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Cryptic COO Jack Emmert took some time to talk to MMORPG.com about the Klingon faction and what they're really all about. We got all the details on this controversial announcement that they'd be a PvP-centric faction, including the first reveal of exactly what races you get to pick from. It isn't just Klingons.
Read it all here. Dana Massey |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
12/17/09 7:39:54 PM#2
The issue is in the second quotation, "It’s just a simple matter of you have a certain amount of time ....." How many companies do we see that have undesirable time constraints put on game projects. Whoever is in change needs to be more flexible with the time line so we would see idea's come reality at release and not half attempts with an add on / update later on. You can do anything you want even with a Trek IP within reason, if time is the main thing against you - wise up and change it across the industry. Even admission is there. So why not take the right course of action to make the most popular adjustments for launch and delay a bit longer. It is often community feedback that has been saying the same thing for a while. A few month push back won't ruin a launch. Trek fans have been waiting long enough for something right and I was first looking for an ST mmo back in 1999 and all this time later the most ideal PVP situation is not realised for launch fruition. I can live with it, even the 10v10 limit, but I would like to see a focus here throughout the summer/autumn next year.
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12/17/09 7:47:40 PM#3
hmmmmmmmm romulans would have been my race of choice what could have been but who knows - - - one day (i'll wait on this game 'til then)
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12/17/09 7:48:33 PM#4
Great article. Answered a bunch of questions. Need pictures of the ships! |
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12/17/09 8:03:02 PM#5
I like what I read. Thanks for the article Dana.
I lowered my expectations, then was pleasantly surprised by what Emmrt had to say. I'm stoked! |
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12/17/09 8:09:46 PM#6
Thank you for that Dana! It was an interesting read. Do you have any possibility to ask follow-up questions? I'm particularly curious about the borg officer, especially since you said you assumed "it" would be like seven-of-nine but isn't. Does that mean this one is not obtained via pre-ordering, since the pre-order one does look like seven-of-nine, and cannot be customised to look any different? |
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12/17/09 8:21:42 PM#7
I'm actually pretty cool with this. I'm less comfortable that this is due to a lack of time rather than a design choice, but I think it sort of works with Klingons. I do find it pretty funny though that the type of MMO Gamer who dresses like a Klingon at conventions, and can speak Klingon fluently is also the least likely to enjoy PvP. I have no trouble seeing the Klingon race dominated by trash-talking 11-15 year olds while the truely obsessive Klingon fans are stuck RPing a Klingon or half-Klingon Starfleet Captain(which I assume is possible).
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12/17/09 8:27:17 PM#8
Of course I wished they waited and added more but budget is always a problem when you're trying to build something. That being said I applaud Jack Emmert for coming clean in the interview and airing out his side of the story to the community, that goes a long way in making me not despise the company for their actions. Will I buy it on release? No, MMO's require such an investment anymore it's not worth jumping in blindly. Honestly after Conan and WAR it will take some amazing word of mouth, not just good reviews, to get me to come on board. |
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Hathi
Novice Member
Joined: 4/25/07
We have nothing to fear but fear itself - and Chuck Norris. |
12/17/09 8:29:31 PM#9
I wonder if was Atari or Cryptic that is pushing the dev team for this. Well, can't say I didn't expect it. They were working on two big games at the same time - Champions and STO. I wondered how they could do both at the same time. Listening to that podcast I get the feeling they still have a ways to go. They expect this to launch with polish in early 2010? Finally - Best site for Chuck Norris |
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12/17/09 8:47:28 PM#10
I've been a fan of Eve for some time. I checked out STO as a lark a month and a half ago. I was fully expecting to scoff at it and go back to Eve. That being said, everything I've seen about STO has me stoked for launch. After I saw the leaked beta footage I was hooked. This article is just one more reinforcement that it will be good to "go where no man has gone before!" "It is a riddle wrapped in a mystery inside an enigma." -- Winston Churchill |
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12/17/09 9:08:42 PM#11
Quote
So, according to the above... The "neutral zone" is same with the War Zone and even that will be made up of 10 vs 10 instances?
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12/17/09 9:31:00 PM#12
Perhaps the neutral zone is a Space Sector Map with all the instanced War Zones, arenas and scenarios inside. |
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12/17/09 9:36:24 PM#13
Initially I was trepidatious about this change, however, now I realize that it really isn't simply a hollow shell of a faction as I'd thought. The fact that they've molded it into a mostly pvp faction does two good things. Firstly it offers a different type of gameplay instead of just having a mirror of the federation gameplay. Secondly, it allows them to fully flesh out another part of the gameplay (pvp) instead of it just being like pve except against players. One of the things I thought was coolest about WoW was that the horde and the alliance sides were two different sides. Now with everything being basically cross-polinated, horde and alliance are simply just mirrors of eachother with different skins. It appears with STO, the Feds and the Klings will actually be two different gameplay styles (for the most part), something no game that I know has ever really done. This could turn out quite awesome. Also, we should remember that while Cryptic is in charge of making the game, they obviously have a lot of people (Atari and such) to answer to with respect to timing and promotion and the like. It's quite possible that Cryptic could have created the "perfect" ST MMO, but it might have also taken another 3 years, by which point the investors may have pulled out or whatever. I would much rather have a pretty good game now over a perfect game in 3+ years. "Because it's easier to nitpick something than to be constructive." -roach5000 |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
12/17/09 9:56:59 PM#14
Klingons cannot be called a full fledged faction because everything released to date says they don't have episodic content. If faction B has all the content faction A does except X, it's not a full faction within that game. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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12/17/09 10:04:01 PM#15
“When you go into that system it will spawn a PvP arena map and then you fight it out,” Emmert explained. All PvP in Star Trek Online, initially, will take place in instances. This, for one, eliminates the problems of population imbalance, which could really get out of control in a single shard game."
WRONG. Wrong wrong wrong wrong WRONG!. Mr Emmert, get yourself a PotBS trial account and play French or Spanish. Go to an instanced Port Battle. Then tell me again how instances eliminate the problems of population imbalance?
The fact is that you need to have a sufficient number of players willing to play the Klingons in the first place to make this work. And you have effectively put paid to that by having a Klingon side that is effectively only a "monster" race. Sure, there will be a few die hards who will play Klingon, Klingon and nothing but... but for the most part people will play Klingon once. They will go to a PvP match, in a ship they are not 100% familiar with (since they have been flying a Fed ship) and get PWNED. And for most, that will be the end of the story. Then they will try PvP in their Fed Ship - and either (depending on how you have designed the game)
Talk to some other developers - like FLS. Listen to what they say you clown. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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12/17/09 10:08:20 PM#16
I agree with the first of what Avery said. Who exactly is in charge of these of managing the clock on these products. They ALL seem to not have enough time to put in the core features they promised in the manner they promised. I mean jeeze! Are the shareholders and CEOs and publishers really low balling every company on the time it takes to do what they list in the initial game design document as some of this site's guest writers suggest? Or are the teams universally that crappy at time management? Or does the amount of time spent creating little bits and pieces to show at shows taking away from necessary productivity? As for whether or not to include the Klingons in this half-manner, I dunno. Emmert is right and it is by know means something that he has miraculously shed light on in the fact of if you don't have it in at launch what makes you think I'm going to buy your game 6 months later when you've put it in then? Sure, some people may go for it, but others like myself will always see it as a compromise to get more box sales when it wasn't important enough in the overall vision of your game that it had to be included at launch. There were a number of us kicking and screaming for Funcom to re-think their stance on having a robust combat system (when I say robust I qualify it with SWG or UO) in AoC. Some months after launch, and after most of us had quit the game, they announce that they are looking at modifying the system, presumably to have more depth. Think I'd go back to it now? Nope. Some people will moan that "you're only cheating yourself blah blah...". Well, no, not really. I can live without MMOs thankfully. And after (uh-oh, here it comes again, "Don't look Ethel!!" but it was too late...) my experience with the whole SOE and NGE business, I know for a fact that what I want isn't honestly top priority on any of the companies list. That known, I also know that I don't owe ANY of them any amount of loyalty what-so-ever. I don't "owe" them to try their game out 6 months to a year after launch when they are hurting for subscribers and finally decide to add in systems that I enjoy in hopes of snagging me up. No. If I and my gameplay weren't important enough to them to incorporate the things I like from the start, then I don't play their game. Ever. They made a business decision to not target me with the game, which is cool. In turn, they can't get upset if their decision doesn't bring them in the numbers they want, so they change the game (losing some subs) to target me but I decline their invitation. The only thing I owe an MMO company is to have the correct credit card number attached to my account and to not overdraw said card so that they get paid once a month. Any loyalty that is garnered is done so from that company having all the gameplay mechanics/systems in game at launch (understanding they may need more tweaking) that I enjoy at a level of depth I enjoy and continuing to build on a fun an enjoyable experience for me using those mechanics/systems. Turbine had loyalty from me until they did what they did to DDO and then chose to release LOTRO and forgo doing anything ever again with Asheron's Call. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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12/17/09 10:19:10 PM#17
Originally posted by TookyG Good interview but I gotta agree with the above. I'm still hopeful here but it sounds like they are waiting to make some serious choices as in: Loot will come about in three core ways: PvE encounters, rewards for PvP encounters (the game tells you the reward for, say, an Arena and you can win it) and also loot within PvP combat. They are not sure on the exact mechanic yet, Beta will determine this, but there will be loot for people to get. For example, it is possible that when you destroy another player ship it will drop something, even though the player them self didn’t actually lose anything. They've got roughly two months to launch and are waiting for beta to possibly implement this? At this point I'd think they'd be thinking polish before all else especially with such a short closed beta. I really appreciate the player driven changes but they are too short on time to be focusing on anything besides getting this thing out the door in decent shape, quit waiting and make a call, just like they did with the Klingons. If I pick this up I'll still be going Kilngon, when I can, but this game is quickly falling into the WAR category: I might enjoy it in a year or so when they add a few things they couldn't get to at launch. But we'll see what beta brings... Played in some form: |
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Originally posted by Ingrod
Exactly. Dana Massey |
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12/17/09 10:23:15 PM#19
I was very upset two days ago. I admit I was overboard, but I was upset by what I had been reading about not having Klingons as a starter race. That being said. This article brings to light some great information. I still want to see more PVE content for Klingons, BUT..that will come with time and expansions. I must be patient, and wait for the good things to come. STO looks like a very good game, and I believe will be a good game at launch. I will still not be there on that special day, but will wait to see how bugs are fixed, and how the community ideas are used. Daviar Killsway Looking for a guild in SWTOR |
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12/17/09 10:45:07 PM#20
Originally posted by krowxxvii
Agreed! I'm so happy with what Emmert said, I cancelled my pre-order! I make spreadsheets at work - I don't want to make them for the games I play. |
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