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12/18/09 6:03:24 PM#21
Originally posted by Evasia
With how these days mmo's community is im affraid that even when a developer try make a hardcore open pvp game player base will trammel it for you with there whines and crying out loud that game should be ezmode and save for causal carebears. Darkfall is plagued by army of carebears whine wholeday its to hard, dificult and to harsh:(
allmost ultimate truth here i agree,but think about UO times ,PvP was RPplayer Vs RPplayer. itsnotlike that anymore,times have changed and same rules doesnt work anymore ,ever.
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12/18/09 6:08:15 PM#22
I would definately give Ultima Online a very serious look if the product was updated to current graphical standards. I say this because the only thing that is presentlly preventing me from going back to Ultima Online is the out dated graphcs. Yes, it's true, I need a certain level of eye candy. Unfortunatley, I don't have the definition of the level of eye candy I need to enjoy a game. I guess it's purely subjective. |
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1/14/10 2:21:51 PM#23
There is one brand new UO coming ... it's called Mortal Online (UO inspiered) ... made by people that played UO for years since beta and wanted to create a more modern UO alike game ... see a player rewiew here or this video made by a player ... www.mortalonline.com/forums/30223-we-might-actually-have-our-new-uo-mo.html Much have been imrpoved since those videos, like the GUI etc ... and a totally new skill system. If you loved UO or Everquest1 ... don't miss the chance to check out Mortal Online. The game have taken large steps just the last 3 weeks. Beta is going on .... release of about 1 month. I am in the beta and this is a very promising MMO. MO = full loot PvP No instances No minimap You hit where you aim (hit boxes) Seamless loading of areas Skillbased RL skill Advance and dynamic crafting Build your own house (not instanced) Open your own shop Build bridges etc ... Taiming & thieving & magic school skills Epic mobs that is spawned just once No handholding etc ... |
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1/14/10 2:23:07 PM#24
simple answer - yes yes yes to the OP! :D I play all ghame |
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1/20/10 9:11:12 AM#25
Originally posted by ChrisMattern
Couple of years ago i recall on this forum we had a 2 week long debate and eventually referred to the subs within the period of no trammel and trammel (back when mmorpgchart actually was reliable and companies published). Basically, while till today many old school pvpers do not want to acknowledge it, what the above poster said it coreect and is/was reflected by the numbers. Pre trammel UO was basically haemorraghing players badly and trammel kept a huge band aid to this .The co incidence of the much reduced lose of players post trammel cannot be ignored. Some say it was because of EQ1 but honestly if it was solely because of EQ then the lose of players will not reduce so greatly post trammel.Another issue was UO had a horrible rate of retaining new players pre trammel as the newbie would get pked on his first adventure out of town.I recall we had our own player made posse to try clear the pkers outside town but once we left again they camped newbies. I highly doubt a pre trammel kind of UO will be very successful.As it is UO has missed the boat with cancellation of UO2 in establishing ultima franchise as a major player in the new millienium of mmorpg.At best it will have darkfall numbers . |
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