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11/21/09 1:39:13 PM#21
It's a nice game but I wouldn't say it has an "organic living breathing world". |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
11/21/09 5:26:32 PM#22
Originally posted by Demz2
To be fair, an RPG doesn't have to be open ended or non-linear to be good. Bioware is known for making great linear, story driven RPGs. I honestly can't think of a game they made which sucked. As for the OP, is Dragon Age a living world? Not really. Sure there are NPCs that hang around and walk around but it's not really the same as say, Oblivion or Fallout 3.
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11/21/09 5:55:10 PM#23
Originally posted by kainazzo Nope. I have played Morrowind. It's just my failing memory that is suspect I'm afraid. Oblivion seems to have overwritten that memory. However, very interesting to hear about the mod for oblivion. I WILL try that. |
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11/21/09 6:05:29 PM#24
Originally posted by Demz2 I'll admit I haven't been keeping close tabs on it, but I thought this was what they were aiming for - more of an online singleplayer game rather than an mmo? And I totally agree that no game has come close to Morrowind for creating a living, breathing world. That game was so engrossing that I played it beginning to end, breaking only to work, eat and sleep. And that was unmodded. Oblivion, was ok, but I had to load dozens of mods to make it fun, and it never held my interest long enough to finish it. |
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11/22/09 12:25:31 AM#25
agreed with dems2 |
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I love the cutscenes. The problem is that the cake is a lie of gameplay. |
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12/12/09 8:16:42 PM#27
The OP is asking a stupid question akin to 'is WoW a hardcore action game?'. The only people who might've thought Dragon Age would be an open ended RPG were people who spend more time waiting for games than playing them. |
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12/12/09 8:27:22 PM#28
Good fun game, but kind of interweaving linear threads rather than organic. The only RPG I've played in years that gave me that organic feeling was Fallout 3. |
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12/13/09 11:13:04 AM#29
Nope, Dragon Age Origins is a linear box that feels less like a RPG and more like a freaking movie. I think BioWare have lost the true rpg feeling in their quest for perfect story and freaking cut scenes. The world is the most linear world yet by bioware it's that bad.
Their is a game called drakensang and in many ways it beats Dragon Age by a mile. Download the free demo.. www.videogamer.com/pc/drakensang_the_dark_eye/download/demo.html# http://www.youtube.com/watch?v=OugSd7moMNE |
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12/13/09 11:17:50 AM#30
Originally posted by Demz2
Really! that's not right at all, Gothic is a non linear RPG series. You are right about Dragon Age though,it's way over hyped and should not be getting game of the year,that should go to "The Saboteur" imo http://www.youtube.com/watch?v=OugSd7moMNE |
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Astropuyo
Novice Member
Joined: 1/30/07
I lose more stars than a hollywood speedball convention. |
12/18/09 3:27:30 PM#31
Originally posted by turkwhip I like linear. The problem with both Oblivion and Morrowind is that they gear the level of the content to you. You can basically go straight to the end game if you want. And... you can NEVER own creatures. I like to know that if I go back to such-and-such an area, I will kick @$$. Or if I go forward to such-and-such a place, I will get my @$$ kicked. You never really feel like you're getting any better in those games. I know Oblivion got such good reviews... but I have to say, I just got so bored. Even though I REALLY wanted to love it. JMHO. Cheers.
There are a bunch of mods out there that fixes this in both ways.
Some mobs will remain static and while in dungeons the deeper you go the more epic they get. NEVER EVER play Oblivion/Morrowind vanilla. It's like playing FA3 without any mods. Just a sandboxish dull game. The real love of the sandboxish games comes from the modding community which do everything from nude patches to full out town conversions (There are many where you can take a town over and run it ALA sim style). |
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12/18/09 3:34:05 PM#32
Originally posted by turkwhip Nope. I have played Morrowind. It's just my failing memory that is suspect I'm afraid. Oblivion seems to have overwritten that memory. However, very interesting to hear about the mod for oblivion. I WILL try that.
Probably a little late for this but I would also suggest Francesco's leveled creatures/items mod It's also a bit modular so you don't have to add anything other than the leveled creatures as his mod, after all this time, does have other stuff. I dont' like OOO as it adds too much for my taste. There were some really nice things in it, especially not being able to open a chest or lock until you dealt with combat. however I also found that if somehow a mob "somewhere" got scent of me, even if he couldn't get to me, I couldnt' open anything until I got to him.
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12/18/09 6:33:20 PM#33
Just finished DA. 90 hours. Excellent game. Yes, its linear. I found out I went to Denerim earlier than you were supposed to, but besides that, you have 1 or 2 choices in where you can go next. You don't just run off, since theres no open world to explore. You can only go where the story lets you go. Fallout3 and Oblivion are wide open RPGs. KOTOR, Mass Effect and DA are certainly not. If DA had an open world to explore with more random side quests like Fallout3 it would've went from awesome to insane. TO be honest I wouldn't have minded having to actually adventure to all the major hubs in the world, fighting Darkspawn along the way, bumping into poor souls who had side quests, ect. Teleporting around once you reached a hub would've fleshed out the world MUCH better and made it feel bigger. I was waiting to switch to another map sometime but it never happened. Made the world seem small. Still fun. Best RPG I've played in recent memory for me at least. If F3 had a better story they'd be equal. |
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12/21/09 12:37:06 PM#34
Originally posted by Interesting
Far from that, its a simple scripted world with extremely small areas/maps and endless loadscreens biggest failor of year award it should get. But the mass is brainwashed and think oh bioware/EA then its good:( |
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12/21/09 12:44:24 PM#35
Originally posted by Evasia
Far from that, its a simple scripted world with extremely small areas/maps and endless loadscreens biggest failor of year award it should get. But the mass is brainwashed and think oh bioware/EA then its good:(
Or another opinion, it is not trying to be a world but is trying to present a game with a story. I don't support the "masses are brainwashed" comment as I'm pretty sure that that can be easily turned around on anyone. Also, I don't see anyone complaining that the Doom games were open worlds, or half life or Diablo? Dark Messiah wasn't an open world. Neverwinter Nights... no... Baldur's gate didn't feel like an open world. It seems to me that it should be ok to have a game that doesn't have an open world if that is not the point of the game. space invaders didn't have an open world either and it's a classic. |
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12/21/09 12:48:46 PM#36
Originally posted by Demz2
I agree 100% with you!!! Its more like Failor of the year/decade its mainly made for console and its 30% actual playing 70%pause/loadscreen/dialgue. Only good thing about game is how you see story unfold by listend to npc's and cutscene. Mob AI is simple most maps contains few mobs that stand still wait to be slaughtred end boss is not exciting i say it failed misrable. |
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12/21/09 12:57:03 PM#37
Originally posted by Evasia
I agree 100% with you!!! Its more like Failor of the year/decade its mainly made for console and its 30% actual playing 70%pause/loadscreen/dialgue. Only good thing about game is how you see story unfold by listend to npc's and cutscene. Mob AI is simple most maps contains few mobs that stand still wait to be slaughtred end boss is not exciting i say it failed misrable. KOTOR was the exact same as Dragon age and KOTOR is one of the best RPGs ever created. Nothing in the title RPG says it has to be an open world. |
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12/22/09 10:46:21 PM#38
Have you ever tried getting to Japan from California "just by walking in the nature". Give us a post when the pressure at the bottom of the Pacific crushes you like an ant. |
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12/22/09 10:58:38 PM#39
It's like riding in a rail cart through a decently pretty fantasy setting. |
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12/22/09 11:10:25 PM#40
Originally posted by Interesting No, that isn't really what the game is trying to create. However do many of the npcs have a reason to be there and some kind of personality but Dragonage is more close to a movie. You do have choices, will you help the mages or kill them and so on but like a movie it have a beginning and an end, and some of the scenes are something you must play through. But to be honest are there few games that is even close to a living breathing world, MMOs or sologames. The elder scroll series is probably the best on that part, npcs go on their lifes no matter if the player is there or not. However does it still have rather stereotype character there too, making a good living breathing world is close to impossible. Dragonage is however a rather fun game to spend a few days in. It is really small compared to a MMO but I like many of the npcs and some of the story is rather good but not exceptional. Closest MMO is Guildwars. |
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