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On the heels of their new Guild Wars 2 Races video, MMORPG.com's Garrett Fuller spoke with Ree Soesbee, Eric Flannum and Dave Beetlestone about everything from the races video to the game world.
Read the Exclusive Interview. Cheers, |
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12/08/09 1:49:10 PM#2
That sounds interesting, it gave me a mixed feel, but I'm sure they know what they're doing. |
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12/08/09 2:04:59 PM#3
The guys from arenanet know what they are doing :) I guess they noticed they cannot afford it to make the same mistakes as other developers did te past few years. Guild Wars will become a great game!I can't wait to play :D ------------------------------------------------------------------- |
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12/08/09 2:27:51 PM#4
I can't wait to play this game i loved gw1 and gw2 is going to be really good and the under water areas sound awesome :) |
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12/08/09 2:30:33 PM#5
One thing is the End game section. I wonder how they will do it, saying something along the lines of not having large raids. If i missed something let me know lol |
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12/08/09 2:52:24 PM#6
I'm so glad to hear there's not going to be typical end-game raiding. GW1 never had much of a focus on gear grinding and by the sounds of that statement neither will GW2. Hopefully they'll find something original to keep players occupied in PvE. Does the game still not have a hard level cap as per the initial previews or have they changed that? |
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12/08/09 2:56:40 PM#7
Originally posted by shadow050 I understood it as it was meant more like it was very casual. So it's not only a small amount of elite guilds that can do it. But it was kinda blurry. |
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12/08/09 2:59:01 PM#8
I wonder what they mean with "a less complex combat system". |
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12/08/09 3:01:12 PM#9
can't wait to play GW2... I'm so excited and trying to be patient -_- |
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12/08/09 3:05:37 PM#10
Originally posted by Archemorous I think they were referring to the crazy number of skills in GW1. They've admitted it was too complicated, and often needlessly so as many skills did similar things, so they're cutting the numbers down. I doubt the actual combat itself will be simplified seeing as how the original was already very simple. |
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12/08/09 3:19:35 PM#11
Originally posted by silenos We're all in the same boat. I would settle down for a long slow burn though, GW2 most likely will not release till 2011... :-) |
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12/08/09 3:22:33 PM#12
Originally posted by lancelot76 We're all in the same boat. I would settle down for a long slow burn though, GW2 most likely will not release till 2011... :-)
Good, because my hall of monuments is still too roomy. |
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12/08/09 4:13:20 PM#13
great scoop there! for better or worse, many changes in the original design of GW1 happened to GW2 cuz ANET listens to player suggestions
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12/08/09 4:15:03 PM#14
to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included as exspected but World vs World ? what is that ? Different servers fighting each other ? read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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12/08/09 4:20:35 PM#15
Originally posted by jondifool Yup, there's a special PvP warzone called the mists in which 2 selected servers/worlds are pitted against each other in a campaign match with objectives and capturable locations, etc. The pairing up is on a rotation as well, so the other world you're facing changes regularly. Effectively they've managed to make a faction based game without having opposing factions, simply by using the separate servers as factions. I wish I could remember where the interview on The Mists was... |
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12/08/09 4:22:59 PM#16
Originally posted by jondifool Yeah, they said in another interview that there's a place called "the mists" which will feature large PvP battles with more than 100 players on each side, where you can capture outposts, hunt down caravans with siege material, etc etc. It'd likely be server vs server based, so I think they're referring to that. |
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12/08/09 4:28:13 PM#17
Originally posted by iStyle Yeah, they said in another interview that there's a place called "the mists" which will feature large PvP battles with more than 100 players on each side, where you can capture outposts, hunt down caravans with siege material, etc etc. It'd likely be server vs server based, so I think they're referring to that.
So its basically like AV from WoW? (Sorry for the wow reference :P). |
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12/08/09 4:31:01 PM#18
I'm glad they've kept endgame heavily on their minds. It sounds promising. "For the Angel of Death spread his wings on the blast, |
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12/08/09 4:39:36 PM#19
Originally posted by shadow050
So its basically like AV from WoW? (Sorry for the wow reference :P). Sort of, except on a much larger scale and anyone of any level can jump in and help effectively. |
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12/08/09 4:41:01 PM#20
Originally posted by Lydon
So its basically like AV from WoW? (Sorry for the wow reference :P). Sort of, except on a much larger scale and anyone of any level can jump in and help effectively. I like that any level can join to help, kinda like Warhammer. Has there been a released level cap, or is it gonna be 20 again :P |
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