/09 10:53:04 AM#141
Originally posted by Gyrus Well actually - in another thread someone said this: Truth? Or attention seeking? You be the judge.
Ya kind of worries me that the mmorpg guy only got to test it for 3hr. I mean they are only about a month from launch what is there to hide? I am just worried about pre-ordering another AOC. Before fan boys go crazy I am not talking about AOC now I am speaking of at launch. At launch AOC was wonderful for 20 lvls then hit a brick wall and was really crap after that. |
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12/21/09 11:47:18 AM#142
The people in charge of this game are idiots. Why is there even a time constraint on a freaking MMO? Do these people detest the idea of making money or something? "It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde |
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12/21/09 11:50:01 AM#143
Maybe they should make it F2P for 6 months instead of 1. Would that make you happy?
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Originally posted by Gyrus Well actually - in another thread someone said this: Truth? Or attention seeking? You be the judge.
I'd imagine this guy is lying, because some of the things he says are just not true. There is PvP testing, for example. I spent all night last night in it. I am working on a full preview, they had the test on 24/7 all weekend, and I got through the Lieutenant content and into some PvP. Also, they lifted the limited press NDA we had. The article should appear Wednesday. Dana Massey |
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12/21/09 3:53:58 PM#145
Originally posted by JYCowboy
Wagon or Hatchback?
Lol +1 for adding entertainment value to the forums ^_^ |
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12/21/09 3:57:32 PM#146
Originally posted by Dana Well actually - in another thread someone said this: Truth? Or attention seeking? You be the judge.
I'd imagine this guy is lying, because some of the things he says are just not true. There is PvP testing, for example. I spent all night last night in it. I am working on a full preview, they had the test on 24/7 all weekend, and I got through the Lieutenant content and into some PvP. Also, they lifted the limited press NDA we had. The article should appear Wednesday. I can't wait to read it. I'm enjoying the coverage of this game. Hey, any word on whether or not there will be an item shop? I sure hope not. I mean, I don't mind items like Capt. Kirk's 1966 boots or something, that have no combat advantages. I just don't like paying a sub fee and then having to pay extra to get the biggest gun. |
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12/21/09 3:59:07 PM#147
Glad their being honest up front before the release, imagine the furior if this only became known after the release! It's too bad they didn't have more development time for sure, but if the game is fun I'll play it with all its short comings. After all waiting another five or more years for another developers attempt at a Star trek attempt is too long for me to wait if this one can do the trick. Now I'm not going to give them a blank check and my patience has limits, so it better be fun at release and be dang quick to add in more content! |
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Originally posted by ArcAngel3 I'd imagine this guy is lying, because some of the things he says are just not true. There is PvP testing, for example. I spent all night last night in it. I am working on a full preview, they had the test on 24/7 all weekend, and I got through the Lieutenant content and into some PvP. Also, they lifted the limited press NDA we had. The article should appear Wednesday. I can't wait to read it. I'm enjoying the coverage of this game. Hey, any word on whether or not there will be an item shop? I sure hope not. I mean, I don't mind items like Capt. Kirk's 1966 boots or something, that have no combat advantages. I just don't like paying a sub fee and then having to pay extra to get the biggest gun.
I don't have specifics, but yes, there looks like there will be a STO Store just like the Champions Store. However, the philosophy on the Champions Store has largely just been cosmetics or "making it easier." There was nothing gameplay related you could buy that you couldn't earn. I see no reason they wouldn't stick to that. Dana Massey |
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12/21/09 5:48:10 PM#149
Originally posted by Dana Good. Because many of us are after some reliable information on what the game is actually like and how it plays. When you review your article could you please not miss steps? Be clear and include what is not included. For example - it has been announced that the Klingons are PvP. So, please don't make unclear statements like "The PvP was fun and fast paced". That doesn't tell us who you played or who you played against? This might sound demanding (and it is) but this game is already available for sale (pre-order) and we really should have a lot more information in this case. Nothing says irony like spelling ideot wrong. |
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12/21/09 6:25:51 PM#150
Ok, I played Klingon PvP ground and air missions last night for a couple hours. On the ground the Klingons have an odd disadvantage, they cannot summon gun turrets that the federation can. Every match I played the Klingons lost. The action is not fast paced at all. Its just like the original tv show. You run through very bland ship ala doom 1 style till you find you opponent. Once spotted you stand there and press 1. Its tab target so you cant miss. No point in running anywhere as all it does is cause you to break LOS on your target and there for give your opponent one or two more rounds of auto attack. Thats ground combat. Auto attack, No special moves, no using skills to your advantage. No pressing other buttons. You do get a special shot every 10 seconds and you can throw a grenade every 10 seconds. The animations are horrible. I just cannot begin to describe how truly horrible they are. Im not trying to flame. Its Bad, Jim. I loved Star Trek when I was a kid. Like I LOVED it. This is the absolute worse game I have ever played. Ive played a lot of games. I think this game will shine with the strict PVE crowd that doesnt like having to press a lot of buttons in combat. This is for people that like looking at the comeputer and pressing auto attack and then walking away for a few minutes. In my opinion its a very very niche crowd.
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12/22/09 12:18:21 PM#151
This is a bit late, but this IS monster-play - everything about the system. in lotro monster play has quests, territory, RAIDS (pve), and RAIDS (PVP) this guys so full of crap I play all ghame |
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12/22/09 1:18:41 PM#152
I hope Cryptic can pull this off, but to be honest I don't think they'll be able to. It's inevitable that Cryptic will piss on one portion of the player population or the other. Players will have to temper their expectations and realize that their idea of an Star Trek MMO may not be possible to attain. Personally I was looking forward to STO, but since the release and complete failure of Warhammer, another iconic IP, I'm not longer confident in the MMO genre bringing some of my favorite IPs to life. Sure it sounds great, but right now their are just too many limitations in computer hardware and software. Couple those limitations with budget constraints and time deadlines and its no longer hard to see why so many MMOs are released and then subsequently fail. |
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12/26/09 12:30:02 AM#153
Originally posted by Dana I'd imagine this guy is lying, because some of the things he says are just not true. There is PvP testing, for example. I spent all night last night in it. I am working on a full preview, they had the test on 24/7 all weekend, and I got through the Lieutenant content and into some PvP. Also, they lifted the limited press NDA we had. The article should appear Wednesday. I can't wait to read it. I'm enjoying the coverage of this game. Hey, any word on whether or not there will be an item shop? I sure hope not. I mean, I don't mind items like Capt. Kirk's 1966 boots or something, that have no combat advantages. I just don't like paying a sub fee and then having to pay extra to get the biggest gun.
I don't have specifics, but yes, there looks like there will be a STO Store just like the Champions Store. However, the philosophy on the Champions Store has largely just been cosmetics or "making it easier." There was nothing gameplay related you could buy that you couldn't earn. I see no reason they wouldn't stick to that. If they do go with this kind of model, I'd find some information from you folks really helpful. When there is an RMT option versus an earn ingame option, I'd like to know that the earn ingame route looks like. Where I'm coming from is this: If the ingame option is extremely difficult, repetitive, boring, time-consuming etc., it's going to pull people towards the RMT. I'd want to know that the ingame option is doable and enjoyable to avoid paying a sub and then getting sucked into an RMT money pit. Could you guys do this kind of coverage on games with this business model? |
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1/04/10 6:29:29 PM#154
All I can say is thank god it's not an 'Eve online', were the weak are walked over by the strong. What I would like to now is Loot in PvP better than loot in PvE? If so I think you will find PvE players wil try, but if PvP players aready have them this will only push them away. As all MMO players now there are two tips of players the hard core PvP players who like killimg other players and the PvE player who play's for a little PvP but in joy's leveling.
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JYCowboy
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
1/04/10 8:24:10 PM#155
Originally posted by ArcAngel3 I can't wait to read it. I'm enjoying the coverage of this game. Hey, any word on whether or not there will be an item shop? I sure hope not. I mean, I don't mind items like Capt. Kirk's 1966 boots or something, that have no combat advantages. I just don't like paying a sub fee and then having to pay extra to get the biggest gun.
I don't have specifics, but yes, there looks like there will be a STO Store just like the Champions Store. However, the philosophy on the Champions Store has largely just been cosmetics or "making it easier." There was nothing gameplay related you could buy that you couldn't earn. I see no reason they wouldn't stick to that. If they do go with this kind of model, I'd find some information from you folks really helpful. When there is an RMT option versus an earn ingame option, I'd like to know that the earn ingame route looks like. Where I'm coming from is this: If the ingame option is extremely difficult, repetitive, boring, time-consuming etc., it's going to pull people towards the RMT. I'd want to know that the ingame option is doable and enjoyable to avoid paying a sub and then getting sucked into an RMT money pit. Could you guys do this kind of coverage on games with this business model?
How about Mass Group and/or PVP rewards that make the ingame option less grind than the solo version? |
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1/05/10 5:10:56 PM#156
Excellent Article, this clarifies many things about the Klingons and I think it is very Positive news. I also liked Cryptik's attitude, with this "Will there be an advanced territory control PvP game with the Federation?" I would say YES go for it! Start designing it, in a way Star Trek is set upon Conquest, and each faction does it differently..from the Federation to the Borg (Ferengi, Klingon, Romulan, Gorn, Tholian, Brin, Dominion Cardassians etc etc) each vies for expanding their sphere of influence via their own way... So yes, make a big portion of Space Dynamic (while keeping the game consensual), let the players shape it through their efforts and actions. The potential for the future is just great with the IP! |
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